Facility The Legend Gauntlet (Floette-E): Sivanandi vs Mowtom

JJayyFeather

Drifting~
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:ss/floette-eternal:

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike two arenas
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves must be suspended for 1 action at the minimum. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.

:ss/floette-eternal:
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.

  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
==========
Stagnation Prairie
A prairie where time feels as if standing still, inviting you to reminisce about past times. The entire field looks like a giant playground, and you can’t help but feel like rolling in the inviting grass.

  • If a Trainer does not equip their Pokemon with Eviolite, that Pokemon automatically equips Eviolite as an extra Attachment (in addition to its Item and Attachment).
  • Every Pokémon’s weight is halved
  • Pokémon cannot use the moves Giga Impact and Hyper Beam
Codifications
Camouflage: Normal
Nature Power: Rollout
Secret Power: Decreases the target's Speed by one (1) stage.
==========
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.

  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
==========
Altar of the Flower
An austere stone monument, erected 3.000 years ago to honor the memory of Floette-Eternal. It is said to slowly diffuse the Pokémon’s energy to nearby life forms, granting them memories that may or may not be their own.

  • All Pokémon gain access to the move Light of Ruin
  • Pokémon can sacrifice 15 HP to gain the Fairy typing, without taking up an action, using the Command [Gain Fairy Typing]
  • Pokémon can sacrifice 20 EN to gain the Ability of their trainer's other Pokemon in this game, either on sendout or ordering first, using the Command [Acquire (Ability)]. If this is the only Pokemon sent out for the trainer, then pick one of the other Pokemon, and that Pokemon has to be used in this game.
Codifications
Camouflage: Rock
Nature Power: Ancient Power
Secret Power: Flinches the target.
==========
Sanctuary of the Ultimate Weapon

Supposedly, this is the place where the Ultimate Weapon was buried. It should be deactivated, but multiple source report strange happenings in the area.

  • At the end of each round, one of the following effects can happen:
    • All Pokémon in presence gain 15 HP and 15 EN. This effect can only be rolled twice a match
    • All Pokémon in presence are hit with Oblivion Wing as if coming from a STABless neutral natured Yveltal
    • All Pokémon in presence are hit by Whirlwind
    • Nothing
  • To determine the effect, roll a d4 (3 if the first effect can no longer be rolled). An effect happening a given round does not prevent the same effect from being rolled the next round
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Decreases the target's Speed by one (1) stage.

Sivanandi
:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*5
NATURE: Bold (-Atk, +Def)
TYPE: Water/Poison
ABILITIES
: Liquid Ooze, Clear Body, Rain Dish

STATS
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Bind
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Magic Coat
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/gengar:
Riev: Gengar [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ghost / Poison
ABILITIES
: Cursed Body

STATS
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 3

MOVES
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
Mowtom
ninetales.gif

Ninetales-Kanto [Nicety] (F)

Tier: ★★★☆☆

Type: Fire

Abilities: Flash Fire / Drought (Unlocked)
  • This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
  • Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 5
Spe: 100
Size Class: 2
Weight Class: 2

Attacks (84):

Physical

Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt

Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp
lanturn.gif

Lanturn [Loudly] (F)

Tier: ★★★☆☆

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb (Unlocked)
  • This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
  • By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
  • This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Quirky

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 67
Size Class: 2
Weight Class: 2

Attacks (71):

Physical

Bounce
Dive
Facade
Flail
Frustration
Giga Impact
Natural Gift
Return
Secret Power
Spark
Take Down
Waterfall
Wild Charge

Special
Blizzard
Brine
Bubble
Bubble Beam
Charge Beam
Dazzling Gleam
Discharge
Electro Ball
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Round
Scald
Signal Beam
Shock Wave
Snore
Spit Up
Surf
Thunder
Thunderbolt
Volt Switch
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Status
Agility
Amnesia
Aqua Ring
Attract
Captivate
Charge
Confide
Confuse Ray
Curse
Double Team
Eerie Impulse
Endure
Flash
Hail
Ion Deluge
Mist
Protect
Rain Dance
Rest
Screech
Sleep Talk
Soak
Spotlight
Stockpile
Substitute
Supersonic
Swagger
Swallow
Thunder Wave
Toxic
shaymin.gif
shaymin-sky.gif

Shaymin [Sorgos] (NB)

Tier: ★★★★☆

Land Forme

Type: Grass

Ability: Natural Cure
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 4 (-)
Def: 5
SpA: 5
SpD: 5
Spe: 115 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Sky Forme

Type: Grass / Flying

Ability: Serene Grace
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Serious

