Facility The Legend Gauntlet (Keldeo): chuckeroo777 vs. epicdrill

Mowtom

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Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
  • All Pokémon are under the effects of the Ability Justified
  • All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
  • All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Codifications
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Path of Resolution
This small forest path fills you with determination, to the point where you feel something awakening deep within you, a force pushing you forward and letting you overcome any obstacle.
  • Hidden Power has its BAP increased by three (3)
  • Moves containing the words “Cut”, “Cross”, “Claw”, “Scissor”, “Scratch”, “Swipe” or “Slash” deal 25% of their blocked damage if they are blocked by a P/E move.
  • While Focused, a Pokémon has its Speed raised by two (2) stages and its Attack by one (1) stage
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Lowers Special Attack by one stage
===============================
Moor of Icirrus
Keldeo’s old training place is prone to both freezes and forest fire. You’ll need to watch out for environmental hazards, as the ever-changing seasons bring their own share of calamities with them.
  • At the start of each Round, apply the following effect:
    • If the Round number is odd, change the default weather to Hail.
    • If the Round number is even, change the default weather to Sunny.
  • Pokémon-induced weathers have their duration halved
  • Hail causes Pokémon that are not Fighting-, Ice-, or Water-Type to have their Speed reduced by one (1) stage
  • Sunlight causes Pokemon to be Trapped, and causes Pokemon that are not Fire-Type to lose 2 HP at the end of each Action
Codifications
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lower Speed by one stage
===============================
Shining Coast
A beautiful coast where the sea shines under the sun and a light breeze blows. This is one of Keldeo’s favorite places, and he sometimes appears, only to gaze at the sea for a while, before shooting off to somewhere else.
  • Pokemon in the evasive stage of Dive can still be hit normally by the opponent’s attacks.
  • All damaging moves with priority of exactly 1 (after modifiers) are treated as Water-Type moves.
  • While ordering, a player can modify any of their attacks by adding the “Journey” modifier (for example, Surf (Journey).) This increases the EN cost of the move by 5. If a move with the “Journey” modifier is Surf, or if it is a damaging Water-Type move being used at +1 Priority or earlier: it gains self-switching properties. (at the end of the Round, the user switches out, but the user must order first next Round)
  • Solar Beam and Solar Blade have their BAP increased by 50% if the target used a Water-type move since the start of the current action
Codifications
Camouflage: Water
Nature Power: Earth Power
Secret Power: Lowers Accuracy by one stage
===============================
Wonder Dimension
A secret door at the back of the Musketeers’ Hideout leads to this alternate dimension, where the Swords of Justice trained Keldeo and where the latter mastered the Secret Sword technique. Nothing follows the space-time laws of your realm here, so don’t get thrown off balance!
  • Damaging Physical moves use the target’s Special Defense rank and stat changes in the damage formula
  • Damaging Special moves use the target’s Defense rank and stat changes in the damage formula
  • Sacred Sword ignores the user’s Attack stat drops and the target’s defensive stat boosts only
Codifications
Camouflage: Fighting
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage

Welcome, one and all, to the Keldeo Legend Gauntlet! Here our two competitors will be duking it out in a variety of arenas, in the hopes of catching the attention of a Keldeo to travel home with the winner! Let's see which Pokemon each of our battlers has brought:​

Team chuckeroo777

Volcarona [Plasmin] (F)
Stage 3*
Types: Bug/Fire

Abilities:
Flame Body / Swarm (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 90
Atk: 5
Def: 5
SpA: 10
SpD: 8
Spe: 100
Size Class: 3
Weight Class: 3

Attacks (68 moves):

Level Up

Absorb
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Screech
Silver Wind
String Shot
Struggle Bug
Take Down
Thrash
Whirlwind

Egg/Prevo
Endure
Foresight
Harden
Magnet Rise
Morning Sun
Zen Headbutt

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Confide
Double Team
Facade
Flamethrower
Fly
Frustration
Giga Drain
Giga Impact
Hidden Power (Ground)
Hyper Beam
Incinerate
Light Screen
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp

