My thoughts:
Edit: First set A-C
Edit: Second set D-D
Edit: Removed Pokemon that were mentioned unnecessary.
Absol
Can now run Superpower with any of it's Egg Moves.
Super Luck is a more useful ability than Justified for Absol.
It's not going to be able to run an effective Spite set regardless that it now gets it.
Foul Play may be useful for heavy attackers.
Prediction: Remain in NU
Potential new usable set, maybe:
Absol
Super Luck
Jolly
@Life Orb/King's Rock/Choice Band
Zen Headbutt
Sucker Punch
Super Power
X-Scissor/Rock Slide
Alomomola
Gained Pain Split and Sleep Talk, beyond these I don't see anything exciting/usable. Alomomola is trying to be a cleric/white mage/healer, but it just loses to Lickilicki and Audino which do the job better. I can't think of a possible sleep-talk set, and Regenerator most likely won't move it around.
Prediction: Remain in NU
Altaria
The usable new gains are Hyper Voice, Iron Tail (which has an accuracy of 75% which isn't great), Heat Wave, Heal Bell, Tail Wind, Wonder Room, and Outrage. Cotton Guard could make it a bearable status curer while capable of doing some damage (Outrage/Heat Wave) depending if it goes Physically or Specially. The Flying weakness still means its highly vulnerable to SR, which from my few recent battles on PO makes me wonder why almost no one that I've versed is using a rapid spinner.
Prediction: Either way Altaria struggles so it's here to stay.
Amoongus
Do I need to go over this? There's the thread in OU. It's going bye-bye thanks to it's Ability and capability of semi-dealing with Keldeo although I still think it's going to have a bad time if your opponent is using Keldeo and Volcarona.
Ampharos
The ability Plus means it can discard Choice Specs for Choice Scarf in a heartbeat. There's no reason to ever use a physical attack on Ampharos, so it already limits the usable gains from the move tutor list that it can't otherwise already get to umm Heal Bell?
Then again looking on site I don't see why this set isn't standard:
Ampharos
Static
Modest/Timid
@Choice Scarf/Choice Specs
Signal Beam
Thunderbolt
Focus Blast
Power Gem
Edit: Ewil pointed out that I listed both and Plus is a double battle only ability, which I'd use personally as I play doubles, but otherwise modded for his point.
Prediction: Sticking around in NU.
Ariados gains nothing beneficial and is already rare to see in NU seeing as 170 other Pokemon are more popular than it.
Edit: As Anartya pointed out it gets X-Scissor for STAB providing you can outspeed your opponent. (OHKO's Cacturne, I guess?)
Armaldo regains access to Aqua Tail with it's DW ability Swift Swim. Otherwise it still needs to be recognized as good spinner if Cryogonal leaves the tier. Otherwise not much has changed, Low Kick?
Articuno, Snow Cloak may be your saving grace. Gained Signal Beam, otherwise I have no idea what to do with you still, and even under a +20% evasion, the rock weakness is still too much to risk with little in return (Blizzard/Signal Beam/Ancient Power) being your Sp. Offensive moves now. Hurricane may now be usable but still too much to risk even in rain. If we jump back to Gen IV you get Ominous Wind, although if we go back to Gen III and jump into XD you got Ice Beam and Extrasensory. Still no idea what to do with you.
Audino's offensive stats wishing it could do something more with it's move tutor list, Drain Punch? It fills its role as a healer, and then the DW Ability isn't going to be used (Klutz).
Rejected and alone Banette may of gained another possibility. It now gets Skill Swap through Move Tutor, combined with it's Insomnia ability can act as a counter to a Sleep Talk set, although situational.
Beheeyem gains Signal Beam, Zen Headbutt, and then sits there and dies to Sucker Punch even if it gets Signal Beam off on Absol, with an Analytic boost.
Signal Beam vs Max Sp. Def Absol: 67-79% before any items added.
If Absol has no EV's invested in Sp. Def Signal Beam would do 115%-136%.
Against a max Sp. Def Skuntank Signal Beam does a mere 27%-31%.
A Skuntank without any EV's in Sp.Def would take between 48%-57% of it's health.
Braviary, you finally got what you wanted, a reliable recovery in Roost which also is a turn free from your Rock/Ice/Elec weakness, while opening you up to fighting. Most likely you'll go up to RU, because Brave Bird and Roost is going to be hard not to pass up. Also U-turn for switching, and Ghost Claw to hit the few Ghost and Psychic that hang around. Defiant may also be beneficial to you, providing you can get away to force a Sp. Atk drop to raise your own Attack. Sheer Force still isn't giving you much to work with though.
Carracosta, it's unreleased DW Swift Swim may move it into a higher tier, but otherwise I don't see anything new, that isn't already done better by a currently existing moveset allowed by it's movepool.
Cincinno? Over-hyped? Most likely
Cradily gains nothing new.
Edit: As pointed out by Cherub Agent it gains SR with Storm Drain and Giga Drain.
I'll update this further when my head stops spinning.
