

Ahh, Conkeldurr and Gyarados, two extremely dangerous threats that can easily sweep teams. They balance each other out on the offensive spectrum almost perfectly in the rain; Gyarados being able to decimate almost any wall with Substitute + Dragon Dance, including Rotom-W. Conkeldurr can defeat Skarmory as well as annoying steel types such as Ferrothorn. However, that's for later on.
First off, this is easily the best team I have ever made, devastating several great teams in it's great journey to the top. It brought me into a new realm of ladder rankings (1600 rating), and peaked #2 on the BW OU ladder.
PS: Gyarados is the main sweeper and devastator for this team, so that's the reason why his image is basically twice the size of Conkeldurr (or it's because it was a cool picture...).
Things in Red are changed:
The Team






Team Building Process


Woah, bet you didn't see this coming (If you did, then good for you). Now, sub DD Gyarados works best in rain; sadly, I could not use Kyogre. Because of this, I'm forced to stick with a small green toad...this thing is supposed to win me games?



Alright, now that I have the rain and my two main pokemon, it was time to decide whether I wanted a full out offensive team or a balanced one. I decided balanced would be the best way to go, especially since I had made Heavy Offense in every one of my recent teams. Now, for balanced, you need walls. I noticed that I had no safe switch-in for Rotom-W, Thundurus, and electric type pokemon in general. Gastrodon has always been one of my favorite pokemon in 5th gen (I used him ever since I started playing 5th gen...you know...before literally every single stall team started using it? x.x)




Now, I needed entry hazards. I also needed some sort of physical wall, and something to take grass moves. All signs point to Ferrothorn, so that's what I went with (it can learn both Spikes and Stealth Rock so I was free to choose for my last).





Now, the last poke I decided on was one of my favorite sweepers, who happened to form a trio with my other two sweepers. This mysterious sweeper is...Sub CM Jirachi (ik, ik, I'm so original right?)






And so, the team was complete.
In Depth

Rachi (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Wish
- Thunder
- U-Turn
- Iron Head
Specially defensive Jirachi covers several of my weaknesses very well, including Nasty Plot Celebi, CM Virizion, and Specs Tornadus. Thunder is chosen over Body Slam since it can devastate the likes of Skarmory and deal good damage to Rotom-W, making it easier for my Gyarados too sweep. U-Turn provides me with momentum, and can act as a psuedo-phazing move in combinations with entry hazards.

ConkelDERP (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Bulk Up
- Drain Punch
- Payback
Conkeldurr is a truly underrated pokemon in 5th gen. It can wipe out entire teams, and works as a great offensive partner for Gyarados. Pokemon like Rotom-W and other special attackers are walled by Ferrothorn + Gastrodon, making it that much more useful. Conkeldurr is also my Terrakion and Excadrill check, and can serve as a great status absorber for my team. Once Gliscor is out of the way, Conkeldurr becomes much more deadly, especially since it can beat Skarmory 1 on 1 if it has a Bulk UP (outside of Whirlwind). It also beats Forretress, Jellicent, and many other physical walls.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Thunder Wave
- Stealth Rock
- Spikes
Ferrothorn provides my team with much needed entry hazard support, and can wall some physical threats while also being able to easily take on many special attackers on in the rain. Thunder Wave lets Ferrothorn status incoming pokemon such as Scizor, Thundurus, and Terrakion, while Power Whip provides it with a powerful STAB move that can devastate the likes of Gastrodon and Quagsire. I chose a 252 HP / 252 Def spread since Ferrothorn is my main physical wall, and since Ferrothorn can still beat many special attackers in the rain (Gastrodon is an amazing wall on the special side as well). Ferrothorn also serves as my lone steel type, being able to switch on powerful Draco Meteors from the likes of Latios and Hydreigon.

Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Perish Song
- Ice Beam
Scarf Politoed is my favorite version of the green toad. Choice Specs Politoed hits very hard, but I prefer scarf since it gives me a good revenge killer that can still hit hard in the rain. Hydro Pump is my main STAB move, and hits extremely hard in the rain, allowing me to weaken my opposition in combination with entry hazards. Ice Beam with a Timid Nature is used in order to outspeed and KO +1 Adamant DD Dragonite (assuming Multicale is not activated); it also lets me dent Latios and decimate Salamence. I never really found a point in using Focus Blast, as Ferrothorn takes it like a champ regardless, so I used Hypnosis instead. Most of the time, I just use Hydro Pump so it is not that big of an issue; Psychic lets Politoed score a surprise KO on Toxicroak, who think they can set up quite easily on it. 12 HP EVs let me live +2 LO Sucker Punch from Toxicroak 100% at full health, while still allowing me to retain enough speed to outspeed standard Dragonite. I most often use it on the switch so that I do not basically lose the game if I miss. Perish Song rounds out the set by providing me with a way to stop opposing pokemon such as CM Reuniclus and CM Latias that I have allowed to set up for some reason, and can often frustrate the opponent. Oh, and it also provides me with rain support to help most of my team out.

