The Grudge

THE GRUDGE

Intro: I've always had a thing for Salamence. Since I liked the particular pokemon so much, I saw it only fitting to make a team centralized around the goal of a Salamence sweep.

For those wondering, I chose the title of the thread from one of my favorite Tool songs titled "The Grudge". It is very fitting as many competitive battlers hold a great grudge with Salamence due to its effectiveness and sheer power.

At this time, it has some major weaknesses that need to be addressed. That being said I'm asking for the help of all of the RMT-Lurking Smogonites! Without further to do, here is "The Grudge"!

THE GRUDGE V1.0
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TEAM BUILDING:


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I knew when I started this team off that I wanted it to be focused around setting up and executing a DDMence sweep. For there to be a Salamence sweep, I needed a Salamence! What's not to love about this guy? 135 Base Attack, 110 Base SpAtk, 100 Base Speed makes it a prime candidate to centralize a team around.

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Not only do Salamence and Magnezone compliment each others types perfectly, Magnezone serves as my steel killer to get rid of the pesky steel types that always seem to love to switch into my Salamence's +1 Outrages, effectively screwing over my sweep. It can switch into the more threatening Steel-types (such as Scizor, Skarmory, Jirachi, and Bronzong), trap them, and effectively kill them, making my goal of a Salamence sweep that much more obtainable and realistic.

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"Carrying a pokemon to lure out Steel-types beforehand is a must, or else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock." - Smogon Analysis. For all intents and purposes, Gengar is that dude. He is fast as hell with access to the kinds of moves that would attract steel types. Paired with Magnezone for an effective trap, Salamence is almost guaranteed to get down a few of the opponent's pokemon at the least. Gengar is also great at lowering the opponent's pokemon down enough for Salamence to OHKO the majority of them.

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With a good method for trapping steels out of the way as well as a great way to peck at the opponents HP, I needed a lead. Stealth Rocks is a great asset to Salamence, hurting the opponents team when they're forced to make a switch. Looking at my team so far, that will happen a lot. I needed a bulky-water pokemon as well as a lead, so Swampert fit the bill perfectly.

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"Although with proper support, Salamence can usually sweep on its own, you may also wish to consider partners capable of sweeping with the holes Salamence makes on the opponent's team." - Smogon Analysis. I found that SD Lucario can set up quite effectively on the usual attacks used to revenge kill Salamence. Lucario is my failsafe. He cleans up Salamence's mess after the sweep, but can be used to get rid of some mess before his sweep as well.

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Oh man, do I love this dude. He is definitely one of the most feared pokemon in OU, if not the most feared. He revenge kills like no other, but you know that. Blah blah U-turn early in the game blah blah blah revenge kill blah blah synergy blah blah! Nothing you haven't heard before.


THE SQUAD:

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Swampert @ Leftovers
Relaxed Nature
Ability: Torrent
EV: 252 HP / 4 Atk / 252 Def
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

Man, what a great lead pokemon for this team due to its high defensive stats, and excellent coverage not only against other leads but when paired up with Salamence as well. He can take Rock, and Ice attacks like a champ. Last but not least he sets up Stealth Rock, making it that much easier for Salamence to destroy the opponent's team.

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Salamence @ Life Orb
Jolly Nature
Ability: Intimidate
EV: 252 Atk / 252 Spe / 6 HP
- Dragon Dance
- Outrage
- Earthquake
- Roost

Oh man. What isn't there to love about this guy. Salamence is arguably the most effective sweeper in OU, and for a very good reason. He hits like a freaking truck. The whole team is centralized about getting him to sweep. He's the heart and soul of the team. Not to mention the brute force as well. Standard DDMence. I have Gengar and Magnezone luring and trapping steels respectively, allowing me to freely use Outrage whenever I damn well feel like it. This bad boy comes in mid-to-late game and just wrecks the joint. +1 Outrage can pretty much devastate a team with steels out of the way. EV spread is pretty standard. Roost for longevity, Jolly nature to outrun shit. It's obvious why so many people have huge grudges against him. The other team should be very afraid :naughty:

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Magnezone @ Leftovers
Naive Nature
Ability: Magnet Pull
EV: 40 Atk / 252 SpA / 216 Spe
- Substitute
- Thunderbolt
- Hidden Power Grass
- Explosion

My steel killer. He switches into the more threatening steel types that are lured. Thunderbolt disposes of them. Explosion as a last hurrah, so to speak. Between him and Salamence, they resist each others weaknesses and make a formidable team. Quoted from Smogon Analysis, "Salamence and other Dragon-types appreciate their STAB attacks being unresisted. Furthermore, the duo of Magnezone and an airborne Dragon-type resists all 17 types, a feat few other duos can boast. Gengar also appreciates a Magnezone on its side, and has immunities to two of Magnezone's weaknesses: Ground and Fighting. In addition, both Salamence and Gengar benefit from Magnezone's ability to eliminate Choice Band Scizor, their most common check." Hidden Power Grass for Swampert and friends who would otherwise rape my face.

