The Fighting Mongooses

Please Note: There is no, nor will there ever be, Mongoose like pokemon in this team. Instead, it's just the greatest team name..ever...there is no arguing this.

At a quick look which determines if I'm wasting your time or not:
482azelf.png
212scizor.png
485heatran.png
248tyranitar.png
373salamence.png
068machamp.png


In Johnny Depp:

482azelf.png


A Shelf (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Thunderbolt
- Explosion
- Flamethrower

Typical lead, slightly different then normal Azelf's but it works. T-bolt is, in my completely right opinion, better then psychic. Not only does it destroy common bulky water switchins and give me a fighting chance against Heatran, but it flat out surprises tons of opponents.

Throw in the fact at the chance of paralysis, and it can shut down a few overplayed leads like Aerodactyl, Infernape, and other Azelfs. In today's metagame there's very few uses for Psychic type moves, and with flamethrower, you're already eliminating Breloom, Heracross and Lucario, along with the fact no one would switch in Machamp against Azelf.

Then again, it's an Azelf lead, we're all familiar with it.

212scizor.png


I NEED SCIZZORS 61 (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Whee, so standard, and yet so right. This combined with Scarf-Ran make for a horrifically devastating combination. This thing is a counter for sweepers, Latias, Celebi (without HP fire)...in fact, it's too much to name. It's used to pull me out of tight spots, as well as scare the opponent into submission. Intimidating and flat out monsterous


485heatran.png

CHOO CHOOOO!~ (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power [Grass]

All aboard the counter train! With Scizor, nearly no pokemon can truely out-sweep me. Standard moves, with Grass chosen as it picks off any Swampert with 94% or less, which is a great boost for the team.

With good prediction, Scarfran can ruin entire teams, nailing easy OHKO's on much of OU, and 2HKO's and a decent amount as well. Again, these two are completely standard, and that's not a bad thing.

248tyranitar.png


Samuel L. Jackson (Tyranitar) (M) @ Lum Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch


Easily my absolute favorite member of this team, and thus named after the greatest human being ever.

The sheer bulk of this thing allows it to get in Dragon Dances against nearly everything, and it's Jolly nature lets it just about outspeed anything. Crunch and Stone Edge are standard, but Fire Punch is the real golden boy. Not only will it let it take out steels that would destroy it, but it can even work against opposing Scizor, surviving with 6% left from a CB Scizor's Bullet Punch, and destroying Swords Dance Scizors that think they get a free boost. Besides, if enemy Scizor is too much a nuisence, Heatran and Scizor can wall it, depending on the attack it uses. Breloom's only chance is Mach Punch, otherwise it's outsped, and if it tires to spore me Lum Berry let's it eat Fire Punch. Heracross is nearly extinct, so it's not a problem.

Lum Berry absolutely ruins Rotom, giving you a free Dragon Dance as they try to Will-o-Wisp your power away (Maybe two if they miss), then crunch and go for the easy sweep. Lum Berry also makes this an amazing end-game sweeper, as when Scizor is removed very little can stop it after this gets in its free Dragon Dance (Which is almost always does thanks to avoiding status and the sheer number of switchs T-Tar causes)

Also, say goodbye to Rain Dance teams.

Bulky and a great all around attacker as well, Samuel L. Jackson should never be fucked with.

373salamence.png

Ecnemalas (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Flamethrower
- Earthquake
- Outrage


Mixmence, yes mixmence, nearly essential to any offensive team. The speed here is what really helps, as the metagame has evolved so much Mixmence isn't as useful without it. Meteor anything not resistant, Flamethrower any Scizor, Forttress and Skarmory, E-quake the other steels as well as when appropriate.

Outrage is preferred over any other option for the fun of late game sweeping. Hitting for as much as Meteor with 100% accuracy helps a lot, as well as completing the circle of destroying nearly any wall in D/P

This is really my only Infernape counter, baring Azelf to an extent, however HP Ice can ruin that fact, in which of course Heatran will pick up the slack and either: 1) Take any easy Choiced HP Ice, or 2) Out-speed it with Scarf and Earth Power it's ass to hell.

068machamp.png

Not Lucario (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 216 HP/252 Atk/40 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Payback
- Substitute

The nickname says it all, it's not Lucario, for various reasons.

The first is my prevalent Steel useage, Lucario would only help Infernape and other fighters plow through my team. Also throw in the fact Machamp's bulkyness helps it get an extra KO or two, especially against other Hyper-Offensive teams. Lastly, Sub-Champ is great utility, which Lucario's frailness doesn't let it perform as well.

