Hello! Here I have with me a cursed team. Cursed in the sense that it's a stall team; long, strenuous, tiresome... but what if you could capitalize on the opponent? My team is all about getting into your opponent's head and capitalizing on their impatience through means of constant switching, hazard stacking, and Nasty Plot sweeps.
Please, welcome to the stage: The Clown Police.
honk honk @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade
This is a relatively standard Corsola set, but along with the Ferropex core, it's a complete nightmare. Not only is it a reliable Rock setter, but it is able to whittle down physical attackers phenomenally well thanks to Strength Sap (which also serves as recovery) and Will-O-Wisp. Night Shade is an offensive option so Corsola isn't completely passive, which not only serves as a last ditch effort against Taunt, but is also useful for picking off certain Pokemon that are within a certain HP range and overall weakening them for the rest of the squad. Sap and Wisp are also great compliments to the Spdef investment I have allotted into this absolute shit stain. Its pure Ghost typing is a phenomenal compliment to Ferrothorn, Obstagoon, and Hydreigon, all of whom can safely pivot into Corsola to stall out a Dynamax or to create what I call "defensive momentum". Corviknight can also pivot into this screwball if it really wants to.
joe @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn is a blessing (curse) to this tier. As a nice compliment to Corsola, it provides an extra layer of hazards courtesy of Spikes and provides Thunder Wave support that can be great for Hydreigon in the late game. Thunder Wave's most nifty use, however, is against the tyrannical Gyarados and Hawlucha, of which it cripples beautifully. Full on defense investment is preferred on this set to better wall Gyarados, and is a good compliment to Toxapex and Corsola, which appreciate Ferrothorn's typing and defensive investment. Most notably, however, is its activity in the blursed Ferropex core, of which it plays a key role in (i hate this game). Power Whip is preferred on this build to handle the occasional Unaware Quagsire of which is run in part to counter the Dynamax infestation.
joseph 2 @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
I hate this dumb thing, but god, is it useful as a pivot. Not only is Toxic Spikes support great for stalling out the opponent and whittling them down while I pivot around a lot, but Haze really rounds the whole squad out. Haze not only bodies setup Pokemon all the more, but it can condition the opponent into a switch, which is great for the squad. Regenerator, Recover, and Black Sludge keep Toxapex alive to do what it does best, and given how useful of a defensive pivot it is, there's no reason this thing shouldn't be rocking with the Clown Police. It's also apart of the fabled Ferropex core, which goes without saying; its SpDef investment, along with Corsola, compliments Ferrothorn's defensive investment and creates a good switching/hazard stacking core between the two. Its defensive typing is also a godsend for the team (TSpike removal is appreciated as well).
father @ Heavy-Duty Boots
Ability: Defiant
EVs: 248 HP / 220 Atk / 40 SpD
Adamant Nature
- Obstruct
- Parting Shot
- Knock Off
- Thunder Punch
Obstagoon is a very niche pick, especially in such a power driven meta. However, this thing has some options my team especially appreciates. For one, its typing. A ghost immunity is not only a great compliment for Corsola, but it also provides for a useful STAB in Dark, which mauls opposing Corsola and rids of its cursed Eviolite. Obstruct is useful not only for its secondary effect (which is great for Ferrothorn's Power Whip), but provides a form of protection that can be used to scout out Dynamaxes and opposing moves as a whole. Additionally, Obstagoon is graced with the incredible Parting Shot, which not only overall weakens the opposition, but, thanks to Obstagoon's lack of speed investment, acts as a slow, safe means of switchout. Obstagoon's resistances and overall solid bulk provide for a great means of pivoting and dealing damage; in fact, it's because of this that it runs Heavy-Duty Boots in order to minimize hazard damage. Thunder Punch is a compliment to Ferrothorn's Thunder Wave in order to handle Hawluchas and Gyarados, and is invested to OHKO a common, offensive Gyarados at max HP.
220+ Atk Mimikyu Thunder Punch vs. 0 HP / 4 Def Gyarados: 332-392 (100.3 - 118.4%) -- guaranteed OHKO
(Mimikyu shares Obstagoon's base attack)
Overall, Obstagoon serves as a useful offensive pivot, and has versatile options to support the team.