Tutor

Other

Tyrantrum[Teeny] (F)
Stage 3*
Types: Rock/Dragon

Abilities:
Strong Jaw / Rock Head (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 90
Atk: 9
Def: 8
SpA: 5
SpD: 4
Spe: 71
Size Class: 5
Weight Class: 6

Attacks (76 moves):

Level Up

Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Rock Slide
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash

Egg/Prevo
Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Rock Polish
Rock Throw
Thunder Fang

TM/HM
Aerial Ace
Assurance
Attract
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Close Combat
Confide
Dark Pulse
Dig
Double Team
Dragon Pulse
Earth Power
Endure
Facade
Frustration
Hidden Power (Water)
High Horsepower
Hone Claws
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Outrage
Play Rough
Protect
Psychic Fangs
Rest
Return
Rock Blast
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Toxic
Zen Headbutt

Tutor

Other

Breloom [Smorel] (M)
Stage 3*
Types: Grass/Fighting

Abilities:
Effect Spore/ Poison Heal / Technician (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 85
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 3

Attacks (73 moves):

Level Up

Absorb
Counter
Dynamic Punch
Feint
Force Palm
Headbutt
Leech Seed
Mach Punch
Mega Drain
Mind Reader
Seed Bomb
Sky Uppercut
Stun Spore
Tackle

Egg/Prevo
Bullet Seed
Charm
Drain Punch
Fake Tears
False Swipe
Focus Punch
Giga Drain
Growth
Helping Hand
Natural Gift
Poison Powder
Spore
Swagger
Toxic
Wake-Up Slap
Worry Seed

TM/HM
Attract
Brick Break
Bulk Up
Captivate
Confide
Cut
Double Team
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Iron Tail
Low Sweep
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Sleep Talk
Sludge Bomb
Snatch
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swords Dance
Venoshock
Work Up

Tutor

Other

Team epicdrill

Greninja [Zoe] (F)
Stage 3*
Types: Water/Dark

Abilities:
Torrent / Protean (unlocked)

Nature: Serious (no effect)

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Metagross [Quinn] (Genderless)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (Light Metal: 7)

Attacks:
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt

Conkeldurr [Crusher] (M)
Stage 3*
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Serious (no effect)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
And according to Ariadex on Discord, epicdrill is supposed to start us off! The turn order will be:

epicdrill strikes one arena
chuckeroo777 strikes two arenas
epicdrill strikes one arena and sends out
chuckeroo777 sends out and orders
epicdrill orders
I ref​
 
A ninja? You dare desecrate this place of honor?
Roar? (Is it really dishonorable? You brought a T-Rex, my dude.)
Head Smash - Head Smash - Head Smash
If damaging Fighting move, Then Psychic Fangs
If damaging Water move, Then Thunder Fang
If Dig, Then Earthquake - Ice Fang
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH ONE, ROUND ONE
Team chuckeroo777

HP: 90
EN: 100
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None
Field Effects: None​
Team epicdrill

HP: 85
EN: 100
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None​

We start off in the Wonder Dimension, where every move acts like Keldeo's signature Secret Sword! Teeny the misnomered Tyrantrum and Zoe the sneaky Greninja take the field, with the latter seizing the initiative by tripping up her foe in some grass. It doesn't do as much damage as it might have, though, thanks to the alternate world this fight is happening in. Teeny responds by smashing her head into Zoe as hard as she can, leaving the latter reeling! Zoe stalls for an action before deciding to get the heck out of here, and Teeny manages to deliver an absolutely crushing blow on the reteating Greninja, which is a critical hit to boot! Zoe doesn't look like she'll be able to battle much longer, though she likely won't have to either way...