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Gengar @ Life Orb
Timid Nature
Ability: Levitate
EV: 4 Def / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Thunderbolt
- Hidden Power Fire

Ah, this is a rather uncommon but amazing moveset nonetheless. When used in conjunction with Magnezone, it's guaranteed to do away with steels, Scizor being the main target/threat. Sub allows for general scouting, and the typing of Shadow Ball/Thunderbolt/HP Fire allows for max coverage, allowing Gengar to increase the chance of Salamence's +1 Outrage to OHKO. If Scizor comes in, I protect to scout the move. If he uses Pursuit, next turn I'll kill it with Hidden Power Fire. If he uses Bullet Punch, I switch to Magnezone on the next turn. A great asset to the team.

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Lucario @ Life Orb
Adamant Nature
Ability: Inner Focus
EV: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

This guy either creates havoc before or after the Salamence sweep, though I find him more successful in the latter position. 120 Base Power STAB attack, and Extremespeed make Swords Dance Lucario one of the best late-game sweepers in OU. Excellent typing, well-distributed stats, and a versatile movepool only make Lucario even more difficult to face down. He excels at finishing the mess of Salamence. A great addition to the team. Here's some numbers for you.

Code:
[LIST]
[*]Close Combat vs. max HP / Def Skarmory 84.4% - 99.7%
[*]Close Combat vs. max HP / Def Bronzong: 95.2% - 100% (67% chance to OHKO)
[*]Close Combat vs. max HP / Def Hippowdon: 75.7% - 89.3%
[*]Close Combat vs. max HP / Def Forretress: 79.7% - 93.8%
[*]Close Combat vs. max HP / Def Donphan: 82.0% - 96.9%
[*]Crunch vs. max HP / Def Cresselia: 63.5% - 74.8%
[*]Crunch vs. max HP Cresselia: 85.1% - 100% (2.6% chance to OHKO)
[*]Crunch vs. max HP / Def Dusknoir: 88.4% - 100% (21% chance to OHKO)
[*]Crunch vs. max HP / Def Celebi: 78.7% - 93.1%
[*]Crunch vs. max HP / Def Rotom - Appliance: 100%
[/LIST]
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Scizor @ Choice Band
Adamant Nature
Ability: Technician
EV: 248 HP / 252 Atk / 8 Spe
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Oh god. This dude is amazing. My revenge killer of choice. Speaking of grudges, my god. He packs a massive 591 attack with Choice Band. U-turn scouts early in, Pursuit for trapping, etc. You guys know Scizor by now. His typing and his role makes him perfect for the team.


COVERAGE CHART:
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THE GRUDGE V1.1
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Team Building Revisited:

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After extensive testing, Lucario only made a gaping weakness to Gyarados and friends with Earthquake even worse. Seeing as Gyarados could otherwise destroy my team, Vaporeon seemed like a logical choice. Wish + Protect are great assets to the team. Salamence's best friend is Vaporeon, who can Wishpass to Salamence, easing the damage from switching in with Stealth Rocks in play.

The Squad:
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Swampert @ Leftovers
Relaxed Nature
Ability: Torrent
EV: 252 HP / 4 Spe / 252 Def
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

Man, what a great lead pokemon for this team due to its high defensive stats, and excellent coverage not only against other leads but when paired up with Salamence as well. He can take Rock, and Ice attacks like a champ. Last but not least he sets up Stealth Rock, making it that much easier for Salamence to destroy the opponent's team.

