The Eye of the Storm (2 v 2)

This team started out as a response to all those auto-weather teams. Sure, having Abomasnow or Hippowdon as your lead is good, but if your opponent uses a slower auto-weather lead, you lose your effect instantly. Given the fact that 2 v 2 is even more helpful to weather-based teams, I decided to see if I could get the weather out without needing the ability. Then came the Drizzle + Swift Swim ban, which made my decision even better. In the coming tournaments I'll be participating in, Lati@s are banned, so please don't suggest them. Without further ado, here's the team:

Thundurus @ Focus Sash

Ability: Prankster
EVs: 252 HP/4 SpA/252 Spe
Timid nature

Rain Dance
Thunder
Volt Switch
Thunder Wave

The fastest way to bring out the rain for swift swimmers. I use this to ruin auto-weather leads as well as to set up for my team. The STAB thunder is very handy too if I can get it going. Volt switch is there for scouting and bringing in a better weather abuser, while thunder wave cripples an opposing pokemon if I can't handily defeat it straight off.

Lucario @ Ground Gem

Ability: Dry Skin
EVs: 28 HP/252 Atk/228 Spe
Jolly nature

ExtremeSpeed
Earthquake
Bullet Punch
Drain Punch

When I was looking around for my second lead, I wanted something to abuse priority and shut down my opponent for a turn while still working well with the water types further on. That lead me to Lucario. This guy can abuse priority with the best of them with extremespeed and STAB bullet punch, but what makes him rise above Scizor is earthquake. This handy move, when coupled with the ground gem, decimates anything not immune/resistant to it even despite the power loss. Drain punch is a reliable STAB option that also provides Lucario with some needed recovery.

Kingdra @ Life Orb

Ability: Swift Swim
Evs: 4 HP/252 SpA/252 Spe
Modest nature

Rain Dance
Surf
Dragon Pulse
Hidden Power Fire

Now for the workhorse in my team. Kingdra's 536 speed in the rain outruns anything that isn't scarfed, and also scarfed Gengar. Surf and Dragon Pulse provide the twin STABs for the neutral coverage that makes Kingdra so devastating. Hidden Power Fire is for handling annoying steel and grass types while also surprising opponents expecting an instant rain dance when it fades. The rain dance is necessary to bring back the fun.

Kabutops @ Choice Band

Ability: Swift Swim
EVs: 20 HP/252 Atk/236 Spe
Jolly Nature

Waterfall
X Scissor
Stone Edge
Superpower

This EV set allows Kabutops to outspeed scarfed Sceptile, with the remaining EVs sent to bulk him up a little. Waterfall will be my goto-move here, but if I'm facing something I can beat super-effectively, I'll use one of my other moves instead. Nice, simple CB sweeper to deliver pain.

Dragonite @ Yache Berry

Ability: Multiscale
EVs: 252 HP/252 SpA/4 Atk
Mild nature

Hurricane
Thunder
Roost
Extremespeed

Hurricane and Thunder are the two moves that gain a huge boost from the rain. Given that, it was hard not to find a spot in the team for a pokemon that could use both effectively. Dragonite has enough bulk to survive pretty much any single shot, while firing back with either a STAB Hurricane or a Thunder that are guaranteed to hit. Only the electric type fully resists the flying/electric combination, a type that only sees a handful of pokemon. Roost is in for recovery so that multiscale can do its trick and to enhance survivability. The fourth move is a tough choice between the priority finisher in extremespeed and the extra rain dancer.

Floatzel @ Muscle Band

Ability: Swift Swim
EVs: 252 Atk/224 HP/24 Spe/8 Def
Adamant nature

Waterfall
Ice Punch
Return
Brick Break

Rounding out my team is another swift swimmer, this one fast enough to outspeed scarfed Starmie with enough bulk to take a hit or two and rare enough not to be considered a threat by many. Say hello to Floatzel. The muscle band is to bluff a second choice band or life orb, providing a little more power to get me some KOs. The two main attacks are waterfall and return, giving a very nice coverage base. Ice punch and brick break give me more super effective options, in particular to hit Ferrothorn despite the barbs.

