Facility The Legend Gauntlet (Moltres): TMan87 vs LouisCyphre

RULES:
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
TMan87's Pokemon

Another dimension hopper or something, Agnès casually landed in the middle of the camp one day, trumpeting that she had finally found us. Apparently she had tried to locate us for one month. She somehow ended up at Mount Lanakila on the way! How?!
She quickly resumed her happy relationships with old and new team members alike, everyone being softened by her friendly manners and clumsy attitude. Still the best member to soar the skies, she can act as a scout, which is quite useful in this unknown territory. She's also really fond of the curry found a bit everywhere around these parts.

Togekiss [Agnès Oblige] (Female)
Stage: ★★★★★
Types: Fairy / Flying

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Timid (-Atk, +Spe, +10% Acc)

Stats:
HP:
90
Atk: 3 (-)
Def: 7
SpA: 9
SpD: 8
Spe: 92 (+)
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Ominous Wind
Peck
Play Rough
Pluck
Pound
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

It's hard to say what motivates Benimaru (often called Beni for simplicity) to live, but one thing is clear: he does not pull punches in battle. Not for training, not for real battles, and especially when there are stakes on the lines. One could believe he's always serious, but it's the opposite. He's always trying to have as much fun as possible, and he can only have fun if he blasts everything in sight and sees how the opponent reacts. He's also got a few tricks up his sleeve, so it would be a mistake to take him for a stupid gunner on autopilot.
Outside of battle he's the brooding type. He's not very talkative, preferring to be left to his own devices on his own schedule. As such, he has difficulty mixing in with the rest, but enjoys sparring and the general company of fellow hothead Galo.

Magmortar [Benimaru Shinmon] (Male)
Stage: ★★★ ⭒ ⭒
Types: Fire

Abilities:
Flame Body / Vital Spirit (H) [UNLOCKED]

Nature: Serious

Stats:
HP:
90
Atk: 7
Def: 5
SpA: 9
SpD: 7
Spe: 83
Size Class: 3
Weight Class: 4

Attacks:
Attract
Barrier
Belch
Belly Drum
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Cross Chop
Curse
Detect
Double Team
Double-Edge
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power [Water]
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Psywave
Rage
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teleport
Thief
Thunder Punch
Thunderbolt
Torment
Toxic
Uproar
Weather Ball
Will-O-Wisp

This fellow always has a forlorn look in his eyes, as if longing for something that is no more. You can get him looking at the faraway sea, sighing and staring for hours.
The weirdest thing is that he's jolly the rest of the time: cracking jokes, having a good attitude all-around and a live-and-let-live kinda mentality. He really like the rain and basically any body of water: you'll see him running across the surface, happy as a Happiny.
In combat, you'll see him trying to douse you with water again and again, preferring to keep his distances until necessary.

Keldeo [Drake] (N/A)
Stage: ★★★ ⭒ ⭒
Types: Water / Fighting

Abilities:
Justified

Nature: Serious (no change)

Stats:
HP:
95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 108
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
Air Slash
Aqua Jet
Aqua Tail
Aura Sphere
Bounce
Brick Break
Bubble Beam
Calm Mind
Close Combat
Confide
Cut
Double Kick
Double Team
Endure
Facade
False Swipe
Focus Blast
Frustration
Giga Impact
Hail
Helping Hand
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Icy Wind
Leer
Liquidation
Low Kick
Megahorn
Muddy Water
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Smash
Round
Sacred Sword
Safeguard
Scald
Secret Power
Secret Sword
Sleep Talk
Smart Strike
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swift
Swords Dance
Take Down
Taunt
Toxic
Work Up
X-Scissor

LouisCyphre's Pokemon
:ss/colossoil:
Dagda (Colossoil ♂)
★★★ ⭒ ⭒

Hardy
nature ( +None, -None )
Typing: Dark/Ground
Abilities: Rebound, Guts HA: Unnerve
Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.

Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.

