Well... I made a deal with a friend that at the end of summer we would have a pokémon battle. So now I finished my Soul Silver game and have begun to create a concept of my new and future team. I know it’s not the best and that it has some flaws, and that’s the reason why I need critic. Let’s make this team the best it can be! Let’s go!
Heatran
Naive – Choice scarf
* Flash fire *
Sp.Atk.-252 // Spd.-252 // Atk.-6
Thanks for your atention! Let me know your oppinions and your first impressions, please (:
Special thanks to pokemonelite2000 and to arkeis for the images.
At a glance:
In depth:
Swampert
Relaxed – Leftovers
* Torrent *
HP-236 // Def.-216 // Sp.At.-52 // Spd.-4
* Torrent *
HP-236 // Def.-216 // Sp.At.-52 // Spd.-4
-Roar
-Stealth Rock
-Ice Beam
-Earthquake
-Stealth Rock
-Ice Beam
-Earthquake
My new lead, but I’m not sure about it because Porygon2 has a great potential. His strategy is to set up Stealth Rock, then roaring away the foe. Ice Beam and Earthqueake are there for coverage. The 4 EVs that are invested in Speed are to make this Swampert faster than opponent Swampert.
Porygon2
Bold – Leftovers
* Trace *
HP-252 // Def.-216 // Sp.At.-40
* Trace *
HP-252 // Def.-216 // Sp.At.-40
-Ice Beam
-Thunderbolt
-Recover
-Thunderwave
-Thunderbolt
-Recover
-Thunderwave
Just love this pokémon. Not many have seen his potential: his ability, combined with a proper movepool, can make this pokémon a beat! Bolt-beam has always taken care of most types and of many leads. To those that resist these two attacks I use Thunderwave. The only problem is when facing a Swampert, as it doesn’t affect him. So the question is if I should change Thunderwave for an attack like Toxic, making a combination with recover to cripple the opponent a little. Thunderwave is there to slow down the other pokémon. Also, I’m thinking of changing this lead for Swampert, the reasons are listed below in Swampert’s explanation.
Salamence
Naive – Life Orb
* Intimidate *
Atk.-252 // Spd.-244 // Sp.Atk.-12
* Intimidate *
Atk.-252 // Spd.-244 // Sp.Atk.-12
-Dragon Dance
-Dragon Claw
-Fireblast
-Earthquake
-Dragon Claw
-Fireblast
-Earthquake
This team has way too many special and mixed sweepers, so I had to change the moveset of at least one of the pokémon. The most suitable set to be changed was Salamence's. After a Dragon Dance, Salamence is nearly unstoppable with Dragon Claw. Fireblast is for those Ice-typed pokémon he hates and for bulky steel types like Skarmory. The last slot is for Earthquake, a move that hits hard on many pokémon.
Heatran
Naive – Choice scarf
* Flash fire *
Sp.Atk.-252 // Spd.-252 // Atk.-6
-Explosion
-Fire Blast
-Earthpower
-HP grass
-Fire Blast
-Earthpower
-HP grass
This was my status absorber. I made it a revenge killer because Earthquake is too common in the current metagame. Lava Plume is a powerful STAB, Explosion serves for those situations in which i think Heatran is going to be defeated, as a last resort. Earthpower to hit more pokémon. Finally, I chose HP grass over HP ice to take care of Earth-typed pokémon. Also, i needed a powerful grass move in my team to stand against pokémon as Swampert.
Jirachi
Impish – Leftovers
* Serene grace *
HP-240 // Def.-160 // Sp.Def.-76 // Spd.-32
* Serene grace *
HP-240 // Def.-160 // Sp.Def.-76 // Spd.-32
-Wish
-U-Turn
-Iron Head
-Body Slam
-U-Turn
-Iron Head
-Body Slam
Combined with Salamence, this pokémon has no weaknesses. I tried to make this pokémon a type of paraflinch. Wish and U-Turn for recovery and as an escaping route. Iron head is used to make the foe flinch. The last slot is filled with Body Slam, a move that has a high rate to make the opponent flinch. It is preferred this move over Thunderwave because, not only does my Porygon2 have that move, but also because there are some pokémon like Swampert that aren’t affected by it. So the only way to solve that problem is to put Body Slam, as it will do damage too.
Celebi
Bold – Leftovers ( ? )
HP-252 // Def.-220 // Spd.-36
* Natural cure *
HP-252 // Def.-220 // Spd.-36
* Natural cure *
-Psychic
-Grass Knot
-Leech Seed
-Recover
-Grass Knot
-Leech Seed
-Recover
My cleric, and a good one, I have to say, Leech seed is there to help my team to recover, Recover is there to recover himself, thus making it harder to low his HP. I put Grass Knot to face other Swampert, because I always had a problem with them. Before I had Heal Bell, but after having a look over my team, I arrived to the conclusion that I didn’t really need that move. Psychic for STAB.
Thanks for your atention! Let me know your oppinions and your first impressions, please (:
Special thanks to pokemonelite2000 and to arkeis for the images.