Action 1

Greninja used Grass Knot! (-7 EN)
Greninja became Grass-typed!
Crits? (3/24): No
Damage: 12+3+3+7-8=17
Greninja -3 HP

Tyrantrum used Head Smash! (-9 EN)
Hits? (59/100): Yes
Crits? (16/24): No
Damage: 15+3+9-5=22

Action 2

Greninja used Mat Block! (-6 EN)
Greninja pulled up a mat to protect itself!

Tyrantrum used Head Smash! (-13 EN)
Damage blocked: 15+3+9-5=22
EN cost: 22/4=5.5 --> 6

Action 3

Greninja used U-turn! (-5 EN)
Greninja became Bug-typed!
Crits? (23/24): No
Damage: 7+3+3+7-4=16
Greninja is set to switch out!
Greninja -3 HP

Tyrantrum used Head Smash! (-17 EN)
Hits? (65/100): Yes
Crits? (1/24): Yes
Damage: (15+3+3+9-5)*1.5=37.5 --> 38
Team chuckeroo777

HP: 57
EN: 61
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None
Field Effects: None​
Team epicdrill

HP: 19
EN: 76
Item: Life Orb
Type: Bug
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None​

epicdrill sends out and orders
chuckeroo777 orders
I ref​
 
Conkeldurr @ Flame Orb

Low Kick, Low Kick, Low Kick
IF Tyrantrum is in the evasive stage of Dig when you are to act, THEN Earthquake.
IF Tyrantrum is to use Roar, THEN Taunt on the first instance.
IF Tyrantrum is to use Dragon Tail AND you do not have a substitute up, THEN Substitute (15).
 
Welp. Those are 39 damage low kicks coming our way.
Roar. (This is kinda dumb, but the only chance I see to win is to get Smorel out here.)
Protect - Psychic Fangs - Protect
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH ONE, ROUND TWO
Team chuckeroo777

HP: 57
EN: 61
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None
Field Effects: None​
Team epicdrill

HP: 100
EN: 100
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: None

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

Crusher replaces Zoe, and Teeny preemptively sets up a protective barrier to try to block the massive damage she knows is coming her way. And she is able to actually stop two out of the three devastating Low Kicks that Crusher fires off! The one that lands does an absurd amount of damage though, and even though Teeny retaliates she clearly cannot compete. It looks like chuckeroo777 is preparing to switch out, but can either of Teeny's teammates take down this menacing Conkeldurr?

Action 1

Tyrantrum used Protect! (-7 EN)
Tyrantrum is protecting itself!

Conkeldurr used Low Kick! (-6 EN)
Damage blocked: (12+3+10-4)*1.5=31.5 --> 32
EN cost: 32/2.5=12.8 --> 13

Conkeldurr was burned by its Flame Orb!

Action 2

Conkeldurr used Low Kick! (-10 EN)
Crits? (6/24): No
Damage: (12+3+3+2+10-4)*1.5=39

Tyrantrum used Psychic Fangs! (-7 EN)
Crits? (12/14): No
Damage: (9+3+9-5)*1.5=24

Conkeldurr -2 HP

Action 3

Tyrantrum used Protect! (-7 EN)
Tyrantrum is protecting itself!

Conkeldurr used Low Kick! (-14 EN)
Damage blocked: (12+3+3+2+10-4)*1.5=39
EN cost: 39/2.5=15.6 --> 16

Conkeldurr -2 HP
Team chuckeroo777

HP: 18
EN: 11
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None
Field Effects: None​
Team epicdrill

HP: 72
EN: 70
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

chuckeroo777 orders
epicdrill orders
I ref​
 
Alright Smorel, I think you might be able to pull this off. Don't forget your Toxic Orb
!

