So, I was fooling around with my friend, cazthedogwatcher, about some crazy themed teams. We started with all CBed dragons (OUTRAGE SPAM... skarm has to die eventually?), and then broadened to an all choice team. There were many things going for the team.
In my view, pokemon is like a tough rock paper scissors game. Offense beats Gimmicks, Gimmicks beat Stall, and Stall beat Offense. Well, an all choice team (TRICK) is both Offense and Gimmick at the same time, and hence should perform quite well.
And I wasn't wrong. Here is a surprisingly effective team (at least in the 1300s).
TEAM The Choice Is Yours!
Version 2.0 (currently in testing)
Thank you for reading my RMT!
In my view, pokemon is like a tough rock paper scissors game. Offense beats Gimmicks, Gimmicks beat Stall, and Stall beat Offense. Well, an all choice team (TRICK) is both Offense and Gimmick at the same time, and hence should perform quite well.
And I wasn't wrong. Here is a surprisingly effective team (at least in the 1300s).
TEAM The Choice Is Yours!
At A Glance:
IN DEPTH:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 16 HP/240 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Explosion
- Stealth Rock
- Trick
---
Starting off with blazing speed is Azelf. The #1 lead, he is unquestionably capable of doing its job.
With huge attack (240 EVs) and blazing speed (scarf on 115 base), azelf is a perfect U-Turn scouter. In addition, U-Turn + Bullet Punch beats fragile leads, such as Aerodactyl and Opposing Azelf. Explosion is a no brainer: its on 80% of all azelfs! A 250 base power move coming off 346 attack (at 541 speed) is nothing to laugh at. SR is mandatory: best move in the game. Trick is to set me immediately ahead in stall (especially against hippowdon leads). Later in the game, if scarf is still intact, azelf is my best revenge killer (with explosion).
Max speed is to be VERY fast. Should I change that? since 541 speed might be a bit overkill. 240 Atk EVs let it OHKO Swampert with Explosion always, and 16 HP EVs let it survive Metagross' meteor mash.
Role for team: SR, Cripple Wall, Revenge Kill
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Fire Blast
- U-turn
---
Flygon brings with itself a twave absorber, ground immunity, and enormous power. Banded STAB Outrage is extremely powerful, even if only coming off of 100 base power. Fire Blast is very useful in catching Skarmory (2HKO), and Scizor and Forretress (1HKO), who are common switchins. EQ and Outrage are for STAB, and U-Turn is... U-Turn.
Role for team: Useful immunities, Outrage spamming, beating Skarm and Forry.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
---
The #1 Pokemon makes an appearance on this team. With nothing on the team strong enough to revengekill a +2 Spe poke (scarfers revenge +1 Spe), I needed priority. And I needed STRONG priority. The answer lay in scizor's 90 BP bullet punch (Lol BP = Bullet Punch GET IT). This is the standard CB Scizor set. 248 HP let it take less damage from SR. In addition to revenge killing, Scizor is extremely bulky physically, allowing it to take outrages (STEEL TYPING FTW), and can absorb twave to a certain extent (and toxic!)
Role for team: Revenge Kill, Tank dragon hits
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Trick
- Ice Punch
---
Ahhhh... Haxachi. Jirachi brings a second dragon resist (darn magnezone), as well as a second tricker to beat stall, as well as having a "check" for tricky things, if I'm lucky with Iron Head. U-Turn, again, is for scouting and changing moves. Ice Punch allows me to kill Salamence and Gliscor. My team is fine in handling scizor, with Infernape (and Flygon (Fire Blast) and Starmie (Hydro Pump), to a certain extent), although i might switch it out to thunderpunch for Gyarados. Ice punch might be more fitting, since he resists dragon.
Roles for team: Flinchhax, Revenge, Tank Dragon Hits, Cripple Wall
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
---
This is my main revenge killer. Close Combat and Flare Blitz make a duo of 120 STABs. Stone Edge is for coverage (Flying types that CC doesn't hit), and U-Turn is again for scouting and not being stuck on a move in switch in. He outspeeds Salamence, Gyara, and TTar after a DD, and they usually stay in thinking they'll outspeed a base 108.
