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Other The Dark Horse Project

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Pokemon Showdown! Username: EzrealTheExplorer
Prior Hall of Fame Standing: Just learned about this today so....none.
Current Dark Horse Pokemon: Amoonguss

Explanation of Dark Horse: I wanted to think of a pokemon that could counter the ever annoying Azumarill. My last OU team would always get swept by Azumarill, so Amoonguss is the perfect counter with decent bulk and a great ability with Regenerator. Clear Smog is also pretty useful for taking out Pokemon who set up to sweep or stall, like Clefable or any Swords Dance/Dragon Dance user.

I hope Amoonguss becomes a valid choice in the Metagame. I'm just sick of Azumarills and Clefables in the metagame.
 
I thought this was answered somewhere in the thread, but I can't find it now. If we register a team, can the non-Dark Horse members of that team be changed without having to re-register and start over on laddering?
 
I thought this was answered somewhere in the thread, but I can't find it now. If we register a team, can the non-Dark Horse members of that team be changed without having to re-register and start over on laddering?

Yeah, that's how it works.
 
Pokemon Showdown! Username: It's Lucy bby
Prior Hall of Fame Standing: None
Current Dark Horse Pokemon: Krookodile :D
Explanation of Dark Horse(s): Well, I always wanted to try out Krookodile because of the buffs it got. Last gen, it was a sweeper, but this gen, it seems more of a pivot now. Also, I wanted to use Krookodile over Landorus-T for once, so, sure why not?

In case you missed mine
 
Initial impressions with my dark horses on the ladder:

First of all I changed my a few of the dark horses as I've seen what the teams weaknesses are. I'll probably have to create a new alt, but oh well. I got rid of politoed, and changed Mega-Absol to Sableye for reasons I'll explain below.

Politoed--->Rain Dance Latios:
While Politoed provided much needed rain, it was only occasionally useful by itself. The main issue with Politoed was that it has terrible type synergy with Kabutops, and it was nearly impossible to switch between the two without double switching, especially since people know that's what you're going to try to do. While I had anti-hazard support in Absol/Sableye, it sucked not being able to do anything about hazards. Damp Rock Latios, with the move set Draco Meteor/Rain Dance/Defog/Memento solves most of these problems. Draco Meteor gives it decent offensive presence, it's type synergy is much better with Kabutops, Defog can clear hazards that go through Sableye, and Memento allows Kabutops an easy set up. Its nice being able to chose when I want the 8 turns of rain, and Latios is fast enough to almost always pull it off.

Mega-Absol---> Rain Dance Sableye:
While Mega-Absol did it's job alright, 4 turns of rain was kind of short, I didn't like playing mind games with Deoxys-S and I found my team weak to Bisharp. In looking for an offensive counter to Bisharp I wanted to use Mega-Mawile, but couldn't because I already had a Mega. Sableye provided nearly the same role as Mega-Absol, reliably stopped both Deoxys-S and D, could make Kabutops set up easier with will-o-wisp, had a form of recovery so I had a rain dancer that could set up more than once, and was able to hold a damp rock to extend the rain to 8 turns. As a plus, prankster rain dance helps Kabutops serve as an emergency revenge killer for things like +1 Charizard-X or Dragonite

Kabutops:
Even without a swords dance this thing is an absolute monster. If it gets a swords dance, and I don't get any misses, this thing can sweep teams that are only slightly weakened. However, its biggest problem is actually hitting all the stone edges it needs to hit. 80 accuracy is infuriating, and I've already lost battles just from that missing. I'm thinking of possibly adding another rain sweeper, as I then have another chance if Kabutops does go down.
 
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Pokemon Showdown! Username: ExplodingTeddybear
Prior Hall of Fame Standing:N/A
Current Dark Horse Pokemon: Staraptor, Gorebyss, Jirachi
Explanation of Dark Horse(s):

First, I chose Staraptor because its really powerful. Its CB set is deadly, and the Scarf one cleans up really good and works really with Talonflame. Its also really underrated. Like c'mon Staraptor is one of the greatest pokemon of all time. And it has the usage to be viable as a dark horse.

