Well, this team is mainly just for fun. But with the correct predictions, this team has shown it's true potential. With defensive support from Espeon, this team can Yawn out anything that tries to setup, and will often give me moments in matches that give me needed turns to setup. Not to mention, she reflects all hazards for me ^_^. This team really flows well together, but I can tell it's just.... missing something. That's why I'm here. Constructive criticism is encouraged, but first a quick english lesson. Moxxie: Force of character. Who more has forced their character than the Ginyu force? Anyways, enjoy.
Espeon (Ginyu) @ Light Clay
EVs: 252 HP, 252 Speed, 4 SpD
Trait: Magic Bounce
Nature: Timid (+Spe -Atk)
-Reflect
-Light Screen
-Yawn
-Wish
Not necessarily my lead, but a fair start to the defensive part of my team. Espeon really shines, because of her ability to force my opponent to switch out, and let me setup a sweeper, or a light screen/reflect, which in turn lets me setup my sweepers. She also bounces back Spore, Toxic, Thunder Wave, Leech Seed, Stealth Rock, Spikes, etc. Depending on if my opponent is a special or physical, I will throw out a reflect or light screen accordingly, yawn, than usually get the other off for free. I can also switch into any of my sweepers and setup at this time. I can also use Wish to restore HP, or pass during any forced switch. There's a lot you can do with this poke, PLUS she reflects all entry hazards, something that can truly hurt momentum in OU, and that's what this team is all about. Yawn. Makes. Them. Switch.
Scrafty (Jeice) @ Lum Berry
EVs: 252+ Atk, 252 Speed, 4 SpD
Trait: Moxxie
Nature: Adamant (+Atk, -SpA)
-Dragon Dance
-Crunch
-Ice Punch
-Drain Punch
Pretty typical Dragon Dance Scrafty set here. Scrafty isn't too frail, and can usually take at least 1 hit, especially if he is behind a light screen / reflect setup. 1 Dragon dance gives scrafty the edge needed to wreak some serious havoc. 1 DD ice punch 1HKOs Dragonite with multiscale, which needless to say means this can 1HKO most other Dragon types in the tier. Crunch is there for necessary STAB, and psychic types, anything with a Dark type weakness you know the drill. Drain punch is a very reliable form for recovery, smashes into steel types, ice types, and anything that doesn't resist fighting. Scrafty is an early to middle game sweeper. He truly needs to be able to get 1 DD in, get the first boost from Moxxie, and he is truly hard to stop. Lum berry is there to safely DD in front of anything that might status me with Toxic, Thunder Wave, etc. If you can ever safely pull off 2 DDs, the game is pretty much over. Scrafty, just to name a few, is a great check to: Starmie, Jellicent, Alakazam, Salamence, Wobbfuett, Hyrdregion, Kyurem-B, Dragonite, Chancey, Blissey, Snorlax, Slowbro, Mew, Tyranitar, Reuniclus, Landorus, Venasaur, Breloom, Gengar, and most Steel, Dragon, and Rock types. This is one of my FAVORITE pokes of OU. I have beaten teams 6-0 using only scrafty on several occasions.
Dragonite (GinyuForce) @ Lum Berry
EVs: 252+ Atk, 4 SpD, 252 Speed
Trait: Multiscale
Nature: Adamant (+Atk -SpA)
-Dragon Dance
-Fire Punch
-Outrage
-ExtremeSpeed
The OG dragon, and multiscale abusing beast is here. This guy is hard to stop once he gets going. Multiscale makes any attack on dragonite 50% power if he is at full health. This, combined with Lum Berry to successfully cure any status that may occur, i.e. Toxic, Thunder wave, or confusion from outrage later on,
almost 100% guarantees that Dragonite will get off 1 dragon dance. Fire punch hurts grass, steel and ice types hard. Particularly ferrothorn, and forretress. The adamant nature, and 1.5x speed work really really well together here. Outrage is safe to use after your steel types are out of play. I like to use Dragonite as a late mid / late game sweeper because of this reason. Outrage backed behind 1 DD will WRECK anything that isn't steel. Lum berry will also cure your confusion if you had not prior consumed! Extreme speed is necessary +1 priority which really helps this team out for some revenge kills, and very much packs a punch behind 1 DD. Sometimes dragonite doesn't feel like he fits in the team, but other times I have completely smashed through teams only because of dragonite's support. He certainly fills the role of token Dragon type, I will absolutely give him that.
Darmanitan (Recoome) @ Choice Band
EVs: 252 Atk, 4 SpD, 252+ Speed
Trait: Sheer Force
Nature: Jolly (+Speed, -SpA)
-Flare Blitz
-Earthquake
-Superpower
-U-Turn
If you can't tell by now, I truly like the physical nature of OU. This. thing. hurts. Even when my opponent switches into something that resists Flare Blitz, it still leaves a big dent. We are talking 140 attack, STAB, 252 Attack EVs, 120 Base Power, Sheer Force, and Choice Band. Flare blitz will get you out of some tight spots, I promise you that. Earthquake is there for obvious reasons, as well as superpower which is a nice STAB. U-Turn gives this guy a very nice niche with a certain few 1HKOs, and 95 base speed stacked with jolly nature and 252 speed EVs, make this guy a great scout. I will lead with him as a scout when it is safe to do so. Sometimes I use this guy early, sometimes I use him late. It all depends on what kind of team you are up against. I have saved him til the end and Flare Bitzed my way to victory more times than I can count. I have also led with him, and Flare bitzed away 2 or 3 pokes right off the bat. He makes for a great U-Turn abuser, and packs a mega punch.
Ditto (Guldo) @ Choice Scarf
Nature: Bold
Trait: Imposter
-Transform
Ditto is my get out of jail free card. If I have made a mistake in this match, and let my opponent setup, or if espeon is out of commission, ditto can come in and absorb ALL of their setup, and usually outpace them with it's choice scarf. Ditto has been an excellent wall breaker, and has gotten me out of some serious binds. It's also very fun to come in on something you know has entry hazards that you can safely get off. Ditto is no joke!
Gyarados (Burter) @ Choice Scarf
EVs: 4 HP, 252+ Atk, 252 Speed
Nature: Adamant (+Atk -SpA)
Trait: Moxxie
-Ice Fang
-Waterfall
-Stone Edge
-Earthquake
At this point, I don't blame you for assuming this was going to be a dragon dance set. On that note, I would like to point out your opponent will do the same. Gyarados is my teams token revenge killer. With great coverage from Ice, Water, Rock, and Ground type attacks, Gyarados can hurt a lot of this tier with super effective attacks. This, stacked with the double speed from choice scarf, and increase in attack from Moxxie makes Gyarados a force to be reckoned with.
Anyways, That's it. Let me know what you think, suggestions of switches, or move set moving, is encouraged. I like the flow of this team, but I know it can be better. Below is an importable if you'd like to try it out on the ladder. I've had quite a bit of fun. Thanks for checking me out.







