Intro
So I came back to Shoddy quite recently and now I want a new team. I thought about it, and I've decided to make a team based around one pokemon's sweep, similar to the Luke based sweep team in the RMT archives. I wanted to pick something unique that hasn't been seen in a while. This team is mainly used just for fun, but I want to see how good it can actually be. So, let's get started.
The Team
At a glance:
(Rotom-S)
Empoleon @ Focus Sash
Ability: Torrent
EVs: 156 HP / 100 Spe / 252 Spa
Nature: Rash
- Stealth Rock
- Hydro Pump
- Aqua Jet
- Grass Knot
The lead who gets this team rolling. I've always been a fan of Empoleon, especially at my lead. Out of the 15 battles I've done with this team, he's gotten SR up. He's plenty capable of dealing with faster taunting leads such as Zelf and Aero with Hydro Pump to start them, and Aqua Jet to give them a quick finish. I chose Grass Knot to deal with whatever Ground/Rock/Water type leads I may encounter... obviously Pert comes to mind. Should he survive his leading duties (though I usually just play him until he faints to prevent my opponent from any setups they may be attempting) he does have some late game uses like dealing with non-lead Perts for example.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Naive
- Thunderbolt
- Flash Cannon
- HP Fire
- Explosion
Magnezone is probably the biggest importance to this team. In case you haven't figured it out, the "forgotten OU pokemon" is Weavile, and yes I'm referring to a Weavile sweep. Steel types give Weavile a laundry list of problems, which Magnezone solves. I was in a debate whether to choose Scarfzone or Scarftran for this position and I wen't over some pros and cons. I decided that while Heatran is faster and hits the steels quite harder than Zone does, there's nothing stopping them from just switching out as he comes in. I decided that I want my opponent's steel types gone and out of Weavile's way completely. Skarmory can obviously switch out if he uses the Shed Shell, but I have other ways to deal with him. Most importantly, Zone takes care of those 2 bastards named Lucario and Scizor. Both of their priority moves can wreck Weavile.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 216 Def / 40 Spa
Nature: Bold
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Porygon also served an important roll on the team. He's an excellent check to Heatran, Gyarados, and Dragon types as well. I'm almost 100% sure now, but I think I'm going to switch him with a Starmie. I have several reasons for doing so as well. Starmie can also check Gyara and Heatran, while Dragon types are still covered by Weavile. Also, Porygon adds a 4th fighting weakness to my team, while Starmie would add 1 more resistance to it. If there's a better option besides Starmie, I'm open to suggestions. The only reason I'm not posting this as Starmie is because I haven't battled with Starmie yet and I've nothing to say about him.
(Could not find a sprite. It was rediculous)
Rotom-S @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Timid
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
You're probably wondering why in the hell I'm using the Air Slash version. The answer is simple; it's a solid check to Breloom and Heracross. Breloom has caused problems for me with it's Mach Punch. In fact, he was a reason for one of this team's 3 losses. Air Slash will OHKO Hera and Breloom with ease. He's a good revenge killer who provides a solid check to Gyrados, Gengar, and Noir. Obviously he helps me take care up bulky waters such as Suicune and Starmie as well. Most importantly, he's a solid revenge killer.
Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 176 Spe / 252 SpA
Nature: Rash
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
This is the classic version of Mixmence, and also a key roll in this squad. What drew me to the classic Mixmence was the lack of ways to deal with stall teams I had. A friend recommended that Classic Mixmence can break stall teams, and still clear some space for Weavile to sweep. So far, I've got no complaints about him. He serves as one of two things that can hurt Blissey. Also, out of all the members on my team he hurts Swampert the hardest with Draco Meteor in the late game. Swampert has the ability to cause some troubles for my team.
Weavile @ Life Orb / Lum Berry
Ability: Pressure
EVs: 252 Atk / 216 Spe / 40 HP
Nature: Jolly
- Swords Dance
- Ice Punch
- Night Slash
- Brick Break
The star of this team. He comes in on something he can set up on, sets up and then lets loose. I'm still confused as to what item to use. I've used both, and it seems like with the Life Orb I might not have enough health to finish the sweep, and with the Lum Berry, I might not have enough power. So far, I haven't had a situation where a 2HKO has been a problem for him. I've also considered belly passing to him for some added sweep, but I'm undecided yet. The challenge with him is switching him in on something he can take. With SR taking its 25% toll when I come it, that only makes it more challenging.
In conclusion, I know... Weavile is a sub-par sweeper, but I like creating odd teams... sue me. Any suggestions, critique or advice is more than welcome.
So I came back to Shoddy quite recently and now I want a new team. I thought about it, and I've decided to make a team based around one pokemon's sweep, similar to the Luke based sweep team in the RMT archives. I wanted to pick something unique that hasn't been seen in a while. This team is mainly used just for fun, but I want to see how good it can actually be. So, let's get started.
The Team
At a glance:






