Here are the Deadly Dancers, a team I designed for my friend. Why is it called this, you ask? Because the stars of the show, Swords Dance Lucario and Dragon Dance Dragonite, dance their way to a deadly sweep.
Anyway, here's my team at a glance~
As mentioned, I started with Dragon Dance Dragonite and Swords Dance Lucario. They have great synergy together.
Then I added a lead Swampert. He's a nice bulky lead, and probably won't be OHKO'd by anything a lead has to offer barring Explosion and Grass Knot.
Oops. Second Fighting type. Oh well. Not too big of a deal because Machamp here isn't a sweeper, he's a Rest Talker.
No matter what your team, there's always that impending threat of a Tyranitar, MixApe, Heatran, and others. My washing machine here Hydro Pumps them away.
And now, something we all know and hate, Blissey. She walls all special attacks, and with Rotom's Will O Wisp in the wings, well, I think you can figure out where I'm going with this.
~Team Synergy:
Awesome, right?
And now, under the microscope:
Chewy the Swampert
Ability: Torrent
Item: Leftovers
Nature: Relaxed
EV Spread: 240 HP / 216 Def / 52 SpD
: Well, we can't really hurt each other too bad. I just set up Rocks, and see where it goes from there.
: Although I can kill it with EQ, this is the hardest lead for me, as most pack Grass Knot. I just switch to Dragonite to wall it, resisting Fire, Fighting, and Grass. It'll probably switch, giving me time to Dragon Dance.
: Rocks, then kill it.
: Go ahead and kill it, as most pack Taunt.
: These have Taunt too, so I kill it with Ice Beam. If I sense an Explosion, I protect.
: I laugh at these things. I could kill it with EQ, but it doesn't matter, they just kill themselves, at which time I Protect.
: Once again, I don't waste my time killing it. We Stealth Rock first turn, and I protect as usual from the Explosion.
Lucius the Lucario
Ability: Inner Focus
Item: Life Orb
Nature: Jolly
EV Spread: 252 Atk / 4 Def / 252 Spe
Frank the Dragonite
Ability: Inner Focus
Item: Life Orb
Nature: Adamant
EV Spread: 200 HP / 104 Atk / 204 Spe
: Lucario
: Lucario, Machamp
: Lucario (again)
Chuck the Machamp
Ability: Guts
Item: Leftovers
Nature: Adamant
EV Spread: 252 HP / 252 Atk / 4 Spe
Rotom the (No clever nickname)
Ability: Levitate
Item: Choice Scarf
Nature: Modest
EV Spread: 252 SpA / 4 SpD / 252 Spe
YUhateME the Blissey
Ability: Natural Cure
Item: Leftovers
Nature: Bold
EV Spread: 252 HP/252 Def/4 SpA
Threat list coming soon
Anyway, here's my team at a glance~


As mentioned, I started with Dragon Dance Dragonite and Swords Dance Lucario. They have great synergy together.



Then I added a lead Swampert. He's a nice bulky lead, and probably won't be OHKO'd by anything a lead has to offer barring Explosion and Grass Knot.




Oops. Second Fighting type. Oh well. Not too big of a deal because Machamp here isn't a sweeper, he's a Rest Talker.





No matter what your team, there's always that impending threat of a Tyranitar, MixApe, Heatran, and others. My washing machine here Hydro Pumps them away.






And now, something we all know and hate, Blissey. She walls all special attacks, and with Rotom's Will O Wisp in the wings, well, I think you can figure out where I'm going with this.
~Team Synergy:

And now, under the microscope:

Chewy the Swampert
Ability: Torrent
Item: Leftovers
Nature: Relaxed
EV Spread: 240 HP / 216 Def / 52 SpD
Stealth Rock l Protect
Earthquake l Ice Beam
Earthquake l Ice Beam
Here's my Swampert, Chewy. I think he's one of the most reliable leads that can come back and set up Stealth Rock again later in the match. Chewy's item is Leftovers, because he's so bulky not much that a lead can offer can downright 1HKO Swampert, except a Grass Knot or an Explosion. Swampert's moveset is pretty self-explanatory, Steath Rock is the entry hazard, Protect both scouts impending Explosions or other moves and it nets Chewy a free turn of Leftovers recovery. Earthquake dismantles the common Jirachi, Metagross, and Heatran leads and others. Finally, Ice Beam should OHKO Flygon, Gliscor, and opposing Dragonite. Here's why I do against the most common leads:







