Completed The Dynamax experience, taken to the Max! (Nightblitz42 vs Mowtom)

1v1 3* Singles
48 Hour DQ
3 Subs
Items = OFF
Switch = OK
Abilities = ALL
2/5 Recoveries/Chills
First order by coinflip
No megas or Z-moves
Special rule: Dynamax allowed
- Dynamax lasts for 3 rounds,
- During this period, all status moves are turned into Max Guard
- Max Guard cannot be broken by any Attack, while all damaging moves turn into the Max move of their respective type.
- All moves’ BAP are doubled, capping at 14.
- The Dynamaxed Pokemon cannot use Combinations,
- All D/E moves become +0/+0 (basically they aren’t D/E anymore).
- Each Max move has it’s own Special Effect.
- HP for Pokemon under Dynamax Doubles (HP at the moment of Dynamax x2).
- At the end of Dynamax, the HP reverts back to normal (HP at end of Dynamax / 2).
- Dyanamax happens at the start of the pokemon’s Action, and ends at the end of a round.
Nightblitz42
:ss/bibarel:
Bibarel [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal/Water
ABILITIES: Simple, Unaware, Moody

STATS
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 71
Size Class: 2
Weight Class: 3

MOVES
Amnesia
Aqua Jet
Aqua Tail
Attract
Blizzard
Bulldoze
Captivate
Charge Beam
Confide
Crunch
Curse
Cut
Defense Curl
Dig
Dive
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Hidden Power (Fire)
Hyper Beam
Hyper Fang
Ice Beam
Iron Tail
Mud Sport
Natural Gift
Odor Sleuth
Pluck
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Rototiller
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Stealth Rock
Strength
Substitute
Sunny Day
Super Fang
Superpower
Surf
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn

Mowtom
:sm/roserade:
Roserade [Ripple] (F)

Stage: ★★★☆☆

Type: Grass / Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
- This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

- By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.

- This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Quirky

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72):

Physical
Body Slam
Bullet Seed
Cut
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Growth
Grass Whistle
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed


Medicham [Medium] (F)

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power / Telepathy (Unlocked)

- This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Quirky

Stats:
HP: 80
Atk: 3 [6 Pure Power]
Def: 4
SpA: 3
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical
Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up


Cradily [Calico] (F)

Stage: ★★★☆☆

Type: Rock / Grass

Abilities: Suction Cups / Storm Drain (Unlocked)

- This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

- This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.

Nature: Quirky

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 4
SpD: 5
Spe: 43
Size Class: 3
Weight Class: 4

Attacks (61):

Physical
Astonish
Bulldoze
Bullet Seed
Constrict
Earthquake
Facade
Frustration
Giga Impact
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Smack Down
Stone Edge
Strength

Special
Acid
Ancient Power
Brine
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Flying)
Hyper Beam
Infestation
Mega Drain
Mirror Coat
Round
Sludge Bomb
Sludge Wave
Solar Beam
Spit Up
Wring Out

Status
Amnesia
Attract
Barrier
Captivate
Confide
Confuse Ray
Curse
Double Team
Endure
Flash
Gastro Acid
Ingrain
Protect
Recover
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Tickle
Toxic

Ahem, sorry I was a bit late.
Welcome one and all to the BBP Arena! I’m かたわれ時, otherwise known as Hodaka, Snom, Japan, etc. and I am your host for today.
We take an interesting turn for today, as we play something that has failed to be implemented by BBP: Dynamax!
Our battlers for today are Nightblitz42 and Mowtom. Nightblitz42 is evidently only here to see how Dynamax plays out and how it may affect BBP, and brings along his trusty (and somewhat dim-witted) beaver along for the ride. On the other hand, Mowtom is here for the battle, and already she has stacked the deck in her favour before the battle has even started!
But now, I’m sure your wondering why I told you not to bring items! (No? Never mind then.) As BBP doesn’t have Dynamax implemented yet, we have brought this special potion to you, imbued with the power of Dynamax! Drink it when you want to Dynamax.
(Just say activate Dynamax and it’ll still work.)
And now: for the coinflip:

1-5000: Nightblitz42
5001-10000: Mowtom
2867: Nightblitz42!

Order of operations:
nightblitz42 sends out (skippable).
Mowtom sends out and orders.
nightblitz42 orders.
I ref!

And let the battle... begin!

