INTRODUCTION:
Hey guys, I just figured I'd post another RMT for my latest team I'm really close to OU Leaderboard on this team and really wanted to take that extra step to get it there. I hadn't been playing for about a week or so and had a lot of success with this team before that short break. HOWEVER, the team has not been as successful these past couple days. So what better place than the RMT forum to get some help in this situation?
Anyways, the goal of this team is to completely overpower the opponent using my multiple Calm Mind pokes. Among Suicune, Jirachi, and Celebi, it's hard to come by something that can possibly wall all three. This team is also extremely defensive and aims to cover all the OU threats adequetely if not well. Well, onto the team:
TEAM AT A GLANCE:
IN DEPTH LOOK:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def -SAtk)
~ Earthquake
~ Stone Edge
~ Stealth Rock
~ Slack Off
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Description:
Hippowdon leads off the team and a fine lead it is! I chose Hippowdon as the last member as I needed a Choice Band Tyranitar counter and something to revenge kill a Dragon stuck on Outrage (CMRachi can't do the job well). Hippowdon was that choice and he was reliable in setting up the Rocks and staying at full health unlike Swampert, who I had used previously. For this reason, I went max. defense on Hippowdon. Moveset is pretty self-explanatory, but Stone Edge hits dragons as well as Gyarados (who always switches in on Hippowdon) hard.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Flash Cannon
~ Thunderbolt
~ Wish
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Description:
Jirachi is the first of the three calm minders on this team. Wish + Calm Mind is more useful on a bulky Jirachi than SubCM. For a team that is highly defensive, Wish is definitely a blessing. Flash Cannon as the main STAB so that Jirachi can hit Tyranitar hard, which is more useful than being able to Psychic a Swampert for this particular team. Flash Cannon also hits Perish Song Celebi for better damage than the old Psychic/Thunderbolt after a couple CMs. In any case, Jirachi makes a great weapon against most Stall teams.
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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SDef
Careful Nature (+SDef -SAtk)
~ Curse
~ Body Slam
~ Crunch
~ SelfDestruct
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Description:
CurseLax. I added him because I had no good Zapdos or Jolteon switch-in and Snorlax does the job adequetely. Also, my Calm Minders faced one problem Pokemon: Latias. Snorlax makes an awesome switch-in into Latias provided it's carrying Crunch and walls it nicely. I found SelfDestruct a lot more useful than Rest as Snorlax took down 1-2 pokes per match at least, which is pretty awesome for a bulky team. In any case, I can always pass a Wish from Jirachi to Snorlax. Especially if the opponent was going to use a Fire move that turn.
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Celebi @ Leftovers
Ability: Nature Cure
EVs: 252 HP / 40 Spe/ 104 SAtk / 112 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Hidden Power {Fire}
~ Grass Knot
~ Recover
__________________________________________________ ____________
Description:
The second Calm Minder is Celebi. Celebi also functions as my primary Scizor revenge killer. The Sp.Atk EVs allow it to OHKO all but the extremely bulky varients. Grass Knot KOs Tyranitar after a Calm Mind. The Speed is given to outrun Tyranitar. Max HP and the rest of the EVs were poured into Defense. Celebi doesn't sweep too often, but I find it helps the team quite a bit. Celebi also functions as a solid defensive pokemon for this team. It helps against Gyarados, Swampert, etc.
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Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Jolly Nature (+Spe -SAtk)
~ Roost
~ Dragon Dance
~ Dragon Claw
~ Earthquake
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Description:
The Physically Bulky DDMence. I usually use this set on the majority of my teams as it really messes up offensive teams that completely rely upon Scizor being able to Bullet Punch KO a full HP Mence that is locked into Outrage. It also functions as an awesome Lucario counter and makes an excellent switch-in against Choice'd Scizors. Overall, Salamence is an indispensible member of my team.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def -Atk)
~ Rest
~ Sleep Talk
~ Calm Mind
~ Surf
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Description:
Crocune. CroCune was thrown onto the team as I wanted a bulky water and needed an Infernape counter. I didn't get to test out the RainRest Manaphy on this team, but I guess it would've worked better than Crocune. Anyways, Suicune is my last calm minder and is a great one at that seeing as though it completely destroys Blissey.
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THREAT LIST:
Gyarados: Celebi is my first switch in. Jirachi can take a +1 Earthquake.
Lucario: Salamence is my primary counter. Hippowdon can also beat it. Celebi can Hidden Power it if Hippowdon AND Salamence are dead.
Scizor: Salamence handles all Choice'd versions. Celebi can switch-in and KO any varient without being OHKOed by Bullet Punch even at +6.
Infernape: NP Ape has to choose between Grass Knot or HP Ice meaning Mence or Cune can handle it. All out Attackers are handled by CroCune. SD versions are beaten by Hippowdon or Mence.
Tyranitar: All versions are handled by Hippowdon. Most of my team can hit it for super-effective in any case.
CRITITAL HITS: Critical hits are the team's biggest downfall, as I get hit with criticals at the worst time. (like when I'm all Calm Minded up and ready to sweep) But I guess there's no cure for hax :(
Anyways, thanks for reading this far if you did. Don't forget to leave your rate and comments!!
~ XxBlueCleric.xX
Hey guys, I just figured I'd post another RMT for my latest team I'm really close to OU Leaderboard on this team and really wanted to take that extra step to get it there. I hadn't been playing for about a week or so and had a lot of success with this team before that short break. HOWEVER, the team has not been as successful these past couple days. So what better place than the RMT forum to get some help in this situation?

