The Forgotten OU Poke! (RMT OU)

Intro

So I came back to Shoddy quite recently and now I want a new team. I thought about it, and I've decided to make a team based around one pokemon's sweep, similar to the Luke based sweep team in the RMT archives. I wanted to pick something unique that hasn't been seen in a while. This team is mainly used just for fun, but I want to see how good it can actually be. So, let's get started.

The Team

At a glance:
empoleon.png
magnezone.png
porygon2.png
sprite_373.png
weavile-f.png
(Rotom-S)



empoleon.png

Empoleon @ Focus Sash
Ability: Torrent
EVs: 156 HP / 100 Spe / 252 Spa
Nature: Rash
- Stealth Rock
- Hydro Pump
- Aqua Jet
- Grass Knot

The lead who gets this team rolling. I've always been a fan of Empoleon, especially at my lead. Out of the 15 battles I've done with this team, he's gotten SR up. He's plenty capable of dealing with faster taunting leads such as Zelf and Aero with Hydro Pump to start them, and Aqua Jet to give them a quick finish. I chose Grass Knot to deal with whatever Ground/Rock/Water type leads I may encounter... obviously Pert comes to mind. Should he survive his leading duties (though I usually just play him until he faints to prevent my opponent from any setups they may be attempting) he does have some late game uses like dealing with non-lead Perts for example.


magnezone.png


Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Naive
- Thunderbolt
- Flash Cannon
- HP Fire
- Explosion

Magnezone is probably the biggest importance to this team. In case you haven't figured it out, the "forgotten OU pokemon" is Weavile, and yes I'm referring to a Weavile sweep. Steel types give Weavile a laundry list of problems, which Magnezone solves. I was in a debate whether to choose Scarfzone or Scarftran for this position and I wen't over some pros and cons. I decided that while Heatran is faster and hits the steels quite harder than Zone does, there's nothing stopping them from just switching out as he comes in. I decided that I want my opponent's steel types gone and out of Weavile's way completely. Skarmory can obviously switch out if he uses the Shed Shell, but I have other ways to deal with him. Most importantly, Zone takes care of those 2 bastards named Lucario and Scizor. Both of their priority moves can wreck Weavile.


porygon2.png

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 216 Def / 40 Spa
Nature: Bold
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave

Porygon also served an important roll on the team. He's an excellent check to Heatran, Gyarados, and Dragon types as well. I'm almost 100% sure now, but I think I'm going to switch him with a Starmie. I have several reasons for doing so as well. Starmie can also check Gyara and Heatran, while Dragon types are still covered by Weavile. Also, Porygon adds a 4th fighting weakness to my team, while Starmie would add 1 more resistance to it. If there's a better option besides Starmie, I'm open to suggestions. The only reason I'm not posting this as Starmie is because I haven't battled with Starmie yet and I've nothing to say about him.


(Could not find a sprite. It was rediculous)

Rotom-S @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Timid
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick

You're probably wondering why in the hell I'm using the Air Slash version. The answer is simple; it's a solid check to Breloom and Heracross. Breloom has caused problems for me with it's Mach Punch. In fact, he was a reason for one of this team's 3 losses. Air Slash will OHKO Hera and Breloom with ease. He's a good revenge killer who provides a solid check to Gyrados, Gengar, and Noir. Obviously he helps me take care up bulky waters such as Suicune and Starmie as well. Most importantly, he's a solid revenge killer.


sprite_373.png


Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 176 Spe / 252 SpA
Nature: Rash
- Draco Meteor
- Fire Blast
- Brick Break
- Roost

This is the classic version of Mixmence, and also a key roll in this squad. What drew me to the classic Mixmence was the lack of ways to deal with stall teams I had. A friend recommended that Classic Mixmence can break stall teams, and still clear some space for Weavile to sweep. So far, I've got no complaints about him. He serves as one of two things that can hurt Blissey. Also, out of all the members on my team he hurts Swampert the hardest with Draco Meteor in the late game. Swampert has the ability to cause some troubles for my team.


weavile-f.png

Weavile @ Life Orb / Lum Berry
Ability: Pressure
EVs: 252 Atk / 216 Spe / 40 HP
Nature: Jolly
- Swords Dance
- Ice Punch
- Night Slash
- Brick Break

The star of this team. He comes in on something he can set up on, sets up and then lets loose. I'm still confused as to what item to use. I've used both, and it seems like with the Life Orb I might not have enough health to finish the sweep, and with the Lum Berry, I might not have enough power. So far, I haven't had a situation where a 2HKO has been a problem for him. I've also considered belly passing to him for some added sweep, but I'm undecided yet. The challenge with him is switching him in on something he can take. With SR taking its 25% toll when I come it, that only makes it more challenging.

In conclusion, I know... Weavile is a sub-par sweeper, but I like creating odd teams... sue me. Any suggestions, critique or advice is more than welcome.
 
Alright nice team, but one thing really stood out to me. Air Slash on Rotom doesn't gain any coverage in OU that Overheat doesn't already provide. With Overheat, you can revenge Lucario and Scizor a lot easier in case Magnezone gets killed. On Weavile, I would suggest LO as the item, and Possible Ice Shard over Ice Punch. IS will help keep annoying scarfers (Rotom, Flygon) from revenging you.

Solid team, Good Luck.
 