Second, I chose Gorebyss to be a second smashpasser along side Smeargle. Although,
unlike Smeargle, it has Waterfall to not completey be taunt bait

Lastly, I chose Jirachi to tank hits really good. Its also a doom desire user, which really helps last minute a lot. It runs a set of Wish, Substitute, Doom Desire, HP Fire. This is the only set that needs work, so suggestions are appreciated

Edit: I did not ladder yet, and I found more effective pokes for the last two, so they are changed
 
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Pokemon Showdown! Username: VoidX73
Prior Hall of Fame Standing:None
Current Dark Horse Pokemon:Snorlax,Sableye
Explanation of Dark Horse(s) :

Firstly,I chose snorlax for it's huge Atk stat and colossal HP stat, not to mention how that Sp.Def equals the Atk.I also wanted to awaken snorlax from it's graveyard (Talk about gen 2 curselax).It also got buffed with belly drum, as if 110 base atk stat isn't enough.Snorlax is just, fun to use with that big body and cute face (?)

Secondly, I found Sableye pretty useful with that Prankster support.It has a huge amount of support moves.Confuse ray,for instance, can be used againts M-pinsir who often have high attack stat,making the confusion damage as big as snorlax.I planned to use him to cripple pokes.
 
I have a question, can we do two dark horse challenges at the same time?
Edit:I cant log on to SnazzySwampert, so im changing to ExplodingTeddybear
Edit 2:Im changing my entire team and strategy. Im on my phone right now, so ill post my explanation tomorrow
 
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I have a question, can we do two dark horse challenges at the same time?
Edit:I cant log on to SnazzySwampert, so im changing to ExplodingTeddybear
Edit 2:Im changing my entire team and strategy. Im on my phone right now, so ill post my explanation tomorrow

You can use two (or more) different dark horses on the same team, but I'd prefer if we just did one challenge at a time, due to it getting confusing when there are multiple going on. It's also not that easy to ladder two alts at the same time, especially if you're trying to get to the HoF. Just start testing your team with the dark horses and update once you think you have a solid team. You can always change your team, but you'll have to start a new alt if you use entirely different dark horses.
 
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You can use two (or more) different dark horses on the same team, but I'd prefer if we just did one challenge at a time, due to it getting confusing when there are multiple going on. It's also not that easy to ladder to alts at the same time, especially if you're trying to get to the HoF. Just start testing your team with the dark horses and update once you think you have a solid team. You can always change your team, but you'll have to start a new alt if you use entirely different dark horses.
Oh, okay. I changed my dark horse pokemon as you see above, so yeah.
 
Pokemon Showdown! Username: P's Salty Butthole
Prior Hall of Fame Standing: None
Current Dark Horse Pokemon: Politoed, Blastoise, Kingdra, Emploeon
Explanation of Dark Horse(s):

So, this team started off with a question: Are weather teams viable in Gen VI? Last gen, I used a sun team to great success; it was by far my best team ever, and I was struck with eternal sadness when I found out I couldn't port the sun team to Gen VI without it becoming basically useless. Instead, I was forced to create new teams, some better than others (my psychic mono is a really great team IMO, although I never used it against non-mono teams so there's that). However, I still always wanted to recapture the awesomeness that was my sun team, and the moment I saw this thread I decided it was a good of a chance as any to try new Pokémon and finally try to make a viable weather team.

The first thing I decided was that the weather had to be rain, for two reasons. One, I already made a sun team, and I knew I would always compare it to my old team needlessly if I went sun again. Two, I feel that Rain, generally considered to be the strongest arctype in BW, could survive the nerf better than other archetypes. With those two set out, I decided to make it rain set out and make my rain team. As always, I gave my Pokémon goofy nicknames based off of pop culture, history, and mythology. Also, while I usually try to keep a gender balance on my Pokémon, I decided to make an all-female team this time because reasons :P (Also, yes, Slippy is technically a male shuddup he still sounds like a girl)

Also note: Some of these Pokémon are taken from Smogon's own analysis guides and Pokémon discussion threads. A few of them have modifications, but others are ripped wholesale. Therefore, I freely admit I do not have credit for coming up with the individual Pokémon. The team as a whole, however, is my own creation.

