The Counter Cycle (RMT)

*Changes are in red.

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The Team
The point of this team is to pressure your opponent into lose-lose situations. By reading your opponent, you can wear down your opponent's team with Stealth Rock and your own attacks while your opponent's attacks falter to minimal, no, or "negative" damage.

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I needed a lead that had terrific resistances, decent defenses, and the ability to set up Stealth Rock. With the Levitate ability, Bronzong's only weakness is Fire. With Fire-types being quite prevalent in the metagame, Bronzong was a perfect candidate for the beginning of the Counter Cycle.

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To counteract Fire counterattack attempts on Bronzong, I needed a Pokemon with the ability Flash Fire. Heatran, ScarfTran in this case, is one of the best revenge killers in the game. Flash Fire. Heatran's resistances, and a good Type coverage keep many at bay.

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To shield prevalent Surfs, Hydro Pumps, and Waterfalls out of Heatran's way, I needed a Pokemon who had the ability Water Absorb. Vaporeon is a bulky Water-type and one of the best support Pokemon.
Wish and Heal Bell greatly help the team.

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Other than flimsy Grass-type moves, Electric-type moves are often used to take Vaporeon down. Jolteon, having the ability Volt Absorb, laughs at silly attempts to take down Vaporeon. Jolteon is the Special Sweep/Revenge of the team.

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Ground-types are the only super-effective moves against Electric-types. What more can I do than have a Pokemon with Levitate? Sure, Bronzong has Levitate, but Rotom has the favor due to its Ghost-typing. With Rotom, not only can I nullify Ground-type moves, I can also turn Fighting and Normal moves into fruitless efforts. Rotom is also a good DEF wall. Parafusion is also quite annoying to deal with.

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Breloom is a threat that many scowl at as the Spore-Substitute-SeedPunch combo is a force to be reckoned with. Breloom is generally a Physical Sweeper. It's also the main sleep inducer.

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I was in dire need of a stallbreaker and a Pokemon with a Priority move. Though Spore was good, Breloom did not fit the stallbreaker category as Focus Punch was unreliable in that competition. Infernape is a different story. Breloom out, Infernape in.
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Bronzong
Type: Steel / Psychic
Nature: Sassy (+SPD -SPE)
EVs: 252 HP / 128 DEF / 128 SPD
Ability: Levitate
Item:
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Leftovers
Moveset:
-Stealth Rock
-Earthquake
-Gyro Ball
-Hypnosis

Bronzong is a lead that many have trouble with due to its decent defensive stats and its only weakness to Fire. Stealth Rock is the standard hazard to be set up. Gyro Ball is a STAB move that often devastates high-SPE leads. HP Ice was not cutting it as a Lead move, so I switched to Earthquake instead. Hypnosis is a backup sleep-inducer if Breloom is K.O.'d. The original EVs involved a small portion put into ATK, but that was useless, so the EVs were moved towards a more defensive standard. With Fire being more prevalent in the metagame, Heatran's Flash Fire backs up Bronzong.

vs. Other Leads:
-Azelf: Stealth Rock, proceed to Gyro Ball to death. If faced with a Flamethrower variant, switch to Heatran. If Taunted, switch to Jolteon and Shadow Ball.
-Aerodactyl: Stealth Rock, then Gyro Ball to death. If you don't feel like taking the chance, Gyro Ball to death.
-Swampert: Stealth Rock, Hypnosis, switch to Jolteon for HP Grass.
-Machamp: Switch to Rotom-W and commit to Parafusion. Switch back later for Stealth Rock.
-Metagross: Stealth Rock, Hypnosis, then Earthquake.
-Jirachi: Stealth Rock, Hypnosis, then switch to Heatran.
-Infernape: Bronzong can pretty much take any unboosted attack from Infernape. You can either set up Stealth Rocks and switch to Heatran or Earthquake Infernape to death.
-Ninjask: This one's a bit annoying. Gyro Ball until they Baton Pass, then switch to an appropriate counter after they switch.
-Roserade: Stealth Rock, switch to Heatran for Fire Blast or HP Ice.
-Hippowdon: Stealth Rock, Hypnosis, switch into Jolteon.
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Heatran
Type: Fire / Steel
Nature: Naive (+SPE -SPD)
EVs: 4 ATK / 252 SPE / 252 SPA
Ability: Flash Fire
Item:
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Choice Scarf
Moveset:
-Fire Blast
-Earth Power
-Hidden Power Ice
-Explosion