Roles for team: Revenge, Sweeping (CC), beat scizor
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Trick
---
The final member of my team is the infamous star. My third tricker lets me disable another wall, and other moves are just for coverage. Hydro Pump's accuracy is lackluster, but it does let me KO DDtar after SR. Should I switch it for Surf? In addition, I'm thinking about adding Choice Scarf, since Gyarados is somewhat a problem, and it makes starmie a solid revenge killer.
Roles for team: ONLY SPECIAL ATTACKER (Fix This?), Cripple Wall.
My team has problems with Skarm/Forry after Flygon and Starmie are gone. In addition, Jolteon can do some good damage. Magnezone is a huge problem: I lose two pokes to it (UNLESS JIRACHI CAN FLINCHHAX IT!).
Possible Ideas:
Jirachi for Scarf Roserade
Scarf Starmie
Latias over Flygon
IN DEPTH:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 16 HP/240 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Explosion
- Stealth Rock
- Trick
---
Starting off with blazing speed is Azelf. The #1 lead, he is unquestionably capable of doing its job.
With huge attack (240 EVs) and blazing speed (scarf on 115 base), azelf is a perfect U-Turn scouter. In addition, U-Turn + Bullet Punch beats fragile leads, such as Aerodactyl and Opposing Azelf. Explosion is a no brainer: its on 80% of all azelfs! A 250 base power move coming off 346 attack (at 541 speed) is nothing to laugh at. SR is mandatory: best move in the game. Trick is to set me immediately ahead in stall (especially against hippowdon leads). Later in the game, if scarf is still intact, azelf is my best revenge killer (with explosion).
Max speed is to be VERY fast. Should I change that? since 541 speed might be a bit overkill. 240 Atk EVs let it OHKO Swampert with Explosion always, and 16 HP EVs let it survive Metagross' meteor mash.
Role for team: SR, Cripple Wall, Revenge Kill
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Fire Blast
- U-turn
---
Flygon brings with itself a twave absorber, ground immunity, and enormous power. Banded STAB Outrage is extremely powerful, even if only coming off of 100 base power. Fire Blast is very useful in catching Skarmory (2HKO), and Scizor and Forretress (1HKO), who are common switchins. EQ and Outrage are for STAB, and U-Turn is... U-Turn.
Role for team: Useful immunities, Outrage spamming, beating Skarm and Forry.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
---
The #1 Pokemon makes an appearance on this team. With nothing on the team strong enough to revengekill a +2 Spe poke (scarfers revenge +1 Spe), I needed priority. And I needed STRONG priority. The answer lay in scizor's 90 BP bullet punch (Lol BP = Bullet Punch GET IT). This is the standard CB Scizor set. 248 HP let it take less damage from SR. In addition to revenge killing, Scizor is extremely bulky physically, allowing it to take outrages (STEEL TYPING FTW), and can absorb twave to a certain extent (and toxic!)
Role for team: Revenge Kill, Tank dragon hits
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Trick
- Ice Punch
---
Ahhhh... Haxachi. Jirachi brings a second dragon resist (darn magnezone), as well as a second tricker to beat stall, as well as having a "check" for tricky things, if I'm lucky with Iron Head. U-Turn, again, is for scouting and changing moves. Ice Punch allows me to kill Salamence and Gliscor. My team is fine in handling scizor, with Infernape (and Flygon (Fire Blast) and Starmie (Hydro Pump), to a certain extent), although i might switch it out to thunderpunch for Gyarados. Ice punch might be more fitting, since he resists dragon.
Roles for team: Flinchhax, Revenge, Tank Dragon Hits, Cripple Wall
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
---
This is my main revenge killer. Close Combat and Flare Blitz make a duo of 120 STABs. Stone Edge is for coverage (Flying types that CC doesn't hit), and U-Turn is again for scouting and not being stuck on a move in switch in. He outspeeds Salamence, Gyara, and TTar after a DD, and they usually stay in thinking they'll outspeed a base 108.
Roles for team: Revenge, Sweeping (CC), beat scizor
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Trick
---
The final member of my team is the infamous star. My third tricker lets me disable another wall, and other moves are just for coverage. Hydro Pump's accuracy is lackluster, but it does let me KO DDtar after SR. Should I switch it for Surf? In addition, I'm thinking about adding Choice Scarf, since Gyarados is somewhat a problem, and it makes starmie a solid revenge killer.
Roles for team: ONLY SPECIAL ATTACKER (Fix This?), Cripple Wall.