Slippy (Politoed) (F) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Substitute
- Scald
- Ice Beam
- Rain Dance

The first Pokémon I knew had to be on the team is the only legal drizzle user in OU: Politoed. The ability to simply switch in and having it start to rain is great for momentum. You switch in, you get the needed rain, and then you can start spamming scald until the clouds clear up. Weather wars aren't really a thing in XY anymore, but you do get Tryantitars and Hippodowns sometimes to ruin your fun, so having Rain Dance on Politoed is paramount in case you get a bad switch in. I chose Scald for Slippy's main STAB because Politoed has a pretty poor SpA anyways and the burn support is generally going to be more useful than anything else. Ice Beam and Substitute were there because I couldn't think of better moves for Slippy (Is there an opposite of 4MSS where you can't think of moves to fill up the 4 slots? Because that is literally what I had). I figured substitute+leftovers would help her survivability, while ice beam was good for grasses that try to ruin her fun.

Gamera (Blastoise) (F) @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere

A Pokémon I'm very surprised makes the classification of "dark horse", Gamera serves as the bulky sweeper of the team. Mega Launcher is abused for all its worth on her; water pulse becomes surf with a confusion chance, while Dark Pulse and Aura Sphere become amazing 100% accurate coverage moves to tear through the few Pokémon resistant to Water Pulse (Dark for the Latis, Aura for Terrothorn). Rapid Spin support allows for the clearing of annoying hazards, a must for every good team. Of all the Pokémon on this team, I think Gamera is the most well-rounded and solid of the bunch, and the second most independent of rain to function.

Nightingale (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
IVs: 0 Atk
- Protect
- Softboiled
- Seismic Toss
- Toxic

Nightingale (Then known as Funf, since I was doing a theme naming based off of Ramstein's Sonne) was actually on my sun team. In fact, that was the first team she ever was on. Ever since then, she (along with a Breloom named Aztec) became sort of my signature Pokémon. I try to keep at least one of the two on my teams at all times, and for good reason. Nightingale eats super effective moves for breakfast. Physically defensive Chanseys are criminally underrated; the combined high HP of Chansey, combined with heavy investment into the weaker of her two defenses, means that Chansey can solidly wall a lot more Pokémon than a SpD focused Chansey. It takes a lot of concentrated firepower to knock this nurse out, and even toxics and burns don't scare her thanks to Natural Cure. Protect allows for PP stalling, while also allowing toxic damage to increase. Softbolied is there for immediate healing; I find that wish while in theory is a better source of HP thanks to being able to heal other Pokémon, sometimes you just need the HP now. Seismic Toss is her main attack, but toxic is her main form of damage. The best thing about Nightingale is that she is 100% independent of rain; she can be used whenever she's needed.

Wakį́yą (Zapdos) @ Damp Rock
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature
IVs: 0 Atk
- Thunder
- Roost
- Substitute
- Rain Dance

Technically genderless but still female in my heart, Wakį́yą uses a variation of the SubBolt set to maximize her usefulness in a rain team setting. Firstly, gone is the leftovers. It got replaced with a damp rock, to increase the duration of rain. I figured this was OK for Wakį́yą because she still had Roost whenever she needed to heal. Compared to Slippy's substitute set and its lack of natural healing, she can afford to forgo the leftovers. Since she can set up rain, thunderbolt got replaced with thunder. I don't see any reason not to do that, seeing as thunder in rain is 100% superior to thunderbolt. Pressure is there instead of static because static is a bad ability when you want burns and toxic galore.

Ruto (Kingdra) (F) @ Life Orb
Ability: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rain Dance
- Hydro Pump
- Draco Meteor
- Dragon Pulse

Oh boy, drizzle and swift swim are legal in XY, and Ruto is there to take full advantage of that fact. Hydro Pump and Draco Meteor are there because Ruto is designed to be a dual cleaner and wallbreaker, and therefore raw power is simply needed, damn the consequences. Pulse is also on Ruto because Draco Meteor's special attack drop is worse than Hydro Pump's lack of 100% accuracy, so Pulse is better when you need some dragon damage, but not a lot. Finally, instead of putting surf, I decided she deserved her own rain dance, so she could be independent and set up herself if she needed to.

