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The Fully Paralysed Status

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nezkeys79

I COULD BE BANNED!
Okay this is out of control imo. Its THE worst status effect imo and has gone under the radar for so long. What exactly am I referring to for those who are confused? This status makes you do nothing/lose your turn and is purely a dice roll/rng. This inherently makes it uncompetitive asf

Considering Sand Veil, Bright Power, Evasion Clause (and now sleep clause) exist it is completely ridiculous this status effect has never been suspect tested. On top of that toxic has been heavily nerfed in recent gens so lets just take a brief detour to look at toxic as a status...

1) has 25+ specific ways to counter play
2) accuracy penalty
3) does nothing on the turn its used
4) takes 6 turns to actually faint a pokemon if you somehow lack one of the 25+ ways to counter it
5) there is no rng once its on. Both players use skill and positioning to play around it without fear of their turn evaporating
6) whilst it appears to me that there was a recent attempt to "fix" it (it was never broken in the first place), their fix was about accuracy which was a poor fix. If they wanted to give poison types some niche just make the toxic deadlier if used by a poison type (like a status STAB which has faster build up) and raise the accuracy to 100% for other mons. I would apply this to burn from fire types as well

Anyway back to fully paralysed (which is also everywhere). There are so many instances where I have lost games due to this obviously uncompetitive status effect and 99% of the time it was on a turn I made the better play. Having it go off multiple times is obviously even worse. I have so many replays to demonstrate this but for now I will give you a simple example...

6-1 opponent sends out serperior as their final mon and I send out Amoongus. Anyway to cut a long story short fully paralysed happens enough to get Serperior to +6 behind the sub. Every turn sludge bomb would have ohkod

So what are my suggested fixes? Well completely reworking the status to something else that's skill based (a DoT for example) would take a lot of work, and outright banning any moves/abilities that apply the status is obviously stupid, so my suggestion is simple. Just edit the line of code where the fully paralysed chance is and set it to 0%. Then remove any text on the move that talks about being fully paralysed and replace it with "halves speed"
 
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