Stats:
HP: 100
Atk: 4 (-)
Def: 4
SpA: 5
SpD: 4
Spe: 147 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (62):

Physical

Bullet Seed
Covet
Endeavor
Facade
Frustration
Giga Impact
Headbutt
Last Resort
Natural Gift
Quick Attack
Return
Secret Power
Seed Bomb
Zen Headbutt

Special
Air Cutter
Air Slash
Dazzling Gleam
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Round
Seed Flare
Solar Beam
Snore
Swift

Status
Aromatherapy
Celebrate
Confide
Defense Curl
Double Team
Endure
Flash
Grass Whistle
Growth
Healing Wish
Laser Focus
Leech Seed
Lucky Chant
Nature Power
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swords Dance
Synthesis
Tailwind
Toxic
Worry Seed
1/2, 2/2, 2/2

T1: Mowtom
T2: Sivanandi


Mowtom strikes one arena
Sivanandi strikes two more arenas
Mowtom strikes one more arena
======
Mowtom sends out
Sivanandi sends out and orders
Mowtom orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"That is...a lot of Poison. Striking Black Flower Meadow."
 
:baltoy: We certainly don't want the Sanctuary of the Ultimate Weapon, but other than that... I suppose we'll avoid Stagnation Prairie as well.
 
Spr_DP_Ace_Trainer_F_1.png
"Striking Altar of the Flower in that case. Let's fight in the middle of a scorched field! Sorgos @ Eject Button @ Gracidea, lead us off"
shaymin-sky.gif
"Oh dear...I can feel the pain of all those before us. We need to avoid joining them!"
 
:baltoy: Something terrible happened here a long time ago...
:tentacruel: Ha ha ha... yes! Yes! This land reeks of ancient suffering!
:baltoy:
Right. I should've figured something like this would be right up your alley.

Sending out Valter the Tentacruel @ Grip Claw!
:ss/tentacruel:
Let us add your hurt to this symphony of pain! Ha ha ha!

Sludge Wave | Sludge Wave | Sludge Wave
IF Sorgos is to use Air Slash AND Valter did not use Protect the previous action THEN Protect
IF Sorgos is to use Sunny Day THEN Hail AND replace all instances of Sludge Wave with Blizzard
IF Sorgos is poisoned THEN Venoshock
 
shaymin-sky.gif
"This isn't my standard plan, but it should work well enough!"
Zen Headbutt~Zen Headbutt~Zen Headbutt
IF
you are hit by any move THEN activate Eject Button, effect 2 (the one that lets you switch out)
 
Game 1: Start!
Match Score: 0 - 0
Arena: Field of Disaster
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
Sivanandi
:ss/tentacruel: @ Grip Claw
HP: 90 | EN: 100
Liquid Ooze/Clear Body/Rain Dish
2/4/4/5/100

Mowtom
:ss/shaymin-sky: @ Eject Button
HP: 100 | EN: 100
Serene Grace
4/4/5/4/147 (+)

Round 1
Y'know, this round went exactly as I expected once I saw the matchup. Cornered into a terrible predicament, Sorgos effectively knocks some fear into Valter with a series of infused headbutts. Surprisingly, Valter managed to avoid flinching once and released a very powerful Sludge Wave, just to show why Sorgos needed to flinch him so aggressively. And after that, Sorgos got out. Now to see who gets sent in to abuse the Tentacruel.
Action 1
:shaymin-sky: Zen Headbutt
Crit [10]: 163
Flinch [96]: 24
Damage: (8)*1.5 = 12
-6 EN


:tentacruel: Flinched.

:tentacruel: :shaymin-sky: -3 HP, -3 EN (Arena)


Action 2
:shaymin-sky: Zen Headbutt
Crit [10]: 16
Flinch [96]: 207
Damage: (8)*1.5 = 12
-10 EN


:tentacruel: Sludge Wave
Crit [10]: 21
Poison [24]: 108
Damage: (10+3+1)*1.5 = 21
-6 EN


:shaymin-sky: Activates Eject Button [2].

:tentacruel: :shaymin-sky: -3 HP, -3 EN (Arena)


Action 3
:shaymin-sky: Zen Headbutt
Crit [10]: 123
Flinch [96]: 26
Damage: (8)*1.5 = 12
-14 EN


:tentacruel: Flinched.