Mush... (Ok, don't panic, I can do this. Maybe.)
Leech Seed - Substitute(15) - Drain Punch
[Once] If Taunt, Then Protect and push back actions
If P/E, Then Feint and push back actions
If Smorel is under the effects of Taunt, Then Drain Punch
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH ONE, ROUND THREE
Team chuckeroo777

HP: 85
EN: 100
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: None

HP: 18
EN: 11
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None

Field Effects: None​
Team epicdrill

HP: 72
EN: 70
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

Smorel comes in to face Crusher, and throws some seeds high into the air! Then a gust of wind comes by and sends them far away from his target. Oops. Crusher capitalized on the opportunity to do a huge amount of damage, and the panicked Breloom throws up a decoy to try to hide from future attacks. It doesn't work too well, as Crusher demolishes the decoy in one hit and even gets some health back in doing so. Smorel finally lands an attack on Crusher, but it might be too little too late, as even with the healing he has gotten over the round he is in a position where one more attack can end things!

Action 1

Breloom used Leech Seed! (-9 EN)
Hits? (97/100): No
But it missed!

Conkeldurr used Ice Punch! (-6 EN)
Crits? (16/24): No
Effect? (93/100): No
Damage: (8+3+2+10-5)*1.5=27

Conkeldurr -2 HP
Breloom was badly poisoned!

Action 2

Breloom used Substitute! (-12 EN)
Breloom put in a 15 HP substitute!

Conkeldurr used Drain Punch! (-8 EN)
Crits? (20/24): No
Damage: 8+3+3+2+10-5=21 --> 15
The substitute faded away!
Healing: 15/2=7.5 --> 5

Breloom +3 HP
Conkeldurr -2 HP

Action 3

Breloom used Drain Punch! (-8 EN)
Crits? (13/24): No
Damage: 8+3+9-5=15
Healing: 15/2=7.5 --> 5

Conkeldurr used Ice Punch! (-6 EN)
Crits? (8/24): No
Damage: (8+3+2+10-5)*1.5=27

Breloom +3 HP
Conkeldurr -2 HP
Team chuckeroo777

HP: 27
EN: 71
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (2 dpa)

HP: 18
EN: 11
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None

Field Effects: None​
Team epicdrill

HP: 56
EN: 50
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

epicdrill orders
chuckeroo777 orders
I ref​
 
Fire Punch, Ice Punch, Fire Punch
IF Breloom uses Endure, THEN initiate action string Drain Punch, Drain Punch, Drain Punch.
[Check at priority +1] IF Breloom is under the effects of a P/E move, THEN Swords Dance.
[Check at priority +1] IF Breloom has at most 17 HP, THEN Mach Punch.
 
Last edited:
Hmm, well maybe if you... yeah no. I think this first round is toast.
Mush! (I’m not gonna take defeat lying down! Time for HAX! This gives me, what, a 1% chance of winning? Better than any other option at this point.)
Swagger - Focus Punch/Focus Punch - Cooldown
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH ONE, ROUND FOUR
Team chuckeroo777

HP: 27
EN: 71
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (2 dpa)

HP: 18
EN: 11
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None

Field Effects: None​
Team epicdrill

HP: 56
EN: 50
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

Well, Smorel seems resigned to his fate, hoping for hax to save him from an instant death. And...it does? The Swagger hits, and Crusher smacks itself in the face with a heavy concrete pillar, doing rather a lot of damage! And then Crusher does it again! Give me a moment to figure out the odds on that one.

Ok I'm back! There was a 17 out of 270 chance, or 6.3% for those of you out there who hate fractions, of us getting this result. And Smorel winds up and...stumbles over, falling flat on its face! Combos don't work here, after all. In the most shocking twist yet, though, even two actions of the Breloom uselessly struggling around does enough damage to knock out Crusher. In a wild upset, the first victory goes to chuckeroo777

Action 1

Breloom used Swagger! (-7 EN)
Hits? (52/100): Yes
Conkeldurr's Attack sharply rose!
Conkeldurr became confused!
Counters? (2/3): 3

Confusion -1 counter
Hit self? (1/3): Yes
Conkeldurr hurt itself in its confusion! (-3 EN)
Damage: (4+3+2+10-5)+2*2=18
Confusion -1 counter

Breloom +3 HP
Conkeldurr -2 HP

Action 2

Breloom used Struggle! (-6 EN)
Crits? (3/24): No
Damage: 5*1.5+9-5=11.5 --> 12
Recoil: 12*0.4=4.8 --> 5

Confusion -1 counter
Hit self? (1/3): Yes
Conkeldurr hurt itself in its confusion! (-7 EN)
Damage: (4+3+2+10-5)+2*2=18
Conkeldurr snapped out of its confusion!