Catherine (Empoleon) (F) @ Damp Rock
Ability: Defiant
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Ice Beam
- Rain Dance

Eh, this one I am really iffy on. I came into Catherine because I wanted a defensive stealth rock lead that could also use rain dance, and Emploeon was the first Pokémon that came to mind. Catherine's main job is to set up stealth rock, set up rain dance, and then... just faint really. She really has no other purpose to the team, and I'm still questioning the validity of using this penguin on my team. I think she's too dark horse even for me :P Hopefully, I'm wrong, and she'll prove her usefulness, but if anyone has suggestions for a better Pokémon for this slot, please feel free to say.
 
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Pokemon Showdown! Username: senor little meat
Prior Hall of Fame Standing: None.
Current Dark Horse Pokemon: Mega Aerodactyl
Explanation of Dark Horse(s):

I really like fast physical attackers, especially in this metagame with so many Talonflame and Keldeo running around. Here is the set I will be using:

Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Stone Edge
- Ice Fang
- Earthquake
- Aerial Ace

It'll be a pretty straightforward set, but I look forward to testing Aerodactyl a bit to see how he plays. I've played a few matches with a test team so far, and I've honestly been really impressed with Aero so far.
 
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Pokemon Showdown! Username: Winthorpe
Prior Hall of Fame Standing: none
Current Dark Horse Pokemon: Kyurem-B.
Explanation of Dark Horse(s):
I love revenge killers, and I find 'mons like Talonflame underwhelming in terms of power. So I wanna try this thing, Kyurem-B. I've seen so many replays that this thing nets so many surprise kills.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SAtk / 224 Spd
Naive Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam

Simple set. Maximizes coverage, nothing really switches in on this set, it's either you're nailed by the proper coverage move or OHKO'd by Outrage. This thing is a monster, I love Kyub <3

Kyurem-B is not a dark horse, it's sitting at almost 6% usage. Dark horses must be below 4% usage at the moment, and under 3% once May ends.
 
I see that I'm still not registered. Is there something wrong with my application? :(

No it's a pretty good registration post actually. Salemance does registration, and it'll be updated once he gets around to it. I can assure you that everything's fine, so you can go ahead and start laddering.
 
Pokemon Showdown! Username: Meruuu
Prior Hall of Fame Standing: N/A
Current Dark Horse Pokemon: Snorlax, Mew, Quagsire, Entei
Explanation of Dark Horse(s): Bringing the UU pink core of Mew and Sylveon to OU to show why it's so dominant down there. SpDef Sylveon does well against Specs Keldeo, Nasty Plot Thundurus, and Landorus, but commonly loses to Latios' Psyshock, which SpDef Mew covers. Entei to help pressure other defoggers, do well against Stall, and Espeed down offense. Quag to shit on set-up sweepers, Snorlax as a win condition. May or may not remove Snorlax.
 
Pokemon Showdown! Username: Arca11
Prior Hall of Fame Standing: N/A
Current Dark Horse Pokemon: Shuckle, Braviary
Explanation of Dark Horses:

Shuckle (M) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Toxic
- Sticky Web
- Stealth Rock
- Rest

Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 8 Def / 252 Spd
Adamant Nature
- Brave Bird
- Superpower
- U-turn
- Return

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Pursuit

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Calm Mind

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SAtk / 36 SDef / 220 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Aura Sphere

To put it shortly, it's a bastardization of the Deosharp core. My personal goal for this team was to meet the more stringent usage requirements of the UU Dark Horse project (3 Dark Horses, total usage percentage for the team < 35%). My third Dark Horse is Raikou, but I'm not claiming it for this challenge because it was just thrown on at the end and I might replace it later if the team struggles too much. Anyways, Shuckle is my dedicated hazard setter, and Braviary is my Defog discourager. I'm using Mega Tyranitar as a Pursuit trapper (I'm using Mega Tyranitar because I don't have another potential mega. I might switch it to Smooth Stone or Choice Scarf/Band as I start using the team) to take care of the annoying Lati twins and wear down Aegislash lacking Sacred Sword. I'm using Excadrill to spin, since they're the best spinner in OU. Sand Stream instead of Mold Breaker so I can use them as a secondary win condition/emergency button if my opponent sets up something. Landorus-I is my real win condition. With Sticky Web up, there is very, very little that can stop Lando's sweep -- especially once they have a Calm Mind up. Like I said, Raikou is sort of just thrown on at the end. With Assault Vest they become a decent specially defensive pivot. Also works as a decent Talonflame check (but only Adamant Talonflames).
 