My team has problems with Skarm/Forry after Flygon and Starmie are gone. In addition, Jolteon can do some good damage. Magnezone is a huge problem: I lose two pokes to it (UNLESS JIRACHI CAN FLINCHHAX IT!).
Possible Ideas:
Jirachi for Scarf Roserade
Scarf Starmie
Latias over Flygon
Version 2.0 (currently in testing)
At A Glance:
IN DEPTH:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 16 HP/240 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Explosion
- Stealth Rock
- Trick
---
Starting off with blazing speed is Azelf. The #1 lead, he is unquestionably capable of doing its job.
With huge attack (240 EVs) and blazing speed (scarf on 115 base), azelf is a perfect U-Turn scouter. In addition, U-Turn + Bullet Punch beats fragile leads, such as Aerodactyl and Opposing Azelf. Explosion is a no brainer: its on 80% of all azelfs! A 250 base power move coming off 346 attack (at 541 speed) is nothing to laugh at. SR is mandatory: best move in the game. Trick is to set me immediately ahead in stall (especially against hippowdon leads). Later in the game, if scarf is still intact, azelf is my best revenge killer (with explosion).
Max speed is to be VERY fast. Should I change that? since 541 speed might be a bit overkill. 240 Atk EVs let it OHKO Swampert with Explosion always, and 16 HP EVs let it survive Metagross' meteor mash.
Role for team: SR, Cripple Wall, Revenge Kill
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spd
Timid Nature (+Spe, -Atk)
- Surf
- Draco Meteor
- Thunderbolt
- Trick
---
Latias is a new addition, replacing Flygon. The specs set keeps the enormous power of banded outrage, and makes it even stronger with Specs Draco Meteor. Surf/Tbolt/DM yields perfect coverage. In addition, Latias brings another tricker to destroy stall.
Role for team: Tank Special Hits, Dragon STAB, Cripple Wall
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
---
The #1 Pokemon makes an appearance on this team. With nothing on the team strong enough to revengekill a +2 Spe poke (scarfers revenge +1 Spe), I needed priority. And I needed STRONG priority. The answer lay in scizor's 90 BP bullet punch (Lol BP = Bullet Punch GET IT). This is the standard CB Scizor set. 248 HP let it take less damage from SR. In addition to revenge killing, Scizor is extremely bulky physically, allowing it to take outrages (STEEL TYPING FTW), and can absorb twave to a certain extent (and toxic!)
Role for team: Revenge Kill, Tank dragon hits
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Trick
- Ice Punch
---
Ahhhh... Haxachi. Jirachi brings a second dragon resist (darn magnezone), as well as a second tricker to beat stall, as well as having a "check" for tricky things, if I'm lucky with Iron Head. U-Turn, again, is for scouting and changing moves. Ice Punch allows me to kill Salamence and Gliscor. My team is fine in handling scizor, with Infernape (and Flygon (Fire Blast) and Starmie (Hydro Pump), to a certain extent), although i might switch it out to thunderpunch for Gyarados. Ice punch might be more fitting, since he resists dragon.
Roles for team: Flinchhax, Revenge, Tank Dragon Hits, Cripple Wall
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
---
This is my main revenge killer. Close Combat and Flare Blitz make a duo of 120 STABs. Stone Edge is for coverage (Flying types that CC doesn't hit), and U-Turn is again for scouting and not being stuck on a move in switch in. He outspeeds Salamence, Gyara, and TTar after a DD, and they usually stay in thinking they'll outspeed a base 108.
Roles for team: Revenge, Sweeping (CC), beat scizor
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
---
The final member of my team is the infamous star. With the addition of choice scarf, it now is an effective revenge killer. As well, I added rapid spin, as Latias has Trick, in order to minimize switch damage.
Roles for team: Special Attacker, Revenge Killer for Gyarados and Salamence. Ahhhh 4 move syndrome.
This new team is still in testing, but an apparent weakness is CB Pursuit Tyranitar, beating Azelf, Latias, and Starmie. Starmie's surf only does 45.7% - 54.1% (hydro pump does 57.2% - 68.2%, but i've had enough of that missing), whereas Pursuit easily OHKOs, even if i choose not to switch. Latias' draco meteor gets 53.5% - 63%, clearly not enough, whereas Pursuit does min 79%. Explosion does 63.8% - 75.3%, and U-Turn 36.2% - 43%. Also, darn swampert.