Anyways, the goal of this team is to completely overpower the opponent using my multiple Calm Mind pokes. Among Suicune, Jirachi, and Celebi, it's hard to come by something that can possibly wall all three. This team is also extremely defensive and aims to cover all the OU threats adequetely if not well. Well, onto the team:
TEAM AT A GLANCE:






IN DEPTH LOOK:












Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def -SAtk)
~ Earthquake
~ Stone Edge
~ Stealth Rock
~ Slack Off












__________________________________________________ ____________
Description:
Hippowdon leads off the team and a fine lead it is! I chose Hippowdon as the last member as I needed a Choice Band Tyranitar counter and something to revenge kill a Dragon stuck on Outrage (CMRachi can't do the job well). Hippowdon was that choice and he was reliable in setting up the Rocks and staying at full health unlike Swampert, who I had used previously. For this reason, I went max. defense on Hippowdon. Moveset is pretty self-explanatory, but Stone Edge hits dragons as well as Gyarados (who always switches in on Hippowdon) hard.
__________________________________________________ ____________












Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Flash Cannon
~ Thunderbolt
~ Wish












__________________________________________________ ____________
Description:
Jirachi is the first of the three calm minders on this team. Wish + Calm Mind is more useful on a bulky Jirachi than SubCM. For a team that is highly defensive, Wish is definitely a blessing. Flash Cannon as the main STAB so that Jirachi can hit Tyranitar hard, which is more useful than being able to Psychic a Swampert for this particular team. Flash Cannon also hits Perish Song Celebi for better damage than the old Psychic/Thunderbolt after a couple CMs. In any case, Jirachi makes a great weapon against most Stall teams.
__________________________________________________ ____________












Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SDef
Careful Nature (+SDef -SAtk)
~ Curse
~ Body Slam
~ Crunch
~ SelfDestruct












__________________________________________________ ____________
Description:
CurseLax. I added him because I had no good Zapdos or Jolteon switch-in and Snorlax does the job adequetely. Also, my Calm Minders faced one problem Pokemon: Latias. Snorlax makes an awesome switch-in into Latias provided it's carrying Crunch and walls it nicely. I found SelfDestruct a lot more useful than Rest as Snorlax took down 1-2 pokes per match at least, which is pretty awesome for a bulky team. In any case, I can always pass a Wish from Jirachi to Snorlax. Especially if the opponent was going to use a Fire move that turn.
__________________________________________________ ____________













Celebi @ Leftovers
Ability: Nature Cure
EVs: 252 HP / 40 Spe/ 104 SAtk / 112 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Hidden Power {Fire}
~ Grass Knot
~ Recover













__________________________________________________ ____________
Description:
The second Calm Minder is Celebi. Celebi also functions as my primary Scizor revenge killer. The Sp.Atk EVs allow it to OHKO all but the extremely bulky varients. Grass Knot KOs Tyranitar after a Calm Mind. The Speed is given to outrun Tyranitar. Max HP and the rest of the EVs were poured into Defense. Celebi doesn't sweep too often, but I find it helps the team quite a bit. Celebi also functions as a solid defensive pokemon for this team. It helps against Gyarados, Swampert, etc.
__________________________________________________ ____________












Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Jolly Nature (+Spe -SAtk)
~ Roost
~ Dragon Dance
~ Dragon Claw
~ Earthquake












__________________________________________________ ____________
Description:
The Physically Bulky DDMence. I usually use this set on the majority of my teams as it really messes up offensive teams that completely rely upon Scizor being able to Bullet Punch KO a full HP Mence that is locked into Outrage. It also functions as an awesome Lucario counter and makes an excellent switch-in against Choice'd Scizors. Overall, Salamence is an indispensible member of my team.
__________________________________________________ ____________












Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def -Atk)
~ Rest
~ Sleep Talk
~ Calm Mind
~ Surf












__________________________________________________ ____________
Description:
Crocune. CroCune was thrown onto the team as I wanted a bulky water and needed an Infernape counter. I didn't get to test out the RainRest Manaphy on this team, but I guess it would've worked better than Crocune. Anyways, Suicune is my last calm minder and is a great one at that seeing as though it completely destroys Blissey.
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THREAT LIST:
- Rather than posting all the threats, I figured I'd post whatever troubles this team the most.
- Also, I decided to post the large offensive threats usually pointed out in most RMTs.
- I'll update the list later if I feel the need to.
Gyarados: Celebi is my first switch in. Jirachi can take a +1 Earthquake.
Lucario: Salamence is my primary counter. Hippowdon can also beat it. Celebi can Hidden Power it if Hippowdon AND Salamence are dead.
Scizor: Salamence handles all Choice'd versions. Celebi can switch-in and KO any varient without being OHKOed by Bullet Punch even at +6.
Infernape: NP Ape has to choose between Grass Knot or HP Ice meaning Mence or Cune can handle it. All out Attackers are handled by CroCune. SD versions are beaten by Hippowdon or Mence.
Tyranitar: All versions are handled by Hippowdon. Most of my team can hit it for super-effective in any case.
CRITITAL HITS: Critical hits are the team's biggest downfall, as I get hit with criticals at the worst time. (like when I'm all Calm Minded up and ready to sweep) But I guess there's no cure for hax :(
Anyways, thanks for reading this far if you did. Don't forget to leave your rate and comments!!

~ XxBlueCleric.xX