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Salamence @ Life Orb
Jolly Nature
Ability: Intimidate
EV: 252 Atk / 252 Spe / 4 HP
- Dragon Dance
- Outrage
- Earthquake
- Roost

Oh man. What isn't there to love about this guy. Salamence is arguably the most effective sweeper in OU, and for a very good reason. He hits like a freaking truck. The whole team is centralized about getting him to sweep. He's the heart and soul of the team. Not to mention the brute force as well. Standard DDMence. I have Gengar and Magnezone luring and trapping steels respectively, allowing me to freely use Outrage whenever I damn well feel like it. This bad boy comes in mid-to-late game and just wrecks the joint. +1 Outrage can pretty much devastate a team with steels out of the way. EV spread is pretty standard. Roost for longevity. It's obvious why so many people have huge grudges against him. The other team should be very afraid :naughty:

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Magnezone @ Leftovers
Naive Nature
Ability: Magnet Pull
EV: 40 Atk / 252 SpA / 216 Spe
- Substitute
- Thunderbolt
- Hidden Power Grass
- Explosion

My steel killer. He switches into the more threatening steel types that are lured. Thunderbolt disposes of them. Explosion as a last hurrah, so to speak. Between him and Salamence, they resist each others weaknesses and make a formidable team. Quoted from Smogon Analysis, "Salamence and other Dragon-types appreciate their STAB attacks being unresisted. Furthermore, the duo of Magnezone and an airborne Dragon-type resists all 17 types, a feat few other duos can boast. Gengar also appreciates a Magnezone on its side, and has immunities to two of Magnezone's weaknesses: Ground and Fighting. In addition, both Salamence and Gengar benefit from Magnezone's ability to eliminate Choice Band Scizor, their most common check." HP Grass so pert doesn't rofl me.

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Gengar @ Life Orb
Timid Nature
Ability: Levitate
EV: 4 Def / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power Fire

Ah, this is a rather uncommon but amazing moveset nonetheless. When used in conjunction with Magnezone, it's guaranteed to do away with steels, Scizor being the main target/threat. Sub allows for general scouting, and the typing of Shadow Ball/Thunderbolt/HP Fire allows for max coverage, allowing Gengar to increase the chance of Salamence's +1 Outrage to OHKO. If Scizor comes in, I protect to scout the move. If he uses Pursuit, next turn I'll kill it with Hidden Power Fire. If he uses Bullet Punch, I switch to Magnezone on the next turn. A great asset to the team.

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Vaporeon @ Leftovers
Bold Nature
Ability: Water Absorb
EV: 188 HP / 252 Def / 68 SpD
- Wish
- Protect
- Surf
- Hidden Power Electric

Oh man, Without this dude, Gyarados can just tear apart this team. HP Electric will keep Gyara at bay. Wish support is extremely helpful on this team. I needed another wall anyway :P

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Scizor @ Choice Band
Adamant Nature
Ability: Technician
EV: 248 HP / 252 Atk / 8 Spe
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Oh god. This dude is amazing. My revenge killer of choice. Speaking of grudges, my god. He packs a massive 591 attack with Choice Band. U-turn scouts early in, Pursuit for trapping, etc. You guys know Scizor by now. His typing and his role makes him perfect for the team.
 
Well this is about as boring as it gets :pirate: I'll still help though.

Sweepers that can cause you problems are Gyarados and Heatran. Moreso Gyarados because he can run wild with 1 Dragon Dance. You have enough sweepers already so Gengar could use Choice Scarf and repeatedly save your ass. Scarf Heatran can also be checked this way with Focus Blast, otherwise he can switch into HP Fire (easy to predict) and proceed to send your whole team to hell.

Another thing you could try is Bulky Dragonite over Salamence. Having the rest of your team members whittle the opponent down (stealth rock, u-turn) a late game sweep with him is quite possible. He also adds needed bulk, especially with the danger surrounding Heatran. And with Roost he can help tackle many situations where stall teams might outlast you.

Edit: Lol I just read that the whole team is based around Salamence. I have never been good with him so hopefully someone else can help. :/
 
As was earlier mentioned, heatran and gyara (especially tauntgyara) do a real number on this team. Because of that, a simple fix actually helps a lot with your weaknesses to fire attacks in general.

So my big suggestion here is: Use MixDance kingdra!

He can switch in on any fire attacks your many steel pokemon lure out (x4 resists fire, neutral to ice/electric, etc.) and is bulky enough to set up vs. a lot of neutral/resisted special hits because of his typing. The DualDance strategy has recently become a lot more common in Ubers with Salamence/Rayquaza, and you can achieve a similar effect here while patching up some weaknesses with Mence/Kingdra.