One of the best revenge killers in the game. Heatran's movepool offers great type coverage, and with Choice Scarf, the best thing your opponent can do if they hope to save his or her Pokemon is if they switch out. Flamethrower was changed to Fire Blast for more power. Earth Power is for mirror matches, Steels, Fires, Rocks, Electrics, and non-Levitate Ghosts. Hidden Power Grass was changed to Hidden Power Ice. Opponent's hoping to acquire a Dragon Dance setup from Heatran's unfortunate typing against Dragons have to face a Hidden Power Ice to the face. For Pokemon that utterly need to be removed, Explosion does the job. Water moves being the potential death threat to Heatran, Vaporeon's Water Absorb supports Heatran quite fine.
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Vaporeon
Type: Water
Nature: Bold (+DEF -ATK)
EVs: 188 HP / 252 DEF / 68 SPE
Ability: Water Absorb
Item:
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Leftovers
Moveset:
-Wish
-Protect
-Heal Bell
-Surf

Vaporeon is a bulky Water and one of the best support Pokemon in the game. Protect earns Vaporeon some more health and is a potent scouting move. Wish is great for switching Pokemon who are damaged in any way. Heal Bell removes those pesky statuses. Surf is a standard STAB move for Vaporeon. Hydro Pump is not utilized with this set since it's better to play safe with WishPoreon. Electric is the more prevalent counter for Vaporeon, so I needed a Pokemon that could counter those moves. Jolteon with Volt Absorb is a great choice.
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Jolteon
Type: Electric
Nature: Timid (+SPE -ATK)
EVs: 252 SPE / 252 SPA / 4 SPD
Ability: Volt Absorb
Item:
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Choice Specs
Moveset:
-Thunderbolt
-Shadow Ball
-Hidden Power Grass
-Signal Beam

A semi-special-sweeper, Jolteon can handle a couple of problems in the metagame. Its high base SPE and SPA are very nice to have. Thunderbolt is a STAB move that can take care of Flying and Water Pokemon. Shadow Ball can take down Psychics and Ghosts. Hidden Power Ice was changed to Hidden Power Grass to offer some riot power against Ground switch-ins. Baton Pass turned out to be completely useless, so I replaced it with Signal Beam to offer a bit more type coverage. Ground-types are Jolteon's worst enemies. Of course, Flying-types and Pokemon with the Levitate ability can diminish this Problem. Bronzong and Rotom-W fit the role, but Rotom-W's Ghost-typing makes him more favorable for the switch-in.
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Rotom-W
Type: Electric / Ghost
Nature: Bold (+DEF -ATK)
EVs: 252 HP / 168 DEF / 88 SPE
Ability: Levitate
Item:
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Leftovers
Moveset:
-Thunder Wave
-Confuse Ray
-Thunder Bolt
-Shadow Ball

There's no gameplay-related reason as to why I chose Rotom-W as this set works with any version of Rotom; I just like the color blue. A Ground, Fighting, and Normal nullifier, a spinblocker, and a Parafusionist, this Pokemon is absolutely wonderful. Keep your opponent's Pokemon at bay with Paralysis and Confusion while you pound at them with STAB Thunderbolt and/or Shadow Ball. Thunderbolt replaced Dark Pulse since the 20% flinch rate wasn't working out so well. The nature was set to Bold to make Rotom more DEF-oriented. EVs were redistributed to support the DEF nature change.
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Infernape

Type:
Fire / Fighting
Nature:
Adamant (+ATK -SPA)
EVs:
4 HP / 252 ATK / 252 SPE
Ability:
Blaze
Item:
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Life Orb
Moveset:

-Swords Dance
-Close Combat
-Mach Punch
-Flare Blitz

Infernape was a much needed addition to the team; I did not have a stallbreaker. Not only that, but I also was not in possession of a Priority move. Infernape's natural Fighting typing allows it to have a 120 Power STAB Fighting attack as well as a 40 Power STAB Priority Fighting attack. Flare Blitz is an added STAB attack for its other type, Fire. Pulling off a Swords Dance could be quite a dangerous situation for your opponent, as Life Orb 614 ATK STAB attacking is quite deadly.
 
