The Blue Blob of Doom

This team was posted a week ago and i got some good points and ideas i have been working on it a bit and this is an updated version as you can see the core 3 are still here but their supporting cast has changed a tad
Team at a glance:
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Team Building Process:
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well as this is the blue blob who better to start then the blob himself Wobbuffet

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wobb is great at giving free turns and salamence and take those turns to amazing use as with just once dragon dance it is liable to take out a few members of a team if certain things are cleaned up

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one of the only things that can stop a +1 +1 salamence is a strong steal like skarmory or scizor and Volcarona takes both those pokemon out easily, Volcarona is also great at taking the other half of wobbs switches and putting them to good use

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Salamence and Volocarona are absolutely crippled by stealth rock (a wobb doesnt like loosing for spikes and SE either) so a spinner was vital and starmie fit the bill well being good at taking out gliscor who can give mence and volcarona trouble as well as acting as a great secondary revenge killer

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speaking of revenge killers scizor was a great additions providing scouting as well as power with choice band bullet punches, uturn also worked as a great pivot between sweepers to gain ton of momentum

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then we needed a lead and infernape was an great pick with speed and power and the ability to set SR reliably and fake out let it crack a sash for free and often get a free kill

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well spinning was just way too important and starmie just didn't have the defense i needed it too so foretress was brought in, also it give this team a bit more balance, the addition of foretress made scizor a but hard to justify as they have the same typing and make this team a bit weak to heatran and sun teams so choice band azumaril comes in to hit things with that powerful aqua jet or waterfall off rayquaza level attack power

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The lack of Taunt on my lead was troubling and with Deoyxs - S gone the fastest taunt is Aerodactyl who can almost always get up SR and sometimes kill something.
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the issue with aerodactyl was while it got up SR it didnt really do anything else and playing 5-6 most matches like with infernape was becoming an issue as SR is only essential in dealing with D-nite (though as he is #1 right now this is a serious issue) loosing a pokemon just for rocks when im not running a spin blocker just didnt work for me

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now that i have swampert a figihting type could really be a huge benefit and rock stab to go with that yes please, while terrakion doesnt get as much love as it did when BW came out (though its ussage is jumping with the choice sets becoming popular) it is still a beast and 1/2 no wait it is a full 2 beasts

Swampert Leftovers
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature
- Ice Beam
- Stealth Rock
- Earthquake
- Scald

The first lead i ever used in competitive pokemon back in gen 4 and pert can still stand up and is almost the perfect counter to the mixtar sets that have become so popular now, pert is a lead that functions throughout a game and can get SR up multiple times throughout a match, scald was a great addition giving it the ability to check physical attackers much better and ice beam lets it really deal with most gliscor sets

Volcarona Leftovers
EVs: 4 HP / 252 SAtk / 252 Spd
Timid
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]

My god is this thing powerful after a quiver dance. the special defense boost makes it hard to revenge kill and it is able to take both a mach punch or bullet punch and respond with a KO, HP ground was here originally but this made dragonite a 100% stop to it unless it was already at like +4 special attack and heatran is dealt with by other things. Firey Dance is another new move that didnt get too much hype but really make Volcarona so incredible as the spiral it can get by spamming an 80 base power stab move lets it run through a team. You cant death fodder this thing as that extra +1 in special attack is so important in killing many things. the best 2 checks are choice scarf Terrakion and Landorus which brings me to my next one. Timid lets it at least tie with base speed 100 scarfers and the extra power doesnt really made too much difference

Wobbuffet Leftovers
EVs: 28 HP / 228 Def / 252 SDef
Calm
- Mirror Coat
- Counter
- Safeguard
- Encore

who is better at creating free switches then this wonderful blob. imo this is the most broken pokemon in the game by far. shadow tag messes with an enemy to no end often getting a kill and then allowing a set up. it also works better against the volt-turn teams than people think as it can take a volt switch from rotom w or u-turn from landorous and ko whatever switches in with counter or mirror coat. i cant tell you how many games have been one by just one turn that is given to volcarona or salamence. in then end while three turn encore is not what it used to be wobb can still do everything that make it the "uber of ubers". also in OU the power of attacks is a lot lower than in ubers where wobb could really only kill one thing now often there are weaker moves that can allow for multiple kills. the final thing is how people play poorly around it so may people will try to setup on wobb allowing me to use encore to grab the free switch and proceed to run through a team. also wobb takes advantage of the best two counters to volcarona as well as salamence as choice pokemon are laughed in the face by the blue blob of doom

Salamence Life Orb
Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Earthquake
- Dragon Dance
- Outrage
- Fire Blast

Salamence is a dragon that went from the top of the world and has been thrown quite far down this generation however it is not all bad. salamence has one advantage over dragonite that it can still use: intimidate. this lets salamence switch in easily into physical attacks whether it is at 100% or not normally this can be hard but with wob's encore prediction is made very simple. salamence also has 100 speed which does matter as its list of revenge killers is not as large as dragonite when it isnt at 100% one it gets a dragon dance under its belt there is very little that can deal with mence, if SR is up none of the dragons can get in and only scarf lati@s is fast enough to get a kill and those arent the most common. and once again choice locked pokemon are a major liability when facing wobb and draco meteror compliments this as it weakens over time

Terrakion Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword

scarf terrakion is as i said no just a beast but 2 beasts tied into one with two perfect offensive stabs a fast powerful rock pokemon and a fast and powerful fighting pokemon that work so well, i came up with that one when i ran a double dance set as it could act as 2 different things against offensive and defensive teams, but i realized that i had 2 setup sweepers and needed much more of a revenge killer and a scarf fits terrakion quite well allowing it to run x-scizor to hit a few more things and sacred sword which is filler but cand help against bulk up breloom and concudurr as it ignores their defense boosts (this is marginal as terrakion cant take a mac punch anyway) but i guess if i see a acid armor vaporeon ill be happy.