I edited this into my signup post as well, but this thread could use a bump, so...

Pokemon Showdown! Username: HorseOfDarkness1

Dark Horse Pokemon: Gothitelle, Raikou

Screenshot of 1650+ Elo on OU ladder:
2mfzvoi.jpg

Dark Horse Complete Set:
raikou.gif

Raikou @ Leftovers
Ability: Pressure
EVs: 32 HP / 224 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute

Raikou has many sets it can use. I chose a Calm Mind set-up sweeper set. The Speed is enough to outspeed Timid Thundurus, which is the fastest notable target it is possible to outspeed. Max Special Attack is self-explanatory, and the rest is dumped into HP. Calm Mind is obvious, BoltBeam coverage is great, and Substitute is IMO the best option in the last slot. It can let you start a sweep even when there is something like a Choice Scarf Garchomp on the other team, protect you from Toxics and Leech Seeds that would stop your sweep, and let you stall out powerful but inaccurate moves like Stone Edge by waiting for a miss.

Raikou was the centerpiece of my team, so I can't judge how well this set would work on any team, but it was great on mine. It could even do a quick revenge kill before the opposing team was weakened enough to start sweeping. However, I have to admit that my team was built around helping Raikou set up and sweep, and it has many checks and counters that must be removed or heavily weakened first. These checks and counters include but are not limited to Chansey, Mega Venusaur, Quagsire, Ferrothorn, Specially Defensive Hippowdon, and faster Ground types. Taking this into consideration, I would give this Raikou a score of 6/10. It can pay off if you give it the right support, but the set I used needs that support. Of course, there are other options, such as Assault Vest.

Please don't ever use Aura Sphere the lack of a Timid nature isn't worth it.

gothitelle.gif

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Psyshock
- Hidden Power [Fire]
- Energy Ball
- Trick

Raikou may have been the centerpiece of my team, but Gothitelle was what allowed it to function. Gothitelle's purpose is to remove or disable Chansey, Mega Venusaur, Ferrothorn, Quagisre, and some others before Raikou tries to sweep. Each moveslot is specifically for beating one of those four Pokemon. Most Gothitelle use Thunderbolt, and I can see how that would be useful at times, but anything Gothitelle would use Thunderbolt to eliminate is not a check or counter for Raikou, whose Thunderbolt is much stronger than Gothitelle's would be. Gothitelle's presence is the reason that Raikou can run Substitute and not something like Extrasensory for Mega Venusaur.

Gothitelle is just amazing in general. Almost any team can use it to improve except Hyper Offense. Depending on the moves and item, Gothitelle can trap almost any defensive threat in existence. I can't understand why its usage is so low that it is a candidate for this project. I think that Gothitelle deserves a whopping 9/10 for filling that role. No other trapper is so versatile and reliable, and a Choice Scarf Trick/Psychic/(Taunt/Torment)/Rest set works as well, in a totally different way. Everyone should try to use Gothitelle on a team for the immense support value it provides.

Description of team as a whole:
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Psyshock
- Hidden Power [Fire]
- Energy Ball
- Trick

Raikou @ Leftovers
Ability: Pressure
EVs: 32 HP / 224 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SDef / 16 Spd
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 216 Def / 40 SDef / 252 HP
Impish Nature
- Leech Seed
- Thunder Wave
- Power Whip
- Stealth Rock

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 16 HP / 240 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 40 Spd / 220 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar
- Toxic
Each other member of my team provided something to support my dark horses. Mandibuzz absorbs Knock Off, removes hazards, and has U-Turn to allow Gothitelle or Raikou to safely enter battle. Ferrothorn sets up Stealth Rock and can slow things down with paralysis to make it easier for Raikou to set up. Azumarill beings a great offensive presence, and is a great switch-in to Charizard even before it Mega Evolves. Finally, Heatran absorbs Fire moves aimed at Ferrothorn, and is great at spreading status with Lava Plume and Toxic.
 
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DAY ONE OF RAIN TEAM:

Now that my team was officially registered, I send out a solid half-hour/hour of playing exclusively with my rain team.

The only match I had before today with this rain team was a friendly with one of my friends on my main PS account. He conceded my team was better than his, but he still chalked out a win because he knew beforehand Wakį́yą's only attacking move was thunder, a fact he abused through out the fight with dugtrio. Had he not had a Dugtrio, I probably would had won the match.