History:

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10

Moves
Attract
Bite
Body Press
Body Slam
Bounce
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Crunch
Dark Pulse
Dig
Dive
Double-Edge
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Fury Attack
Giga Impact
Hidden Power [Grass]
High Horsepower
Horn Attack
Horn Drill
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mimic
Mud-Slap
Mud Bomb
Muddy Water
Mud Shot
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Water Spout
Wide Guard

Heliosphere (Charizard ♀)
★★★★ ⭒

Timid
nature ( +Speed, -Attack, +10% Accuracy )
Typing: Fire/Flying
Abilities: Blaze HA: Solar Power
Name Etymology:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.

Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.

History:

HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4

Moves
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power [Ice]
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up

Vayu (Dragonite ♂)
★★★ ⭒ ⭒

Hardy
nature ( +None, -None )
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
Name Etymology:
The lord of all winds in Hindu myth. Known for the story of his three incarnations in the service of his lord Vishnu.

Attitude and Motive:
Highly inquisitive, veering into nosiness. Tries his best not to touch things without asking, but sometimes can't help it.

History:
Vayu was captured in the wild many years ago, and trained to evolution in a short time in order to keep up with his teammates. After the dissolution of the old League, Vayu worked odd jobs along side Lou, until the launching of a new circuit was announced. Vayu was one of the most insistent Pokemon suggesting entry. Rather than to compete or to gain strength, he wishes to see what the other entrants have been up to during the intervening time.

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6

Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon
1661622977357.png

"Phew! It sure is hot today, as we're currently located near the location where the famed Moltres is supposed to live. Two battlers, TMan87 and LouisCyphre, are here today to battle to prove their worth and attract the attention of Moltres to hopefully convince it to join them. The first person to win two B3P1 battles will be the winner of today's Legend Gauntlet. May the best trainer win!"
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.

  • Default weather is Sun
  • All Pokémon are under the effect of Grass+Fire Pledge
  • Seismic moves have 1.5x their usual BAP, but also hit the user
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.

  • The BAP of all Grass-Type moves is reduced by three (3).
  • Default weather is Ashfall.
    • Ashfall makes all moves cost two (2) extra EN.
    • Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.

  • Default Terrain is Misty Terrain
  • The battle starts with 1 layer of Spikes on each side
Codifications
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?

  • At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
    • A contact move will transfer the Living Flame to an opponent
    • Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
    • A Living Flame will replace the burn status on a Pokémon
    • If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
    • You cannot cure a Living Flame, except by passing it to another Pokémon
  • At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Codifications
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.

  • Pokémon are constantly under the effect of Razor Wind
  • Damaging Rock-type moves have their BAP decreased by three (3)
  • Damaging Flying-type moves have their BAP increased by three (3)
Codifications
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
T1 (1: TMan87, 2: LouisCyphre): 1 (TMan87 is T1)
TMan87 strikes an arena
LouisCyphre strikes two arenas
TMan87 chooses an arena and sends out first and equips
LouisCyphre sends out and equips and orders first
TMan87 orders second
Doduodrio refs
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Watch your step! The ground here feels shaky."


Going to Burnt Plains!

:togekiss: "Fortunately, I can just fly."

Sending out Agnès Oblige the Togekiss w/ Scope Lens!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Leading with :charizard:Heliosphere @ :eject button:Eject Button.

:ss/charizard:
"This place reminds me of home! Plenty of warm air on which to rest my wings."

Heliosphere - Fire Blast | Flamethrower | Fire Blast
At the start of the step, IF Anges is to use a paralysis-inducing move AND you do not have a Substitute decoy THEN use Protect; then replace all Protects in your sub results with Substitute (15).​
At the start of the step, IF Anges is to use a speed-reducing move AND you do not have a Substitute decoy THEN use Substitute (15).​
At the start of the step, IF Anges is to use Tailwind THEN use Tailwind only once.​
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:togekiss: "While I am no stranger to either home or resting my wings, I will be sending you to rest permanently. Did you forget where you are?"
"Let's see if we can get a leg up in this game."