Forretress Leftovers
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball

Foretress in my spinner and spinning is imperative to winning as salamence and Volcarona are so much better in a clear field. spikes doesn't do that much but if i can get up SR and 3layers of spike it can act as a sudo shadow tag as it makes switching a real decision as opposed to just something that is going to happen. volt switch lets it switch out of magnaton and can give an easier switch, gyro ball is surprisingly effective as it can hit dragonite for respectable damage if it isnt at 100% fortress also acts as my best switch in for dragon type more which can go through a decent amount of my team

im open to changes and new ideas but if you suguest changes try and make them fit into the general outlook of the team. also note Wobb mence and volcarona have been on this team the whole time so they are probably not going anywhere unless you have a great reason why not
 
Ughh Salamence is also stopped by mamoswine easily, scarfed ape with +Spe nature, scarf landorus with +Spe nature and ,if you take damage from rocks and one life orb, other scizors can easily kill with bullet punch, if you get two up then that could do more damage but priority moves will still wreck you.

This is a non-argument. When scizor comes in, you obviously don't wait to see if it will or will not use Bullet Punch. You switch. That a single pokémon is weak to a priority attack under a certain condition doesn't mean the pokémon is bad.

@Mode: I do suggest you try LeadApe. It's a set that looks a lot like your infernape, but serves as a dedicated lead, rather than a sweeper with lead-qualities. Difference is the item and the attacks:
Lead-Ape gen V:
Infernape @ Focus Sash
Hasty/Naive nature
26 atk ev/252 sp.atk/232 speed
-Fake out
-Stealth Rock
-Close Combat
-Fire Blast/Overheat

This is lead-ape for gen V. The speed ev's allow you to outspeed all positive natured Mienshao and neutral natured Dugtrio. The attack ev's all depend on flavour, but this one is made for one superstrong Overheat. Fake Out breaks any oppsing lead's Sash, then put up Stealth Rock. Standard Tyranitar is OHKOed by Close Combat, but Sandstorm breaks your Sash. Give it a spin, and see if you like it.
 
I love your idea of using Wobbuffet to screw over volt turn. You are missing a move on Salamence btw, guessing that it should be fire blast.
 
@Max212 yea that should be fire blast ill change that

@Greger as for infernape ill give that set a try and see how it goes thank you
 
on infernape, consider going for a jolly nature instead of an adamant one. while adamant grants you more power, a jolly nature allows infernape to at least speed tie with terrakion, who will otherwise rip your infernape to shreds with one of its STAB moves. terrakion is a pretty big threat to your team, so being able to tie it and possible outpace it and KO with close combat is pretty important imo.

for volcarona, maybe you want to try a timid nature and not a modest one? im sure you like the extra power that modest provides, but for a frail sweeper like your volcarona, being able to outspeed as many pokemon as possible is pretty important. however, it's your call. also, i think your volcarona should run hidden power rock instead of hidden power ground. hp ground is mainly used to hit heatran, but starmie and salamence (and to an extent, wobbuffet and infernape) already cover heatran well. meanwhile, hp rock allows you to smash dragonite, gyarados, and opposing salamence.

seeing as scizor is your only resistance to dangerous dragon-type attacks, you should probably put a bit more emphasis on its bulk. instead of your current ev spread, try a spread of 248 HP / 252 Atk / 8 Spe. scizor doesnt really need speed as much as it needs bulk. with this spread, scizor is able to switch in on many more attacks, making it a change i definitely think you should try out.

i think your starmie set could use some changes. starmie is perhaps the most important member of your team, as it can get rid of stealth rock, a hazard your team has an extremely tough time dealing with. in order to make sure starmie can spin throughout the whole match, you should probably try out a more conservative set. nothing too crazy; just use leftovers instead of life orb (to prolong starmie's lifespan), surf instead of hydro pump (so you can hit the opposing pokemon more reliably), and recover instead of ice beam. while i know ice beam allows you to kill dragons reliably, dragon-types are already handled nicely by scizor and wobbuffet. recover allows you to keep starmie healthy throughout the match, which is crucial for reasons i already pointed out.

nice team, and good luck!
 
@snorlaxe
ill look at the infernape change and yea terrakion can be a big issue is not played around right

as for volcarona i have flipped back and forth between modest and timid so ill continue testing that. hp rock sounds good as hetran hasnt been too bad to deal with and an extra att for dragonite will be nice

scizor ill take a look at a bulkier spread because you are right that it is my main switch in for dragon type moves and scout to figure out when to use wobb

starmie is very important as you said and those changes are helpful to prolong its life. rapid spin is imperitive for this team as mence and volcarona cant take SE and wobb doesnt like to have to switch in loosing health

thanks for the rate
 
Hey I have been running an infernape lead with stealth rocks encore close combat and flamethrower. It is amazing and could give you the opportunity to encore then switch to either set up right off the bat, really dent something on the switch or switch into the blue blob for another trap setup. I can foresee that working really well. Good luck!
 
While I never rate teams, I just have to say that your EV spread for Wobbuffet is extremely inefficient. Wobbuffet has such a high base HP and low Defensive stats in contrast that investing in his defenses instead will result in more bulk overall. Change Wobbs EV spread to 28 HP / 252 Special Defense / 228 Defense with a Calm nature. If you want to take special hits instead, use 252 Defense and a bold nature.
 
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