Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Ice Island
Articuno’s tropical resting place is always covered with snow, and the ground is rife with tunnels going all the way up the central mountain, allowing one to launch surprise aerial attacks by burrowing, which is definitely strange.
Camouflage: Ice
Nature Power: Frost Breath
Secret Power: Causes freezing
======================
“Articuno’s Tail” Souvenir Shop
For a reason or another, people have really taken a liking to Articuno’s long, elegant tail. Taking advantage of this popularity, this small souvenir shop offers a 1:1 replica of that tail, complete with a flying mechanism. The process of attaching it to your body is said to be a bit unpleasant, though.
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Mountain Cliff
To reach the snowy tops where Articuno supposedly appears, you have to climb on this cliff where a piercing cold wind will drain heat from your body. Tiny unstable ice crystals are floating in the air, so watch out for brutal meteorological changes.
Camouflage: Rock
Nature Power: Frost Breath
Secret Power: Causes flinching
======================
Battle Factory
This facility located atop the mountain cliffs serves as a popular spot for Trainers to rest, socialize, and spar. You could try asking one of the Ace Trainers here to coach you through a battle. However, they tend to be cliquish, so whether or not they decide to grant you the help you seek depends entirely on how competent a trainer they perceive you to be.
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
======================
Snowy Mountain Top
Snow gently falls on this peak, crunching as you try to make your way to the top. It easily melts, but that does little to repel the cold biting through your clothes...
Camouflage: Ice
Nature Power: Frost Breath
Secret Power: Causes freezing
Articuno’s tropical resting place is always covered with snow, and the ground is rife with tunnels going all the way up the central mountain, allowing one to launch surprise aerial attacks by burrowing, which is definitely strange.
- Harsh Sun is impossible to set, even with Heat Rock
- Pokémon using Dig are treated as flying up high instead of underground
- Electric-, Ice- and Fire- type moves have their BAP increased by three (3)
Camouflage: Ice
Nature Power: Frost Breath
Secret Power: Causes freezing
======================
“Articuno’s Tail” Souvenir Shop
For a reason or another, people have really taken a liking to Articuno’s long, elegant tail. Taking advantage of this popularity, this small souvenir shop offers a 1:1 replica of that tail, complete with a flying mechanism. The process of attaching it to your body is said to be a bit unpleasant, though.
- All “Tail” moves have their BAP increased by three (3)
- All “Tail” moves set Tailwind as a secondary effect
- All Pokémon having at least one “Tail” move in their movepool are treated as if knowing Fly. This also applies to Pokémon that would Mimic a “Tail” move, or Transform into a Pokémon knowing a “Tail” move
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Mountain Cliff
To reach the snowy tops where Articuno supposedly appears, you have to climb on this cliff where a piercing cold wind will drain heat from your body. Tiny unstable ice crystals are floating in the air, so watch out for brutal meteorological changes.
- The BAP of all Fire-Type moves is reduced by three (3).
- Default weather is Chilly Winds.
- Chilly Winds makes all moves cost two (2) extra EN.
- Chilly Winds changes into Rain from moves or Abilities that would otherwise cause Sun
- Chilly Winds changes into Hail from moves or Abilities that would otherwise cause Rain
Camouflage: Rock
Nature Power: Frost Breath
Secret Power: Causes flinching
======================
Battle Factory
This facility located atop the mountain cliffs serves as a popular spot for Trainers to rest, socialize, and spar. You could try asking one of the Ace Trainers here to coach you through a battle. However, they tend to be cliquish, so whether or not they decide to grant you the help you seek depends entirely on how competent a trainer they perceive you to be.
- If the sum of all of your Pokémon’s highest rank between Attack and Special Attack is greater than 25, all of your Pokémon’s highest rank between Attack and Special Attack is increased by two (2) while in battle
- If the sum of all of your Pokémon’s highest rank between Defense and Special Defense is greater than 25, all of your Pokémon’s highest rank between Defense and Special Defense is increased by two (2) while in battle
- If the sum of all of your Pokémon’s HP is greater than 280, all of your Pokémon attach an Enigma Berry in addition to their regular item. This item cannot be destroyed or taken advantage of by the opponent
- If the sum of all of your Pokémon’s Speed is greater than 300, all of your Pokémon gain a 10% flat Accuracy bonus
- A team can fulfill multiple conditions, in which case the Pokémon will receive multiple effects at once
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
======================
Snowy Mountain Top
Snow gently falls on this peak, crunching as you try to make your way to the top. It easily melts, but that does little to repel the cold biting through your clothes...