Ancient Power | Ancient Power | (Fire Blast + Ancient Power)
 
Round 1:

Start of Round 1
TMan87
:ss/togekiss:
Agnès Oblige @ Scope Lens
HP: 90/90, EN: 100/100
3/7/9/8/92
Fairy / Flying
Hustle / Serene Grace / Super Luck
Status: +10% accuracy (nature)
Field: Strong Sunlight, Firestorm (arena)
LouisCyphre
:ss/charizard:
Helisphere @ Eject Button
HP: 90/90, EN: 100/100
5/6/8/6/115
Fire / Flying
Blaze / Solar Power
Status: +10% accuracy (nature)
Field: Strong Sunlight, Firestorm (arena)​
Turn 1:
:charizard: Charizard used Fire Blast!
Miss (20, d20): 2 (No miss), Effect (1, d10): 9 (No burn)
(11*1 + 3 + 0 + 0 + 3 + 3)*1 + (0 - 0)*2 + 0 = 20
-7 EN

:togekiss: Togekiss used Ancient Power!
It's a :scope lens: critical hit!
Effect (1, d5): 1 (Yes omniboost)
(6*1 + 0 + 3 + 3 + 0)*2 + (0 - 0)*2 + 0 = 24
-4 EN
:togekiss: Togekiss's Atk, Def, SpA, SpD, and Spe were boosted by 1 stage!

:charizard: Charizard was hurt by its :heat rock: Solar Power for -1 HP!

:togekiss: Togekiss was hurt by the :power herb: burning leaves for -2 HP!
:charizard: Charizard was hurt by the :power herb: burning leaves for -2 HP!

Turn 2:
:togekiss: Togekiss used Ancient Power!
It's a :scope lens: critical hit!
Effect (1, d5): 2 (No omniboost)
(6*1 + 0 + 3 + 3 + 0)*2 + (1 - 0)*2 + 0 = 26
-8 EN

:charizard: Charizard used Flamethrower!
Crit (1, d24): 7 (No crit), Effect (1, d10): 4 (No burn)
(9*1 + 3 + 0 + 0 + 3 + 3)*1 + (0 - 1)*2 + 0 = 16
-6 EN

:charizard: Charizard was hurt by its :heat rock: Solar Power for -1 HP!

:togekiss: Togekiss was hurt by the :power herb: burning leaves for -2 HP!
:charizard: Charizard was hurt by the :power herb: burning leaves for -2 HP!

Turn 3:
:togekiss: Togekiss used Ancient Blast!
It's a :scope lens: critical hit!
Effect (1, d5): 2 (No omniboost)
(11*1 + 0 + 3 + 3 + 0)*2 + (1 - 0)*2 + 0 = 36
-(2*(4 + 8) + 4) = -28 EN

:charizard: Charizard :reaper cloth: KO!

:togekiss: Togekiss was hurt by the :power herb: burning leaves for -2 HP!

:spheal: Round Summary :spheal:
Togekiss HP: -20-2-16-2-2 = -42
Togekiss EN: -4-8-28 = -40
Charizard HP: -24-1-2-26-1-2-36 = -92
Charizard EN: -7-6 = -13
TMan87
:ss/togekiss:
Agnès Oblige @ Scope Lens
HP: 48/90, EN: 60/100
3/7/9/8/161 (+1 Speed)
Fairy / Flying
Hustle / Serene Grace / Super Luck
Status: +10% accuracy (nature), +1 Atk, +1 Def, +1 SpA, +1 SpD, +1 Spe
Field: Strong Sunlight, Firestorm (arena)
LouisCyphre
:ss/charizard:
Helisphere @ Eject Button
HP: KO/90, EN: 87/100
5/6/8/6/115
Fire / Flying
Blaze / Solar Power
Status: +10% accuracy (nature)
Field: Strong Sunlight, Firestorm (arena)​
End of Round 1
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.

  • Default weather is Sun
  • All Pokémon are under the effect of Grass+Fire Pledge
  • Seismic moves have 1.5x their usual BAP, but also hit the user
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
1662246412546.png

"Togekiss shows off its Super Luck by landing many critical hits! Maybe Super Luck does more than make crits happen more often because Togekiss also gets an omniboost from Ancient Power, cementing its lead. This wins TMan87 the first battle! Can LouisCyphre dig his way out of this hole?"

TMan87 strikes an arena
LouisCyphre chooses an arena and sends out first and equips
TMan87 sends out and equips and orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I would have liked to use other Pokémon, but it looks like I'll have to rely on you again, Agnès."
:togekiss: "And to think I just tagged along for the ride."


