Metagame The Card Game (New bans at post #77!)

Ok, so here is a weird interaction we didn't think about until this was coded.
As types get all the properties from the types it merges with, Normal-Types gets the non-grounded flag, this allows it to ignore Spikes and Terrain, we all know that, but it also comes with another interaction.
Ground is unable to hit non-grounded Pokémon, those being Levitate users and Flying-Type Pokémon (or being under the effect of Telekinesis, but that doesn't exist this gen), and Ground was merged with Fighting, so this applies to them.
So Normal Types are immune to Fighting Moves, as long as they stay non-grounded, but as a Type is still weak to Fighting, so it takes super effective damage from SR.
tcg type chart.png

I think you could argue to change this, but it would be altering how types works beyond what an OM should do, this unique interaction is consistent within the format as all other types get all the corresponding properties of the types it was merged with, so the non-grounded status should work this way, similar to how Dark types can heal with Black Sludge and Water Types get a Def boosts from Snow.
 
being worse pivots than before but no weaknesses and only steels resisting them sound like a perfectly good trade for them, and if it's in line with the rules of the OM, there's no need to change it

(also Psychics should be immune to Dragon and Normal thanks to inheriting Fairy and Ghost properties or am I tripping? If Normals are immune to Fighting because Ground vs Flying, this should also be the case)

edit: also Fighting gaining Electric immunity and Steel gaining Dark immunity
 
(also Psychics should be immune to Dragon and Normal thanks to inheriting Fairy and Ghost properties or am I tripping? If Normals are immune to Fighting because Ground vs Flying, this should also be the case)

Normal is immune to Fighting due to inheriting a type-specific mechanic (non-grounded). This does not apply to any other immunity or resistance in the game, as it is a mechanic separate from type immunities. Hence why Normal is immune to Fighting but Psychic is not immune to Dragon.
 
if you saw me post this early no you didnt
:sv/Noivern::sv/Dragonite::sv/Cyclizar:
Noivern, Dragonite, and Cyclizar have been BANNED!

kennukem KaenSoul AlexSaysBruh123 PQRDG Verdict
NoivernBANBANBANABSBANNED
DragoniteBANBANBANBANBANNED
CyclizarBANBANABSTAINBANBANNED
GarchompABSTAINDNBDNBBANNO ACTION
DragapultDNBBANDNBDNBNO ACTION
HydreigonABSTAINDNBDNBBANNO ACTION

Following a vote by the TCG Council, Noivern, Dragonite, and Cyclizar have all been BANNED from The Card Game! We also voted on Garchomp, Dragapult, and Hydreigon, but no action was taken at this time. These will remain on the watchlist, however, and may be voted on again should they be deemed a problem.

:noivern:, :dragonite: and :cyclizar: share an incredible typing in Dragon/Normal. This allows all three to get into the battle incredibly easily, only being weak to other Dragon type moves. From there, each of these Pokemon have a different strategy, all of which were deemed too powerful and unreasonable to play around.​

:noivern: used it's blistering speed, decent special attack, high Base Power moves and phenomenal Dragon/Normal/Fire to hit almost everything in the tier for incredibly powerful neutral damage. Normal/Dragon provided almost unresisted coverage, and Flamethrower could melt the Gholdengo, Iron Treads or other Steel type that resisted it's STAB moves. This only left answers like Garganacl and Spdef Ting-Lu, both og which could not effectively hit Noivern back. Whether running Heavy-Duty Boots for longevity or Choice Specs/Life Orb for tremendous power, Noivern has been deemed too powerful with STAB Boomburst like in every other OM and we have banned it.

:dragonite: has a high attack stat, the same amazing Normal/Dragon typing, great bulk thanks to Multiscale and Roost, a wide movepool including varied coverage, utility and set-up, and, to top it off, STAB Priority in Extreme Speed. Dragonite forced out most of an opponent's team, winning a free turn to set up a Dragon Dance. At +1 Speed and Attack, Dragonite outspeed the entire unboosted metagame and dished out massive damage with either STAB Extreme Speed, Dragon Claw/Outrage, or one of many coverage options. Dragonite's movepool is deep, with the option to run Roost for longevity, Earthquake for strong Fighting coverage, Fire Punch to hit Gholdengo and other Steels, or even special moves like Hydro Pump and Draco Meteor to punish the physically defensive Pokemon that tried to switch into it. Because of it's unfair dominance in both the teambuilder and in battle, we have banned Dragonite.