:tentacruel: :shaymin-sky: -3 HP, -3 EN (Arena)


:shaymin-sky: Recalled.
Sivanandi
:ss/tentacruel: @ Grip Claw
HP: 45 | EN: 85
Liquid Ooze/Clear Body/Rain Dish
2/4/4/5/100

Mowtom
:shaymin-sky: @ Eject Button | HP: 70 | EN: 59 | Serene Grace | 4/4/5/4/147 (+)
Mowtom replaces Shaymin-Sky and orders
Sivanandi orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"Well, that worked. Loudly @ Lucky Egg, take it from here!"
lanturn.gif
"Oh, this one looks mean."
Whirlpool~Discharge~Thunderbolt
IF
Valter is to use Rapid Spin at any point THEN replace Whirlpool with Thunderbolt and ignore sub 2
IF Valter uses Substitute A1 THEN Substitute (25) that action
IF Valter is under P/E THEN Aqua Ring the first time, Chill any further times, pushing back orders and subs each time
 
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
Round 2
Sorgos' work was done, and so they swapped out, and in came Loudly. Loudly came with a purpose, to snuff out Walter and finish the round. Siv was a tad crafty this tiime, abusing Reflect Type to keep Valter alive throughout the round while somewhat crippling Lonely. Things ain't looking too hot for Valter, but luckily it seems like he might be done fighting for a little bit.
Action 1
:tentacruel: Reflect Type
-5 EN

:lanturn: Thunderbolt
Crit [10]: 144
Damage: 9+3-1 = 11
-6 EN


:tentacruel: :lanturn: -3 HP, -3 EN (Arena)
:lanturn: +3 HP (Lucky Egg)

Action 2
:tentacruel: Knock Off
Crit [10]: 232
Damage: 10-1-1 = 8
-7 EN


:lanturn: Discharge
Crit [10]: 101
Damage: 8+3-1 = 10
-5 EN


:tentacruel: :lanturn: -3 HP, -3 EN (Arena)

Action 3
:tentacruel: Rapid Spin
Crit [10]: 157
Damage: 5-1 = 4
:tentacruel: +1 Spe
-6 EN


:lanturn: Thunderbolt
Crit [10]: 195
Damage: 9+3-1 = 11
-6 EN


:tentacruel: :lanturn: -3 HP, -3 EN (Arena)
Sivanandi
:ss/tentacruel: @ Grip Claw
HP: 4 | EN: 58
Liquid Ooze/Clear Body/Rain Dish
2/4/4/5/100 (175)
+1 Spe

Mowtom
:ss/lanturn:
HP: 92 | EN: 74
Volt Absorb/Illuminate/Water Absorb
3/3/4/4/67
:shaymin-sky: @ Eject Button | HP: 70 | EN: 59 | Serene Grace | 4/4/5/4/147 (+)
Sivanandi orders
Mowtom orders
I ref
 
Last edited:
:baltoy: Yeah, Valter, you did well! But we're gonna have to call in Riev to finish the job here!
:tentacruel: Heh heh... suffering is suffering, whoever inflicts it!

Switching to Riev the Gengar @ Black Sludge! Counterswitch?
 
:ss/gengar:
Heh heh heh... This is fine! Absolutely fine!

Sludge Wave | Sludge Bomb | Sludge Wave
[2 subs] IF Loudly is to use a damaging electric-type move OR a paralysis-inducing move AND Riev doesn't have Volt Absorb THEN Skill Swap (Volt Absorb, nothing) and restart queue
IF Loudly is to use Substitute AND Loudly is not taunted THEN Taunt and restart queue
 
lanturn.gif
"Actually, this is fine."
Scald~Surf~Surf
IF
Surf is disabled when you would use it AND NOT Gengar is burned THEN Scald
IF Surf is disabled when you would use it AND Gengar is burned THEN Psybeam
 
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
Round 3
Not gonna lie, this round was kinda boring. Just a whole lot of damage flung around from both sides.
Action 1
:gengar: Sludge Wave
Crit [10]: 56
Poison [24]: 169
Damage: 10+3+2 = 15
-6 EN


:lanturn: Scald
Crit [10]: 213
Burn [72]: 159
Damage: 8+3 = 11
Cursed Body [72]: 4
-5 EN


:gengar: :lanturn: -3 HP, -3 EN (Arena)
:gengar: +2 HP (Black Sludge)

Action 2
:gengar: Sludge Bomb
Crit [10]: 157
Poison [72]: 99
Damage: 9+3+2 = 14
-6 EN


:lanturn: Surf
Crit [10]: 127
Damage: 9+3 = 12
-6 EN


:gengar: :lanturn: -3 HP, -3 EN (Arena)
:gengar: +2 HP (Black Sludge)

Action 3
:gengar: Sludge Wave
Crit [10]: 219
Poison [24]: 191
Damage: 10+3+2 = 15
-6 EN