Not really sure which leads HP Ice is supposed to hit, as Bronzong running Earthquake/Gyro Ball can hit almost all leads pretty hard. Earthquake allows you to dent the likes of Jirachi and Metagross, and it means you won't be afraid should the opponent try to trap you with Magnezone. Alternatively there is always Explosion.

Dark Pulse and Shadow Ball get almost the same coverage and there is absolutely no reason why Rotom should run Dark Pulse over Thunderbolt on that set. A 20% to flinch is hardly worth it imo.
 
Who leads with DDGyara?

Anyway, yeah, Parafusing Rotom wants Substitute or Thunderbolt over Dark Pulse. And, yeah, Parafusing Rotom isn't a sweeper.

Also, don't run speed on Gyro Ball Bronzong.

DDMence rips this team to shreds. I suggest running a Twave/Reflect/Ice Beam/[Moonlight/Lunar Dance] Cresselia. Or some sort of it. Cressy is THE Mence counter. It resists fighting and ground, and takes laughable damage from any neutral attack.
 
First thing I would do is switch heal bell to Hp Electric. Most pokemon on your team dont care about status and you have a gyarados problem. Next I would give Heatran Dragon Pulse or Hp ice over HP grass since you have Jolteon to deal with water types (and switch hp ice to hp grass on jolt). Now Heatran is a good dd mence check which you needed. Now switch your Rotom into a more defensive one since you are semi fighting weak (especially lucario). That should help your team out greatly.
 
Not really sure which leads HP Ice is supposed to hit, as Bronzong running Earthquake/Gyro Ball can hit almost all leads pretty hard. Earthquake allows you to dent the likes of Jirachi and Metagross, and it means you won't be afraid should the opponent try to trap you with Magnezone. Alternatively there is always Explosion.

Dark Pulse and Shadow Ball get almost the same coverage and there is absolutely no reason why Rotom should run Dark Pulse over Thunderbolt on that set. A 20% to flinch is hardly worth it imo.

I've come across a couple of Dragon and/or Flying leads. Earthquake may seem more decent, though. I'll try it out though.

I'll take off Dark Pulse then.

Who leads with DDGyara?

Anyway, yeah, Parafusing Rotom wants Substitute or Thunderbolt over Dark Pulse. And, yeah, Parafusing Rotom isn't a sweeper.

Also, don't run speed on Gyro Ball Bronzong.

DDMence rips this team to shreds. I suggest running a Twave/Reflect/Ice Beam/[Moonlight/Lunar Dance] Cresselia. Or some sort of it. Cressy is THE Mence counter. It resists fighting and ground, and takes laughable damage from any neutral attack.

Rotom taking off 3 of my opponent's Pokemon says otherwise.
I tried Sub, didn't like it. I'll try Thunderbolt.

Isn't Mence hitting Ubers? >_>
Also, Jolteon should take care of Mence.

First thing I would do is switch heal bell to Hp Electric. Most pokemon on your team dont care about status and you have a gyarados problem. Next I would give Heatran Dragon Pulse or Hp ice over HP grass since you have Jolteon to deal with water types (and switch hp ice to hp grass on jolt). Now Heatran is a good dd mence check which you needed. Now switch your Rotom into a more defensive one since you are semi fighting weak (especially lucario). That should help your team out greatly.

Heal Bell has been useful with getting rid of Toxic/Para/Will-o-Wisp/Sleep. I tried HP Electric and it hasn't been too useful.

I'll do the switch with the HP types, though Jolteon was my preferred Mence counter.

How do I make it more defensive, exactly? Light Screen/Reflect?
 
I'd like to point out that you have attack EVs on bronzong but there is no physical moves. Change heal bell on vaporeon to hp electric. I would change jolteon to MixDragonite or else your team will get walled up the butt by Blissey and other special walls.
 
If you REALLY want to pressure your opponents into a switch, run Heatproof instead of Levitate on Bronzong. That will definitely get them thinking, because you just don't use Earthquake on Bronzong since Levitate is so common. And it gives you an extra turn to beat down those Azelf leads carrying Fire Blast.
 
Who leads with DDGyara?