:cyclizar: is even more broken here than it was in standard. Shed Tail + Regenerator is the most obvious factor, but Knock Off and a wide utility movepool are also to be considered. Normal/Dragon is just as good a defensive typing as an offensive one, allowing Cyclizar to switch into the many fighting moves being thrown around in the tier for a game-breaking mid-game Shed Tail. Cyclizar was also an amazing lead with Choice Scarf to guarantee the Shed Tail or with Boots to make mid/late game passing even easier. Cyclizar enabled hyper-offensive threats like Polteageist, Dragonite, Volcarona and NP Hydreigon to an unhealthy level, and thus we have chosen to ban it. We banned Cyclizar instead of Shed Tail as Orthworm, even with a Fighting immunity, has not proven itself to be a problem just yet.

edit: tagging Kris to implement
 
Babe wake up, new TCG bans just dropped!

1678476122658.png
1678479129754.png
hydreigon.gif
1678476179072.png


Baxcalibur, Chi-Yu, Hydreigon and Walking Wake have been BANNED!


kennukemKaenSoulAlexSaysBruh123PQRDGVerdict
BaxcaliburBANBANBANBANBANNED
DragapultDNBDNBABSTAINDNBNO ACTION
Walking WakeBANBANBANBANBANNED
HydreigonBANBANBANBANBANNED
Chi-YuBANBANBANBANBANNED
SalamenceABSTAINBANDNBABSTAINNO ACTION

The council has once again met behind closed doors, and decided that Baxcalibur, Walking Wake, Hydreigon, and Chi-Yu should be banned. Voting also took place on Dragapult, Salamence, and Roaring Moon, but no action will be taken on any of them at this time, though we will be keeping an eye on them as these changes take effect.


:Hydreigon: , :Baxcalibur: , and :Walking Wake: all benefit from great typings, movepools and abilities. All three of these Pokemon are already solid offensive threats in standard play, but with the lack of fairies in the tier, their presence was all the more threatening. Being only weak to dragon-type moves results in them being both offensive and defensive threats that would be hard to take down.
:Walking Wake: has been a recent addition to the Pokemon franchise, but it has already proven to be a dominating force. Its speed, power, and STAB combination allowed it to be a threat to a lot of teams. While its ability Protosynthesis allowed it to be useful on Sun teams, it also has enough tools in its kit to love other weathers, or even being on weatherless teams as an option to deal with opposing Fire or Dragon types. With nothing resisting the combination of Water + Dragon, and being the sole water type that gets better in the sun, it is safe to say that it will not be missed.

:Hydreigon: has proven itself to be invaluable since Day 1. Being a Dark type immune to Fighting moves thanks to Levitate was always going to be a useful tool for it to have. Having two immunities and five resistances, on a chart that consists of ten types, is a very solid defensive profile. Hydreigon survived the ban last time due to being slower than other Dragon-typed threats such as Noivern, Garchomp and Salamence. However, now with Noivern gone, Hydreigon has shown itself to be a strong special attacker able to survive several hits and dish out a lot of damage.

:Baxcalibur: is significantly improved in this meta, losing its mediocre Ice typing in exchange for the must better Water type. Its new typing, when combined with its signature ability Thermal Exchange, meant that Baxcalibur was unphased by any fire types in the tier. With few Steel types able to act as reliable defensive checks, Baxcalibur could often safely switch in, set up a Dragon Dance or two, and then use Glaive Rush to kill anything that it outsped. Having alternate options of strong Water moves (Loaded Dice Icicle Spear, or Icicle Crash) as well as coverage with Earthquake, meant that very little could stand up to this mountain-dwelling monster.


:Chi-Yu: appeared, early on, to be a Pokemon that could be kept in check by the meta around it. The strong dragons of the tier could withstand its strong Fire moves, and the capable Fighting-types of the tier could tank a Dark Pulse or two. This has proven to not be the case, as Chi-Yu still manages to be a powerful special attacker that can cause a lot of damage. Its signature ability Beads of Ruin continues to make its enemies easier to hurt, and its STAB combination is resisted by very few opponents. Give it a coverage move of Psychic, and the only Pokemon that are unphased by it are Hydreigon and opposing Chi-Yu. Add on top of that how good Sun is at the moment, with Fire types' only weakness of Water being neutralized by the sun, and Chi-Yu proved why it was too dangerous to be kept around.


