The Definition of Bulky Offensive {Calm Mind Abuse}

INTRODUCTION:

Hey guys, I just figured I'd post another RMT for my latest team I'm really close to OU Leaderboard on this team and really wanted to take that extra step to get it there. I hadn't been playing for about a week or so and had a lot of success with this team before that short break. HOWEVER, the team has not been as successful these past couple days. So what better place than the RMT forum to get some help in this situation? :toast:

Anyways, the goal of this team is to completely overpower the opponent using my multiple Calm Mind pokes. Among Suicune, Jirachi, and Celebi, it's hard to come by something that can possibly wall all three. This team is also extremely defensive and aims to cover all the OU threats adequetely if not well. Well, onto the team:


TEAM AT A GLANCE:


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IN DEPTH LOOK:



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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def -SAtk)
~ Earthquake
~ Stone Edge
~ Stealth Rock
~ Slack Off


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Description:

Hippowdon leads off the team and a fine lead it is! I chose Hippowdon as the last member as I needed a Choice Band Tyranitar counter and something to revenge kill a Dragon stuck on Outrage (CMRachi can't do the job well). Hippowdon was that choice and he was reliable in setting up the Rocks and staying at full health unlike Swampert, who I had used previously. For this reason, I went max. defense on Hippowdon. Moveset is pretty self-explanatory, but Stone Edge hits dragons as well as Gyarados (who always switches in on Hippowdon) hard.

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Flash Cannon
~ Thunderbolt
~ Wish


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Description:


Jirachi is the first of the three calm minders on this team. Wish + Calm Mind is more useful on a bulky Jirachi than SubCM. For a team that is highly defensive, Wish is definitely a blessing. Flash Cannon as the main STAB so that Jirachi can hit Tyranitar hard, which is more useful than being able to Psychic a Swampert for this particular team. Flash Cannon also hits Perish Song Celebi for better damage than the old Psychic/Thunderbolt after a couple CMs. In any case, Jirachi makes a great weapon against most Stall teams.
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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SDef
Careful Nature (+SDef -SAtk)
~ Curse
~ Body Slam
~ Crunch
~ SelfDestruct


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Description:


CurseLax. I added him because I had no good Zapdos or Jolteon switch-in and Snorlax does the job adequetely. Also, my Calm Minders faced one problem Pokemon: Latias. Snorlax makes an awesome switch-in into Latias provided it's carrying Crunch and walls it nicely. I found SelfDestruct a lot more useful than Rest as Snorlax took down 1-2 pokes per match at least, which is pretty awesome for a bulky team. In any case, I can always pass a Wish from Jirachi to Snorlax. Especially if the opponent was going to use a Fire move that turn.
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Celebi @ Leftovers
Ability: Nature Cure
EVs: 252 HP / 40 Spe/ 104 SAtk / 112 Def
Bold Nature (+Def -Atk)
~ Calm Mind
~ Hidden Power {Fire}
~ Grass Knot
~ Recover


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Description:

The second Calm Minder is Celebi. Celebi also functions as my primary Scizor revenge killer. The Sp.Atk EVs allow it to OHKO all but the extremely bulky varients. Grass Knot KOs Tyranitar after a Calm Mind. The Speed is given to outrun Tyranitar. Max HP and the rest of the EVs were poured into Defense. Celebi doesn't sweep too often, but I find it helps the team quite a bit. Celebi also functions as a solid defensive pokemon for this team. It helps against Gyarados, Swampert, etc.
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Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Jolly Nature (+Spe -SAtk)
~ Roost
~ Dragon Dance
~ Dragon Claw
~ Earthquake


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Description:

The Physically Bulky DDMence. I usually use this set on the majority of my teams as it really messes up offensive teams that completely rely upon Scizor being able to Bullet Punch KO a full HP Mence that is locked into Outrage. It also functions as an awesome Lucario counter and makes an excellent switch-in against Choice'd Scizors. Overall, Salamence is an indispensible member of my team.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def -Atk)
~ Rest
~ Sleep Talk
~ Calm Mind
~ Surf


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Description:



Crocune. CroCune was thrown onto the team as I wanted a bulky water and needed an Infernape counter. I didn't get to test out the RainRest Manaphy on this team, but I guess it would've worked better than Crocune. Anyways, Suicune is my last calm minder and is a great one at that seeing as though it completely destroys Blissey.
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THREAT LIST:
  • Rather than posting all the threats, I figured I'd post whatever troubles this team the most.
  • Also, I decided to post the large offensive threats usually pointed out in most RMTs.
  • I'll update the list later if I feel the need to.
Salamence: Dragon Dance varients are handled by Hippowdon. Jirachi can also switch-in on Outrages. Against MixMence, I have to predict to get the Sp.Atk drop from Draco Meteor. (It has to hit Jirachi or maybe Snorlax) THEN any of my Calm Minders can handle it.

Gyarados: Celebi is my first switch in. Jirachi can take a +1 Earthquake.

Lucario: Salamence is my primary counter. Hippowdon can also beat it. Celebi can Hidden Power it if Hippowdon AND Salamence are dead.