Anyway, yeah, Parafusing Rotom wants Substitute or Thunderbolt over Dark Pulse. And, yeah, Parafusing Rotom isn't a sweeper.

Also, don't run speed on Gyro Ball Bronzong.

DDMence rips this team to shreds. I suggest running a Twave/Reflect/Ice Beam/[Moonlight/Lunar Dance] Cresselia. Or some sort of it. Cressy is THE Mence counter. It resists fighting and ground, and takes laughable damage from any neutral attack.

You do notice he runs Hidden Power [Ice] Bronzong, right?
 
Hi! I'm Ulysses. I'm noticing some potential improvements that you can make to your team.

Bronzong is outdated and outclassed as a lead. Hypnosis is extremely inaccurate, and Gyarados is not a common lead, or even an uncommon lead. Hidden Power Ice isn't going to be damaging anything. I highly suggest changing to Lum Berry Metagross. Metagross handles most leads very well with a moveset of Meteor Mash, Earthquake, Bullet Punch, and Stealth Rock.
 
Bump. Updated with changes and Lead encounter list.

@Ulysses: Metagross is good, but I prefer Bronzong as Bronzong can take hits more readily. However, I might change Hypnosis to Explosion if it fails me excessively.
 
I don't see why everyone is suggesting that you switch heal bell to hp electric. But Agaisnt suicune your done for. if suicune switches into jolteons non thunderbolt attacks and gets 2 CM (switch out, switch him back in) thunderbolt only is doing 46%, and since most of the suicune that you will be having problems with will carry rest, this basicly equates to a loss. I would suggest changing Heal Bell to roar. I run this exact on my vaporeon and i havent changed a thing in ages. Heal Bell is not nessicary, PLUS heal bell screws over your breeloom. You shouldnt be dealing with status anyways since you have volt absorb flash fire and a breeloom. Heal bell hurts your team more than it will ever help it. Roar spreads SR damage and will screw over stat uppers. The only thing that HP electric beats that roar will not is taunt gyarados. you have jolteon, so switch in on a taunt and rape gyarados.
 
I don't see why everyone is suggesting that you switch heal bell to hp electric. But Agaisnt suicune your done for. if suicune switches into jolteons non thunderbolt attacks and gets 2 CM (switch out, switch him back in) thunderbolt only is doing 46%, and since most of the suicune that you will be having problems with will carry rest, this basicly equates to a loss. I would suggest changing Heal Bell to roar. I run this exact on my vaporeon and i havent changed a thing in ages. Heal Bell is not nessicary, PLUS heal bell screws over your breeloom. You shouldnt be dealing with status anyways since you have volt absorb flash fire and a breeloom. Heal bell hurts your team more than it will ever help it. Roar spreads SR damage and will screw over stat uppers. The only thing that HP electric beats that roar will not is taunt gyarados. you have jolteon, so switch in on a taunt and rape gyarados.

If I were to say that I planned to remove Breloom for a more potent sweeper, would you still carry on with your suggestion? I have a bit of interest in changing Breloom.
 
Yeah, im sorry but i really would. What i mean by you shouldt be dealing with status, is that Anytime you predict a T wave you should be going straight to jolteon to absorb it, and same with toxic or Wow, to Heatran. As far as replacements for Breloom, which i dont really recomend since i love breloom and its awesome...You definately want to still have a pysical fighting move. Machamp adds some bulk, plus a dark move + that confusion that you seem to like. SDLucario is about as potent of a sweeper as you get. Whatever you pick, make sure to keep it pysical, or bliss will rape you

EDIT: one more thing i thought of while i was reading, You said you just liked blue and picked rotom-W. Lol. Alot of people will be thinking Water when you switch it in. Water doesnt scare a ton. I think it'd be cool if you used rotom-H and bluffed Fire+Wow, luring in heatrans which are destroyed by T wave
 
Yeah, im sorry but i really would. What i mean by you shouldt be dealing with status, is that Anytime you predict a T wave you should be going straight to jolteon to absorb it, and same with toxic or Wow, to Heatran. As far as replacements for Breloom, which i dont really recomend since i love breloom and its awesome...You definately want to still have a pysical fighting move. Machamp adds some bulk, plus a dark move + that confusion that you seem to like. SDLucario is about as potent of a sweeper as you get. Whatever you pick, make sure to keep it pysical, or bliss will rape you

EDIT: one more thing i thought of while i was reading, You said you just liked blue and picked rotom-W. Lol. Alot of people will be thinking Water when you switch it in. Water doesnt scare a ton. I think it'd be cool if you used rotom-H and bluffed Fire+Wow, luring in heatrans which are destroyed by T wave

I'll test Roar out on Vaporeon, but Heal Bell really has given a couple of my Pokemon a second wind.