Kingdra @ Life Orb

252 Atk/24 SpAtk/232 Spe

Dragon Dance
Waterfall
Hydro Pump/Draco Meteor
Outrage

This guy will come in and threaten a weaker sweep while cushioning the blow for scizor. His stab water attacks will also deal reliable damage against a lot of things. I would suggest actually replacing lucario with this set, but it's your choice whether to even use it at all :P

Your steel/dragon core is solid, but I think you should run magnet rise so you don't get owned by metagross. put magnet rise over explosion, you won't have the luxury of switching to mence to take ground hits with stealth rocks up (which swampert does nothing to prevent :naughty:).

Swampert is fine, Scizor is fine, lucario is fine, and why is everybody using that dumb mysticGar set anyway? It worked before because it was a surprise. Now that people know about it, all it really does is telegraph your next move; it gives you no real protection. Run sub over protect, perhaps you should consider focus blast over hp fire as well just because if gengar is behind a sub you can predict the move scizor will use anyway (hint: he isn't going to u-turn vs. a gengar behind a sub) and this will also let you beat out quite a few latias/gengar in speed because of the 31 speed IV. It'll also grant you coverage vs. ttar (including scarftar who would otherwise have fun outspeeding you and picking you off with crunch/pursuit as well as running through all your steels with eq/fire punch/flamethrower if it's a mixed scarf/dd version).

Hope this gives you some things to think about/test/whatever.
 
tbh I really don't think I need two DDers. Lucario has worked wonders for me.

Through extensive testing, Magnezone and Gengar (and to a lesser extent, Swampert) aren't pulling their weight as much as originally intended. That being said, I'm looking to potentially replace Swampert, Gengar, and/or Magnezone with some stuff. What do you guys think?
 
For your Gengar, I recommend you run Substitute over Protect. This allows you to easily take down Scizors and Tyranitars, as well as generally allowing Gengar to do more damage.
 
For your Gengar, I recommend you run Substitute over Protect. This allows you to easily take down Scizors and Tyranitars, as well as generally allowing Gengar to do more damage.

Done.

I never liked using Outrage on Mence, but whatever floats your boat. And damn at the weaknesses you cover.

Well, I understand the hesitancy to use Outrage due to confusion and steel types. However, 120 + STAB is nothing to scoff at. With this team going, hopefully the steels and cresselias, etc, will be gone so I can outrage!
 
Boosted Water Attacks kill this team like it was made of flame:
- Specs Starmie outspeeds and 2HKO's every member of your team with Surf and SR. Magnezone, Gengar and Lucario are OHKOed at least 75% of the time. If it has Hydro Pump, well, let's see the calcs
Code:
Swampert  : 448 Atk vs. 216 Def & 404 HP: 268 - 316 (066.3% - 078.2%)
Salamence : 448 Atk vs. 176 Def & 331 HP: 164 - 193 (049.5% - 058.3%)
Magnezone : 448 Atk vs. 194 Def & 281 HP: 297 - 351 (105.7% - 124.9%)
Gengar    : 448 Atk vs. 186 Def & 261 HP: 310 - 366 (118.8% - 140.2%)
Lucario   : 448 Atk vs. 176 Def & 281 HP: 328 - 387 (116.7% - 137.7%)
Scizor    : 448 Atk vs. 196 Def & 343 HP: 295 - 348 (086.0% - 101.5%)
Its a OHKO on all Pok'emon on your team with SR bar Salamence and Swampert. If Salamence took 1 round of SR damage, and Swampert took a healthy hit or 2 (which, with him being a recovery-less bulky water, rather likely), we're going for a 6-0.
- All variants of Rain Dance Kingrd
- Offensive DD Gyara Outspeeds/OHKO's all of your pokes after a DD sans Swampert. If the latter is under 60%, it's a full 6-0.
 
Well I got your PM and are finally going to get around to the rate,
So I was going to do an extensive rate but the strategydex has an "internal server error 500" so my main tool for rating is down. So we will see how this goes. But anyway one option would be a scarf gengar. This will easily revenge this threat. Also since it is not very popular most people will think that you are running a standard Gengar and the starmie will out speed the gengar. So then you can easily OHKO it (I think have not run any calcs) But the problem with this set is that an enemy Scizor (Which is so common it is basically on every team) will easily come back and revenge you. Then you can send in the Magnezone to trap and kill it. But then again if it is a swords dance Gengar this could pose a problem with either superpower or brick break to Magnezone. So to avoid all of these problems you might want to run a Scarf Magnezone (Eh not 100% sure on the ScarfZone but it sounds good in theory.) Also if you have ScarfZone you want to might want to change your Scizor to a swords dance Scizor so you don't have 3 choiced pokemon on your team. But if you do not mind the 3 choiced Pokemon your good or you do not impliment either the scarf on the Magnezone or the Gengar (On second thought Magnezone may be able to get rid of the starmie not sure...) Well here are the two sets (you can find swords dance Scizor anywhere you look)