Triton (Gyarados) (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Bounce
- Dragon Dance
The beast in it's true form. I first saw this set when Scofield played Panamaxis for the World Cup, and it is undoubtedly a beast. This is a variation of Phillip7086's set though, as I run Moxie over Intimidate. While it becomes somewhat harder to set up Substitutes, I personally find that it is worth it. Moxie puts a ton of pressure on my opponent, knowing that if they let something die, they will be facing a +1 Gyarados in the rain (usually with a Substitute up as well). It also works extremely well against Rotom-W, as I can sub up, take Volt Switch, and often times KO the switch-in next turn. This allows me to get an attack boost, and continue the cycle for however long I desire (or until I am too low on HP to use Substitute). Gyarados in the rain only needs about 2 attack boosts to OHKO standard Rotom-W with Waterfall, so it is not that difficult to decimate it, and the opponent's team. Skarmory takes massive damage from it's Waterfall was well, and has to be wary of the flinch chance; Gliscor, Jellicent, and non-Volt Switch Forretress among others are easy setup fodder for this behemoth. That's the best part about it: it is extremely easy to setup. Once this Gyarados gets set up, it becomes extremely difficult to stop, and often forces my opponent to sacrifice many pokemon in order to have a chance of stopping it, gaining me a huge amount of momentum.

UMAD BRO? (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Recover
- Toxic
Gastrodon is the bane of rain teams, being able to defeat most of rain's sweepers 1 on 1 quite easily. He serves as my special wall, being able to wall the likes of Heatran, Starmie, and Rotom-W. Ferrothorn takes the grass type attacks that cause him problems, making him even more of a threat; it'll take more than one Grass Knot / Hidden Power Grass to slay this beast regardless. Earthquake is chosen over Earth Power because it lets Gastrodon defeat and deal more damage to several noticeable threats compared to Earth Power, such as Tentacruel, CM Jirachi, and Volcarona (hits harder then Scald after Volcarona gets Quiver Dances up). Storm Drain allows Gastrodon's special attack to exceed 300, allowing it to dent the opposition with a rain boosted Scald. Toxic and Recover round out the set by letting Gastrodon heal off damage and hinder opposing walls / tanks. Max defense and HP allow Gastrodon to tank physical hits as well, which is very useful seeing as Jirachi can already take on special attackers such as Latios and Celebi quite easly.
Thanks in advance for all the rates!
Threat List:
Terrakion-Arguably the largest threat to my team. It basically forces me to sacrifice a pokemon if it comes in on Ferrothorn or Gyarados; CB Versions are the most deadly as they can decimate several members of my team with ease. Politoed can outspeed it, Ferrothorn can status it if my opponent overpredicts and Power Whip it, Gyarados can Dragon Dance and OHKO with Waterfall, Gastrodon and Jirachi can hit it hard, and Conkeldurr can defeat it 1 on 1. I just have to play around it for now.
Quagsire-Defeats 2/3 of my sweepers, but I can usually take it out with Gyarados (assuming I have rain up) due to Substitute (Quagsire 2HKO's my sub at best with Scald / Ice Beam) + Bounce Paralyze + Waterfall Flinch.
Quagsire-Defeats 2/3 of my sweepers, but I can usually take it out with Gyarados (assuming I have rain up) due to Substitute (Quagsire 2HKO's my sub at best with Scald / Ice Beam) + Bounce Paralyze + Waterfall Flinch.
That's basically all of the threats that I have fought that cause me major problems.[/hide]
Importable
Rachi (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder
- Wish
- Iron Head
- U-turn
ConkelDERP (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Mach Punch
- Bulk Up
- Drain Punch
- Payback
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Thunder Wave
- Stealth Rock
- Spikes
Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Perish Song
- Ice Beam
Triton (Gyarados) (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Bounce
- Dragon Dance
UMAD BRO? (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Scald
- Earthquake
- Recover
- Toxic
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder
- Wish
- Iron Head
- U-turn
ConkelDERP (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Mach Punch
- Bulk Up
- Drain Punch
- Payback
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Thunder Wave
- Stealth Rock
- Spikes
Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Perish Song
- Ice Beam
Triton (Gyarados) (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Bounce
- Dragon Dance
UMAD BRO? (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Scald
- Earthquake
- Recover
- Toxic