Tagging Kris to implement.
 
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This thing hits everything and has good synergy with hail setting abomasnow so it can get its ddance off

:sv/gyarados:
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Thrash
- Dragon Dance

Good for post-bans hopefully


Update: This thing is really strong, just bring hail support
 
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New Hydreigon

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Brick Break
- Crunch
- Dragon Dance
- Dragon Claw
but physical
 
New Hydreigon

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Brick Break
- Crunch
- Dragon Dance
- Dragon Claw
but physical

Wouldn't you prefer an attack boost instead of a Speed one for DDance? Especially since you are relying on 80 BP STABs for breaking. Speaking of that, why Brick Break over Earthquake?
 
Wouldn't you prefer an attack boost instead of a Speed one for DDance? Especially since you are relying on 80 BP STABs for breaking. Speaking of that, why Brick Break over Earthquake?

Brick break for screens, the rest of my team has trouble dealing with them, and with chlorophyll being not bad a 2x+ boost to speed after a Ddance is useful, will probably change to outrage tho.
 
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Somehow the Volcarona set hasn't been posted here yet, so here I am posting it.

Facts About Pokemon - General Discussion - PokeMMO

Volcarona @ Aguav Berry
Ability: Flame Body
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Tera Blast
- Giga Drain

Life orb is also a good option for Volc if you want damage over longevity.

Another strong set is this Garchomp, designed to deal with mons like mence and such (hydreigon and bax while they were around)
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Garchomp @ Choice Scarf
Ability: Rough Skin
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Liquidation
- Crunch

Outspeed and kill opposing dragons, darks, psychics, fire types and steel types

Then there is the pre-mentioned mence
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Salamence @ Leftovers
Ability: Moxie
Tera Type: Steel
EVs: 144 HP / 252 Atk / 112 Spe
Jolly Nature
- Double-Edge
- Dragon Dance
- Dragon Claw
- Roost

Hits hard, snowballs with moxie, can recover against corv and ting, out-speeds pretty much everything after 2 Ddances, and tera steel allows it to resist moves that would kill it, like outrage.
 
So... I came up with this new Roaring Moon. I think this set is one of the most optimal sets there is for Roaring Moon.
This set uses booster energy and Acrobatics combined with tera normal for STAB on Acrobatics and an immunity to fighting, one of Roaring Moons main weaknesses
:sv/Roaring Moon:
Who needs sun? (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Acrobatics
- Dragon Dance
- Outrage

Outrage is optional, as using it leaves you weak to switch ins like :Ting-Lu: and :Corviknight:, so Dragon Claw is a good options as well.
 
226548.jpg
Sandy Coalossal Deck

Coalossal @ Leftovers
Ability: Flame Body
Tera Type: Fighting
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
- Body Press
- Flamethrower
- Will-O-Wisp
- Rapid Spin

Hippowdon @ Smooth Rock
Ability: Sand Stream
Tera Type: Fighting
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Stealth Rock
- Whirlwind
- Slack Off

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Spite
- Ruination
- Protect

Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Fire Punch
- Body Slam

Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Aura Sphere
- Thunderbolt
- Moonblast

Hawlucha @ White Herb
Ability: Unburden
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Drain Punch/Fire Punch
- Swords Dance

Your lead will most likely be :Hippowdon:, this mono Fighting deck loves the sand SpDef boost, so keeping sand up is very important. Rock setter and Phazer but if the opponent has a Normal type use their switch for your own momentum.

The role of our titular :Coalossal: is to neuter the abundant physical attackers of the tier with Will-o-Wisp, to keep Hazards off, and to deal with Steel Types

:Ting-Lu: is a funny dude :Corviknight: will always try to stand in its way and our ruinous buddy Spites them. King of bulk with max defense investment, and a Vessel of Ruin for special attackers on harsh and coarse weather.

:tyranitar: Just look at that SpDef, it just needs an opportunity to switch in (any Special Attack not named Focus Miss or Aura Sphere) and off it goes to hit whatever stands in its way

:iron valiant: the specialist special attacker, thunderbolt is for normal types switching in, particularly Gyarados. I barely ever click on Focus Miss so I may revise that slot, but it doesn't get much in the Coverage department, so it's there for any of you who like to gamble.