Gengar @ Choice Scarf
nature Modest
evs 4 Def 252 SpA 252 Spe
moves
- Shadow ball
- Thunderbolt/Energy Ball
- Focus Blast
- HP fire

Well this set is for revenging (as seen above) mostly starmies that are not running a scarf themselves. The thunderbolt or Energy ball is for who you think you have trouble with Gyrados or Swampert. Shadow ball is for STAB. Focus blast is for rocks normals and steels. HP fire is for Scizor/Forretress. Ummm... most of this set and how it works is obvious you come in after something on your team has died then kill what killed them.

ON TO THE NEXT ONE


Magnezone @ Choice scarf
nature Modest or Timid
evs 4 Def 252 SpA 252 Spe
moves
- Thunderbolt
- Flash Cannon
- HP fire
- Signal Beam

Well I am not sure if he has enough speed to take out starmie. But has plenty enough for killing assorted steels especially Scizor. Thunderbolt is for STAB and coverage on water/Flying types. Flash Cannon is for STAB and for coverage on Rock types. HP fire Steel types. Signal Beam ummm.... it's a filler move because I can not think of any better moves :/. Well again pretty obvious go in on one of your pokemon that has died take out the still alive enemy Pokemon.

Well I hope you take my rate into consideration. You do not have to and I do not expect you to make all of these changes but I just wanted to put some ideas out there for you and maybe just maybe it could give you some good ideas.

P.S. Sorry for it being a bit late (a day or so)
-
 
Thing is, without Protect, Gengar can't scout at all, and that is a huge part of the team. I also think that 3 choiced team members is a bit overkill! Thanks for your advice too.

What I'm thinking of changing:
- Ditching Lucario. He only adds to my earthquake weak. Possibly Lucario for Vaporeon or some kind of bulky-ish supporter.
- Salamence nature. Jolly Nature, dropping Fire Blast for Roost and EV of 4 HP / 252 Atk / 252 Spe
 
Updated! Ditched Lucario and got myself another wall. Changes to Salamence's Nature, Roost over Fire Blast. HP Grass > Fire for Magnezone.
 
Hello,

I recieved your message, so here I go with the rate.
Well, you already did improve your team yourself. Vaporeon over Lucario is just what I would have suggested first as it greatly helps your team check Heatran and Gyarados and it provides the invaluable Wish support. By now this is a really solid team and I think only a few small suggestions will suffice. Let's go into the details.

Swampert: The Mudfish is a great lead for your team. It not only matches up well against many other common leads but it also provides your team with some crucial resists like Rock and Electric and features good synergy together with your other team members. The only thing I'd like to nitpick concern the 4 Atk EVs. As those are not needed at all I would definitely put them into Speed in order to outrun other Swamperts, who run minimum speed. This will allow you to Roar first, which is especially useful against other Lead Perts after both of you put down SR.

Salamence: The set is okay. The only thing you should consider is Lum Berry over Life Orb. Your team will try to remove steel types in order to help Mence sweep mainly with its stab Outrage. I just think 4-6 turns of Outrage instead of 2-3 against a team without steel types is better than +30% power and 10% recoil with each attack. Even with Wish support Mence will be worn down quickly by Rocks, Sand Storm and Priority, so the recoil is not appreciated. Also it will provide you with a first safe switch in for Breloom, who will love to switch into Vaporeon and start spamming Spore.

Magnezone: The only decision one has to take here is HP Fire or Grass. Fire allows you to ohko Scizor, so that especially non-choice Scizor is a lesser problem. The ko on Forry is also appreciated as without HP Fire they will mostly have the time to make one more move before they die (which will be Rapid Spin, Earthquake, Explosion, Spikes or Toxic Spikes, none of which you will like). On the other hand HP Grass can lure and remove Swampert, who is the only Salamence check you can't trap and kill with Zone and Gengar otherwise. That choice is up to you, I will usually prefer Grass though. Just remember to use 220 Speed EVs in conjunction with HP Fire as Fire will lower your speed stat!