- All Pokémon have their Speed reduced by one (1) stage. Ice-type Pokémon and Pokémon with Slush Rush are unaffected
- Blizzard has 100% accuracy
- Fire-type moves with a BAP of 8 or less become Water-type moves
- All Water-type moves except Scald, Steam Eruption, and transformed Fire-type moves become Ice-type moves
Camouflage: Ice
Nature Power: Frost Breath
Secret Power: Causes freezing
Team Ooraloo
Tyrantrum (M) Reyn
Stage: 4*
Type: Rock/Dragon
Ability: Strong Jaw/Rock Head (U)
Nature: Careful
Stats:
HP: 90
Atk: 9
Def: 8
SpA: 4 (-)
SpD: 6 (+)
Spe: 71
Size Class: 5
Weight Class: 6
Moves:
Aerial Ace
Ancient Power
Assurance
Attract
Bide
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Charm
Close Combat
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power [Grass]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Ice Fang
Iron Defense
Iron Head
Iron Tail
Lash Out
Meteor Beam
Outrage
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Return
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Scale Shot
Scary Face
Secret Power
Sleep Talk
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Aurumoth (F) Raziel
Stage: 3*
Type: Bug/Psychic
Ability: Weak Armor/No Guard/Light Metal (U)
Nature: Serious
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5 [LM: 4]
Moves:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Volkraken (M) Whiskey
Stage: 4*
Type: Water/Fire
Ability: Analytic/Infiltrator/Pressure (U)
Nature: Timid (+10% Acc)
Stats:
HP: 95
Atk: 3 (-)
Def: 6
SpA: 10
SpD: 7
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Moves:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Burning Jealousy
Captivate
Clear Smog
Confide
Constrict
Covet
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Flip Turn
Frustration
Giga Impact
Heat Wave
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laser Focus
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Scorching Sands
Secret Power
Skitter Smack
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
Team TheEver
Aganti
Naviathan
★★★☆☆
♪ "Another storm you're left to fight alone
Remember son, you're reaping what you've sown." ♫
Types:
Abilities: Guts / Heatproof / Light Metal (Unlocked)
Nature: Serious
Stats
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9
Attacks (85)
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
Beauty
Gardevoir
★★★★★
♪ "Like a beauty without rage." ♫
Types:
Abilities: Synchronize / Trace / Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)
Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Beauty
Mega Gardevoir
★★★★★
♪ "Like a beauty without rage." ♫
Types:
Abilities: Synchronize / Trace / Telepathy (Unlocked) / Pixilate (Mega)
Nature: Bold (+2 Def, -1 Atk)
Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3
Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Static
Vikavolt
★★★☆☆
♪ "I can't see a thing in the video
I can't hear a sound on the radio." ♫
Types:
Abilities: Levitate
Nature: Serious
Stats
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3
Attacks (58)
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Vice Grip
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
Aganti
Naviathan
★★★☆☆
♪ "Another storm you're left to fight alone
Remember son, you're reaping what you've sown." ♫
Types:
Abilities: Guts / Heatproof / Light Metal (Unlocked)
Nature: Serious
Stats
HP: 95
Atk: 8
Def: 7
SpA: 7
SpD: 5
Spe: 97
Size Class: 6
Weight Class: 9
Attacks (85)
Anchor Shot
Attract
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Crunch
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Endure
Facade
Feather Dance
Feint
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gust
Hail
Haze
Heavy Slam
Hidden Power (Fire)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Muddy Water
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Screech
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge
Beauty
Gardevoir
★★★★★
♪ "Like a beauty without rage." ♫
Types:
Abilities: Synchronize / Trace / Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)
Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Beauty
Mega Gardevoir
★★★★★
♪ "Like a beauty without rage." ♫
Types:
Abilities: Synchronize / Trace / Telepathy (Unlocked) / Pixilate (Mega)
Nature: Bold (+2 Def, -1 Atk)
Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3
Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Static
Vikavolt
★★★☆☆
♪ "I can't see a thing in the video
I can't hear a sound on the radio." ♫
Types:
Abilities: Levitate
Nature: Serious
Stats
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3
Attacks (58)
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Vice Grip
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
Hear, hear! As the days of 'attacking means victory' are numbered, this may be a suitable swan song! Both girls brought Pokémon that pack a punch or perhaps two! Despite that, the teams look evenly matched. I do not see a clear advantage on either bench, though Mega Gardevoir will have little resistances in Ooraloo's team. Well, let us wait no further! Coin flip it is!
Coin flip: 0-5000: Oora | 5001-10000: Eve
rolled 6193 ==> Eve!
Ooraloo strikes two arenas
TheEver picks her arena and sends out and equips
Ooraloo sends out, equips and orders
TheEver orders
I ref!