Last but not least :Hawlucha: good for checking opposing Fighting Types, laughs in the face of :garganacl:. the problem it has is that it needs to hit CC once to trigger White Herb, so watch out for Normal Types. Acrobatics being near unresisted makes it a very threatening attacker. Considering Fire Punch in Drain Punch's Slot for needed coverage
 
My immediate initial thought when looking at this format was DragMag. I've played a lot of DragMag in Gen 5 OU recently, and maybe spamming Normal moves here is just better than spamming Dragon moves (or maybe 70% of the good Dragons getting banned makes it unviable), but I still wanna try it out.

Magnezone @ Leftovers
Ability: Magnet Pull
Tera Type: Normal
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Body Press
- Volt Switch

Garchomp @ Salac Berry
Ability: Rough Skin
Tera Type: Steel
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Dragon Claw
- Earthquake
- Swords Dance

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Darts
- Outrage
- Psychic Fangs
- U-turn

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Crunch
- Earthquake
- Dragon Dance

Haxorus @ Choice Band
Ability: Mold Breaker
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Close Combat
- First Impression

Bombirdier @ Leftovers
Ability: Big Pecks
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Parting Shot
- Knock Off
- Sucker Punch

First of all, after playing this team a bit, I've come to the realization that Steel types are terrible and see zero use, which means that Magnezone does virtually nothing most games. I may cut Mag on a future iteration of the team.

Second of all, while the first five mons probably look pretty standard, you might be curious why Bombirdier is on the team. It's playing the role that Jirachi normally plays on Gen 5 DragMag - rocks, utility, and pivoting. However, there are a number of mons that could potentially fill this slot, so why did I choose this one? Well first of all, the Big Bird doesn't have any weaknesses. Dark is only weak to Fighting, and Normal is immune to fighting and has no weaknesses, so the Bird can usually tank a hit or two. Second of all, this mon 1v1s Iron Defense Garganacl by PP stalling it to the ground, which is quite important since the rest of this team has no answer to a +2 Garganacci. Lastly, it has a lot of flexibility to make small adjustments. Although I'm currently running Knock and Sucker as moves 3 and 4, it also gets Taunt, Roost, Rock Tomb and Stone Edge (alongside the ability Rocky Payload), Brave Bird, and Tailwind. Moreover, you can use U-Turn instead of Parting Shot if you value the damage over the stat drops. I'm not entirely sure my set is exactly right, but it's been putting in a ton of work.

If you take nothing else away from this post, just remember that Bombardier may actually be a usable mon.

Lastly, regarding the four dragons, Haxorus and Dragapult have been putting in by the far the most work. Banded Outrage from Haxorus does an insane amount of damage, and easily picks up OHKOs even without a Tera Dragon. I've been debating running Tera Grass for the extra power on First Impression, but I'm generally not Teraing Haxorus anyways. Scarf Pult is just a great revenge killer, and it's usually my Tera. Dragon Darts consistently cleans up mons, and with a Tera, it can even pick up OHKOs. Roaring Moon is also decent, and although it occasionally just folds to a random physical attack, it does insane amounts of damage even before a DD (and after a DD, only priority will save the opponent). However, my current Garchomp set has been kinda terrible. It's too slow to consistently pull off the Sub Salac game plan, and it's a bit too frail to switch in to anything. I'll probably give a Scarf set a try, but for now, this is my Chomp set.

That's all just my day 1 build of DragMag though, so let me know if you have any suggestions/obvious flaws that I should fix, and thanks for reading!
 
:sv/dragapult: :sv/roaring-moon: :sv/salamence:
Dragapult, Roaring Moon, Salamence and Terastalization have been BANNED!
kennukemKaenSoulGimmickyasitgetsPQRDGVerdict
DragapultBANBANBANBANBANNED
Roaring MoonBANBANBANBANBANNED
SalamenceBANBANBANBANBANNED
TerastalizationBANBANBANDNBBANNED
Booster EnergyABSDNBABSDNBNO ACTION

Firstly, thank you for making us your Leader's Choice of the month! We hope everyone's been enjoying the tier so far, and we're excited to see what the month brings! We've got our day one bans rolled out!

:dragapult: :roaring-moon: :salamence: have all proven to be problems in the tier. Forcing a Steel type, usually Kingambit or Corviknight, that you wouldn't otherwise want to include on a team, all three are powerful, dangerous threats that have proven too much for TCG.

