The crab that brutalizes things and stuff

Who should be in conkeldurr's place

  • Trapper Scizor

    Votes: 0 0.0%

  • Total voters
    3
Hey everyone,

I am here to bring up a rain team I have used to reasonable results. Trust me it is not boring to say the least. The teams goal is to get crawdaunt going for a late game sweep. It has a few bugs that need to be addressed and I hope I can get that here. Without any more wasting of the time, take a look.

186.png

Politoed@leftovers
Trait: Drizzle
Nature:modest
Evs: 252 hp, 252 spatk, 4 def
moves:
Hydro pump
ice beam
hidden power grass
encore

What isn't a rain team without politoed now a days. He is needed for permanent weather for my team. I went with bulky attack politoed is so that He can take a few hits as well as deal reasonable damage. Hydro pump is to maximize damage output, ice beam is for dragons, and hidden power grass is for the off chance a wild gastrodon appears.

671.png

Tornadus@fighting gem
Trait:prankster
nature: hasty
Evs: 4 atk, 252 spatk, 252 speed
Moves:
hurricane
Superpower
U turn
Tailwind

Tornadus provides some crucial support for this team with tailwind while giving me some good mixed attacking capabilities. His role for this team is to take out a poke and give crawdaunt more setup chances than normal. Hurricane is obvious for tornadus. Superpower allows it to hurt stuff that try to laugh at the hurricane. U turn is for a volt turn core and switch scouting. Tailwind is already explained.

342.png

Crawdaunt@life orb
Trait: adaptability
Nature: jolly
Evs: 4 hp, 252 atk, 252 speed
Moves:
Dragon dance
Waterfall
Crunch
Super power

The main man for this team and after using him. It is quite awe inspiring with how much destruction this guy can do to an opponents team and how hardpressed most teams are when dealing with a +1/+1 crawdaunt without mach punch or a scarfer to answer it. Waterfall and crunch are used with good coverage and at double the power thanks to the ability. Waterfall is the water STAB though I have been thinking about using crab hammer but waterfall is a walking nuke as it is. Crunch hits psychics and ghosts hard. Superpower is for what the stabs can't hit.

562.png

conkeldurr@Flame orb
Trait: guts
Nature: Adamant
Evs: 128 hp, 252 atk, 128 spdef
Moves:
drain punch
mach punch
ice punch
stone edge

What was once just a filler has proven to be an army of one with this team. Conkeldurr's anti sand abilities have been proven by literally getting 5 kos against sand. Not only that, it forces so many switches to these kinds of teams it is terrifying to say the least. it has proven almost invaluable to this team as it handles teams that latias has troubles against. Drain punch and mach punch are primary attacks as there stab and cover guts abuse conkeldurr's issues nicely. Ice punch to deal with dragons. Stone edge can destroy gyrados and volcarona.

205.png

Forretress@leftovers
Trait: sturdy
Nature: Calm
evs: 252 hp, 4 def, 252 spdef
moves:
stealth rock
spikes
rapid spin
volt switch

Forrestress is kinda funny for me as it allways finds it's way on my teams, even in sun. Forretress is my spinner and the guy who takes the hits save for the occasional conkeldurr switch. stealth rocks an spikes are hazards and is a great duo to use together. Rapid spin is for spinning. Volt switch for a volturn core with tornadus.

380.png

Latias@leftovers
Trait: levitate
Nature: timid
Evs: 252 hp, 4 spatk, 252 speed
Moves:
calm mind
Dragon pulse
roost
psyshock

This pokemon was suggested by superpower dude to better handle fighting types. The set that was recommended was life orb but I wasn't confortable with two life orb users on one team due to the fact that conkeldurr would be burned and crawdaunt is already worn down by life orb to begin with. I went with the calm mind set since it serves about the same purpose just requires one calm mind to sweep. Latias has proven to be invaluable for the team thanks to the ability to combat fighting types and an edge against sun teams. Her role is to sweep teams crawdaunt can't touch and pressure the fighting types this team has trouble with. Calm mind is the setup move. Dragon pulse is a reliable dragon STAB. Roost is for recovery. Psyshock is the anti fighting move.

I hope you like the team so far. It is a lot of fun to use and shows rain doesn't have to be the same six pokemon under a different username.

