Avie (Meowscarada) @ Focus Sash
Ability: Overgrow
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Taunt
- Knock Off
- Leaf Storm
Lead Meowscarda is so fucking nice. It's been so good to turn Glimmoras into free spikes after breaking their sash and giving them no hazards in return. The Tera Type doesn't come up often, but it's actually relevant sometimes against lead Torkoal. You would much rather keep your Tera for something else but a lot of the time spikes are super valuable against sun teams so it is worth teraing sometimes. Taunt and Knock Off on a mon this fast are *invaluable*, especially in the lead slot. Leaf Storm is the move you click against lead tusk and it will OHKO most of the time against relevant sets, which is something Flower Trick cannot claim.
Landorus... TWO! (Great Tusk) @ Eject Pack
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Stealth Rock
- Knock Off
- Rapid Spin
As with the previous team, Tusk is a mandatory inclusion. Unlike the previous team, this Tusk set fits the pace of play that I intended this team from the start to have. Eject Pack is such a good item, especially combined with Headlong Rush. It's so funny to Headlong Rush an opposing Great Tusk on a predicted spin and hard punish with an H-Zoro pivot. Stealth Rock is the third most useful button on this thing. It's Stealth Rock there's not much else I can say. Knock Off is the single best move in Pokemon so why wouldn't you run it here. Rapid Spin doesn't come up often but when it does it's game changing.
Bomber Corps (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Encore
Belly Drum Azumarill is such cheese. But it's a good cheese, like Provolone. Play Rough is your big stupid STAB move, it hits insanely hard even at +0. Aqua Jet is the reason this thing is a menace, priority +6 Huge Power Aqua Jet is so incredibly stupid but I love it so much, unless I am on the receiving end of it in which case it's the worst thing ever. Encore was on recommendation of the Discord, and while it hasn't really come up often, I like the theory behind it so it's staying for now.
Checkmate (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Low Kick
- Kowtow Cleave
- Sucker Punch
This is the Second Worst Best Pokemon™ in history. Kingambit is so polarizing a lot of the time and the Sucker Punch Shuffle isn't exactly the most fun minigame out there. This set is fairly standard, but Tera Fire is something I also got on recommendation of smogcord. I think the theory behind it is you can't get burned by Rotom but it's overall not a tera button I click very often so it's open to be changed. Kingambit is surprisingly bulky for no reason and that has won me a decent amount of games. Checkmate indeed.
Azzy (Zoroark-Hisui) (F) @ Focus Sash
Ability: Illusion
Shiny: Yes
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Nasty Plot
- Shadow Ball
- Flamethrower/Focus Blast
Still the reason I play the tier, still the reason I built the team. Hisuian Zoroark is so fun to use. I'm going to die on the hill that the only good item is sash. Nasty Plot is the second move instead of the first because I was trying something with foul play in testing but it never came up. Grass Knot is mandatory and will often be clicked without a nasty plot because it's just a guaranteed OHKO agasinst all relevant Great Tusk sets after one layer of spikes. Shadow Ball is a good move, always worth considering. Flamethrower is a move I like but I've also considered Focus Blast in that slot for Baxcal and Kingambit. Overall this thing is effective, it's fun, and it's flexible.
Lillian 2 (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Agility
- Dazzling Gleam
- Psychic
Ok hear me out, this set slaps actually. You always want to be faster than the 350 speed benchmark, but you don't always need to be faster than Booster Energy 364s, this set gives you some wiggle room for the former while also guaranteeing you against the latter. Fiery Dance is THE move of all time. Agility is actually really cool here because sometimes you get forced out, and sometimes there are boosted 364s or a speed tie against an opposing moth, all three of which Agility solves. You do really miss the coverage of Energy Ball against Rotom-W and Garg, but this team can handle both with relative ease. Dazzling Gleam is really solid, it means you don't suffer the volcarona problem of losing to Dragonite or losing to Everything Else™. Psychic is also super nice because it owns poison types like Clodsire, opposing Iron Moths, and even the rare (and really fucking bad) late game Glimmora.
The Pokepaste for the team if you are interested.