:dragapult: benefits from a very strong Dragon/Psychic type combination, a spectacular speed stat, great mixed offenses and a great movepool to boot. It outspeeds the entire unboosted metagame, and with it's versatile combination of offensive and support moves, Dragapult proved to be too much for the TCG metagame and has been banned.

:roaring-moon: initially flew under the radar, but has come with a vengeance to terrorize the tier. Sporting a versatile stat distribution and a movepool with everything it needs to answer the majority of the checks in the tier, Roaring Moon has incredibly versatility. In between it's powerful Dragon Dance sweeper set, Choice Item cleaners, and a scary Tera Normal Acrobatics set with the aid of Booster Energy, Roaring Moon has proved too much for the tier and has been banned.

:salamence: embodies everything that made Dragons broken at the start of the tier: High BP moves, a great type combination, phenomenal coverage and powerful set versatility with few reliable answers. For many of the same reasons as threats like Noivern and Hydreigon, Salamence has been BANNED from the tier.

We have also implemented Terastal Clause. Terastalization is a powerful tool in TCG, with the limited type chart. It is much easier for you to Terastalize into a type that completely demolishes your checks-- the Dragons were a perfect example of this, but not the only one. The rich get richer, with threats like Volcarona being prime examples. Alternatively, Terastal can turn a losing situation into a winning one with a defensive Tera. Tera, in this case, rewards improper and poor play. Terastalization made it too hard to reliably answer some offensive threats while also making it impossible for others to progress, and the council has moved to BAN it.

tagging Kris to implement
 
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:sv/dragapult: :sv/roaring-moon: :sv/salamence:
Dragapult, Roaring Moon, Salamence and Terastalization have been BANNED!
kennukemKaenSoulAlexSaysBruh123PQRDGVerdict
DragapultBANBANBANBANBANNED
Roaring MoonBANBANBANBANBANNED
SalamenceBANBANBANBANBANNED
TerastalizationBANBANBANDNBBANNED
Booster EnergyABSDNBABSDNBNO ACTION

Firstly, thank you for making us your Leader's Choice of the month! We hope everyone's been enjoying the tier so far, and we're excited to see what the month brings! We've got our day one bans rolled out!

:dragapult: :roaring-moon: :salamence: have all proven to be problems in the tier. Forcing a Steel type, usually Kingambit or Corviknight, that you wouldn't otherwise want to include on a team, all three are powerful, dangerous threats that have proven too much for TCG.

:dragapult: benefits from a very strong Dragon/Psychic type combination, a spectacular speed stat, great mixed offenses and a great movepool to boot. It outspeeds the entire unboosted metagame, and with it's versatile combination of offensive and support moves, Dragapult proved to be too much for the TCG metagame and has been banned.

:roaring-moon: initially flew under the radar, but has come with a vengeance to terrorize the tier. Sporting a versatile stat distribution and a movepool with everything it needs to answer the majority of the checks in the tier, Roaring Moon has incredibly versatility. In between it's powerful Dragon Dance sweeper set, Choice Item cleaners, and a scary Tera Normal Acrobatics set with the aid of Booster Energy, Roaring Moon has proved too much for the tier and has been banned.

:salamence: embodies everything that made Dragons broken at the start of the tier: High BP moves, a great type combination, phenomenal coverage and powerful set versatility with few reliable answers. For many of the same reasons as threats like Noivern and Hydreigon, Salamence has been BANNED from the tier.

We have also implemented Terastal Clause. Terastalization is a powerful tool in TCG, with the limited type chart. It is much easier for you to Terastalize into a type that completely demolishes your checks-- the Dragons were a perfect example of this, but not the only one. The rich get richer, with threats like Volcarona being prime examples. Alternatively, Terastal can turn a losing situation into a winning one with a defensive Tera. Tera, in this case, rewards improper and poor play. Terastalization made it too hard to reliably answer some offensive threats while also making it impossible for others to progress, and the council has moved to BAN it.

tagging Kris to implement
NOOO TERA NORMAL ROARING MOON COME BACK.!!
also i dont think they force corv on a team, corv is good for more than its steel typing, its main threat is fire and not a ton of that rn. Looks like the two QD moths lost their main walls so...
Weather looks better than ever, time for the rise of hail (not ever calling it snow) gyarados!
anyway chomp go brrr (pls dont ban my scarf chomp)
 
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:iron-hands:
Iron Hands @ Leftovers
Ability: Quark Drive
EVs: 140 HP / 116 Atk / 252 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Substitute
- Swords Dance

Surprised I haven't seen mention of this lad yet.
Iron Hands possessing only one relatively uncommon weakness bolsters its already ludicrous bulk, and Fighting/Electric has very few viable resists. It struggles to break through Dirge but this can be easily rectified with proper team support. It also gets near-free subs on mons like Garg.
 