Type Synergy:
: Dragonite


Lucius the Lucario
Ability: Inner Focus
Item: Life Orb
Nature: Jolly
EV Spread: 252 Atk / 4 Def / 252 Spe
Swords Dance l ExtremeSpeed
Close Combat l Crunch
Close Combat l Crunch
As mentioned, Lucius the Lucario is one of the stars of the show. Anyways, Lucario's job is pretty straight forward, stack up as many Swords Dances as possible, then start sweeping. I'd usual use ExtremeSpeed because it has priority, and its tied for the best priority move in the game. Unfortunately, Ghost, Rock, and Steel types resist or are immune to Extremespeed, respectively. So, Close Combat kills off problematic Rocks and Steels, (killing Blissey is also pretty sweet) and Crunch kills off ghosts like Rotom-A and Dusknoir, who try to switch in and burn Lucius.
Type Synergy:
: Dragonite and Rotom
: Dragonite and Rotom (again)
: Dragonite and Swampert




Frank the Dragonite
Ability: Inner Focus
Item: Life Orb
Nature: Adamant
EV Spread: 200 HP / 104 Atk / 204 Spe
Dragon Claw l Roost
Dragon Dance l Earthquake
Dragon Dance l Earthquake
Here's Dragonite, my Dragon Dance sweeper. He's called Frank, well, just because he looks like a Frank, you know? Anyway! Dragon Dance is what gives this set its sweep-ability. Dragon Claw is chosen over Outrage, because, well, if you're locked into and Outrage and can't switch, you can expect a Metagross or something switching in on an Outrage, and then killing you with Ice Punch or Stone Edge or something. Roost is so Dragonite can Dragon Dance as much as possible and to heal that nasty Life Orb recoil. It also removes some of its weaknesses, which is nice. Earthquake is for Steels that thing they can wall Frank.
Type Synergy:




Chuck the Machamp
Ability: Guts
Item: Leftovers
Nature: Adamant
EV Spread: 252 HP / 252 Atk / 4 Spe
Cross Chop l Payback
Rest l Sleep Talk
Rest l Sleep Talk
Chuck (Norris) is my Machamp. He's the status absorb in the team. Machamp is one of the best Rest Talkers, in my opinion, thanks to its ability, Guts, which boosts its attack even when its asleep, allowing it still to be an offensive threat. Cross Chop is the alternative to DynamicPunch here, due to no No Guard. Payback hits the ghosts like Rotom that try to switch in on Low Kick.
Type Synergy:
: Lucario, Rotom
: Nothing, but Lucario has Crunch



Rotom the (No clever nickname)
Ability: Levitate
Item: Choice Scarf
Nature: Modest
EV Spread: 252 SpA / 4 SpD / 252 Spe
Thunderbolt l Will O Wisp
Hydro Pump l Trick
Hydro Pump l Trick
The is Rotom. I haven't though of a nickname for him. Anyway, Rotom is my counter for Infernape, as well as Hippowdon, Gliscor, Tyranitar, Heatran, and friends. Trick cripples many threats I might not have been able to defeat otherwise, as well as the bonus of me getting a great item (probably). Will O Wisp cripples physical attackers, which will pave the way for Blissey. Oh yeah, Thunderbolt is the Stab here.
Type Synergy:
: Blissey
: Lucario, Machamp



YUhateME the Blissey
Ability: Natural Cure
Item: Leftovers
Nature: Bold
EV Spread: 252 HP/252 Def/4 SpA
Flamethrower l Toxic
Wish l Seismic Toss
Wish l Seismic Toss
Yeah, everyone hates Blisey. Or at least if you're on the receiving end. Anyway, with Blissey's gargantuan HP and Special Defense, combined with Rotom's Will O Wisp, Blissey is quite the walling machine. Toxic helps spread Blissey's hate around. Flamethrower is another attack that should kill any Bronzongs or Skarmorys that try to wall me, but Seismic Toss is the main attraction. Wish increases its wall-ability and hatefulness, as well as replentishing teammates' HP like Rotom
So there you have it, my new team. Please give me some C and C everyone.
Threat list coming soon