The Epic Battle of Fate and Destiny and other Good Stuffs (EM vs. RAlex)

Mandates of Fate said:
2 Subs per Pokemon
5 Chills / Recoveries
Items: ALL
Abilities: All
1 Day DQ; 2 Day DQ for Ref
ASB Arena
RagnarokAlex:

Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 0


Attacks: 43 Total
Aromatherapy
Bestow
Bubble Beam
Charm
Copycat
Cosmic Power
Defense Curl
Double Slap
Encore
Flamethrower
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Ice beam
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish


*Thanks to Matezoide for the sprite*
Golurk [Armstrong]
Nature:
Quiet
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist:
Type: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7

EC: 6/6
MC: 0
DC: 5/5

Attacks: 42 Total
Brick Break
Bulldoze
Curse
Defense Curl
Drain Punch
Dynamicpunch
Earthquake
Earth Power
Fire Punch
Fly
Focus Blast
Focus Punch
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Ice Beam
Ice Punch
Iron Defense
Low Kick
Magic Coat
Magnitude
Mega Punch
Mud Slap
Pound
Protect
Psychic
Rest
Rock Slide
Rollout
Safeguard
Shadow Ball
Shadow Punch
Sleep Talk
Stealth Rock
Stone Edge
Thunderbolt
Thunder Punch
Toxic
Zen Headbutt


Thanks to Matezoide for the sprite!
Eelektross (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 31 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Drain Punch
Fire Punch
Flamethrower
Giga Drain
Headbutt
Light Screen
Protect
Rest
Sleep Talk
Spark
Super Fang
Tackle
Thunder
Thunderbolt
Thunder Wave
U-Turn
Wild Charge
Zap Cannon


Elevator Music:​

Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 42

MC: 0
DC: 0/5

Attacks:
Agility
AncientPower
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack

Curse
Foresight
Pursuit
Steel Wing
Whirlwind

Aerial Ace
Bide
Bulldoze
Defog
Earthquake
Endure
Fly
Protect
Razor Wind
Reflect
Sandstorm
Smack Down
Stone Edge
Taunt
Torment

Aqua Tail
Roost
Sky Attack
Stealth Rock
Tailwind


Snorunt [Yukiwarashi] (F)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 *1.15) (+) (+8% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Total Moves: 32

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect

Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball

Endure
Frost Breath
Hidden Power (Fighting, 7)
Light Screen
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Toxic

Sing
Sleep Talk


Bronzor [Doomiraa] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23 /1.15) (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
Total Moves: 39

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confuse Ray
Confusion
Extrasensory
Faint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Safeguard
Tackle

Calm Mind
Charge Beam
Double Team
Earthquake
Flash Cannon
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Sandstorm
SolarBeam
Substitute
Toxic
Trick Room

Gravity
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk
Trick
Order of Ops:​
EM sends out and equips.​
RAlex sends out, equips, and orders.​
EM orders.​
I lol ref.​
 
Aerodactyl will take an Exp. Share, while Snorunt and Bronzor will each take a Rare Candy to even things up a bit.

Let's see what you can do guys!
 
Exp shares all around!

Clefable: Ice beam dactyl - Ice beam Dactyl
IF Dactyl uses a damaging/Evasive move, flamethrower Snorunt that action
IF dactyl is under the effects of a protective/evasive move, Flamethrower Snorunt that action

Golurk: Ice Punch Dactyl - Thunder Punch Dactyl
IF Dactyl is under the effects of a protective/evasive move, Dynamic Punch Snorunt

Eelektross: Thunderbolt Dactyl - Thunderbolt Dactyl
IF Dactyl uses a damaging/Evasive move, Thunder Dactyl that action
IF dactyl is under the effects of a protective/evasive move, Flamethrower Snorunt that action
 
Hmmm....