:lanturn: Surf
Crit [10]: 187
Damage: 9+3 = 12
-6 EN


:gengar: :lanturn: -3 HP, -3 EN (Arena)
:gengar: +2 HP (Black Sludge)
Sivanandi
:ss/gengar: @ Black Sludge
HP: 42 | EN: 73
Cursed Body
3/3/6/4/110
:tentacruel: @ Grip Claw | HP: 4 | EN: 58 | Liquid Ooze/Clear Body/Rain Dish | 2/4/4/5/100
Mowtom
:ss/lanturn:
HP: 39 | EN: 48
Volt Absorb/Illuminate/Water Absorb
3/3/4/4/67
Disabled [Scald] (4a)
:shaymin-sky: @ Eject Button | HP: 70 | EN: 59 | Serene Grace | 4/4/5/4/147 (+)
Mowtom orders
Sivanandi orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"Switching back to Sorgos! Would you like to counterswitch?"
shaymin-sky.gif
"Are you seriously asking that? Just let me fight already!"
 
shaymin-sky.gif
"See, we all knew that would happen!"
Air Slash~Zen Headbutt~Psychic
IF
Riev is under P/E THEN Chill and push back
[CASOA] IF Icy Wind AND you are faster AND NOT Icy Wind next action AND NOT you used Protect last action THEN Protect and push back
IF Gengar is under DE THEN Chill the first and third times, Synthesis the second, pushing back each time
 
:ss/gengar:
Heh... I never expected to use this technique...

Trick Room | Counter | Icy Wind
IF Riev flinches A1 THEN Trick Room A2
IF Rive flinches A1 AND Riev flinches A2 THEN idk lol use Explosion A3
 
Last edited:
Score: 0 - 0
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
Round 4
This just in: Sorgos is a goddamn bully. That is all.
Action 1
:shaymin-sky: Air Slash
Crit [10]: 232
Flinch [132]: 47
Damage: 8+3+1 = 12
-5 EN


:gengar: Flinched.

:shaymin-sky: :gengar: -3 HP, -3 EN (Arena)
:gengar: +2 HP (Black Sludge)

Action 2
:shaymin-sky: Zen Headbutt
Crit [10]: 43
Flinch [96]: 81
Damage: (8+1)*1.5 = 14
-6 EN


:gengar: Flinched.

:shaymin-sky: :gengar: -3 HP, -3 EN (Arena)
:gengar: +2 HP (Black Sludge)

Action 3
:shaymin-sky: Psychic
Crit [10]: 63
-1 SpD [48]: 177
Damage: (9+1)*1.5 = 15, KO
-7 EN


:shaymin-sky: -3 HP, -3 EN (Arena)
Sivanandi
:ss/gengar: @ Black Sludge
HP: 0 | EN: -
Cursed Body
3/3/6/4/110
:tentacruel: @ Grip Claw | HP: 4 | EN: 58 | Liquid Ooze/Clear Body/Rain Dish | 2/4/4/5/100
Mowtom
:shaymin-sky: @ Eject Button
HP: 70 | EN: 41
Serene Grace
4/4/5/4/147 (+)
:lanturn: HP: 39 | EN: 48 | Volt Absorb/Illuminate/Water Absorb | 3/3/4/4/67
Mowtom wins Game 1!

======
Score: 0 - 1

Mowtom strikes two arenas
Sivanandi picks one of the remaining arenas and sends out
Mowtom sends out and orders
Sivanandi orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"Nice work, team! Let's strike Black Flower Meadow again, and I suppose the Sanctuary of the Ultimate Weapon is a bit too random for my tastes."
 
:baltoy: Let's fight in the Altar of the Flower this time! If our enemies would like to turn into fairy types and eat our poison moves, that's great!
:tentacruel: I shall return to the field of battle! Leave that bungler Riev on the sidelines!
:baltoy: Hey, it wasn't really his fault...

Sending out Valter the Tentacruel @ Grip Claw! Mowtom
 
Spr_DP_Ace_Trainer_F_1.png
"This again, hmm? Loudly @ Lucky Egg, let's give it another go!"
lanturn.gif
"Hello again! You still look mean though."
Thunderbolt~Discharge~Thunderbolt
IF
Knock Off is ordered exactly once THEN Protect that action and restart queue
IF Mirror Coat THEN Agility (Boost) the first time, Spark any future times, restarting the queue each time
IF partial trapping move AND NOT Valter has a substitute up AND NOT Valter is to use Rapid Spin on a future action AND NOT Valter is under the effects of partial trapping THEN Whirlpool and restart queue
 
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