polka dot afro @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Earth Power
- Dark Pulse
Perhaps the Pokemon that benefits the most from the build of the squad, Hydreigon, the boomer buster of a thousand suns. Most people would scoff at the thought of a setup sweeper on a stall based build, but through my hours of labbing the team, I've discovered that Hydreigon benefits tremendously from the conditioning the stall build has on the opponents. Substitute is a fantastic way of capitalizing on predicted switches and makes use of the conditioning stall has on the opponent by grooming an aggressive play out of the opposition. With this in mind, Hydreigon only needs one Nasty Plot to begin wrecking house. Earth Power and Dark Pulse provides magnanimous coverage for the types they hold, and can dent if not blatantly knock out most top threats. The conditioning of the build in conjunction with Substitute creates absolute devastation in the opponents, and can even win games early on if played patiently yet particularly. Leftovers is also held for this reason; it gives Hydreigon much needed passive recovery, and also maximizes Substitute potential. It also helps that it has a ground immunity as courtesy of Levitate, which makes it great as a switch in on Galarian Darmanitan's begrudging Earthquakes.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Defog
- U-turn
- Taunt
- Roost
The pivot of the squad; Corviknight. Despite seeming very passive, Corviknight, Obstagoon, and Toxapex in conjunction with one another are great pivots, as they both almost perfectly cover each others' weaknesses in the form of direct immunities (or beefy resistances). They together are phenomenal for conditioning the opponent into a thoughtlessly aggressive playstyle. The EV spread is so Corviknight is able to outspeed uninvested Base 70s, which is great for most variants of Mantine and some variants of Bisharp (Skarmory too, if it were here). The rest goes into beefing its HP and Defense stats. It runs Defog as a last ditch effort for hazard control if the opponent is able to get Spikes/Rocks up, and U-Turn is for momentum and to maximize Corviknight's pivoting potential. Lastly, Taunt is a boon against Corsola and the similarly common Ferropex core as a means to stall break opposing stall (also to just outright prevent conversely defensive play). Corviknight's defensive typing is also much appreciated and adds an extra layer of defensive backbone to the team.
All in all, this team is very funny. Before you go, though, allow me to show you some funny replays I've saved with this awful team. They're not very high ladder, but they show just how annoying and blatantly infuriating the team can be.
https://replay.pokemonshowdown.com/gen8ou-1014793076 (Hydreigon bby)
https://replay.pokemonshowdown.com/gen8ou-1014801623 (Someone's panicking...)
Thanks for reading! If you want to make people cry, you can find the importable here.
Please, welcome to the stage: The Clown Police.
honk honk @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade
This is a relatively standard Corsola set, but along with the Ferropex core, it's a complete nightmare. Not only is it a reliable Rock setter, but it is able to whittle down physical attackers phenomenally well thanks to Strength Sap (which also serves as recovery) and Will-O-Wisp. Night Shade is an offensive option so Corsola isn't completely passive, which not only serves as a last ditch effort against Taunt, but is also useful for picking off certain Pokemon that are within a certain HP range and overall weakening them for the rest of the squad. Sap and Wisp are also great compliments to the Spdef investment I have allotted into this absolute shit stain. Its pure Ghost typing is a phenomenal compliment to Ferrothorn, Obstagoon, and Hydreigon, all of whom can safely pivot into Corsola to stall out a Dynamax or to create what I call "defensive momentum". Corviknight can also pivot into this screwball if it really wants to.
joe @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn is a blessing (curse) to this tier. As a nice compliment to Corsola, it provides an extra layer of hazards courtesy of Spikes and provides Thunder Wave support that can be great for Hydreigon in the late game. Thunder Wave's most nifty use, however, is against the tyrannical Gyarados and Hawlucha, of which it cripples beautifully. Full on defense investment is preferred on this set to better wall Gyarados, and is a good compliment to Toxapex and Corsola, which appreciate Ferrothorn's typing and defensive investment. Most notably, however, is its activity in the blursed Ferropex core, of which it plays a key role in (i hate this game). Power Whip is preferred on this build to handle the occasional Unaware Quagsire of which is run in part to counter the Dynamax infestation.
joseph 2 @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
I hate this dumb thing, but god, is it useful as a pivot. Not only is Toxic Spikes support great for stalling out the opponent and whittling them down while I pivot around a lot, but Haze really rounds the whole squad out. Haze not only bodies setup Pokemon all the more, but it can condition the opponent into a switch, which is great for the squad. Regenerator, Recover, and Black Sludge keep Toxapex alive to do what it does best, and given how useful of a defensive pivot it is, there's no reason this thing shouldn't be rocking with the Clown Police. It's also apart of the fabled Ferropex core, which goes without saying; its SpDef investment, along with Corsola, compliments Ferrothorn's defensive investment and creates a good switching/hazard stacking core between the two. Its defensive typing is also a godsend for the team (TSpike removal is appreciated as well).