Can now run Superpower with any of it's Egg Moves.
Super Luck is a more useful ability than Justified for Absol.
It's not going to be able to run an effective Spite set regardless that it now gets it.
Foul Play may be useful for heavy attackers.
Prediction: Remain in NU
Potential new usable set, maybe:
Absol
Super Luck
Jolly
@Life Orb/King's Rock/Choice Band
Zen Headbutt
Sucker Punch
Super Power
X-Scissor/Rock Slide
Alomomola
Gained Pain Split and Sleep Talk, beyond these I don't see anything exciting/usable. Alomomola is trying to be a cleric/white mage/healer, but it just loses to Lickilicki and Audino which do the job better. I can't think of a possible sleep-talk set, and Regenerator most likely won't move it around.
Prediction: Remain in NU
Altaria
The usable new gains are Hyper Voice, Iron Tail (which has an accuracy of 75% which isn't great), Heat Wave, Heal Bell, Tail Wind, Wonder Room, and Outrage. Cotton Guard could make it a bearable status curer while capable of doing some damage (Outrage/Heat Wave) depending if it goes Physically or Specially. The Flying weakness still means its highly vulnerable to SR, which from my few recent battles on PO makes me wonder why almost no one that I've versed is using a rapid spinner.
Prediction: Either way Altaria struggles so it's here to stay.
Amoongus
Do I need to go over this? There's the thread in OU. It's going bye-bye thanks to it's Ability and capability of semi-dealing with Keldeo although I still think it's going to have a bad time if your opponent is using Keldeo and Volcarona.
Ampharos
The ability Plus means it can discard Choice Specs for Choice Scarf in a heartbeat. There's no reason to ever use a physical attack on Ampharos, so it already limits the usable gains from the move tutor list that it can't otherwise already get to umm Heal Bell?
Then again looking on site I don't see why this set isn't standard:
Ampharos
Static
Modest/Timid
@Choice Scarf/Choice Specs
Signal Beam
Thunderbolt
Focus Blast
Power Gem
Edit: Ewil pointed out that I listed both and Plus is a double battle only ability, which I'd use personally as I play doubles, but otherwise modded for his point.
Prediction: Sticking around in NU.
Ariados gains nothing beneficial and is already rare to see in NU seeing as 170 other Pokemon are more popular than it.
Edit: As Anartya pointed out it gets X-Scissor for STAB providing you can outspeed your opponent. (OHKO's Cacturne, I guess?)
Armaldo regains access to Aqua Tail with it's DW ability Swift Swim. Otherwise it still needs to be recognized as good spinner if Cryogonal leaves the tier. Otherwise not much has changed, Low Kick?
Articuno, Snow Cloak may be your saving grace. Gained Signal Beam, otherwise I have no idea what to do with you still, and even under a +20% evasion, the rock weakness is still too much to risk with little in return (Blizzard/Signal Beam/Ancient Power) being your Sp. Offensive moves now. Hurricane may now be usable but still too much to risk even in rain. If we jump back to Gen IV you get Ominous Wind, although if we go back to Gen III and jump into XD you got Ice Beam and Extrasensory. Still no idea what to do with you.
Audino's offensive stats wishing it could do something more with it's move tutor list, Drain Punch? It fills its role as a healer, and then the DW Ability isn't going to be used (Klutz).
Rejected and alone Banette may of gained another possibility. It now gets Skill Swap through Move Tutor, combined with it's Insomnia ability can act as a counter to a Sleep Talk set, although situational.
Beheeyem gains Signal Beam, Zen Headbutt, and then sits there and dies to Sucker Punch even if it gets Signal Beam off on Absol, with an Analytic boost.
Signal Beam vs Max Sp. Def Absol: 67-79% before any items added.
If Absol has no EV's invested in Sp. Def Signal Beam would do 115%-136%.
Against a max Sp. Def Skuntank Signal Beam does a mere 27%-31%.
A Skuntank without any EV's in Sp.Def would take between 48%-57% of it's health.
Braviary, you finally got what you wanted, a reliable recovery in Roost which also is a turn free from your Rock/Ice/Elec weakness, while opening you up to fighting. Most likely you'll go up to RU, because Brave Bird and Roost is going to be hard not to pass up. Also U-turn for switching, and Ghost Claw to hit the few Ghost and Psychic that hang around. Defiant may also be beneficial to you, providing you can get away to force a Sp. Atk drop to raise your own Attack. Sheer Force still isn't giving you much to work with though.
Carracosta, it's unreleased DW Swift Swim may move it into a higher tier, but otherwise I don't see anything new, that isn't already done better by a currently existing moveset allowed by it's movepool.
Cincinno? Over-hyped? Most likely
Cradily gains nothing new.
Edit: As pointed out by Cherub Agent it gains SR with Storm Drain and Giga Drain.
I'll update this further when my head stops spinning.
Edit: First set A-C
Edit: Second set D-D
Edit: Removed Pokemon that were mentioned unnecessary.



