Sending out Agnès Oblige the Togekiss w/ Sticky Barb! [Hustle: OFF]

Body Slam | Dazzling Gleam | Dazzling Gleam

[CASOS][ONCE][2 subs] IF
damaging Electric-type combo OR (OHKO move in a combo) THEN Protect and push back
[CASOT] IF Dragonite is in the evasive stage of Fly THEN Twister and push back
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/dragonite:
"You should be glad! What's wrong with more time with your trainer?"

Vayu - Protect | Stone Edge | Ice Punch + Giga Impact
Activate Eject Button if you are hit by any attack.​
 
Round 1:

Start of Round 1
TMan87
:ss/togekiss:
Agnès Oblige @ Sticky Barb
HP: 90/90, EN: 100/100
3/7/9/8/92
Fairy / Flying
Hustle [OFF] / Serene Grace / Super Luck
Status: +10% accuracy (nature)
Field: Clear
LouisCyphre
:ss/dragonite:
Vayu @ Eject Button
HP: 95/95, EN: 100/100
9/7/7/7/80
Dragon / Flying
Inner Focus / Multiscale
Status: OK
Field: Clear​
Turn 1:
:dragonite: Dragonite used Protect!
:dragonite: Dragonite is Protecting itself!
-7 EN

:togekiss: Togekiss used Body Slam!
Critical hits blocked by Protect, Effect blocked by Protect
(9*1 + 0 + 0 - 4 + 0)*0.5 + (0 - 0)*2 + 0 = 2.5 => 3 (damage blocked by Protect)
-7 EN
:dragonite: Dragonite Protected itself! (-3/2.5 = -1.2 => -1 EN)

:togekiss: Togekiss was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 2:
:togekiss: Togekiss used Dazzling Gleam!
Crit (1, d8): 7 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1.5*0.5 + (0 - 0)*2 + 0 = 9.75 => 10
-5 EN
:dragonite: Dragonite's :eject button: Eject Button activated!
:dragonite: Dragonite is Pivoting!

:dragonite: Dragonite used Stone Edge!
Miss (9 - 10, d10): 1 (No miss), Crit (1, d8): 6 (No crit)
(10*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-7 EN

:togekiss: Togekiss was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 3:
:togekiss: Togekiss used Dazzling Gleam!
Crit (1, d8): 5 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1.5*0.5 + (0 - 0)*2 + 0 = 9.75 => 10
-9 EN

:dragonite: Dragonite used Icy Impact!
Crit (1, d24): 1 (Yes crit), Effect (1, d10): 9 (No freeze)
(15*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 25.5 => 26
-2*(6 + 10) = -32 EN
:dragonite: Dragonite is Sluggish!

:togekiss: Togekiss was hurt by its :sticky barb: Sticky Barb for -2 HP!

:spheal: Round Summary :spheal:
:togekiss: Togekiss HP: -2-18-2-26-2 = -50
:togekiss: Togekiss EN: -7-5-9 = -21
:dragonite: Dragonite HP: -10-10 = -20
:dragonite: Dragonite EN: -7-1-7-32 = -47
TMan87
:ss/togekiss:
Agnès Oblige @ Sticky Barb
HP: 40/90, EN: 79/100
3/7/9/8/92
Fairy / Flying
Hustle [OFF] / Serene Grace / Super Luck
Status: +10% accuracy (nature)
Field: Clear
LouisCyphre
:ss/dragonite:
Vayu @ Eject Button
HP: 75/95, EN: 53/100
9/7/7/7/80
Dragon / Flying
Inner Focus / Multiscale
Status: Pivoting, Sluggish (1 action remaining)
Field: Clear​
End of Round 1
1662518529414.png

"LouisCyphre decided to be bold and battle right next to the room where Moltres sleeps. Doesn't he know that it set its alarm for 10 days from now? How inconsiderate. But that's not what we're focusing on. Let's analyze this round! It looks like Togekiss wasn't able to pass its Sticky Barb to Dragonite because TMan87 forgot to sub for Protect which means Dragonite is able to slip right out with its Eject Button while dealing a ton of damage to Togekiss with a super-effective combo! Can TMan87 catch up this next round?"