No Guard can also fuck around with walls. Suicune, Gliscor and Hippowdon hate being confused, and eventually that leads to free Sub's, adding to the annoyance. Gengar and Rotom absolutely fail to Payback, and Stone Edge nearly ruins switching in Salamences and Gyarados, who think Intimidate will force a switch (Especially when getting a sub up)

Overally, this team has rarely lost, and has brought me more wins then any other. It's fairly standard, but with good prediction it can dominate nearly any team in the game.

I do have problems with Infernape however, as well as Lucario. There's a nod towards other fighting types, but I can usually deal with them. Any and all criticisim is appriciated...even though I'm always right.

Thanks in advanced =D
 
1. Barbiri berry on ttar to take on scizors since you don't have zone support.

2. Dragon pulse (or hp ice) on tran since you have a slight mence weak, if it gets in a dd, you're dead. I guess hp grass can work here as you're also kind of pert weak, test both imo.

3. Roost on mence seems necessary to me when you're using SS with LO.

4. You're also pretty weak to infernape and heatran, so I'd fit a bulky water or latias in there somewhere. I think machamp is the most redundant member with scizor also present, even though they do slightly different things they seem redundant in this team.
 
drop outrage for roost on mence he won't like ss+lo+sr. i'd switch machamp to a vaporeon as you lack a water type.

Vaporeon@ Leftovers
Bold
188 Hp/ 252 Def/ 68 Spe
Surf
Hp Electric
Wish
Protect

This guy helps you wit Infernape and Gyarados another problem to this team. It also gives wish support to your other pokemon. I dont see a Lucario weakness at all as you have scarftran and Salamence. Also I think keeping Hp grass is good as Scizor's Bullet punch is enough to stop Salamence from sweeping with Dragon Dance.
 
I'm thinking that you are going to want to lose that Salamence or Tar ASAP, or lemme tell you you will lose Mence to residual damage. 25% on every switch then 6%+10% every turn you attack? that is a solid 31% every switch, provided you take no damage upon switching. You lack a spinner, so naturally Salamence being Salamence is going to have issues with SR, but when you put a Tyranitar on the same team he will die faster than a, um....fast..thing.

I think a Vaporeon > Tar would be a good idea as said above, though 252Hp 252Def 6Spe is better for taking CC's from MixApe.

Watch for Super Power from Scizor on Heatran, after a switch or two, your opponent will realise you have no check other than 'Tran.
 
Reply time

1) I'm not liking the idea of Barbibi berry on T-tar for the fact it removes the Lum Berry. Lum berry gives me a free DD against Rotoms, which would normally ruin me with WoW, as well as prevents potential sweep enders due to being statused.

2) I could try Dragon Plus on Tran, as Machamp can shut down Swampert with a little confusion help, and Sala can take down a slightly weakened one with meteor.

3) Roost on Mence does seem nesscecary, but I'd hate to part with Outrage, as it really allows it to destroy nearly every wall in the game. Blissey can still stand strong with only E-quake to truely smack it around with. Also Roost is often seen on classic Mixmences which I don't want to resort to, as the speed is what makes this work on my team. I'll probably end up testing this one.

4) Vaporeon does seem like a viable member, taking a spot over Machamp or Sala. (If it takes Machamp's place my frail Sala may not need Roost) But will it compensate the power of the team? It's mostly hyper offense, and a slight goal of it is to prevent the opponent from setting up.

Oh, and team building history:

I started with Azelf, as to me it's the best lead an offensive team can use. Great stats all around, Good speed, access to Taunt and of course Stealth Rock, with Explosion to deal with something my teammates cannot.

I followed that up with Heatran, a staple to nearly every time I use. He covers my need for a special attacker and revenge killer.

Then of course Scizor, due to his amazing teamwork abilities with Heatran, and overall being badass.

From here I moved to Tyranitar, knowing how many times in the past Jolly D-Dance T-tar has swept the game for me. I threw on Lum Berry just to add to his 'late game' offensive threat.

At this point I noticed two things: I had a good Infernape weakness, and was a little slumped on Special Attackers (Of course treating Azelf as a 100% suicide lead). I searched for something to fill those slots, and came up with Mixmence. In that I also gained a wall breaker, which would greatly aid my team. (Gliscor no longer became a huge problem)

Finally, I wished for a fighting type to round out my ability to hit a lot of types for super effective damage. Lucario would add to my steel vulnerability, so Machamp was chosen.
 
This doesn't answer anyones questions as your reasoning behind the teambuilding is seriously flawed. You added Tar because he has done well in other teams? Tar+Mence on the same team w/o a Spinner or Taunt Lead at least is a bad combo. And thats just an example, I don't really see much solidity behind any of your reasoning to be perfectly clear.
 
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