Gengar: I like the Substitute idea, in fact it uses to work better than the usual Protect nowadays. But you should definitely use Focus Blast over Thunderbolt. Your team already has two reliable electric moves and Focus Blast just provides the best coverage along with Shadow ball and HP Fire (in contrast to what you said). It's also necessary to combat Tyranitars who like to switch into Gengar and Heatran, who will love to come in on HP Fire and wreak havoc with its boosted Fireblast.

Vaporeon: People always keep using those 68 Speed EVs although they would be better put into Special Defense. Life Orb Starmie can give you some trouble, so you will appreciate not being 2hkoed by Thunderbolt in SandStorm. Other than that, the set is fine.

Scizor: Okay, here I can't suggest anything ;P Just the usual stuff and the best stuff out there.

I think these small moveset changes should help. Good Luck !
 
Hey dude! Thanks for the reply, I really appreciate it.

I really like the suggestions and comments from you. I implemented all of your changes besides the Life Orb/Lum Berry for Salamence, which I will test on shoddy.

Once again, thanks SO much! It made my team a lot better :)
 
Using my 24-hour Bump.

Also, I've noticed that I have a large problem with status. I have no one that can absorb status or even anyone with natural cure.

I also have done testing, and it seems like swampert isn't pulling his weight. Taunt users just ruin everything, and sleep leads are killing me, as I have no status absorber.

Also, no spin blocker. Rocks are crucial for a DDMence sweep.

I don't know, I just feel like there are still major fixes to be made.

Any suggestions?
 
Hello again,

First, I'm glad some of my suggestions already helped.
But now I just read about your problems with Status and Spin Blocking. Well, usually your team should be able to handle that. Gengar is able to block Rapid Spin. I know that it's not very bulky but Rotom/Dusknoir/Spiritomb wouldn't fit as well and Gengar has the power to sweep late game with Zone's support.
As far as your status isues are concerned you should try to redirect status attacks, which means you try to let a certain team mamber take a certain status attack that team member won't mind. For example:
Vaporeon can take Burns and also Paralysis
Zone and Scizor should be switched into all types of poisoning moves as they will laugh at them
Scizor can also take Paralysis
Freeze isn't predictable
Sleep should usually be redirected to the member you feel you will need least for the rest of the match or the member that has already ben weakened too much to be useful otherwise (Sleep Fodder)

Now, if you still think that status and spin blocking is a huge issue I would suggest RestTalk Rotom over Gengar to fix it. This Rotom is arguably the best Spin Blocker in the game and it will take any status assaults like a champ (even sleep).
Rotom-H@Leftovers
Timid-188Spe, 252HP, 68Def
-Rest
-Sleep Talk
-Shadow Ball/Thunderbolt
-Will-o-Wisp/HP Fighting
Shadow Ball and HP Fighting will maintain the Ghost Fighting coverage Gengar provided for you. However WoW should be used over HP in order to cripple Scizor, Tyranitar and SD Lucario, which you would have problems against without gengar. Thunderbolt is still an option over SB but usually your team will need the ghost move.

Hope this helped. Good Luck !
 
Duh! I'm stupid! Gengar is a good spin blocker obviously, but he tends to go down rather quickly, especially the sub. variant I'm using.

With regards to status and switching, it's dangerous, especially late game where I have salamence set up. If they happen to get lucky and get a will-o-wisp or T-Wave off, I'm fucked. That's hard to fix, know what I mean?
 
Have you considered Pain Split > Hidden Power Fire on Gengar? Life Orb and Substitute, along with the prominent Sandstorm, will wear it's HP down very quickly. I don't see the need for HP Fire when you have Magnezone support anyways. Substitute allows you to safely switch into Magnezone without worrying about Pursuit or Bullet Punch from Scizor. Pain Split gives Gengar a decent recovery option, allowing it to function as a spin blocker in addition to sweeping. Pain Split + Focus Blast can let Gengar beat Blissey as well.

Otherwise your team is pretty solid. The Salamence + Magnezone + Gengar combo is a great offensive core.
 
Yes, this is really hard to fix without changing your team's synergy too much. Maybe you should really test the Rotom set I suggested above, but don't expect it to solve all of your problems, as it will certainly open other holes. So you will either have to live with that Rotom or keep your Gengar and try to make smart switches in order to prevent Spin and Status.

In case you do want to make major changes in order to get rid of those problems completely, let me know, I will try to find a solution then (though I can't tell if it's possible at all and I will also not know the result and how much of your present team will be left in the end).
 
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