Per events today, I won more matches than I lost, which is good. Most of my matches tended to be forfeits, though. Some would outright forfeit on the team preview, but more often than not they would forfeit after Slipply took out their lead, or barring that, after I take out their main gimmick. Granted, 9/10 I probably would had won anyways, but I'd like to have the certainty of actually winning the fight rather than the possibility they could had come back and we'll never know. This is why I personally do not forfeit a match unless it's mathematically clear I can not come back (Like losing a few key players on my psychic mono against dark teams. Literally impossible to win if two-three of my non-suicide lead faints)

Out of the games I did finish, I noticed that most people think taking out Slippy=no more rain, a mentality I like to exploit by sacerficing Slippy to get a better immediate position and then later rain dance when they don't expect (which can be the very next turn depending on the situation). I also noticed that people underestimate the power of water moves in rain. You get stab, and its super-effective on neutral and neutral on resistant. With STAB factored in, even Scald on a non-SpA invested Politoed will hit like a freight train, and the burn will cripple the affected Pokémon, which can straight out make them useless for the rest of the fight.

With that out of the way, some general notes on my team members.

Slippy is a lot bulkier than I expected. I don't know if people forget to invest their Pokémon or what, but she can tank hits I thought he never could. Substitute+leftovers is actually better than damp rock because for some reason on PS drizzle rain lasts 8 turns regardless. People honestly don't expect the substitute, and feel like they can set up on Politoed, in which they get a nasty scald surprise (which I noticed burns a lot).

Gamera is solid. When he's going, nothing can take her out. I've seen her OHKO mega T-tar (I have that replay below). Mega effing T-Tar. People readily underestimate the power she has under his coverage attacks thanks to mega launcher, and he's a solid choice rain or shine. My only problem is that he can't set rain herself, and tbh few people on the low tiers bother with hazards. I don't think rapid spin is a bad choice, especially as I move up and face smarter players, but I can definitely feel a 4MSS with him.

Nightingale is the same as she is on my other teams. Like I said, physically defense chansey is super underrated. Like Gamera, she could easily replace a move (I'm thinking ST, despite then becoming taunt base) for rain dance just to keep momentum moving, but ST will almost always be a better moveslot in the long run (Although rain in a pinch would be great)

Wakį́yą is kind of frail. I don't think she completely carries her weight on this team. Thunder is great because people do not expect her to run it, which means you can hit supposed checks harder than they expected. However, I'm psychologically wary of ever sending her out when there is still a ground on the field, and then her frailty means she needs a sub up ASAP. Then she will want to roost off the sub, and by then its already broken. However, her ability to give off sacrifical rain dances is admittedly a prospect I never considered, either. With the damp rock, she can rain dance, faint, and then I can throw Ruto or Gamera in to revenge kill. So, in a way, she found a niche I never even considered.

Ruto is MVP. She can utterly destroy half a team before the enemy gets a lucky miss or just barely not faint, which by then the game is usually already decided. It's hard to come back when your sweeper, revenge killer, and wall are all hydro pumped into non-consciousness. My one teeny problem is that it involves not getting hurt first. She can not take a hit, which means that despite her ability to give herself rain support, she practically already has to have rain up to sweep. Granted, I wouldn't dream of getting rid of the 252 Spe EVs, because then it would make her completely useless outside of rain rather than mostly useless outside of rain. My friend suggested replacing dragon pulse with flash cannon, but replacing rain dance with flash cannon is another possibility.

Catherine is.... actually pretty decent. It's a WTF choice to begin with, so people have no idea what her set or purpose even is. Then I pull off the rain dance and scald, or simply switch out. Definitely, her unexpectedness is the only thing carrying her on my team, but I can dig that.

REPLAYS:

My first full out victory that didn't involve a forfeit. Also, GAMERA SMASH (Gamera wiped out almost the entire enemy team)

An example of how Ruto let me win a match I otherwise wouldn't have

SCORE SO FAR:

ou 1163 58.1 1564 ± 90

Please, I would love to hear everyone's comments and criticisms. Don't be shy.
 
DAY ONE OF RAIN TEAM:

Now that my team was officially registered, I send out a solid half-hour/hour of playing exclusively with my rain team.