Scizor: Salamence handles all Choice'd versions. Celebi can switch-in and KO any varient without being OHKOed by Bullet Punch even at +6.

Infernape: NP Ape has to choose between Grass Knot or HP Ice meaning Mence or Cune can handle it. All out Attackers are handled by CroCune. SD versions are beaten by Hippowdon or Mence.

Tyranitar: All versions are handled by Hippowdon. Most of my team can hit it for super-effective in any case.

CRITITAL HITS: Critical hits are the team's biggest downfall, as I get hit with criticals at the worst time. (like when I'm all Calm Minded up and ready to sweep) But I guess there's no cure for hax :(


Anyways, thanks for reading this far if you did. Don't forget to leave your rate and comments!! :toast:

~ XxBlueCleric.xX
 
CurseLax. I added him because I had no good Zapdos or Jolteon switch-in and Snorlax does the job adequetely. Also, my Calm Minders faced one problem Pokemon: Latias. Snorlax makes an awesome switch-in into Latias provided it's carrying Crunch and walls it nicely. I found SelfDestruct a lot more useful than Rest as Snorlax took down 1-2 pokes per match at least, which is pretty awesome for a bulky team. In any case, I can always pass a Wish from Jirachi to Snorlax. Especially if the opponent was going to use a Fire move that turn.

This can be replaced by a bulky rest talk ttar very easily in that case it is probably necessary to change your lead. The lead machamp set could work extremely well using encore and dynamicpunch to allow your CMers an easier set up. Or you could use a roserade lead toxic spikes would be greatly benficial to this team aloowing your special sweepers to set up much more easily.
Hope this helped.
 
Gyarados with max speed and Taunt utterly shuts this team down. Jirachi is your best bet, but if the opponent has a SpecsMagnezone, or some other way of killing Jirachi (not uncommon on a good team which uses Gyarados), you're pretty much screwed.

Your last resort could be Celebi, but unless you have a few Calm Minds, you're not gonna hurt Gyarados. And with Taunt, you can't get those CM's in or Recover off the damage.

So I'd add something like Hidden Power Electric on Suicune to provide an extra Gyarados check, as it can hurt your team very badly, very easily.


Also, when I first saw this thread's title, I was thinking: He better have something for Blissey. You do have a few hard Physical Hitters, but usually a Blissey goes paired with Reflect, Will-o-wisp and sometimes even both! Also, you have nothing to cure from Toxic.
Suicune is the only one that can succesfully set up against a ToxicBlissey, but be wary of CMBlisseys (although not common, they do exist and they also hurt your team if they're paired with the above mentioned support moves).

However, you can't make Suicune carry HP Electric AND have it counter ToxicBlissey. Unless you're willing to give up Sleep Talk... I, personally, have never been a fan of Sleep Talk, but it's your bet.


Other then that, the team looks fine.
 
Doesn't look like a bad team in theory but I cant help to wonder as to how you plan on counter stuff like DDmence with LO which are very common these days, I hate people who say stuff like "oh after 1 DD so and so sweeps you" but as previously stated, a gyra with taunt or a DDmence with LO can pretty much take out the majority of your team. Your team is pretty bulky but has no speed or revenge killers. I dont really get the point of a curselax without rest, maybe change it to CB lax if you are going to have self-destruct. Also with all the CMers on your team it doesnt look like you have a very good way of taking out bliss other then crocune outstalling it.

Like I said the team looks pretty solid in theory but the lack of a scarfer or a good revenge killer makes me weary. In my opinion I would probably substitute jirachi for a CB scizor as it makes a great scouter and awesome revenge killer.
 
Replacing Sleep Talk with Ice Beam on Suicune will solve your DDmence problems and allow you to hurt Vaporeon and Latias.

By the way, have you considered using an Umbreon to trap a poke and set u on it?
 
@ iKitsune: I've been considering that (CB Scizor rather than Machamp though). But in such a case, I'd be forced to put the Stealth Rocks on Tyranitar, or I would have to forego Calm Mind on Jirachi or Celebi for a support set. I'm not sure if that is really worth it.

@ Rosstein: Actually, Celebi can deal a lot of damage to Gyarados regardless. Taunt means Gyarados will probably be lacking Ice Fang and that makes Celebi's job a lot easier. As a matter of fact, 3-attack DD gyarados is more troublesome. This is because I never use CM against Gyarados. Grass Knot 2HKOs with Rocks down unless it's packing SDef, which most don't.

@ RomeoJustDie: It does make sense to use CB Lax on this team. I'll try that out, but it loses a good amount of special defense and HP overall. AND there's no real scarfer because they usually aren't present on bulky offensive teams....the stuff I need to revenge are pretty much checked already. Refer to the threat list for the main ones.

@ Crynts: I suppose it could work, but I dislike Rest without Sleep Talk as it's more of a liability in D/P/Pt, even for something as bulky as suicune. I'll try that. Umbreon...I've always found it dead weight and trapping something could be useful, but I've never had success with it when I first used it. I find Umbreon to be best in a pure baton pass team which can set up rather than this type of team.
 
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