The Counter Game

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@ Milotic

Lanturn @ Leftovers
Calm
252 hp, 120 s.def, 138 s.atk
- Thunderbolt
- Surf
- Toxic
- Rest

Ev's could probably be better. Anyway, resists both attacks. Sleep doesn't matter. Toxic first, then Thunderbolt to speed up the process.
 
@ Milotic

Lanturn @ Leftovers
Calm
252 hp, 120 s.def, 138 s.atk
- Thunderbolt
- Surf
- Toxic
- Rest

Ev's could probably be better. Anyway, resists both attacks. Sleep doesn't matter. Toxic first, then Thunderbolt to speed up the process.

Shaymin @Choice Specs
Timid (+spd, -atk)
252 sp atk/252 spd/4 hp
Ability: Natural Cure

~ Seed Flare
~ Hidden Power Fire
~ Psychic
~ Rest

Shaymin resists both attacks, can take a toxic and switch out with natural cure. Lanturn will have a struggle for survival against Shaymin's super-effective STAB seed flare from 448 special attack after choice specs.
 
Shaymin @Choice Specs
Timid (+spd, -atk)
252 sp atk/252 spd/4 hp
Ability: Natural Cure

~ Seed Flare
~ Hidden Power Fire
~ Psychic
~ Rest

Shaymin resists both attacks, can take a toxic and switch out with natural cure. Lanturn will have a struggle for survival against Shaymin's super-effective STAB seed flare from 448 special attack after choice specs.

Heatran @ Choice Specs
Modest Nature
252 sp atk/252 spd, 4 hp

~ Overheat
~ Earth Power
~ Explosion
~ Dragon Pulse

Resists all 3 attacks and is immune to one. Can easily kill with overheat.
 
864's Heatran:

Blissey @ Leftovers
Bold@ 252/0/252/4/0/0
Seismic Toss
Light Screen
Water Pulse
Softboiled

Walls Heatran with its high Sp. Def and Light Screen, and hits back with Water Pulse.
 
864's Heatran:

Blissey @ Leftovers
Bold@ 252/0/252/4/0/0
Seismic Toss
Light Screen
Water Pulse
Softboiled

Walls Heatran with its high Sp. Def and Light Screen, and hits back with Water Pulse.

Medicham @ Choice Band
Jolly @ 4hp, 252atk, 252spd
~ High Jump Kick
~ Ice Punch
~ Thunder Punch
~ Psycho Cut

Switches in easily and OHKO's with High Jump Kick.
 
Medicham,

Grumpig @ Lum Berry
Bold- 252 HP/ 252 Def/ 4 S.Atk
-Shadow Ball
-Psychic
-Calm Mind
-Substitute

Takes 23% max from your attacks, takes you down in two hits with Shadow Ball.
 
@ Umbreon

Lucario @ Choice Specs
Modest nature
252 atk, 252 spd, 6 hp
- Aura Sphere
- Dark Pulse
- Psychic
- Dragon Pulse

Mean Look? Doesn't care. Curse? Go nuts. Toxic? Immune. Payback? Takes 1/4 damage from it. Hits the special side with a super effective STAB specs fighting attack, and Umbreon has no recovery move on that set.
 
@Rodger's Lucario:
Spiritomb@Leftovers
Calm 252 HP / 4 SpAtk / 252 SpDef
~Calm Mind
~Dark Pulse
~Rest
~Sleep Talk
Is immune to Aura Sphere and Psychic, and can Calm Mind to reduce damage from Dark Pulse and Dragon Pulse. After 6 Calm Minds, Dark Pulse will do considerable damage to Lucario even though it has that 4x immunity.
 
Spiritomb,

Hitmonlee @ Leftovers
Adamant- 4 HP/ 252 Atk/ 252 Spd
-Hi Jump Kick
-Stone Edge
-Blaze Kick
-Foresight

After I identify you, Hi Jump Kick takes you down. Not bothered by Dark Pulse.
 
Technician Hitmontop @ Leftovers
252HP / 74DEF / 184SPD Jolly
Triple Kick
Rapid Spin
Stone Edge
Toxic

Sash still can't cope with the Boah counter.
 
Dusknoir @ Leftovers
252 HP 252 Def 6 spatk
Bold
- Calm Mind
- Rest
- Shadow Ball
- Focus Blast

Immune to 2 of your attacks, Calm Mind up, Rest when needed attack and kill.
 
Porygon-Z @ Choice Specs
252/252 Timid
Tri Attack
Dark Pulse
HP Fighting
Ice Beam

Switches in on a CM or Shadow Ball and Dark Pulses you.
 
Bronzong @ leftovers
+sp def - spd nature
252 hp / 184 ATK / 68 Spdef
- Trick Room
- Gyro Ball
- Earthquake
- Hypnosis

Sets up trick room and Gyro Balls you

sp iv = 0
 
Moltres @ Heat Rock
252 Sp. Atk / 128 Def / 128 Sp. Def Modest
Sunny Day
Morning Sun
Flamethrower
Air Slash

Sunny Days and lights you on fire.
 
Moltres @ Heat Rock
252 Sp. Atk / 128 Def / 128 Sp. Def Modest
Sunny Day
Morning Sun
Flamethrower
Air Slash

Sunny Days and lights you on fire.

Aerodacty; @ Choice Band
4 HP/ 252 ATK/ 252 Speed Jolly
Stone Edge
Ice Fang
Eartquake
Fire Fang

Resists both attacks, outspeeds and kills with Stone Edge easily.
 
Ludicolo @ Damp Rock
Trait: Swift Swim
EV: 104 HP / 100 Def / 114 SpAtt / 192 Speed
Nature: Modest
Rain Dance
Surf
Ice Beam
Energy Ball

Shrugs off EQ, is neutral to all of Aero's other attacks, Swift Swim Surf easily beats it.
 
@Toothache's Ludicolo: That is not a counter. I am almost certain that it will get 2HKOed by a CB Stone Edge and therefore can't switch in.

@864today's Aerodactyl:
Hippowdon@Leftovers
Impish 252 HP / 252 Def / 4 SpDef
~Earthquake
~Ice Fang
~Slack Off
~Stone Edge
Can take any of Aerodactyl's attacks with ease, even Ice Fang, due to its high Defense and HP, and whittles away at Aero with Ice Fang or Stone Edge.
 
Milotic @ Leftovers
148 HP / 240 Def / 120 SpAtk
Surf
Ice Beam
Recover
Toxic

Can take your hit and Surf on your sandy carcass.
 
Milotic,

Qwilfish @ Leftovers
Jolly- 252 HP/ 100 Atk/ 156 S.Def
-Taunt
-Toxic
-Aqua Tail
-Return

Taunts your Recover, poisons you, wins.
 
@ Qwilfish

Bronzong @ Leftovers
Calm nature
252 hp, 152 s.atk, 106 s.def
- Charge Beam
- Trick Room
- Psychic
- HP Ice

None of Qwilfish's attacks really hinder or hurt this guy, except Taunt preventing Trick Room. Can keep using Charge Beam until Qwilfish goes down. Psychic if Bronzong wants to end Qwilfish sooner instead of boosting its s.atk.
 
Moltreas@ choice specs
modest
252Spatk/spd 6 HP
~flamethrower
~Hidden power water
~thunderbolt
~filler
(and yes i cant spell)
 
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