The only match I had before today with this rain team was a friendly with one of my friends on my main PS account. He conceded my team was better than his, but he still chalked out a win because he knew beforehand Wakį́yą's only attacking move was thunder, a fact he abused through out the fight with dugtrio. Had he not had a Dugtrio, I probably would had won the match.

Per events today, I won more matches than I lost, which is good. Most of my matches tended to be forfeits, though. Some would outright forfeit on the team preview, but more often than not they would forfeit after Slipply took out their lead, or barring that, after I take out their main gimmick. Granted, 9/10 I probably would had won anyways, but I'd like to have the certainty of actually winning the fight rather than the possibility they could had come back and we'll never know. This is why I personally do not forfeit a match unless it's mathematically clear I can not come back (Like losing a few key players on my psychic mono against dark teams. Literally impossible to win if two-three of my non-suicide lead faints)

Out of the games I did finish, I noticed that most people think taking out Slippy=no more rain, a mentality I like to exploit by sacerficing Slippy to get a better immediate position and then later rain dance when they don't expect (which can be the very next turn depending on the situation). I also noticed that people underestimate the power of water moves in rain. You get stab, and its super-effective on neutral and neutral on resistant. With STAB factored in, even Scald on a non-SpA invested Politoed will hit like a freight train, and the burn will cripple the affected Pokémon, which can straight out make them useless for the rest of the fight.

With that out of the way, some general notes on my team members.

Slippy is a lot bulkier than I expected. I don't know if people forget to invest their Pokémon or what, but she can tank hits I thought he never could. Substitute+leftovers is actually better than damp rock because for some reason on PS drizzle rain lasts 8 turns regardless. People honestly don't expect the substitute, and feel like they can set up on Politoed, in which they get a nasty scald surprise (which I noticed burns a lot).

Gamera is solid. When he's going, nothing can take her out. I've seen her OHKO mega T-tar (I have that replay below). Mega effing T-Tar. People readily underestimate the power she has under his coverage attacks thanks to mega launcher, and he's a solid choice rain or shine. My only problem is that he can't set rain herself, and tbh few people on the low tiers bother with hazards. I don't think rapid spin is a bad choice, especially as I move up and face smarter players, but I can definitely feel a 4MSS with him.

Nightingale is the same as she is on my other teams. Like I said, physically defense chansey is super underrated. Like Gamera, she could easily replace a move (I'm thinking ST, despite then becoming taunt base) for rain dance just to keep momentum moving, but ST will almost always be a better moveslot in the long run (Although rain in a pinch would be great)

Wakį́yą is kind of frail. I don't think she completely carries her weight on this team. Thunder is great because people do not expect her to run it, which means you can hit supposed checks harder than they expected. However, I'm psychologically wary of ever sending her out when there is still a ground on the field, and then her frailty means she needs a sub up ASAP. Then she will want to roost off the sub, and by then its already broken. However, her ability to give off sacrifical rain dances is admittedly a prospect I never considered, either. With the damp rock, she can rain dance, faint, and then I can throw Ruto or Gamera in to revenge kill. So, in a way, she found a niche I never even considered.

Ruto is MVP. She can utterly destroy half a team before the enemy gets a lucky miss or just barely not faint, which by then the game is usually already decided. It's hard to come back when your sweeper, revenge killer, and wall are all hydro pumped into non-consciousness. My one teeny problem is that it involves not getting hurt first. She can not take a hit, which means that despite her ability to give herself rain support, she practically already has to have rain up to sweep. Granted, I wouldn't dream of getting rid of the 252 Spe EVs, because then it would make her completely useless outside of rain rather than mostly useless outside of rain. My friend suggested replacing dragon pulse with flash cannon, but replacing rain dance with flash cannon is another possibility.

Catherine is.... actually pretty decent. It's a WTF choice to begin with, so people have no idea what her set or purpose even is. Then I pull off the rain dance and scald, or simply switch out. Definitely, her unexpectedness is the only thing carrying her on my team, but I can dig that.

REPLAYS:

My first full out victory that didn't involve a forfeit. Also, GAMERA SMASH (Gamera wiped out almost the entire enemy team)

An example of how Ruto let me win a match I otherwise wouldn't have

SCORE SO FAR:

ou 1163 58.1 1564 ± 90

Please, I would love to hear everyone's comments and criticisms. Don't be shy.