In memory of: (Former team mates)

676.png

Kyurem@leftovers
trait: pressure
Nature:modest
evs: 52 hp, 220 spatk, 236 speed
Moves:
substitute
roost
ice beam
earth power

This is my trump card when crawdaunt can't do it's jobs by pp stalling everything to death if not outright hitting things and this moveset replicates that well. Substitue and roost are the stalling mechanisms for this set giving a way to dodge status and recover. I had dragon pulse+focus blast originally however I switched to ice beam and earth power to deal with ddance salamence and dragonite better.

(Kyurem was removed in favor of latias to reduce the hole this team had against fighting types.)
 
Hey Ninetale3 Havn't spoken to you in a while -_-

I like the use of Crawdaunt on this team but you do have quite a large weakness to fighting-types. Lucario, Terrakion and Breloom look extremely threatening because they can use their Fighting-type stabs to demolish Crawdaunt and Kyurem and after a Swords dance from one of them they can really damage the rest of your team. Conkeldurr's Mach Punch does help but still switching it in on a fatal attack or a Spore can be very risky. Lucario and Breloom can also outspeed it with their own priority attack. Tornadus can use its Flying-type stab to dish out damage on these fighting-types however it has to watch out for a Stone Edge from Terrakion a Spore from Breloom and an Extreme Speed from Lucario when switching in.

To help with these Fighting-type threats I think Kyurem has to go. Unfortunatly it doesn't work well with Crawdaunt because it stacks your Fighting-type weakness a Life Orb Latias>Kyurem would be a nice change. Latias still provides you with a bulky special attacking Dragon however its Psyshock and resistance to Fighting help you in dealing with some of these threats. It also resists Grass and Electric, two of Crawdaunts weaknesses. Latias can also wall Rotom-W which is nice seeing how Rotom-W can damage Politoed, Crawdaunt and Tornadus with its stab Electric attacks.

Good luck with the team I hope I helped!

Sets
380.gif

Latias @ Life Orb | Levitate
Timid | 4 Hp / 252 SPA / 252 Spe
Draco Meteor | Psyshock | Recover | Hidden Power Fire

TL;DR
Kyurem--->Latias



~Superpowerdude
 
Hey superpower dude thanks for the rate.

Fighting types can be annoying but I never had much trouble outside of scarf keldeo, double dance terrakion, and opposing conkelduurs. I will try out latias though but probably not with the suggested set. I just don't like running 2 life orbs on one team.
 
Consider toxicroak over conkeldurr then, as a water resist and fighting resist. Also specs tornadus is better than your set, just drop superpower for focus blast.
 
Consider toxicroak over conkeldurr then, as a water resist and fighting resist. Also specs tornadus is better than your set, just drop superpower for focus blast.

I'm using tornadus as a utility attacker. Specs would compromise this by restaining the flexibility required out of tornadus here.

On the note of toxicroak. I looked at it's sets and it just makes my team too weather dependent than I like it to be. Plus toxicroak can't deal with opposing fighting types immediately and would over power my team if they get a swords dance boost as toxicroak would die to the coverage moves except for breloom whose only other option is stone edge. Conkeldurr is just more useful in this case as I really don't need a breloom counter.
 
Sorry if I am not politically correct. plus the crayfish the brutalizes things and stuff doesn't have the same ring to it.

@superpowerdude: Your latias suggestion has worked incredibly well however calm mind was the gold mine rather than life orb. Though I miss kyurem's stalling powers, the pros of latias outweigh the cons thanks to the ability to combat sun and fighting types better, and has surprising harmonic offensive synergy with crawdaunt. I'll be able to update the op tommorow.
 
The crab that brutalizes things and stuff never had a ring to its name in the first place. In any case, your team is weak to terrakion so I would try out landorus over conkeldurr. Standard set is fine. By having landorus you also free up a move slot on forretress to run gyro ball so that kyurem-b doesnt get up a sub against it and proceed to destroy your team.
 
I agree wit the switch from latias to kyurem, cause not only does it help with the fighting weakness above, its just a great offensive 'mon, especially when your opponent could be expecting a subCM set, and at least in my opinion, kyurem is underwhelming.
Also, try a bold nature and max def>SpDef on forretress, cause even with investment, it cant take special hits so well. For example:
Max Def forretress vs specs latios: Draco Meteor: 72.59 - 85.59%
Max SpDef forretress vs specs latios: Draco Meteor: 51.97 - 61.29%
Also, hp fire from a latios ohkos either way, but then these calcs

252 Atk Dragonite Outrage vs 252 HP/255 Def Forretress: 16.1% - 18.93%
252 Atk Dragonite Outrage vs 252 HP/0 Def Forretress: 19.21% - 22.88%

Cool team!
 