LouisCyphre sends out replacement and equips and orders first
TMan87 orders second
Doduodrio refs
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Switching to :colossoil:Dagda the Colossoil @ :flame orb:Flame Orb.

:ss/colossoil:
"hey."

Dagda - Fake Out | Poison Jab + Giga Impact | Poison Jab
IF Agnès is to use a protective move THEN use Confide and push actions down.​
IF Agnès is to use a damaging priority move in a combination THEN use Protect and push actions down.​
On step 3, IF you are to use Fake Out THEN use Poison Jab.​
 
Last edited:
Round 2:

Start of Round 2
TMan87
:ss/togekiss:
Agnès Oblige @ Sticky Barb
HP: 40/90, EN: 79/100
3/7/9/8/92
Fairy / Flying
Hustle [OFF] / Serene Grace / Super Luck
Status: +10% accuracy (nature)
Field: Clear
LouisCyphre
:ss/colossoil:
Dagda @ Flame Orb
HP: 105/105, EN: 100/100
9/5/5/5/95
Dark / Ground
Rebound / Guts / Unnerve
Status: OK
Field: Clear​
:colossoil: Colossoil's Unnerve activated!
:togekiss: Togekiss is too nervous to eat berries!

Turn 1:
:colossoil: Colossoil used Fake Out!
Crit (1, d24): 4 (No crit)
(4*1 + 0 + 0 + 2 + 0)*1 + (0 - 0)*2 + 0 = 6
-4 EN

:togekiss: Togekiss flinched!

:colossoil: Colossoil's :flame orb: Flame Orb activated!
:colossoil: Colossoil was :flame orb: burned!

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:togekiss: Togekiss was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 2:
:togekiss: Togekiss used Mirror of the Gods!
:togekiss: Togekiss Protected itself!
:togekiss: Togekiss's team is protected from physical moves for 6 actions!
-2*(7 + 10) = -34 EN

:colossoil: Colossoil used Confide!
:togekiss: Togekiss's Special Attack was lowered by one stage!
-5 EN

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:togekiss: Togekiss was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 3:
:colossoil: Colossoil used Acidic Impact!
Crit (1, d24): 7 (No crit), Effect (1 - 3, d10): 4 (No poison)
(15*1 + 0 + 0 + 2 + 3 + 2 - 3)*1.5 + (0 - 0)*2 + 0 = 28.5 => 29
-2*(6 + 10) = -32 EN

:togekiss: Togekiss used Grass Knot!
Crit (1, d8): 8 (No crit)
(16*1 + 0 + 0 + 4 + 0)*1.5 + (0 - 1)*2 + 2 = 30
-(4 + 10/2) = -9 EN
:colossoil: Colossoil got the :sticky barb: Sticky Barb!

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:colossoil: Colossoil was hurt by its :sticky barb: Sticky Barb for -2 HP!

:spheal: Round Summary :spheal:
:togekiss: Togekiss HP: -6-2-2-29 = -39
:togekiss: Togekiss EN: -34-9 = -43
:colossoil: Colossoil HP: -2-2-30-2-2 = -38
:colossoil: Colossoil EN: -4-5-32 = -41
TMan87
:ss/togekiss:
Agnès Oblige
HP: 1/90, EN: 36/100
3/7/9/8/92
Fairy / Flying
Hustle [OFF] / Serene Grace / Super Luck
Status: +10% accuracy (nature), -1 Special Attack
Field: Reflect (4 actions remaining)
LouisCyphre
:ss/colossoil:
Dagda @ Sticky Barb
HP: 67/105, EN: 59/100
9/5/5/5/95
Dark / Ground
Rebound / Guts / Unnerve
Status: Burned
Field: Clear​
End of Round 2
1662687781085.png

"Wow, Togekiss takes a lot of damage this round and barely survives with 1 HP! This means that TMan87 has the opportunity to switch, as he is ordering first next round. How exciting!"

TMan87 orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"That... was closer that I'd have liked it to be. Still, the game lives on."
:keldeo: "Finally, a chance for me to ride the wave!"


Switching to Drake the Keldeo w/ Life Orb!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/dragonite:
"Where's your Iron Ball? Did you misplace it?"