:sv/dragapult: :sv/roaring-moon: :sv/salamence:
Dragapult, Roaring Moon, Salamence and Terastalization have been BANNED!
kennukemKaenSoulAlexSaysBruh123PQRDGVerdict
DragapultBANBANBANBANBANNED
Roaring MoonBANBANBANBANBANNED
SalamenceBANBANBANBANBANNED
TerastalizationBANBANBANDNBBANNED
Booster EnergyABSDNBABSDNBNO ACTION

Firstly, thank you for making us your Leader's Choice of the month! We hope everyone's been enjoying the tier so far, and we're excited to see what the month brings! We've got our day one bans rolled out!

:dragapult: :roaring-moon: :salamence: have all proven to be problems in the tier. Forcing a Steel type, usually Kingambit or Corviknight, that you wouldn't otherwise want to include on a team, all three are powerful, dangerous threats that have proven too much for TCG.

:dragapult: benefits from a very strong Dragon/Psychic type combination, a spectacular speed stat, great mixed offenses and a great movepool to boot. It outspeeds the entire unboosted metagame, and with it's versatile combination of offensive and support moves, Dragapult proved to be too much for the TCG metagame and has been banned.

:roaring-moon: initially flew under the radar, but has come with a vengeance to terrorize the tier. Sporting a versatile stat distribution and a movepool with everything it needs to answer the majority of the checks in the tier, Roaring Moon has incredibly versatility. In between it's powerful Dragon Dance sweeper set, Choice Item cleaners, and a scary Tera Normal Acrobatics set with the aid of Booster Energy, Roaring Moon has proved too much for the tier and has been banned.

:salamence: embodies everything that made Dragons broken at the start of the tier: High BP moves, a great type combination, phenomenal coverage and powerful set versatility with few reliable answers. For many of the same reasons as threats like Noivern and Hydreigon, Salamence has been BANNED from the tier.

We have also implemented Terastal Clause. Terastalization is a powerful tool in TCG, with the limited type chart. It is much easier for you to Terastalize into a type that completely demolishes your checks-- the Dragons were a perfect example of this, but not the only one. The rich get richer, with threats like Volcarona being prime examples. Alternatively, Terastal can turn a losing situation into a winning one with a defensive Tera. Tera, in this case, rewards improper and poor play. Terastalization made it too hard to reliably answer some offensive threats while also making it impossible for others to progress, and the council has moved to BAN it.

tagging Kris to implement
Even though the tera, dragapult, salamence and Roaring ban hurts me a bit if they deserve it, the truth is that the 3 of them abused the tera dragon or another type too much to be a real destruction to the rival team (apart from being a dragon type in this OM It already gives you a lot of offensive viability) along with the few ways to stop them that are the steel types, they eat a quarter of the damage by the Stealth rock, so if they could become somewhat annoying to deal with.
 
I played some more DragMag earlier today before the ban, and I gotta say, the ban was absolutely deserved. I was gonna keep working on the team for a bit longer, but given the bans, I'll just post the final version now:

Big Bird (Bombirdier) @ Leftovers
Ability: Big Pecks
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 6 Spe
- Stealth Rock
- Parting Shot
- Knock Off
- Sucker Punch

Bigger Bird (Corviknight) @ Heavy-Duty Boots
Ability: Mirror Armor
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Roost
- Defog
- U-turn
- Body Press

Garchomp @ Choice Scarf
Ability: Rough Skin
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Facade

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Darts
- Outrage
- Psychic Fangs
- U-turn

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Crunch
- Earthquake
- Dragon Dance

Haxorus @ Choice Band
Ability: Mold Breaker
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Close Combat
- First Impression

Corv worked beautifully on the team by providing a defog in case my opponent spammed hazards, and just being an overall good defensive pivot that I could switch in to eat a hit, then immediately U-turn out with to keep momentum. ScarfChomp was also the perfect adjustment for Chomp, and it didn't feel anywhere near as awkward as I expected to have two scarfers. A common play pattern was to take a surprise KO early on with Chomp, then put a major hole in their defensive core as they take out Chomp. Haxorus is then free to come in and threaten a KO on both their defensive mon that took 50% answering Chomp and all of their switch-ins. I also found that Roaring Moon was pulling more and more weight as I got more comfortable with the team, and Dragapult was always there to clean up with Tera Dragon.