Espeon (Ginyu) @ Light Clay
EVs: 252 HP, 252 Speed, 4 SpD
Trait: Magic Bounce
Nature: Timid (+Spe -Atk)
-Reflect
-Light Screen
-Yawn
-Wish
Not necessarily my lead, but a fair start to the defensive part of my team. Espeon really shines, because of her ability to force my opponent to switch out, and let me setup a sweeper, or a light screen/reflect, which in turn lets me setup my sweepers. She also bounces back Spore, Toxic, Thunder Wave, Leech Seed, Stealth Rock, Spikes, etc. Depending on if my opponent is a special or physical, I will throw out a reflect or light screen accordingly, yawn, than usually get the other off for free. I can also switch into any of my sweepers and setup at this time. I can also use Wish to restore HP, or pass during any forced switch. There's a lot you can do with this poke, PLUS she reflects all entry hazards, something that can truly hurt momentum in OU, and that's what this team is all about. Yawn. Makes. Them. Switch.

Scrafty (Jeice) @ Lum Berry
EVs: 252+ Atk, 252 Speed, 4 SpD
Trait: Moxxie
Nature: Adamant (+Atk, -SpA)
-Dragon Dance
-Crunch
-Ice Punch
-Drain Punch
Pretty typical Dragon Dance Scrafty set here. Scrafty isn't too frail, and can usually take at least 1 hit, especially if he is behind a light screen / reflect setup. 1 Dragon dance gives scrafty the edge needed to wreak some serious havoc. 1 DD ice punch 1HKOs Dragonite with multiscale, which needless to say means this can 1HKO most other Dragon types in the tier. Crunch is there for necessary STAB, and psychic types, anything with a Dark type weakness you know the drill. Drain punch is a very reliable form for recovery, smashes into steel types, ice types, and anything that doesn't resist fighting. Scrafty is an early to middle game sweeper. He truly needs to be able to get 1 DD in, get the first boost from Moxxie, and he is truly hard to stop. Lum berry is there to safely DD in front of anything that might status me with Toxic, Thunder Wave, etc. If you can ever safely pull off 2 DDs, the game is pretty much over. Scrafty, just to name a few, is a great check to: Starmie, Jellicent, Alakazam, Salamence, Wobbfuett, Hyrdregion, Kyurem-B, Dragonite, Chancey, Blissey, Snorlax, Slowbro, Mew, Tyranitar, Reuniclus, Landorus, Venasaur, Breloom, Gengar, and most Steel, Dragon, and Rock types. This is one of my FAVORITE pokes of OU. I have beaten teams 6-0 using only scrafty on several occasions.

