The Final Gambit (OU RMT)

Okay, I know I made another RMT on this site, but this one is actually worth looking at I guess. I have a some what core and a easy play style, bombs and all. Note only one Pokemon has Final Gambit! I have a battle to show you how I generally use the team. I guess I will put one of those import codes for someone to come along and steel the team. I just need some help with changes. Please tell me your thoughts on the team.



The Team:

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Up Close:
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Evil Angel @ Choice Scarf
Trait: Victory Star
EVs: 236 HP / 20 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- U-turn
- V-Create
- Fusion Bolt


Victini should use Final Gambit a lot of your games. 400 damage is a lot better than what he usually tries to pull with Max attack and crap. Victini really is the only BS 100 in all stat poke that gets Final Gambit, that I know of, so I choiced him for speed to almost guarentee that faint. I almost always get away with it! I just don't like the idea of Azelf blowing up because it has a tendency to not kill anything while this victini, basically, kills everything besides Snorlax and Blissey. If I do use Victini's U-turn, he will form a volt-turn core with Genesect and Forretress. Forretress will Rapid Spin if needed, and bombs away!!


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Special Breloom @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Fighting]
- Shadow Ball
- Fire Blast


I noticed that Magnezone wasn't pulling his weight, and scizor was really slow and I had three pokemon with weakness to fire. I put this Chandelure in so I can get impunity on switches to three types and to assist the volt-turn core of Genesect, Victini (if I use u-turn on first turn) and Forretress. He really lives up to his name for being a special breloom. He works like a spinblocker and I can set up sub if the opposing steel switches.


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Mark XIV Turrent @ Choice Scarf
Trait: Download
EVs: 8 Atk / 248 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunderbolt
- Bug Buzz
- Ice Beam



Genesect is the best hunter of OU. he synergizes with every offensive pokemon and he loves Latias. Genesect is just a band-wagon thing and he should be. Scizor is pretty slow... but Genesect is fast and does the same jobs to an extent. he can have a lot of action done with Download and I just love that ability.

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Healing Pulse (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Healing Wish
- Dragon Pulse


Latias has a good job on my team. She supports the whole team. Her dual screens boost Genesect and Haxorus's survivability to new heights and Chandelure stays in for a good bit longer. If I was in a tight spot, and I needed my Genesect wit 2 hp, I can fully heal him with Healing Wish. For some reason, she is just a niche for the team.


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Terraforming Venus (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock
- Volt Switch



Rapid spin and rocks are what make forretress really nice. He has an offensive nature for the wall she is. It is garenteed a rock. It just is not appealing to have Genesect and Forretress have the same weaknesses, but thats what Special Breloom is for right?


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The Last Dragon(M) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Brick Break


I prefeer to use Haxorus for his amazing attack, access to Dragon Dance and a decent bulk. He has exelent coverage and the stats to back it up. Haxorus is supposed to be my physical sweep and Genesect is going for the special. Genesect resists dragon and ice and Haxorus resists fire respectivly. They are two good sweepers in my opinion.


I was browsing on smogon and right after I read a article for the strategy of Haxorus, I saw an RMT in the search results. I looked at it and I noticed many things I did not like with the team. I know Azelf is a really common pick for a suicide lead and all, but there is a better option generally. They had a Salamance on their team and a Magnezone. Well, after reading on Haxorus, I was convinced that Magnezone had really good synergy with Haxorus and that is where I started!


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We all know that Magnezone takes care of a Scizor or Ferrothorn easily. Victini is used to just Final Gambit at the start, because not many people expect it and it usually kills their lead.


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I then decided on Scizor because ice and ground types would suck for Magnezone and Haxorus and Scizor can take and give a beating with Superpower and Bullet Punch.


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Starmie was added because of the Ground and Fire type protection and to kill off annoying pokemon like Jellicent (with Thunder). Also, he can switch in sometimes on ice considering they are gart water and he has Thunder.


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Latias is for Starmie and healing. After Victini dies, I will usually throw Latias for feild protection, but sometimes I don't. There was one match where my last two pokemon where Latias and Scizor. I let Latias do her thing with double screens and used Healing Wish because Scizor was barely in there and I was able to kill their three Pokemon by Bullet Punch.
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Magnezone didn't pull his weight as a special attacker and Genesect can get steel types to switch. Chandelure did this job well and blocks rapid spin. Forretress outclassed starmie and lays down rocks without fail! Genesect is faster than Scizor, has access to a great set of coverage, and forces many switches. He just lacks priority, but he is feared in OU.


Evil Angel (Victini) @ Choice Scarf
Trait: Victory Star
EVs: 236 HP / 20 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- U-turn
- V-create
- Fusion Bolt


Mark XIV Turrent (Genesect) @ Choice Scarf
Trait: Download
EVs: 8 Atk / 248 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Thunderbolt
- Bug Buzz
- Ice Beam


Healing Pulse (Latias) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Healing Wish
- Dragon Pulse


Terraforming Venus (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock
- Volt Switch


The Last Dragon (Haxorus) (M) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Brick Break


Special Breloom (Chandelure) (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Fighting]
- Shadow Ball
- Fire Blast
 
Sorry for getting to this a little late, though your descriptions are a bit lacking I can tell you spent time on making this RMT, so I'll do the best I can.