I'm trying SDApe in place of Breloom at the moment. I'll get back with some results.
 
Swords Dance Infernape is great. Though Breloom has more sweeping potential, Infernape is a great Stallbreaker. Problem is, if Infernape dies, stalls are still a problem. I would actually prefer two Stallbreakers on the team, but I just can't find room. Suggestions, anyone?
 
I don't see the point of heal bell. I would give it something like toxic for stalling or hp electric for gyara.
 
I like teams that feature Jolteon. One thing I would suggest is switching the support moves on Rotom. ParaFusion is nice but it doesn't help your team out TOO much, it could even be argued that the paralyzed poke could be bought in to dodge Spore (at the very least drop 1). Maybe try Reflect since your other team members would benefit from it and you can switch out of Pursuit. Last thing is Signal Beam on Jolteon, I would replace that with Baton Pass to "dry pass" the first time Jolt is out scouting their counter.
 
Breloom has been replaced by Infernape for more wallbreaking potential.

@ShellShocked: I'm testing Roar in place of Heal Bell right now. No results are coming. Heal Bell has produced a decent display of results. HP Electric, not so much. I'll try Toxic, but... Not one of my likes.

@Chris P. Bacon: Jolteon is pro. Anyways, Parafusion has not failed me at all. It's a great counter for Machamp. Unless I run into any more problems, I'm keeping Parafusion.
 
Alright your team is awesome except for one small thing INFERNAPE. Infernape really needs to use FirePunch, after a SwordsDance FirePunch will net the same KO's and FirePunch doesn't come with that nasty recoil which could end your sweep quickly as recoil+life orb+the prevailence of sandstorm rack up you will find your self maybe only sweeping one or two pokemon.....maybe only one as a full health or near full health Blissey will be KO'd by SD FlareBlitz but the amount of recoil you take will either KO you or get you darn well near it not to mention weekening you to CB or SD Scizor's BulletPunch revenge killing you when your that low on health.
 
Alright your team is awesome except for one small thing INFERNAPE. Infernape really needs to use FirePunch, after a SwordsDance FirePunch will net the same KO's and FirePunch doesn't come with that nasty recoil which could end your sweep quickly as recoil+life orb+the prevailence of sandstorm rack up you will find your self maybe only sweeping one or two pokemon.....maybe only one as a full health or near full health Blissey will be KO'd by SD FlareBlitz but the amount of recoil you take will either KO you or get you darn well near it not to mention weekening you to CB or SD Scizor's BulletPunch revenge killing you when your that low on health.

For the Blissey argument, why not use Close Combat? I mean really.

Fire Punch might be good. Blaze Kick might be better. I really don't know. Let's try crap out.
 
Hey Xtasy, I've tried this team out on another simulator (Pokemon Online) and it's gotten me to #1 under my alt Vespasian. This team is very well constructed and very well prepared for what the opponent brings. However, I must say this: entry hazards can and will rip this team apart. So will Breloom (if you're not careful). You'll need a Rapid Spinner to keep the hazards at bay. For this, I recommend either Starmie or Forretress. Your lead (Bronzong) is also outdated and outclassed by Metagross and/or Jirachi. Metagross works with this team really well by getting Stealth Rock down against many other leads. Jirachi, you should know what it does. For your stallbreaker, I recommend using either Gliscor or Dragonite. For Jolteon, give it Baton Pass to scout for counters. The washing machine? Parafusion is awesome, but it kinda messes your momentum up by giving Electivire a free switchin if you use Thunder Wave at the wrong time. I recommend changing your forme to the toaster and using a defensive set. For Vappy, Heal Bell is an excellent move. It has saved me multiple times when Heatran was paralyzed. But still, replace it with Roar or Toxic. Scarftran is the best revenger in the metagame, but I recommend a Subtran with Expert Belt for this team. Heatran forces lots of switches and can easily get a Substitute up.
 