Breloom +3 HP
Conkeldurr -2 HP

Action 3

Breloom used Struggle! (-10 EN)
Crits? (3/24): No
Damage: 5*1.5+9-5=11.5 --> 4
Conkeldurr fainted!
Recoil: 4*0.4=1.6 --> 2

Breloom +3 HP
Team chuckeroo777

HP: 29
EN: 48
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (3 dpa)

HP: 18
EN: 11
Item: None
Type: Rock/Dragon
Stats: 9/8/5/4/71
Abilities: Strong Jaw/Rock Head
SC/WC: 5/6
Other: None

Field Effects: None​
Team epicdrill

HP: KO
EN: KO
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: KO

HP: 19
EN: 76
Item: Life Orb
Type: Water/Dark
Stats: 7/5/7/5/122
Abilities: Torrent/Protean
SC/WC: 3/4
Other: None

chuckeroo777 has won the first match!

chuckeroo777 strikes one arena
epicdrill chooses an arena and sends out
chuckeroo777 sends out and orders
epicdrill orders
I ref​
 
Time for round two against this beast. Hopefully we can use the lessons learned last round to do better this time. Don't forget your Toxic Orb
!

Mush. (Hopefully I can put a teammate in a good spot. Then again, they picked the arena, so they might be planning to switch too...)
Spore - Leech Seed - Mach Punch(Journey)
If Mach Punch, Then Solar Beam
If P/E, Then Feint
If Conkeldurr has at least 1 sleep counter, Then Focus Punch
 
That third sub is illegal because you need to start charging Focus Punch at +3 priority and the sub doesn't check until when you are to act, which is either 0 or +1 priority depending on which action you're looking at. Which is unfortunate for me, because it means I'll be hit by your original move instead of breaking concentration with whatever Sleep Talk calls.

I can, however, exploit your first sub to make it so we stay in this matchup.

Ice Punch, Fire Punch, Mach Punch
IF you are asleep when you are to act, THEN Sleep Talk (Ice Punch, Fire Punch, Poison Jab, Hammer Arm).
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH TWO, ROUND ONE
Team chuckeroo777

HP: 85
EN: 100
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: None
Field Effects: None​
Team epicdrill

HP: 100
EN: 100
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: None​

After the two battlers failed to find Keldeo in the Wonder Dimension, they instead decide to check out the Shining Coast! We open with a reprise of the Smorel vs Crusher matchup, this time with Smorel hitting his foe with Leech Seed! However, even with the healing, Smorel took massive damage, helped in part by his Spore giving Crusher a Guts boost during the one action the latter wasn't burned. And Smorel's plans to get out of there with a self-switching Mach Punch were foiled by Crusher intentionally leaving an opening for a much stronger Solar Beam than normal, which Smorel went for! This one again looks bad for the Breloom, can he pull off another upset?

Action 1

Breloom used Spore! (-7 EN)
Conkeldurr fell asleep!
How long? (1/3): 1a

Sleep -1a
Conkeldurr used Sleep Talk! (-3 EN)
Which move? (3/4): Poison Jab
Conkeldurr used Poison Jab! (-6 EN)
Crits? (20/24): No
Effect? (52/100): No
Damage: (8+3+2+10-6)*1.5=25.5 --> 26
Effect Spore? (67/100): No

Breloom was badly poisoned!
Conkeldurr was burned!

Action 2

Breloom used Leech Seed! (-9 EN)
Hits? (50/100): Yes
Conkeldurr was seeded! (6a)

Conkeldurr woke up!
Conkeldurr used Fire Punch! (-6 EN)
Crits? (3/24): No
Damage: (8+3+2+10-6)*1.5=25.5 --> 26

Breloom +6 HP
Conkeldurr -5 HP

Action 3

Breloom is gathering light!