Vayu - Roar | Roost | Roost
IF Drake is to use a damaging Ice-type combination THEN use Protect only once.​
IF you are Taunted AND you haven't successfully used a switch-forcing move in this round THEN use Dragon Tail.​
Check at +0: IF you are Taunted THEN use Fly.​
 
Note: HOLY COW WAIT TMAN ORDERED??? How come I don't remember getting a notification for this...

Round 3:

Start of Round 3
TMan87
:ss/keldeo:
Drake @ Life Orb
HP: 95/95, EN: 100/100
5/7/9/7/108
Water / Fighting
Justified
Status: OK
Field: Reflect (4 actions remaining)
LouisCyphre
:ss/dragonite:
Vayu @ Eject Button
HP: 75/95, EN: 53/100
9/7/7/7/80
Dragon / Flying
Inner Focus / Multiscale
Status: OK
Field: Clear​
Turn 1:
:dragonite: Dragonite used Protect!
:dragonite: Dragonite Protected itself!
-7 EN

:keldeo: Keldeo used Snowstorm!
Crit blocked by Protect
(6*1 + 0 + 0 + 2 + 3)*2 + (0 - 0)*2 + 0 = 22
-2*(10 + 5) = -30 EN
:dragonite: Dragonite Protected itself! (-22/2.5 = -8.8 => -9 EN)
:keldeo: Keldeo's :life orb: Life Orb drained -3 HP!

Turn 2:
:dragonite: Dragonite used Roost!
:dragonite: Dragonite recovered +20 HP!
-(2 + 95/10 - 1) = -10.5 => -11 EN

:keldeo: Keldeo used Roar!
:dragonite: Dragonite is Phazing!
-5 EN

Turn 3:
:keldeo: Keldeo used Icy Wind!
Miss (20, d20): 9 (No miss), Crit (1, d24): 22 (No crit)
(6*1 + 0 + 0 + 2 + 3)*2 + (0 - 0)*2 + 0 = 22
-5 EN
:dragonite: Dragonite's Speed was lowered by 1 stage! (80/1.75 = 45.71 => 45)
:keldeo: Keldeo's :life orb: Life Orb drained -3 HP!

:dragonite: Dragonite used Roost!
:dragonite: Dragonite recovered +20 HP!
-(2 + 95/10 - 1 + 4) = -14.5 => -15 EN

:spheal: Round Summary :spheal:
:keldeo: Keldeo HP: -3-3 = -6
:keldeo: Keldeo EN: -30-5-5 = -40
:dragonite: Dragonite HP:+20-22+20 = +18
:dragonite: Dragonite EN: -7-9-11-15 = -42
TMan87
:ss/keldeo:
Drake @ Life Orb
HP: 89/95, EN: 60/100
5/7/9/7/108
Water / Fighting
Justified
Status: OK
Field: Reflect (1 action remaining)
:togekiss: HP: 1/90, EN: 36/100
LouisCyphre
:ss/dragonite:
Vayu @ Eject Button
HP: 93/95, EN: 11/100
9/7/7/7/80
Dragon / Flying
Inner Focus / Multiscale
Status: Phazing
Field: Clear
:colossoil::sticky barb: HP: 67/105, EN: 59/100, :flame orb: Burned
End of Round 3
Moltres’ Antechamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.

  • Pokémon are constantly under the effect of Razor Wind
  • Damaging Rock-type moves have their BAP decreased by three (3)
  • Damaging Flying-type moves have their BAP increased by three (3)
Codifications
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
1663860076897.png

"Dragonite fails to bring Togekiss back out and instead gets switched out himself. Oops!"

LouisCyphre sends out replacement (Colossoil @ Sticky Barb, no post needed)
TMan87 orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Let's get to it now!"
:keldeo: "Hail? That's Olaf's thing. Where's my rain?"