father @ Heavy-Duty Boots
Ability: Defiant
EVs: 248 HP / 220 Atk / 40 SpD
Adamant Nature
- Obstruct
- Parting Shot
- Knock Off
- Thunder Punch
Obstagoon is a very niche pick, especially in such a power driven meta. However, this thing has some options my team especially appreciates. For one, its typing. A ghost immunity is not only a great compliment for Corsola, but it also provides for a useful STAB in Dark, which mauls opposing Corsola and rids of its cursed Eviolite. Obstruct is useful not only for its secondary effect (which is great for Ferrothorn's Power Whip), but provides a form of protection that can be used to scout out Dynamaxes and opposing moves as a whole. Additionally, Obstagoon is graced with the incredible Parting Shot, which not only overall weakens the opposition, but, thanks to Obstagoon's lack of speed investment, acts as a slow, safe means of switchout. Obstagoon's resistances and overall solid bulk provide for a great means of pivoting and dealing damage; in fact, it's because of this that it runs Heavy-Duty Boots in order to minimize hazard damage. Thunder Punch is a compliment to Ferrothorn's Thunder Wave in order to handle Hawluchas and Gyarados, and is invested to OHKO a common, offensive Gyarados at max HP.
220+ Atk Mimikyu Thunder Punch vs. 0 HP / 4 Def Gyarados: 332-392 (100.3 - 118.4%) -- guaranteed OHKO
(Mimikyu shares Obstagoon's base attack)
Overall, Obstagoon serves as a useful offensive pivot, and has versatile options to support the team.
polka dot afro @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Earth Power
- Dark Pulse
Perhaps the Pokemon that benefits the most from the build of the squad, Hydreigon, the boomer buster of a thousand suns. Most people would scoff at the thought of a setup sweeper on a stall based build, but through my hours of labbing the team, I've discovered that Hydreigon benefits tremendously from the conditioning the stall build has on the opponents. Substitute is a fantastic way of capitalizing on predicted switches and makes use of the conditioning stall has on the opponent by grooming an aggressive play out of the opposition. With this in mind, Hydreigon only needs one Nasty Plot to begin wrecking house. Earth Power and Dark Pulse provides magnanimous coverage for the types they hold, and can dent if not blatantly knock out most top threats. The conditioning of the build in conjunction with Substitute creates absolute devastation in the opponents, and can even win games early on if played patiently yet particularly. Leftovers is also held for this reason; it gives Hydreigon much needed passive recovery, and also maximizes Substitute potential. It also helps that it has a ground immunity as courtesy of Levitate, which makes it great as a switch in on Galarian Darmanitan's begrudging Earthquakes.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Defog
- U-turn
- Taunt
- Roost
The pivot of the squad; Corviknight. Despite seeming very passive, Corviknight, Obstagoon, and Toxapex in conjunction with one another are great pivots, as they both almost perfectly cover each others' weaknesses in the form of direct immunities (or beefy resistances). They together are phenomenal for conditioning the opponent into a thoughtlessly aggressive playstyle. The EV spread is so Corviknight is able to outspeed uninvested Base 70s, which is great for most variants of Mantine and some variants of Bisharp (Skarmory too, if it were here). The rest goes into beefing its HP and Defense stats. It runs Defog as a last ditch effort for hazard control if the opponent is able to get Spikes/Rocks up, and U-Turn is for momentum and to maximize Corviknight's pivoting potential. Lastly, Taunt is a boon against Corsola and the similarly common Ferropex core as a means to stall break opposing stall (also to just outright prevent conversely defensive play). Corviknight's defensive typing is also much appreciated and adds an extra layer of defensive backbone to the team.
All in all, this team is very funny. Before you go, though, allow me to show you some funny replays I've saved with this awful team. They're not very high ladder, but they show just how annoying and blatantly infuriating the team can be.
https://replay.pokemonshowdown.com/gen8ou-1014793076 (Hydreigon bby)
https://replay.pokemonshowdown.com/gen8ou-1014801623 (Someone's panicking...)
Thanks for reading! If you want to make people cry, you can find the importable here.
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
Obstagoon @ Heavy-Duty Boots
Ability: Defiant
EVs: 248 HP / 216 Atk / 44 SpD
Adamant Nature
- Obstruct
- Parting Shot
- Knock Off
- Thunder Punch
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Earth Power
- Dark Pulse
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Defog
- U-turn
- Taunt
- Roost
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
Obstagoon @ Heavy-Duty Boots
Ability: Defiant
EVs: 248 HP / 216 Atk / 44 SpD
Adamant Nature
- Obstruct
- Parting Shot
- Knock Off
- Thunder Punch
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Earth Power
- Dark Pulse
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Defog
- U-turn
- Taunt
- Roost
Attachments
-
88.5 KB Views: 712