Aerodactyl: Rock Slide ~ Rock Slide

Snorunt: Ice Beam (Golurk) ~ Ice Beam (Golurk)

Bronzor: Psychic (Golurk) ~ Psychic (Golurk)
 
RagnarokAlex:

HP: 100
Energy: 100
Status: None

HP: 100
Energy: 100
Status: None

HP: 100
Energy: 100
Status: None
Elevator Music:​
HP: 100​
Energy: 100​
Status: None​
HP: 90​
Energy: 100​
Status: None​
HP: 90​
Energy: 100​
Status: None​

Calculations
Action 1
Aerodactyl used Rock Slide!
Crit Clefable: 264=No
Crit Golurk: 60=Yes
Crit Eelektross: 576=No
Effect Clefable: <301/1000=Yes. 299=Clefable flinched!
Effect Golurk: <301/1000=Yes. 507=No
Effect Eelektross: <301/1000=Yes. 612=No
Clefable: 6+3+6-4.5=10.5 Damage!
Golurk: (6+3+3+6-4.5).67=9.045 Damage!
Eelektross: 6+3+6-4.5=10.5 Damage!
5 Energy

Clefable flinched!

Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 684=No
Effect: <101/1000=Yes. 626=Stitch.
(12+3+6-4.5)1.5=24.75 Damage!
6 Energy

Golurk used Ice Punch!
Hit: Irrelevant
Crit: 343=No
Effect: <101/1000=Yes. 668=No
(10+7.5-4.5)1.5=19.5 Damage!
8 Energy

Eelektross used Thunderbolt!
Hit: Irrelevant
Crit: 818=No
Effect: <101/1000=Yes. 995=No
(10+3+6-4.5)1.5=21.75 Damage!
8 Energy

Bronzor used Psychic!
Hit: Irrelevant
Crit: 835=No
Effect: <101/1000=Yes. 301=No
14+3+1.5-4.5=14 Damage!
7.5 Energy

Action 2
Aerodactyl used Rock Slide!
Crit Clefable: 262=No
Crit Golurk: 989=No
Crit Eelektross: 984=No
Effect Clefable: <301/1000=Yes. 39=Clefable flinched!
Effect Golurk: <301/1000=Yes. 729=No
Effect Eelektross: <301/1000=Yes. 925=No
Clefable: 6+3+6-4.5=10.5 Damage!
Golurk: (6+3+6-4.5).67=7.035 Damage!
Eelektross: 6+3+6-4.5=10.5 Damage!
9 Energy

Clefable flinched!

Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 65=No
Effect: <101/1000=Yes. 223=No
(12+3+6-4.5)1.5=24.75 Damage!
10 Energy

Golurk used ThunderPunch!
Hit: Irrelevant
Crit: 6=Yes!
Effect: <101/1000=Yes. 57=Aerodactyl was paralyzed!
(10+3+7.5-4.5)1.5=24 Damage!
8 Energy

Eelektross used Thunderbolt!
Hit: Irrelevant
Crit: 812938=No
Effect: <101/1000=Yes. 239=No
(10+3+6-4.5)1.5=21.75 Damage!
12 Energy

Bronzor used Psychic!
Hit: Irrelevant
Crit: 416=No
Effect: <101/1000=Yes. 897=No
14+3+1.5-4.5=14 Damage!
11.5 Energy

RagnarokAlex:

HP: 79
Energy: 100
Status: None

HP: 6
Energy: 84
Status: None

HP: 79
Energy: 80
Status: None
Elevator Music:​
HP: 13​
Energy: 86​
Status: Paralyzed (10%)​
HP: 90​
Energy: 84​
Status: None​
HP: 90​
Energy: 81​
Status: None​
 
Aerodactyl: Endure ~ Rock Slide

Snorunt: Icy Wind ~ Icy Wind

Bronzor: Psyshock (Eelektross) ~ Psychic (Eelektross)
IF (Eelektross is under the effects of a protective/evasive move) THEN (target Clefable)
IF (Eelektross uses a damaging evasive move) THEN (target Clefable)​
 