Low Kick | Low Kick | Low Kick

[ONCE][CASOS] IF
Roar AND Colossoil has strictly more than 32 HP THEN Taunt and restart queue
[CASOS] IF Bulldoze AND Colossoil is to use a D/E move on a future action THEN Icy Wind and restart queue
[CASOT] IF you are Tormented AND you used Low Kick last action THEN Hydro Pump
 
Round 4:

Start of Round 4
TMan87
:ss/keldeo:
Drake @ Life Orb
HP: 89/95, EN: 60/100
5/7/9/7/108
Water / Fighting
Justified
Status: OK
Field: Reflect (1 action remaining)
LouisCyphre
:ss/colossoil:
Dagda @ Sticky Barb
HP: 65/105, EN: 59/100
9/5/5/5/95
Dark / Ground
Rebound / Guts / Unnerve
Status: Burned
Field: Clear​
Turn 1:
:keldeo: Keldeo used Low Kick!
Crit (1, d24): 22 (No crit)
(16*1 + 3 + 0 + 0 + 3)*1.5 + (0 - 0)*2 + 0 = 33
-(4 + 10/2 - 1) = -8 EN
:keldeo: Keldeo's :life orb: Life Orb drained -3 HP!

:colossoil: Colossoil used Substitute!
:colossoil: Colossoil made a Substitute with 15 HP!
-12 EN

:keldeo: Keldeo's :light clay: Reflect wore off!

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:colossoil: Colossoil was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 2:
:keldeo: Keldeo used Low Kick!
Crit (1, d24): 15 (No crit)
(16*1 + 3 + 0 + 0 + 3)*1.5 + (0 - 0)*2 + 0 = 33 (Substitute HP: 15 - 33 = -18)
-(4 + 10/2 - 1 + 4) = -12 EN
:colossoil: Colossoil's Substitute faded!

:colossoil: Colossoil used Dragon Tail!
Miss (10, d10): 4 (No miss), Crit (1, d24): 7 (No crit)
(6*1 + 0 + 0 + 2 + 3)*1 + (0 - 0)*2 + 2 = 13
-5 EN
:keldeo: Keldeo is Phazing!

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:colossoil: Colossoil was hurt by its :sticky barb: Sticky Barb for -2 HP!

Turn 3:
:colossoil: Colossoil used Protect!
:colossoil: Colossoil Protected itself!
-7 EN

:keldeo: Keldeo used Low Kick!
Crit blocked by Protect
(16*1 + 3 + 0 + 0 + 3)*1.5 + (0 - 0)*2 + 0 = 33
-(4 + 10/2 - 1 + 8) = -16 EN
:colossoil: Colossoil Protected itself! (-33/2.5 = -13.2 => -13 EN)
:keldeo: Keldeo's :life orb: Life Orb drained -3 HP!

:colossoil: Colossoil was hurt by its :flame orb: burn for -2 HP!

:colossoil: Colossoil was hurt by its :sticky barb: Sticky Barb for -2 HP!

:spheal: Round Summary :spheal:
:keldeo: Keldeo HP: -3-13-3 = -19
:keldeo: Keldeo EN: -8-12-16 = -36
:colossoil: Colossoil HP: -33-15-2-2-2-2-2-2 = -60
:colossoil: Colossoil EN: -12-5-7-13 = -37
TMan87
:ss/keldeo:
Drake @ Life Orb
HP: 70/95, EN: 24/100
5/7/9/7/108
Water / Fighting
Justified
Status: Phazing
Field: Clear
:togekiss: HP: 1/90, EN: 36/100
LouisCyphre
:ss/colossoil:
Dagda @ Sticky Barb
HP: 5/105, EN: 22/100
9/5/5/5/95
Dark / Ground
Rebound / Guts / Unnerve
Status: Burned
Field: Clear
:dragonite: HP: 93/95, EN: 11/100
End of Round 4
Moltres’ Antechamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.

  • Pokémon are constantly under the effect of Razor Wind
  • Damaging Rock-type moves have their BAP decreased by three (3)
  • Damaging Flying-type moves have their BAP increased by three (3)
Codifications
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
1664133358661.png

"Wow, Colossoil certainly took a ton of damage this round from Keldeo's super powerful Low Kicks! But it looks like LouisCyphre's going to emerge triumphant here, as he now only has to face a Togekiss with 1 HP."

TMan87 sends out replacement (Togekiss, no post required)
LouisCyphre orders first
TMan87 orders second
Doduodrio refs
 

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