Naturally for a rain team, anything that takes away the rain is a threat. Ninetales and Tyranitar should fall to Lucario's earthquake, while Hippowdon would be exterminated by all my water types. The fact I use rain dance to bring it up helps, since I don't need to worry about having a slower auto-weather. Lickilicky should die quickly to either drain punch or brick break.

Entry hazards are also hated by my team. With Ferrothorn being a very common lead, Lucario's earthquake continues to be useful.

Reuniclus could be a major problem, especially if Kabutops is choice locked away from x scissor. If it gets trick room going, things would get even worse for me, needing to resort to priority moves to last the time.
 
All of my suggestions are bold.

Thundurus @ Focus Sash

Ability: Prankster
EVs: 252 HP/4 SpA/252 Spe
Timid nature

Rain Dance
Thunder
Volt Switch <--- Might switch it to U-turn since Ground types can ruin your day. Also nothing is immune to a bug type move.
Thunder Wave

Lucario @ Ground Gem

Ability: Dry Skin <-- I don't think he has Dry Skin as his ability.
EVs: 28 HP/252 Atk/228 Spe
Jolly nature

ExtremeSpeed <--- Zen Headbutt
Earthquake
Bullet Punch
Drain Punch

I see the same mistake that most people make with Lucario. You have two priority moves: ExtremeSpeed and Bullet Punch. I suggest you take out ExtremeSpeed becuase Bullet Punch has STAB. Might as well change it to Zen Headbutt because Fighting types is one Lucario's weaknesses. Don't worry about Fire types since Rain decreases Fire power. Ground types can't be really countered so switch on to your Kingdra.

Kingdra @ Life Orb

Ability: Swift Swim
Evs: 4 HP/252 SpA/252 Spe
Modest nature

Rain Dance
Surf
Dragon Pulse
Hidden Power Fire <-- Bad idea. Rain decreases any Fire type moves.
Replace with Ice Beam so you hit hard on Salamance, Garchomp, and Dragonite it also hits on Grass types. Remember: Lucario and Kingdra are covering each other. Lucario beats up the Steels while Kingdra beats up Ground types.

Kabutops @ Choice Band

Ability: Swift Swim
EVs: 20 HP/252 Atk/236 Spe
Jolly Nature

Waterfall
X Scissor
Stone Edge
Superpower

Nothing bad here. Here are some suggestions though: You can replace Superpower with Stealth Rock but this takes away Choice Band or Rapid Spin to clear away hazards but it also takes away Choice Band. This is just a suggestion you can choose to keep it like this. I see nothing bad with this set.

Dragonite @ Yache Berry

Ability: Multiscale
EVs: 252 HP/252 SpA/4 Atk
Mild nature

Hurricane
Thunder
Roost
Extremespeed

Nothing bad here too. This is good and keep ExtremeSpeed instead of Rain Dance because you already two Pokemon with Rain Dance and one Pokemon with a priority move(Lucario Bullet Punch).

Floatzel @ Muscle Band

Ability: Swift Swim
EVs: 252 Atk/224 HP/24 Spe/8 Def
Adamant nature

Waterfall
Ice Punch
Return <-- Aqua jet for priority.
Brick Break

Aqua Jet in rain does decent damage. Return does good damage too but it lacks priority.


Some overall suggestions: Is this an offensive team? You don't have a single Wall or Tank. Also don't worry about Trick Room since this is an offensive team you can sweep away the Pokemon that's about to use Trick Room. Remember, Trick Room is -7 priority so it goes after your turn.

That's all. I hope my suggestions were helpful. ~Calcifer
 
Sorry, I was originally having Toxicroak in that spot, but I found it a little gimmicky and didn't provide me with the KOs I wanted. Guess I hadn't completely cleaned it up. Oops. Lucario's ability is inner focus.

As for a tank, I was thinking Dragonite would be pretty tanky, multiscale + roost to provide the survivability and firing with three good weapons.

Thanks for the suggestions
 
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