Empoleon @ Focus Sash
Ability: Torrent
EVs: 156 HP / 100 Spe / 252 Spa
Nature: Rash
- Stealth Rock
- Hydro Pump
- Aqua Jet
- Grass Knot
The lead who gets this team rolling. I've always been a fan of Empoleon, especially at my lead. Out of the 15 battles I've done with this team, he's gotten SR up. He's plenty capable of dealing with faster taunting leads such as Zelf and Aero with Hydro Pump to start them, and Aqua Jet to give them a quick finish. I chose Grass Knot to deal with whatever Ground/Rock/Water type leads I may encounter... obviously Pert comes to mind. Should he survive his leading duties (though I usually just play him until he faints to prevent my opponent from any setups they may be attempting) he does have some late game uses like dealing with non-lead Perts for example.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Naive
- Thunderbolt
- Flash Cannon
- HP Fire
- Explosion
Magnezone is probably the biggest importance to this team. In case you haven't figured it out, the "forgotten OU pokemon" is Weavile, and yes I'm referring to a Weavile sweep. Steel types give Weavile a laundry list of problems, which Magnezone solves. I was in a debate whether to choose Scarfzone or Scarftran for this position and I wen't over some pros and cons. I decided that while Heatran is faster and hits the steels quite harder than Zone does, there's nothing stopping them from just switching out as he comes in. I decided that I want my opponent's steel types gone and out of Weavile's way completely. Skarmory can obviously switch out if he uses the Shed Shell, but I have other ways to deal with him. Most importantly, Zone takes care of those 2 bastards named Lucario and Scizor. Both of their priority moves can wreck Weavile.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 216 Def / 40 Spa
Nature: Bold
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Porygon also served an important roll on the team. He's an excellent check to Heatran, Gyarados, and Dragon types as well. I'm almost 100% sure now, but I think I'm going to switch him with a Starmie. I have several reasons for doing so as well. Starmie can also check Gyara and Heatran, while Dragon types are still covered by Weavile. Also, Porygon adds a 4th fighting weakness to my team, while Starmie would add 1 more resistance to it. If there's a better option besides Starmie, I'm open to suggestions. The only reason I'm not posting this as Starmie is because I haven't battled with Starmie yet and I've nothing to say about him.
(Could not find a sprite. It was rediculous)
Rotom-S @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Timid
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
You're probably wondering why in the hell I'm using the Air Slash version. The answer is simple; it's a solid check to Breloom and Heracross. Breloom has caused problems for me with it's Mach Punch. In fact, he was a reason for one of this team's 3 losses. Air Slash will OHKO Hera and Breloom with ease. He's a good revenge killer who provides a solid check to Gyrados, Gengar, and Noir. Obviously he helps me take care up bulky waters such as Suicune and Starmie as well. Most importantly, he's a solid revenge killer.

Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 176 Spe / 252 SpA
Nature: Rash
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
This is the classic version of Mixmence, and also a key roll in this squad. What drew me to the classic Mixmence was the lack of ways to deal with stall teams I had. A friend recommended that Classic Mixmence can break stall teams, and still clear some space for Weavile to sweep. So far, I've got no complaints about him. He serves as one of two things that can hurt Blissey. Also, out of all the members on my team he hurts Swampert the hardest with Draco Meteor in the late game. Swampert has the ability to cause some troubles for my team.

Weavile @ Life Orb / Lum Berry
Ability: Pressure
EVs: 252 Atk / 216 Spe / 40 HP
Nature: Jolly
- Swords Dance
- Ice Punch
- Night Slash
- Brick Break
The star of this team. He comes in on something he can set up on, sets up and then lets loose. I'm still confused as to what item to use. I've used both, and it seems like with the Life Orb I might not have enough health to finish the sweep, and with the Lum Berry, I might not have enough power. So far, I haven't had a situation where a 2HKO has been a problem for him. I've also considered belly passing to him for some added sweep, but I'm undecided yet. The challenge with him is switching him in on something he can take. With SR taking its 25% toll when I come it, that only makes it more challenging.
In conclusion, I know... Weavile is a sub-par sweeper, but I like creating odd teams... sue me. Any suggestions, critique or advice is more than welcome.