The team's largest issue was Unaware PhysDef Skeledirge. Skeledirge tanked hits with ease, and Will-o-Wisp ruined the offensive potential of any mon it landed on. I think if I keep trying to build DragMag, I may try to get a Trick Scarfed/Banded mon or something else along those lines to deal with Dirge. If the Tera ban hadn't gone through, I also would've considered running Tera Fire on Haxorus to become immune to Willo, but that's no longer an option. All in all though, I'm pretty happy with where I got with the team! I ended up as Number 3 on the ladder (NoHaxJustCanFly), and although it's a very early ladder, I'm nevertheless quite proud of it.

Screenshot 2023-05-01 at 22.40.07.png
Screenshot 2023-05-01 at 22.41.10.png
 
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:sv/garchomp:

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Dragon Claw
- Swords Dance
- Earthquake

Welp with Garchomp being the last OU dragon it definitely has potential the fighting type it gets means it can deal with the steels dragon struggles against. Can't touch corv but can get supported by a good fire type.
 
I think that Dudunsparce is actually insane in this tier

Dudunsparce @ Leftovers
Ability: Rattled
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Boomburst
- Glare
- Calm Mind
- Roost

Has no weaknesses, immune to Salt Cure, a powerful STAB move that nothing will appreciate and it's very bulky.
Rattled is also way better in this meta, being activated by Bug, Dark, Fairy, Ghost, Grass, Poison and Psychic moves, so after a Glare, you can actually outspeed the mon.

I've swept multiple games just by sitting infront of Garganacl as setup fodder.

The only mons that are a problem are the Unaware mons, and Clodsire in particular can just Toxic me and laugh.

Edit
Just realized how good I am with this Dudun:
Screenshot_20230502_121850.jpg
 
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I played some more DragMag earlier today before the ban, and I gotta say, the ban was absolutely deserved. I was gonna keep working on the team for a bit longer, but given the bans, I'll just post the final version now:

Big Bird (Bombirdier) @ Leftovers
Ability: Big Pecks
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 6 Spe
- Stealth Rock
- Parting Shot
- Knock Off
- Sucker Punch

Bigger Bird (Corviknight) @ Heavy-Duty Boots
Ability: Mirror Armor
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Roost
- Defog
- U-turn
- Body Press

Garchomp @ Choice Scarf
Ability: Rough Skin
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Facade

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Darts
- Outrage
- Psychic Fangs
- U-turn

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Crunch
- Earthquake
- Dragon Dance

Haxorus @ Choice Band
Ability: Mold Breaker
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Close Combat
- First Impression

Corv worked beautifully on the team by providing a defog in case my opponent spammed hazards, and just being an overall good defensive pivot that I could switch in to eat a hit, then immediately U-turn out with to keep momentum. ScarfChomp was also the perfect adjustment for Chomp, and it didn't feel anywhere near as awkward as I expected to have two scarfers. A common play pattern was to take a surprise KO early on with Chomp, then put a major hole in their defensive core as they take out Chomp. Haxorus is then free to come in and threaten a KO on both their defensive mon that took 50% answering Chomp and all of their switch-ins. I also found that Roaring Moon was pulling more and more weight as I got more comfortable with the team, and Dragapult was always there to clean up with Tera Dragon.

The team's largest issue was Unaware PhysDef Skeledirge. Skeledirge tanked hits with ease, and Will-o-Wisp ruined the offensive potential of any mon it landed on. I think if I keep trying to build DragMag, I may try to get a Trick Scarfed/Banded mon or something else along those lines to deal with Dirge. If the Tera ban hadn't gone through, I also would've considered running Tera Fire on Haxorus to become immune to Willo, but that's no longer an option. All in all though, I'm pretty happy with where I got with the team! I ended up as Number 3 on the ladder (NoHaxJustCanFly), and although it's a very early ladder, I'm nevertheless quite proud of it.

View attachment 513309View attachment 513313
my influence :)
 
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