@ScoobyDoom: I don't see how my team is terrakion weak. All forms of terrakion are checked by the team and is even more difficult for terrakion to do anything thanks to tailwind support. The only set I can think of that could give me some trouble is sub sd terrakion.

@GCSChris: Don't worry latias checked out and is part of the team. I see what you mean with forretress in that regard but it is the only thing I have that would openly want to take a draco meteor. Plus forretress doesn't miss the physical bulk to much. I'll keep the spread in mind but It won't be tested until I find something that can take a draco meteor better.

OP updates:
latias Implemented to RMT.
Conkeldurr's bio is updated and fixed ev mistake (Typo on my end)
Added "In memory of". A Section for team members that got the boot.
 
Just because I love Crawdaunt I want to add a few things here.

Your team has a lot key threats it needs to worry about since your Crawdaunt is the win condition. with max speed and being at +1 it still gets out sped by 108+ speed Pokes. This is a problem since everyone pokemon over 108 has a stab or coverage move that will ruin your sweep (terrakion, keldeo, lati@s, Starmie, even weavile) He also will be hard pressed to sweep past bulkier water types Like Rotom-W and Politoed. So you are weak to most of top pokemon in OU, so you have to build the team to deal with all of this.

First off a suggestion to your set for Forretress, he is a good check to Terrakion, but with your current set you can't do anything meaningful back so if it is a sub SD he will setup on your face. To fix this you can try running a More physical def set, as he isn't good at taking special attacks as it is even with investment.

Forretress@Red Card
Trait: sturdy
Nature: Relaxed
evs: 252 hp, 252 def, 4 spdef
0 spe IV's
moves:
stealth rock
Gyro Ball
rapid spin
volt switch /spikes

This set will ruin a Terrakion's day, and gyro ball does respectable damage to most physical dragons. You still get the benefit of a slow Volt switch and less time used to set up. Red card gives you a little breathing room from set up sweepers, it also if you choose to run spikes, give you a pseudo-suicide lead option for hazard setup.

Now if we look at your list of problem pokemon, a pokemon comes to mind that can deal with them Trapper Scizor over Conkeldurr.

Scizor@Life Orb
Trait: Technician
Nature: Adamant
evs: 248 hp, 112 Atk, 148 spdef
moves:
Bullet Punch
Pursuit
U-Turn
Roost

This guy will let you trap Lati@s and starmie, as well as give you a way to revenge Terrakion, and Take out weakened Setup sweepers. He will also give you a more reliable pokemon to take those Draco Meteors. He also can survive a specs thunder from Jolteon if he's at full health and u-turn him to the ground, which is nice as Jolteon is only checked by Latias and if she ever gets taken out he pretty much 5-0's your team.


My last change would be to your Tornadus set

Tornadus@Life Orb
Trait:prankster
nature: Naive
Evs: 4 atk, 252 spatk, 252 speed
Moves:
hurricane
Superpower
Hidden Power: Grass
Tailwind

With Crawdaunt already to superpower himself, the need for this guy to have a Gem boosted one didn't feel right, This guy can now 2hk0 many bulky waters with Hurricane and HP grass lets you 2hk0 Sdef Rotom-W if you have rocks down, which is something your team needs to sweep, as currently Latias isn't running sub so when she tries to setup she risks status.

A side thing that is up to you, Hypnosis on politoed might be a more reliable 4th slot for allowing Crawdaunt to setup, or perish song also good at stopping setup. Encore is nice but more situational and having a 4th move slot that you will want to use and can use every game is nice.


Just a few things, I like The idea of the team Just needs a little more tailoring to work in the environment. These suggestions are added as a more pragmatic approach to the team building, as under the best situations most aren't needed but, you want to build your team around nothing going your way. Good luck sir!
 