Hey Xtasy, I've tried this team out on another simulator (Pokemon Online) and it's gotten me to #1 under my alt Vespasian. This team is very well constructed and very well prepared for what the opponent brings. However, I must say this: entry hazards can and will rip this team apart. So will Breloom (if you're not careful). You'll need a Rapid Spinner to keep the hazards at bay. For this, I recommend either Starmie or Forretress. Your lead (Bronzong) is also outdated and outclassed by Metagross and/or Jirachi. Metagross works with this team really well by getting Stealth Rock down against many other leads. Jirachi, you should know what it does. For your stallbreaker, I recommend using either Gliscor or Dragonite. For Jolteon, give it Baton Pass to scout for counters. The washing machine? Parafusion is awesome, but it kinda messes your momentum up by giving Electivire a free switchin if you use Thunder Wave at the wrong time. I recommend changing your forme to the toaster and using a defensive set. For Vappy, Heal Bell is an excellent move. It has saved me multiple times when Heatran was paralyzed. But still, replace it with Roar or Toxic. Scarftran is the best revenger in the metagame, but I recommend a Subtran with Expert Belt for this team. Heatran forces lots of switches and can easily get a Substitute up.

Hello, Tacitus. Glad that my team can perform to such a high degree. I haven't had the same results, but that's probably due to my inexperience in actual battling. Now, to name off the problems and suggestions you mentioned.

Entry Hazards: Stealth Rocks alone, I'm fine with. Stealth Rocks and Spikes, hard to manage, but I can deal with them most of the time. Toxic Spikes? My bane. Being able to intoxicate four of my six Pokemon really is a crippler. A Rapid Spinner would be of great assistance, but alas, I need suggestions for room.

Breloom: This is kind of an iffy topic. I can usually handle Breloom, but not without some sacrifice. I normally have to sacrifice Infernape or Heatran in order to crush Breloom. With both gone, Breloom becomes close to impossible to take out.

"Outdated" Bronzong: On Shoddy, Bronzong was the... 26th most used lead? That isn't too significant, I know. Bronzong does hold a charm, however. The EV spread allows me to survive most of the prominent fire threats in the metagame. Given that the threat is Infernape or Heatran, I can apply an Earthquake to either and come out with a surviving lead and a higher Pokemon count. To Azelf Flamethrower variants, Gyro Ball takes down half of Azelf's HP, or close to that amount. Stealth Rock is my hazard, and I'm almost guaranteed to plant it, the exception being under the influence of Taunt. Hypnosis simply wreaks havoc as Bronzong pretty much acts as my mixed wall. If you've acquired better results with testing Metagross and/or Jirachi, please state so.

Stallbreaker: Infernape has been fitting the lead quite decently, but I feel like I'm in the need of another. I could replace Jolteon with Gliscor, but then I'd lack a Specs user.

Batoneon: The reason why I removed Baton Pass was because I saw no need for it. I never in my life used it once in battle. Then again, Signal Beam has hardly been useful. I'll try to use Baton Pass as a scouting move later.

Rotom: Electivire is quite a threat, but Parafusion does well to cripple other teams that don't hold that apparent threat. The more defensive moveset would be using the barriers, right? I'll see what they'll have to offer. Reflect Rotom failed for me, however.

Vappy: Heal Bell is quite a potent move, but I admit it becomes a bother and a burden at some points. I still fail to see the point of Roar as it doesn't accomplish much for me. Toxic, on the other hand, is the option I am currently testing.

Heatran: I have certainly seen SubTrans being used. In matches between my ScarfTran and their SubTran, however, my Heatran was always the winner for some reason. Then again, SubTran can freely use its other three moves aside from Substitute. I'll give it a shot, but I really do like ScarfTran; I don't really have any other revenge killers at my dusposal.
 
Blargh. I can't decide between Toxic and Heal Bell on Vappy. >.<

Toxic does well in crippling opposing Pokemon, but Heal Bell removes the rampant status ailments in the current metagame.
 
I will say, i know you like weakening them with SR, but what if they have SR? then you get warn down as well. A rapid spinner could work, but I have no idea where to put it.
 
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