Since you're asking for criticisms, you're team has pretty much no way to get around Chansey and Venusaur, both very common pokemon on stall. 4 water mons on a team doesn't allow you much room for pivoting, and the team doesn't exert nearly enough offensive pressure (even with Kingdra) to cover for this. These are just obvious observations that will probably make it difficult to ladder high with this team. The replay doesn't really show a whole lot to be honest, as your opponent was dumb as bricks.
 
I planned on editing this into my original post, but I figured a bump to the thread would be more beneficial. Anyways, I made it above 1650 on the OU ladder using Mega Aerodactyl!


Pokemon Showdown! Username: senor little meat
Dark Horse Pokemon: Mega Aerodactyl
Screenshot of 1650+ Elo on OU ladder:
Dark Horse Complete Set:
142.gif
142.png
142-m.png

Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Ice Fang

Wow, what an interesting mega pokemon Aerodactyl turned out to be. I was surprised by how often Aerodactyl would come in and clean up teams. By building a hyper offense team centered around Mega Aerodactyl, I could mitigate Aerodactyl's biggest problem: lack of power. 150 is an insane speed tier, and it allowed me to run an Adamant nature to further boost his power, however, I ran into several instances where I had to switch out on threats because of the mega evolution mechanics. Regardless, I found Mega-Aero to be an excellent revenge killer, picking off Keldeo, Charizards, and Venusaur, among other frail attackers. As much as I enjoyed my time with Aerodactyl, it's not a pokemon that every team can use. It gets countered HARD by lots of very prevalent pokemon in the meta-game. (Aegislash, Thundurus, Azumarill, Scizor were the biggest problems that come to mind.)


Final thoughts: A cool pokemon, but the fact that it's a mega with terrible defenses and a mediocre typing leave it vulnerable to priority, even those it resists: (252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Aerodactyl: 135-159 (44.7 - 52.6%) -- 21.5% chance to 2HKO)

It's a really nice revenge killer, but it can be underwhelming if you don't build around it, and the role of fast revenge killer has plenty of alternatives that aren't mega pokemon.
My personal score: 5/10


Description of team as a whole:
142-m.png
386d.png
625.png
445.png
642.png
658.png

As you can see, this team is built for speed and constant pressure. I really like the dynamics that emerged upon testing this skeleton. The whole team is a revenge killer, barring the Deosharp core. My foundation for this team was "I don't want to be outsped and I want to force switches."

625.png
386d.png
Deoxys-D and Bisharp didn't really fulfill this, but the tools they brought to the team made them invaluable. Deoxys served as a great starter, and was guaranteed a layer. Bisharp is the punisher of the team, as well as my only priority user, as well as my answer to Balance teams, and his steel resistances came in useful to serve as a check to things such as Lati@s and Ferrothorn. The hazards Deoxys set turned many 2HKOs into OHKOs, and really helped Mega Aerodactyl's power problem.

445.png
Having a Scarf Garchomp on such an already fast team may seem weird, but without him, I lose my electricity resistance, and without his bulk, I have difficulty dealing with Talonflame and Mega Pinsir.

642.png
Thundurus is another weird choice, but it brings a lot to the table. It serves as a set up attacker, deals with Skarmory and bulky waters, and putting status on scarf users and Dragon Dancers. Not to mention, he forms a very good dynamic with Bisharp. T-Wave a pokemon, and then hit it with Knock Off. An excellent utility pokemon on this team.

658.png
Greninja is an amazing pokemon. Protean Hidden Power lets me single out specific threats, while also being my answer to physical walls, and serves as my backup plan in case Mega Aerodactyl goes down. A solid pokemon whose typing gave me some much needed resistances. Is my main answer to Belly Drum Azumarill once it gets set up.


Importable:
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head

Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Ice Fang

Greninja (F) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Extrasensory

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Night Shade
- Stealth Rock
- Taunt
- Spikes

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Rock Slide
- Fire Blast

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Flying]
 
I always wanted to try Aerodactyl, though I wanted to see if the hone claws set would work. Also, on that note, starting June 1st (2 days), the cutoff for Dark horses will be changed to 3%. Just a heads up.
 
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