You seem to have a decent understanding of the current metagame, but there are still a lot of changes that need to be made.

Victini- Final Gambit is pretty cool, but the rest of the moveset needs some work. First of all, V-Create needs a slot as the most powerful Fire move in the game, you can replace Zen Headbutt to make room for it. Also, while Victini does appreciate Electric coverage, Fusion Bolt is a much more powerful physical option than Thunderpunch. Yeah I would normally say that Victini does a much better job just using a physical set, especially considering that it loses 1/4 of its HP after Stealth Rock, lowering Final Gambit Damage. However, seeing as it is the namesake of your team I'll let you keep it.

I would change Thunder to Thunderbolt on Magnezone, I know you run Rain Dance on Starmie, but apart from suggesting a replacement for him later, I will say that Starmie simply does not have the bulk or the time to be setting up Rain Dance. Thunderbolt's reliable accuracy outside of rain is a bigger benefit than a power boost.

Scizor: Your team currently lacks an answer to Volcarona, and for this reason I would suggest using Quick Attack over Pursuit, being able to OHKO Volcarona after Stealth Rocks.

Speaking of Rocks, your team currently lacks a hazard setter, so I suggest you replace Starmie with Forretress. While maintaining the ability to Rapid Spin, he can also lay down rocks and preserve momentum with Volt Switch, which your team appreciates considering its offensive nature. Here's the set:
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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock
- Volt Switch


Haxorus looks good, but still could use some minor changes. You can use 220 Speed EVs which allow you to outspeed Base 80's, and then put the extra 36 EVs in HP for some extra bulk. Running a Yache Berry will allow you to get up an extra Dragon Dance in the face of Genesect, though this is more of a suggestion as the benefits of Lum Berry are pretty clear as well.

Well, good luck out there on the ladder, and have fun!
 
Just a quick suggestion, I'd suggest replacing flash cannon on magnezone with sub. A ferrothorn in the rain can beat magnezone one on one if it lacks sub because of the leech seed protect combo. If you were to change this I'd recommend changing air balloon to lefties.
 
Hey thanks for the replies. Will do the fortress thing. I will probably do all the things you guys said, but I will probably Drop Victini's HP a little. I will put it in his Physical stat and give him lefties.

edit: I am on my phone and it hates long messages like the first...
 
Hey!

This is a very creative team idea, so nice job with that. I'll definitely try to work with the team frame you have already. My opinion is that you should try to win the 5 v. 5 game. Everyone knows how hard it is to cover every threat in the BW2 Metagame, so why not take advantage of that? Basically, you can use Final Gambit, and with a good group of sweepers, you can take advantage of the hole Victini created. Right now, you seem to be playing a little too passively. You only have one set up Pokemon, Haxorus, and then a bunch of counters to the Pokemon that counter Haxorus. While not a bad idea, I think you sacrifice too much momentum when Scizor comes out to counter Haxorus and you're forced to switch to Magnezone (as an example).

Accordingly, let's try to get a core of sweepers to overrun your opponent. I think Scizor and Starmie are the most replaceable, so I'll focus on those. You can keep Latias to help support your team, counter relevant threats, and give one sweeper another chance.

First, I'm going to suggest you try Sub SD Salac Terrakion. It's an excellent wall breaker and sweeper, all in one. It works well with Haxorus because it will lure in Defensive Steels and Scizor. You can then use Magnezone to take those Steels down, and the other one should have a much easier chance to sweep. The biggest upside for Terrakion is that it isn't hard countered by any Pokemon in the metagame. It's not like Jellicent can switch in and force you to switch out like Calm Mind Keldeo. Terrakion can always KO something, or at least do heavy damage before it goes down. Whether it's sweeping or wall breaking, Terrakion should punch some very important holes in opposing teams.

Next, you should pick another strong, physical sweeper. My recommendation for you would be Sub DD Gyarados. Incredibly hard to stop once it gets going. The closest thing to a counter for Gyarados is Ferrothorn and Rotom-w, but you already have Terrakion and Magnezone to set up on Ferrothorn. Likewise, you have Latias and Haxorus to set up and beat Rotom-w. Gyarados and your other Pokemon just have excellent synergy together. With Terrakion and Haxorus, you're weak to Pokemon like offensive Latios, but Gyarados will provide you with some much needed bulk. Substitute DD is my favorite set because it stops Status. If you want to be able to set up on a wide array of the metagame, Substitute is the way to go. It also helps against Scarf Genesect which is a total pain (but Magnezone gets a free kill). Furthermore, Gyarados is very hard for Rain teams to counter due to its typing and bulk.

Good luck!
 
I made it into three sweepers with Genesect, Haxorus, and Chandelure. Also made a bad volt-turn core, but a volt-turn system is better than none right?
 
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