Dragonite (GinyuForce) @ Lum Berry
EVs: 252+ Atk, 4 SpD, 252 Speed
Trait: Multiscale
Nature: Adamant (+Atk -SpA)
-Dragon Dance
-Fire Punch
-Outrage
-ExtremeSpeed
The OG dragon, and multiscale abusing beast is here. This guy is hard to stop once he gets going. Multiscale makes any attack on dragonite 50% power if he is at full health. This, combined with Lum Berry to successfully cure any status that may occur, i.e. Toxic, Thunder wave, or confusion from outrage later on,
almost 100% guarantees that Dragonite will get off 1 dragon dance. Fire punch hurts grass, steel and ice types hard. Particularly ferrothorn, and forretress. The adamant nature, and 1.5x speed work really really well together here. Outrage is safe to use after your steel types are out of play. I like to use Dragonite as a late mid / late game sweeper because of this reason. Outrage backed behind 1 DD will WRECK anything that isn't steel. Lum berry will also cure your confusion if you had not prior consumed! Extreme speed is necessary +1 priority which really helps this team out for some revenge kills, and very much packs a punch behind 1 DD. Sometimes dragonite doesn't feel like he fits in the team, but other times I have completely smashed through teams only because of dragonite's support. He certainly fills the role of token Dragon type, I will absolutely give him that.

Darmanitan (Recoome) @ Choice Band
EVs: 252 Atk, 4 SpD, 252+ Speed
Trait: Sheer Force
Nature: Jolly (+Speed, -SpA)
-Flare Blitz
-Earthquake
-Superpower
-U-Turn
If you can't tell by now, I truly like the physical nature of OU. This. thing. hurts. Even when my opponent switches into something that resists Flare Blitz, it still leaves a big dent. We are talking 140 attack, STAB, 252 Attack EVs, 120 Base Power, Sheer Force, and Choice Band. Flare blitz will get you out of some tight spots, I promise you that. Earthquake is there for obvious reasons, as well as superpower which is a nice STAB. U-Turn gives this guy a very nice niche with a certain few 1HKOs, and 95 base speed stacked with jolly nature and 252 speed EVs, make this guy a great scout. I will lead with him as a scout when it is safe to do so. Sometimes I use this guy early, sometimes I use him late. It all depends on what kind of team you are up against. I have saved him til the end and Flare Bitzed my way to victory more times than I can count. I have also led with him, and Flare bitzed away 2 or 3 pokes right off the bat. He makes for a great U-Turn abuser, and packs a mega punch.

Ditto (Guldo) @ Choice Scarf
Nature: Bold
Trait: Imposter
-Transform
Ditto is my get out of jail free card. If I have made a mistake in this match, and let my opponent setup, or if espeon is out of commission, ditto can come in and absorb ALL of their setup, and usually outpace them with it's choice scarf. Ditto has been an excellent wall breaker, and has gotten me out of some serious binds. It's also very fun to come in on something you know has entry hazards that you can safely get off. Ditto is no joke!

Gyarados (Burter) @ Choice Scarf
EVs: 4 HP, 252+ Atk, 252 Speed
Nature: Adamant (+Atk -SpA)
Trait: Moxxie
-Ice Fang
-Waterfall
-Stone Edge
-Earthquake
At this point, I don't blame you for assuming this was going to be a dragon dance set. On that note, I would like to point out your opponent will do the same. Gyarados is my teams token revenge killer. With great coverage from Ice, Water, Rock, and Ground type attacks, Gyarados can hurt a lot of this tier with super effective attacks. This, stacked with the double speed from choice scarf, and increase in attack from Moxxie makes Gyarados a force to be reckoned with.
Anyways, That's it. Let me know what you think, suggestions of switches, or move set moving, is encouraged. I like the flow of this team, but I know it can be better. Below is an importable if you'd like to try it out on the ladder. I've had quite a bit of fun. Thanks for checking me out.
PHP:
Jeice (Scrafty) @ Lum Berry
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Dragon Dance
- Crunch
- Ice Punch
- Drain Punch
Ginyu (Espeon) @ Light Clay
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Reflect
- Light Screen
- Wish
- Yawn
GinyuForce (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed
Recoome (Darmanitan) @ Choice Band
Trait: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Flare Blitz
- Earthquake
- Superpower
- U-turn
Guldo (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
-
- Transform
-
-
Burter (Gyarados) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Ice Fang
- Waterfall
- Stone Edge
- Earthquake