I've been using this for about 2 weeks. Its been doing well but lately has been losing. This does better against bog standard teams that I usually see in the upper tier of people but loses against random stuff. One problem I've been having is dealing with Gengar and Heracross respectively. Another problem is Chomp coming at times and wrecking after my Moltres and Bronzong are low. I play some poor players or some people that don't plain expect WoW on Moltres and it catches some T-tar/Chomp etc off guard but generally doesn't work all the time.. so yeah I need your guy's help make this team better as I don't want to scrap it totally. Of course posting it here doesn't stop the problem but I've lately just talk with only a few people about my teams and decided to get more of an outside opinion on what needs to be added.
Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Substitute
- Roost
- Will-o-wisp
Basic wall for my team and a good starter since many people start Zong. Most people call this set an "annoyer" set but really people don't understand why I keep it in until they realize they have no more PP left from X move.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 106 HP/152 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Thunderbolt
- Surf
Moltres being weak to SR means I need a spinner, so Starmie was added. Its a counter to Gyarados too which does cause my teams some troubles, esp the STing variant and WoW doesn't really affect it. Originally my first set was more bulky and I may go back to it.
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Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 HP/252 SDef
Naughty nature (+Atk, -SDef)
- Crunch
- Fire Blast
- Stone Edge
- Earthquake
Not the best set out there but it catches Zong, Skarm, and Scizor off guard with Fire Blast. Expert Belt is lacking though as there aren't enough monsters super effective to Rock and Dark in the metagame, so I may go to Choice Band.
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Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Relaxed nature (+Def, -Speed)
- Stealth Rock
- Earthquake
- Reflect
- Gyro Ball
Odd Set but it helps walling some teams. The EVs are probably bad too so I need some help on that. Gyro Ball is an okay attacking move nailing Chomp a little harder but less efficient because most Chomp carry Fire Fang or Fire Blast. Nails Gengar too, which is nice.
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Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
best sweeper in the game, so I run it
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 104 Atk/200 Def/4 Spd/200 SDef
Careful nature (+SDef, -SAtk)
- Sleep Talk
- Gyro Ball/Crunch/Curse
- Rest
- Return
Weird EVs aside, I really like this set but I wish I could have Curse on here as it catches some people off guard. Although it doesn't sweep like it used to back in the day it definitely scares some people. Gyro Ball hits Gengar and T-tar respectively, while Crunch will quickly make the opponent wish Gengar didnt come in on a switch. Like I said I would rather have Curse on here some how but Sleep Talk seems to important. This is definitely one of the pokemon I would take out and is mostly filler
Threat List: There is none atm but I will add one when I get the time.
Moltres @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Substitute
- Roost
- Will-o-wisp
Basic wall for my team and a good starter since many people start Zong. Most people call this set an "annoyer" set but really people don't understand why I keep it in until they realize they have no more PP left from X move.
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 106 HP/152 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Thunderbolt
- Surf
Moltres being weak to SR means I need a spinner, so Starmie was added. Its a counter to Gyarados too which does cause my teams some troubles, esp the STing variant and WoW doesn't really affect it. Originally my first set was more bulky and I may go back to it.
---
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 HP/252 SDef
Naughty nature (+Atk, -SDef)
- Crunch
- Fire Blast
- Stone Edge
- Earthquake
Not the best set out there but it catches Zong, Skarm, and Scizor off guard with Fire Blast. Expert Belt is lacking though as there aren't enough monsters super effective to Rock and Dark in the metagame, so I may go to Choice Band.
---
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Relaxed nature (+Def, -Speed)
- Stealth Rock
- Earthquake
- Reflect
- Gyro Ball
Odd Set but it helps walling some teams. The EVs are probably bad too so I need some help on that. Gyro Ball is an okay attacking move nailing Chomp a little harder but less efficient because most Chomp carry Fire Fang or Fire Blast. Nails Gengar too, which is nice.
---
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
best sweeper in the game, so I run it
---
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 104 Atk/200 Def/4 Spd/200 SDef
Careful nature (+SDef, -SAtk)
- Sleep Talk
- Gyro Ball/Crunch/Curse
- Rest
- Return
Weird EVs aside, I really like this set but I wish I could have Curse on here as it catches some people off guard. Although it doesn't sweep like it used to back in the day it definitely scares some people. Gyro Ball hits Gengar and T-tar respectively, while Crunch will quickly make the opponent wish Gengar didnt come in on a switch. Like I said I would rather have Curse on here some how but Sleep Talk seems to important. This is definitely one of the pokemon I would take out and is mostly filler
Threat List: There is none atm but I will add one when I get the time.