P.S. I had to get rid of the bullet points in Mowtom’s profile as it messed up the formatting, I hope you don’t mind.​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hey, I was aiming to test out Dynamax also! I chose mons that benefit from terrain/weather/offensive boosts from their Dynamaxed STAB!"
"It isn't my fault I'm well equipped to destroy my opponent."
Energy Ball~Grass Knot~Energy Ball
IF
Bibarel Dynamaxes THEN Dynamax that action
[CASOA] IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order AND NOT the weather is sunny THEN Solar Beam and restart queue
IF Bibarel's SpD stage is higher than its Def stage THEN Bullet Seed and restart queue
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
You think I didn't come here to win? Simple/Oblivious is the perfect combination of abilities to maximize my stat gains and ignore my opponent's!
:ss/bibarel: "Whoa, have you guys always been this tiny?"
[Dynamax] Superpower > Focus Punch > Superpower
 
Edit: Dynamax happens at the start of the round to prevent any unfairness.
Round 1:

Nightblitz42
:bibarel:
:sm/bibarel: #DynaPotion
Simple, Unaware, Moody
HP: 90/90 EN: 100%
4/3/3/3/71
Status: OK!

Mowtom
[N.A.] [N.A.] :Cradily:
:sm/Cradily: #DynaPotion
Suction Cups, Storm Drain
HP: 90/90 EN: 100%
4/4/4/5/43
Status: OK!
Action 1:

Bibarel Dynamaxed!

Cradily Dynamaxed!

Bibarel used Max Knuckle! -8EN, 92 left.
8/24 > 1/24, does not crit.
14 * 1.5 = 21
Bibarel’s Attack rose sharply!

Cradily used Max Overgrowth! -6EN, 94 left.
7/24 > 1/24, does not crit.
(14 + 3 + 1) * 1.5 = 27
Grass grew to cover the field!

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

Action 2:

Bibarel used Max Knuckle! -10EN, 82 left.
12/24 > 1/24, does not crit.
15 * 1.5 + (2 * 2) = 27
Bibarel’s Attack rose sharply!

Cradily used Max Overgrowth! -5EN, 89 left.
23/24 > 1/24, does not crit.
((14 + 2) + 3 + 1) * 1.5 = 30

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

Action 3:

Bibarel used Max Knuckle! -8EN, 74 left.
8/24 > 1/24, does not crit.
14 * 1.5 + (4 * 2) = 29
Bibarel’s Attack rose sharply!

Cradily used Max Overgrowth! -6EN, 83 left.
7/24 > 1/24, does not crit.
((14 + 2) + 3 + 1) * 1.5 = 30

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

[Bibarel’s Moody!]
18/25: Hasty
Bibarel's Speed rose sharply!
Bibarel’s Accuracy rose sharply!
Nightblitz42
:bibarel:
:sm/bibarel:
Simple, Unaware, Moody
HP: 99/180 EN: 74%
4/3 (2)/3/3/71 (125)
Status: Dynamaxed (2 rounds), +6 Attack, +1 Speed, +1 Accuracy

Mowtom
[N.A.] [N.A.] :Cradily:
:sm/Cradily:
Suction Cups, Storm Drain
HP: 109/180 EN: 83%
4/4/4/5/43
Status: Dynamaxed (2 rounds)
Field: Grassy Terrain (3 rounds)

My mistake: both battlers want to test Dynamax AND win this one.
Both battlers immediately Dynamax and proceed to damage race each other. Cradily’s Grassy Terrain helps the ancient plant quickly get ahead; however, with the beaver sitting on a massive +6 Attack, Bibarel is set to overtake Cradily in the damage race. With both battlers down to roughly half their health (perhaps due to the really powerful move boost), this battle will be over really quickly.


Order of operations:
nightblitz42 orders.
Mowtom orders.
I ref!

Dynamax makes subs really easy actually.​
 
Last edited:

nightblitz42

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Moderator
Sadly, Simple doesn't multiply Moody in BBP because Moody is a Rank boost and Simple multiplies Stage boosts.

:ss/bibarel: "What's going on? This feels like the one time I accidentally inhaled Morelull's spores..."
Focus Punch > Superpower > Focus Punch
 
Multi-hit moves have their per hit damage doubled
Also if we are ever to implement Dynamax multi-hit moves then this is one thing we need to straighten out, because right now they are OP.
Or should we just limit all moves during Dynamax to a hard cap of 14BAP?
Also Max Guard used Protect as a base no matter what.
Round 2:

Nightblitz42
:bibarel:
:sm/bibarel:
Simple, Unaware, Moody
HP: 99/180 EN: 74%
4/3 (2)/3/3/71 (125)
Status: Dynamaxed (2 rounds), +6 Attack, +1 Speed, +1 Accuracy

Mowtom
[N.A.] [N.A.] :Cradily:
:sm/Cradily:
Suction Cups, Storm Drain
HP: 109/180 EN: 83%
4/4/4/5/43
Status: Dynamaxed (2 rounds)​

Field: Grassy Terrain (3 rounds)

Action 1:

Bibarel used Max Knuckle! -10EN, 64 left.
2/24 > 1/24, does not crit.
15 * 1.5 + (6 * 2) = 35
Bibarel’s Attack could not go any higher!