Clefable: Encore Aero - Flamethrower Snorunt

Golurk: Drain Punch Snorunt - Drain Punch Snorunt

Eelektross: Flamethrower Snorunt - Flamethrower Snorunt
 
RagnarokAlex:

HP: 79
Energy: 100
Status: None

HP: 6
Energy: 84
Status: None

HP: 79
Energy: 80
Status: None
Elevator Music:​
HP: 13​
Energy: 86​
Status: Paralyzed (10%)​
HP: 90​
Energy: 84​
Status: None​
HP: 90​
Energy: 81​
Status: None​

Calculations
Action 1
Paralysis: <101/1000=Yes. 193=No
Aerodactyl used Endure!
Aerodactyl braced itself!
10 Energy

Clefable used Encore!
Aerodactyl received an Encore!
11 Energy

Snorunt used Icy Wind!
Crit Clefable: 527=No
Crit Golurk: 713=No
Crit Eelektross: 869=No
Clefable: 6.5+3+6-4.5=11 Damage!
Golurk: (6.5+3+6-4.5)1.5=16.5 Damage!
Golurk fainted!
Eelektross: 6.5+3+6-4.5=11 Damage!
4 Energy

Eelektross used Flamethrower!
Hit: Irrelevant
Crit: 236=No
Effect: <101/1000=Yes. 360=No
(10+6-6)1.5=15 Damage!
7 Energy

Bronzor used Psyshock!
Hit: Irrelevant
Crit: 846=No
9+3+1.5-4.5=9 Damage!
5 Energy

Action 2
Paralysis: <101/1000=Yes. 572=No
Aerodactyl used Endure!
It failed!
10 Energy

Clefable used Flamethrower
Hit: Irrelevant
Crit: 827=No
Effect: <101/1000=Yes. 127=No
(10+6-6)1.5=15 Damage!
7 Energy

Snorunt used Icy Wind!
Crit Clefable: 713=No
Crit Eelektross: 260=No
Clefable: 6.5+3+6-4.5=11 Damage!
Eelektross: 6.5+3+6-4.5=11 Damage!
8 Energy

Eelektross use Flamethrower!
Hit: Irrelevant
Crit: 634=No
Effect: <101/1000=Yes. 216=No
(10+6-6)1.5=15 Damage!
11 Energy

Bronzor used Psychic!
Hit: Irrelevant
Crit: 837=No
Effect: <101/1000=Yes. 87=Eelektross' Special Defense fell!
11+3+1.5-4.5=11 Damage!
6 Energy

RagnarokAlex:

HP: 57
Energy: 82
Status: -2 Spe

HP: DX
Energy: DX
Status: DX

HP: 37
Energy: 62
Status: -2 Spe
Elevator Music:​
HP: 13​
Energy: 66​
Status: Paralyzed (5%), Encored (1A)​
HP: 45​
Energy: 72​
Status: None​
HP: 90​
Energy: 70​
Status: None​
 
Aerodactyl: Endure ~ Sky Drop (Clefable)

Snorunt: Protect (Aerodactyl) ~ Ice Beam (Eelektross)

Bronzor: Psychic (Eelektross) ~ Psychic (Eelektross)
 
RagnarokAlex:

HP: 57
Energy: 82
Status: -2 Spe

HP: DX
Energy: DX
Status: DX

HP: 37
Energy: 62
Status: -2 Spe
Elevator Music:​
HP: 13​
Energy: 66​
Status: Paralyzed (5%), Encored (1A)​
HP: 45​
Energy: 72​
Status: None​
HP: 90​
Energy: 70​
Status: None​

Calculations
Action 1
Paralysis: <51/1000=Yes. 423=No
Aerodactyl used Endure!
It failed!
10 Energy

Snorunt used Protect!
Aerodactyl was protected!