Ideas: DUGTRIO. :D.
IN DEPTH:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 16 HP/240 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Explosion
- Stealth Rock
- Trick
---
Starting off with blazing speed is Azelf. The #1 lead, he is unquestionably capable of doing its job.
With huge attack (240 EVs) and blazing speed (scarf on 115 base), azelf is a perfect U-Turn scouter. In addition, U-Turn + Bullet Punch beats fragile leads, such as Aerodactyl and Opposing Azelf. Explosion is a no brainer: its on 80% of all azelfs! A 250 base power move coming off 346 attack (at 541 speed) is nothing to laugh at. SR is mandatory: best move in the game. Trick is to set me immediately ahead in stall (especially against hippowdon leads). Later in the game, if scarf is still intact, azelf is my best revenge killer (with explosion).
Max speed is to be VERY fast. Should I change that? since 541 speed might be a bit overkill. 240 Atk EVs let it OHKO Swampert with Explosion always, and 16 HP EVs let it survive Metagross' meteor mash.
Role for team: SR, Cripple Wall, Revenge Kill
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spd
Timid Nature (+Spe, -Atk)
- Surf
- Draco Meteor
- Thunderbolt
- Trick
---
Latias is a new addition, replacing Flygon. The specs set keeps the enormous power of banded outrage, and makes it even stronger with Specs Draco Meteor. Surf/Tbolt/DM yields perfect coverage. In addition, Latias brings another tricker to destroy stall.
Role for team: Tank Special Hits, Dragon STAB, Cripple Wall
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
---
The #1 Pokemon makes an appearance on this team. With nothing on the team strong enough to revengekill a +2 Spe poke (scarfers revenge +1 Spe), I needed priority. And I needed STRONG priority. The answer lay in scizor's 90 BP bullet punch (Lol BP = Bullet Punch GET IT). This is the standard CB Scizor set. 248 HP let it take less damage from SR. In addition to revenge killing, Scizor is extremely bulky physically, allowing it to take outrages (STEEL TYPING FTW), and can absorb twave to a certain extent (and toxic!)
Role for team: Revenge Kill, Tank dragon hits
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Trick
- Ice Punch
---
Ahhhh... Haxachi. Jirachi brings a second dragon resist (darn magnezone), as well as a second tricker to beat stall, as well as having a "check" for tricky things, if I'm lucky with Iron Head. U-Turn, again, is for scouting and changing moves. Ice Punch allows me to kill Salamence and Gliscor. My team is fine in handling scizor, with Infernape (and Flygon (Fire Blast) and Starmie (Hydro Pump), to a certain extent), although i might switch it out to thunderpunch for Gyarados. Ice punch might be more fitting, since he resists dragon.
Roles for team: Flinchhax, Revenge, Tank Dragon Hits, Cripple Wall
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Flare Blitz
- U-turn
---
This is my main revenge killer. Close Combat and Flare Blitz make a duo of 120 STABs. Stone Edge is for coverage (Flying types that CC doesn't hit), and U-Turn is again for scouting and not being stuck on a move in switch in. He outspeeds Salamence, Gyara, and TTar after a DD, and they usually stay in thinking they'll outspeed a base 108.
Roles for team: Revenge, Sweeping (CC), beat scizor
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
---
The final member of my team is the infamous star. With the addition of choice scarf, it now is an effective revenge killer. As well, I added rapid spin, as Latias has Trick, in order to minimize switch damage.
Roles for team: Special Attacker, Revenge Killer for Gyarados and Salamence. Ahhhh 4 move syndrome.
This new team is still in testing, but an apparent weakness is CB Pursuit Tyranitar, beating Azelf, Latias, and Starmie. Starmie's surf only does 45.7% - 54.1% (hydro pump does 57.2% - 68.2%, but i've had enough of that missing), whereas Pursuit easily OHKOs, even if i choose not to switch. Latias' draco meteor gets 53.5% - 63%, clearly not enough, whereas Pursuit does min 79%. Explosion does 63.8% - 75.3%, and U-Turn 36.2% - 43%. Also, darn swampert.
Ideas: DUGTRIO. :D.
Thank you for reading my RMT!