I just have one nitpick to comment on immediately, and that is to change the item on Crawdaunt. His STAB power is immense after 1 Dragon Dance, so Life Orb will be mostly overkill. I would prefer something like Lum Berry to prevent any Scald/Will-o-Wisp burn status and TWave paralysis (or god forbid a freeze...lol). Seriously, anything hit neutrally or super effectively can say goodbye after a DD already. Keep Life Orb if you want, I just know I like Lum Berry on Crawdaunt for the aformentioned reasons. Good luck. :)
 
I notice that you have a very offensive team, and Forretress feels out of place. As a result, I suggest you have Jirachi in its place...plus it abuses rain better and has better special defense:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP/4 Atk/252 SpD
Nature: Sassy
-Thunder
-Water Pulse
-Iron Head
-Stealth Rock

This is a more offensive Forretress that can score paraflinchfusion and set up rocks, with the better special defense. Since you don't have a user of Thunder, Jirachi fills that hole with 120 BP, perfect accuracy, and a 60% paralysis rate. Water Pulse gets a rain boost and has a 40% confusion rate, and Iron Head is the move we all love and hate. If you are lucky enough to paralyze and confuse the opponent, start spamming Iron Head!
 
I've been thinking about this team for quite a while now and I think I've come up with something to help you with your Crawdaunt sweep. I really enjoy these kinds of teams as it's pretty cool to see unused stuff like Crawdaunt being centered around.

I should start out with some move sets first and a couple EV spreads. I'll start first with Latias and suggest that you use the moves and evs that Superpowerdude suggested. I say this for a few reasons. your team is centered around a Crawdaunt and the main goal of Latias is to soften up those bulky waters and check a few threats such as Keldeo and Terrakion in a pinch ALONG with a nice check to Landorus-i who does give your team some trouble. Your current set fails to deal massive immediate damage and can't beat down Scizor or any bulky steels for that matter. Rain powered Surfs or sand / sun / weatherless Hidden Power [Fire]'s help with this problem and help to weaken those bulky steels and whatever else for Crawdaunt. Overall make sure to use Superpowerdude's set over your current one.

Moving on, I'd like to talk about your Tornadus set. You definitely have the right idea about using Tailwind Tornadus but I really don't like Fight Gem at all and it seems like you're wasting most of Tornadus' potential on a guaranteed pounding of Tyranitar. I'd rather see you use Life Orb over Fight Gem or heck even something like a Sub Petaya tornadus set with Substitute Focus Blast, Hurricane, Tailwind / Rain Dance and a petaya berry which boosts your special attack when at 25%. lol, even sharp beak would be better than fight gem if you don't like the Life Orb Recoil and still want to use U-turn.

Finally, on the topic of EVs, I feel the standard Bold/Relaxed Forretress would be better for your team. 248 HP / 252 Def / 8 SpD should work well for your needs and it allows you to set up on the mostly physical Pokemon that don't run Hidden Power [Fire], such as Scizor. You also can tank Outrages from the likes of Choice Band Kyurem-b, Dragon Dance Dragonite, and Choice Scarf Salamence. I also want to suggest Gyro Ball if you use this set in order to beat down those Dragons and also to prevent the likes of Latios and Latias from switching in and setting up on you. Granted you do lose spikes but I believe that checking those main threats will be more beneficial than getting swept by them :p

NOW FOR THE REAL "FINALLY!!!!!!!!" I want you to try out Breloom over Conkeldurrr for a few reasons. The first is that it fits better overall in this metagame and checks Terrakion and such with its technician boosted Mach Punches. The second reason and possibly the most important is that it has spore which can give your crawdaunt a guaranteed set up opportunity. Finally of course, it works well with Crawdaunt in beating or weakening his checks and counters such as Ferrothorn and Jellicent who just give you a rough time or make your sweep more difficult with the attack and defense losses of superpower in Ferrothorn's case. You don't lose too much from switching to Breloom aside from some bulk and possibly adding another pokemon that Celebi walls. You'll have to work around Celebi and beat it with Tornadus which shouldn't be too hard as the only thing you have to watch out for are Thunder Wave or Psychic.

Breloom @ Fight Gem
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Good Luck with your team and I hope you enjoy my suggestions! Have fun sweeping with crawdaunt :o
 
Okay so the testing for trapper scizor and techniloom substitutes for conkelduur is done. Honestly it is sort of a stale mate for me. I can't decide between these two. Breloom's spore can give me more setup opportunities and a back up solution against rotom w but it has a lack of good switch in's that prevent's it from pulling it's weight. Scizors bullet punch is a more desirable priority type for me. Plus, pursuit trapping allows me to deal with latios more efficiently without resorting to forretress and roost prevents jirachi from being complete hell at the cost of two life orb's and and a stacked fire weakness.

I decided to start a poll to determine who replaces conkelduur. Good luck to both scizor and breloom in this affair.
 
Back
Top