Conkeldurr used Mach Punch! (-4 EN)
Crits? (14/24): No
Damage: (4+3+2+10-6)*0.75=9.75 --> 10

Breloom used Solar Beam! (-7 EN)
Crits? (19/24): No
Damage: 12*1.5+3+5-5=21

Breloom +6 HP
Conkeldurr -5 HP
Team chuckeroo777

HP: 35
EN: 77
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (2 dpa)
Field Effects: None​
Team epicdrill

HP: 69
EN: 81
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned, Seeded (4a)​

epicdrill orders
chuckeroo777 orders
I ref​
 
Last edited:
Fire Punch, Ice Punch, Fire Punch
[CASOA] IF Breloom is to use Mach Punch (Journey) AND Breloom is not to use Mach Punch (Journey) on a future action AND Breloom has at least 27 HP remaining, THEN Mach Punch (Journey).
IF Breloom is to use Counter AND Breloom has at least 27 HP remaining, THEN Hidden Power (Psychic).
IF Breloom is under the effects of a P/E move when you are to act, THEN Swords Dance.
 
Time to pull some more dumb stalling. I hope Keldeo isn't offended by these less than honorable tactics.
Mush. (I mean, its sort of a David Vs. Goliath type battle. I'm going all out to find any possible way to win!)
Counter - Counter - Counter
If Smorel HP =< 27, Then Protect
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
MATCH TWO, ROUND TWO
Team chuckeroo777

HP: 35
EN: 77
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (2 dpa)
Field Effects: None​
Team epicdrill

HP: 69
EN: 81
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned, Seeded (4a)​

Smorel realizes that there will likely be some powerful punches coming his way, and prepares to reflect all that damage and more back at Crusher. But Crusher can predict his opponent's actions as well, and instead summons a tiny zap of psychic energy that Smorel has no way to reflect back!

...

A really, really tiny zap, apparently. I can barely tell Smorel was hurt after he gets his end of action healing. And then that set of events repeats itself two more times? Huh.

Well, that sure is a round that we just completed. I suppose Smorel can switch out now if he wants, so he succeeded at least to that extent. Here's hoping next round will be more interesting!

Action 1

Conkeldurr used Hidden Power! (-4 EN)
Crits? (23/24): No
Damage: (6+4-5)*1.5=7.5 --> 8

Breloom used Counter! (-5 EN)
But it failed!

Breloom +6 HP
Conkeldurr -5 HP

Action 2

Conkeldurr used Hidden Power! (-8 EN)
Crits? (2/24): No
Damage: (6+4-5)*1.5=7.5 --> 8

Breloom used Counter! (-9 EN)
But it failed!

Breloom +6 HP
Conkeldurr -5 HP

Action 3

Conkeldurr used Hidden Power! (-12 EN)
Crits? (4/24): No
Damage: (6+4-5)*1.5=7.5 --> 8

Breloom used Counter! (-13 EN)
But it failed!

Breloom +6 HP
Conkeldurr -5 HP
Team chuckeroo777

HP: 29
EN: 50
Item: Toxic Orb
Type: Grass/Fighting
Stats: 9/6/5/5/70
Abilities: Effect Spore/Poison Heal/Technician
SC/WC: 3/3
Other: Badly Poisoned (3 dpa)
Field Effects: None​
Team epicdrill

HP: 54
EN: 57
Item: Flame Orb
Type: Fighting
Stats: 10/7/4/5/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned, Seeded (1a)​

chuckeroo777 orders
epicdrill orders
I ref​
 
Alright Smorel, time to get the heck out of there. You've done all you could. Hopefully Teeny can close us out.
Roar. (Oof. I remember this guy's low kicks. I probably stand a better chance than Plasmin though. This sucker has stone edge.)

Counterswitch?
 

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