Cradily used Max Overgrowth! -6EN, 77 left.
Ranint#(1, 6): 4: 3 times
5/24 > 1/24, does not crit.
(((6 * 3) + 2) + 3 + 2) * 1.5 = 38

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

Action 2:

Cradily used Max Guard! -19EN, 58 left.
Cradily protected itself!

Bibarel used Max Knuckle! -8EN, 56 left.
Cradily protected itself!

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

Action 3:

Bibarel used Max Knuckle! -10EN, 46 left.
12/24 > 1/24, does not crit.
15 * 1.5 + (6 * 2) = 35
Bibarel’s Attack could not go any higher!

Cradily used Max Overgrowth! -6EN, 52 left.
Ranint#(1, 6): 4: 3 times
10/24 > 1/24, does not crit.
(((6 * 3) + 2) + 3 + 2) * 1.5 = 38

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

[Bibarel’s Moody!]
12/24: Quiet
Bibarel’s Defense rose!
Bibarel’s Special Attack rose!
Bibarel's Speed fell sharply!
Bibarel’s Accuracy fell sharply!

Nightblitz42
:bibarel:
:sm/bibarel:
Simple, Unaware, Moody
HP: 29/180 EN: 46%
4/3/3 (4)/3/71 (62)
Status: Dynamaxed (1 round), +6 Attack, -1 Speed, -1 Evasion

Mowtom
[N.A.] [N.A.] :Cradily:
:sm/Cradily:
Suction Cups, Storm Drain
HP: 45/180 EN: 52%
4/4/4/5/43
Status: Dynamaxed (1 round)​

Field: Grassy Terrain (2 rounds)

Bibarel gets off a huge amount of damage, but a sudden discovery that Bullet Seed is broken could make Cradily win this one.
Would appreciate if you discussed the above points.
Multi-hit moves have their per hit damage doubled
Also if we are ever to implement Dynamax multi-hit moves then this is one thing we need to straighten out, because right now they are OP.
Or should we just limit all moves during Dynamax to a hard cap of 14BAP?
Order of operations:
Mowtom orders.
nightblitz42 orders.
I ref!​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well. I was not expecting Bullet Seed to work that way."
"I'll take full advantage of it though!"
Energy Ball~Bullet Seed~Energy Ball
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"A couple of defense boosts and we'll be home free! ...If you don't get crit, that is."
:ss/bibarel: "The grass is so small and yet it is still so, so painful..."
Bulldoze > Superpower > Focus Punch
 
Round 3:

Nightblitz42
:bibarel:
:sm/bibarel:
Simple, Unaware, Moody
HP: 29/180 EN: 46%
4/3/3 (4)/3/71 (62)
Status: Dynamaxed (1 round), +6 Attack, -1 Speed, -1 Evasion

Mowtom
[N.A.] [N.A.] :Cradily:
:sm/Cradily:
Suction Cups, Storm Drain
HP: 45/180 EN: 52%
4/4/4/5/43
Status: Dynamaxed (1 round)​

Field: Grassy Terrain (2 rounds)

Action 1:

Bibarel used Max Quake! -5EN, 41 left.
1/24 = 1/24, crits.
12 + 3 + (6 * 2) = 27
Bibarel’s Special Defense rose sharply!

Cradily used Max Overgrowth! -6EN, 46 left.
5/24 > 1/24, does not crit.
((14 + 2) + 3 + 1) * 1.5 - (2 * 2) = 26

Bibarel restored HP from the grassy terrain! (+2HP)
Cradily restored HP from the grassy terrain! (+2HP)

Action 2:

Bibarel used Max Knuckle! -8EN, 33 left.
12/24 > 1/24, does not crit.
14 * 1.5 + (6 * 2) = 33

Cradily fainted!

Nightblitz42
:bibarel:
:sm/bibarel:
Simple, Unaware, Moody
HP: 5/180 EN: 33%
4/3/3 (4)/3/71 (62)
Status: Dynamaxed (1 round), +6 Attack, -1 Speed, -1 Evasion, +2 Special Defense

Mowtom
[N.A.] [N.A.] [ded]
:sm/Cradily:
Suction Cups, Storm Drain
HP: -13/180 EN: 46%
4/4/4/5/43
Status: Dynamaxed (1 round)

Field: Grassy Terrain (2 rounds)

I presume everyone is ok with the above points.
Nightblitz42 wins by 3HP because of some nice defense bonuses. Also nightblitz42 scores a crit not Mowtom. Whoops

That’s it! Thanks for battling! Rewards coming soon ;)​
 

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