Haha, whel I first saw this thread I was sure it was a copy of my tournament. Then I saw it was in RMT ;p

Anyways, you seem to have quite a problem against Lucario, especially if Rotom-S was Pursuited to death, as 4 of your team members are all weak to Fighting. You have the means to revenge kill him, but you'll usually have to make a sacrifice, and that's never good. You also have some trouble with Infernape for the same reasons, as well as fighting types in general. For this, I suggest a bulky Gyarados:

Gyarados @ Leftovers | Intimidate
Impish | 252 HP / 252 Def / 4 SpD
Rest / Sleep Talk / Waterfall / Roar

Gyarados gives you a reliable counter for Heatran, Lucario, Infernape, Machamp and CM Cune (another thing that seems to give you trouble), and provides your team with a good amount of resistances. He covers everything (and more) that Porygon2 covers except for Gyarados and Salamence, but with two Electric-typed Scarfers and Weavile, they shouldn't be a problem, so you can happily replace the duck with the sea serpent. Another thing that I forgot to mention is that Gyarados gives you a reliable status absorber as well, something your team lacked.

Another thing I would propose is that you replace Rotom-S with Rotom-H and run the same moveset, with only Overheat over Air Slash. This lets Rotom-A cover steel-types as well, and provide a better attack against Lucario, while still hitting Breloom and Heracross super-effectively.

This is it for now. Props on the Weavile, and good luck! ;p
 
Haha, whel I first saw this thread I was sure it was a copy of my tournament. Then I saw it was in RMT ;p

Anyways, you seem to have quite a problem against Lucario, especially if Rotom-S was Pursuited to death, as 4 of your team members are all weak to Fighting. You have the means to revenge kill him, but you'll usually have to make a sacrifice, and that's never good. You also have some trouble with Infernape for the same reasons, as well as fighting types in general. For this, I suggest a bulky Gyarados:

Gyarados @ Leftovers | Intimidate
Impish | 252 HP / 252 Def / 4 SpD
Rest / Sleep Talk / Waterfall / Roar

Gyarados gives you a reliable counter for Heatran, Lucario, Infernape, Machamp and CM Cune (another thing that seems to give you trouble), and provides your team with a good amount of resistances. He covers everything (and more) that Porygon2 covers except for Gyarados and Salamence, but with two Electric-typed Scarfers and Weavile, they shouldn't be a problem, so you can happily replace the duck with the sea serpent. Another thing that I forgot to mention is that Gyarados gives you a reliable status absorber as well, something your team lacked.

Another thing I would propose is that you replace Rotom-S with Rotom-H and run the same moveset, with only Overheat over Air Slash. This lets Rotom-A cover steel-types as well, and provide a better attack against Lucario, while still hitting Breloom and Heracross super-effectively.

This is it for now. Props on the Weavile, and good luck! ;p

Thank you for the suggestions. While I was never a huge fan of Sleeptalk Gyara, I think I'm going to try a Bulky DD Gyara first, AKA Tauntrados.
 
Alright nice team, but one thing really stood out to me. Air Slash on Rotom doesn't gain any coverage in OU that Overheat doesn't already provide. With Overheat, you can revenge Lucario and Scizor a lot easier in case Magnezone gets killed. On Weavile, I would suggest LO as the item, and Possible Ice Shard over Ice Punch. IS will help keep annoying scarfers (Rotom, Flygon) from revenging you.

Solid team, Good Luck.
This is exactly what I thought when reading your Rotom description. Overheat will be much more useful as it lets you hit Luke, Scizor, Forrey, Metagross, as well as Breloom and Heracross. The only advantage I can see you having with Air Slash is against some fighting types such as Machamp or Infernape, but overall it seems to be the inferior choice. By the way, Lucario and Scizor are going to pose a much bigger threat to Weavile than Breloom and Heracross, due to their powerful priority moves.



GL with your team.
 
I would definitely change porygon-2 to starmie. Starmie just about solves all your problems for you, checking the dragons you want as well as being an okish switchin to steels. Spinning away those annoying spikes is huge for both salamence and weavile, improving salamence's ability to defend shit while also allowing weavile to actually sweep. In addition, it solves these issues with mixape while still actively contributing to the team by spinning away spikes. In addition, you have a decently speedy team with weavile, scarfrotom, and starmie while still retaining a huge amount of resists. Resists combined with speed help you hugely against offensive teams by both keeping things from setting up and also being able to switch in on choiced attacks and take advantage. Strangely enough, I wouldnt be surprised if starmie himself even found some oppertunities to sweep, as you're pretty wearing on bulky waters with empoleon and mixmence inviting them in and weakening them. Starmie also invites scizor to coem pursuit it, so you can, at that point, sac starmie and proceed to trap scizor, enableing weavile to sweep much more easily. To be honest, all porygon-2 does for you is counter gyarados, which starmie does, and spread paralysis, which your team of fast mons doesn't really need anyways. The extra fighting weak isn't really appreciated either.


As for rotom, I approve of the switching to rotom-h, as it checks the same stuff you want to check while also hitting agiligross, a mon who can set up in a few places and really cause some damage, ohkoing everyone except rotom, whose only method of dealing with it right now is tricking its scarf. Lucario, breloom, and all these other mons you're afraid of dont actually do too much harm to the team, and even if they did, rotom-h checks them just as reliably. Beating agiligross without making too big a change is huge, though.

That's all for now, I know I didnt actually contribute much to the thread but there's not much else to say. Weavile teams are cool. cheers!
 
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