Bronzor used Psychic!
Hit: Irrelevant
Crit: 259=No
Effect: <101/1000=Yes. 649=No
11+3+1.5-4.5+2=13 Damage!
10 Energy

Eelektross used Thunderbolt!
Aerodactyl was protected!
(10+3+7.5-4.5)1.5=24 Damage!
8 Energy

16.6 Energy Snorunt

Clefable used Flamethrower!
Hit: Irrelevant
Crit: 447=No
Effect: <101/1000=Yes. 502=No
(10+6-6)1.5=15 Damage!
11 Energy

Action 2
Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 10=Yes!
Effect: <101/1000=Yes. 523=No
10+3+3+6-4.5+2=19.5 Damage!
6 Energy

Paralysis: <51/1000=Yes. 580=No
Aerodactyl used Sky Drop!
Aerodactyl took Clefable into the air!

Bronzor used Psychic!
Hit: Irrelevant
Crit: 894=No
Effect: <101/1000=Yes. 612=No
11+3+1.5-4.5+2=13 Damage!
14 Energy
Eelektross fainted!

Clefable was unable to act!

Aerodactyl used Sky Drop!
Hit: Irrelevant
Crit: 902=No
9+3+6-4.5=13.5 Damage!
4.5 Energy

RagnarokAlex:

HP: 43
Energy: 71
Status: -1 Spe

HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX
Elevator Music:​
HP: 13​
Energy: 51​
Status: None​
HP: 30​
Energy: 49​
Status: None​
HP: 90​
Energy: 46​
Status: None​
 
Aerodactyl: Taunt (Clefable) ~ Rock Slide
IF (Magic Coat is used) THEN (use Rock Slide and push actions back)
IF (a protective/evasive move is used) THEN (use Rock Slide and push actions back)​

Snorunt: Ice Beam (Clefable) ~ Icy Wind

Bronzor: Flash Cannon (Clefable) ~ Psychic (Clefable)
 
RagnarokAlex:

HP: 43
Energy: 71
Status: -1 Spe

HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX
Elevator Music:​
HP: 13​
Energy: 51​
Status: None​
HP: 30​
Energy: 49​
Status: None​
HP: 90​
Energy: 46​
Status: None​

Calculations
Action 1
Aerodactyl used Taunt!
Clefable was taunted!
10 Energy

Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 522=No
Effect: <101/1000=Yes. 328=No
12+3+6-4.5=16.5 Damage!
10 Energy

Clefairy used Ice Beam!
Hit: Irrelevant
Crit: 460=No
Effect: <101/1000=Yes. 401=No
(10+6-4.5)1.5=17.25 Damage!
9 Energy
Aerodactyl fainted!

Bronzor used Flash Cannon!
Hit: Irrelevant
Crit: 389=No
Effect: <101/1000=Yes. 284=No
9+3+1.5-4.5=9 Damage!
5 Energy

Action 2
Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 422=No
Effect: <101/1000=Yes. 890=No
12+3+6-4.5=16.5 Damage!
14 Energy

Bronzor use Psychic!
Hit: Irrelevant
Crit: 728=No
Effect: <101/1000=Yes. 378=No
10+3+1.5-4.5=10 Damage!
4.5 Energy
Clefairy fainted!
Elevator Music wins!

RagnarokAlex:

HP: 43
Energy: 71
Status: -1 Spe

HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX
Elevator Music:​
HP: DX​
Energy: DX​
Status: DX​
HP: 30​
Energy: 25​
Status: None​
HP: 90​
Energy: 36​
Status: None​

Rewards:
RagnarokAlex gets 1 CC and a loss!
Clefable gets 4 MC and a KOC!
Golurk gets 4 MC!
Eelektross gets 4 MC!

Elevator Music gets 1 CC and a win!
Aerodactyl gets 4 MC!
Snorunt gets 1 EC, 2 MC, a DC, and a KOC!
Bronzor gets 1 EC, 2 MC, a DC, and 2 KOC!

I get 7 UC!
GG, guys!
 

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