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Facility The Legend Gauntlet (Suicune): epicdrill vs Maxim

HydrogenHydreigon

in a constant state of confusion
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Burned Tower: basement
The basement of the now Burned Tower is dimly lit, but legend has it a really fortunate soul can catch sight of Suicune resting there at times. Lots of curious people have come and gone without seeing anything, leading some to wonder if it wasn’t a marketing campaign for Ecruteak City...
  • Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
  • Default weather is Rain
  • No Pokémon can Fly or Sky Drop
  • Dig has its BAP reduced by three (3)
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Causes Paralysis
===================
Aurora Borealis
At this time of year, located entirely within this arena, shines a beautiful aurora. Auroras are likened to Suicune’s footprints by Suicune enthusiasts, and are generally seen as a sign of good luck.
  • Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)
  • Aurora Beam gets a 20% chance to freeze in addition to its usual effect
  • The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.
Codifications
Camouflage: Ice
Nature Power: Air Slash
Secret Power: Causes freezing
===================
Purified Marsh
This marsh once was filthy and toxic, but Suicune purified it, and it now serves as an incredibly clear water source. The water is said to cleanse anybody from their toxins.
  • Poison-type moves have their BAP decreased by three (3)
  • Poison-inflicting moves and Abilities have their poisoning chance decreased by 10% (flat)
  • Using a damaging Water-type move on a target cures it from all major status ailments, as long as the move deals damage
  • Aqua Ring restores 6 HP per action
  • Steel-type Pokémon cannot be Corroded
Codifications
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lowers Speed by one stage
===================
Cerulean Cape
A dead end where Suicune can be met if the conditions are fulfilled. It is true the winds blow harder around here, although maybe it’s due to the nearby sea. It is a popular spot for dates.
  • Icy Wind lowers Speed by two (2) stages when used
  • Tailwind quadruples the Speed of Pokémon, but only lasts 4a
  • Players cannot declare Switch phases
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
===================
Temple of the Northern Wind
This temple, located in Johto to honor Suicune, is made of bulky stone and towers over anyone entering it. Travelers recall feeling incredibly safe while in the monument.
  • A Pokémon’s Defense and Special Defense rank become the higher of its Base Defense/Special Defense rank. A Pokémon can only gain a maximum of 4 ranks this way. This occurs before rank modifications due to items or Abilities
  • Each round, all Pokémon (active and benched) have their Defense and Special Defense rank decreased by one (1), with a minimum of 0
  • Moves that raise Defense or Special Defense have their priority increased by one (1)
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching

Team epicdrill
534.png

Conkeldurr [Crusher] (M)
Stage 3*
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Block
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Coaching
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
High Horsepower
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
:ss/dragonite:
Dragonite [Sophie] (F)
Stage 3*
Types: Dragon/Flying

Abilities:
Inner Focus / Multiscale (unlocked)

Nature: Serious (no effect)

Stats:
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6

Attacks:
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Ghost)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
:ss/Cobalion:
Cobalion [Lizzy] (F)
Stage 3*
Types: Steel, Fighting

Abilities:
Justified

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 7
Def: 9
SpA: 7
SpD: 5
Spe: 108
Size Class: 4
Weight Class: 6

Attacks:
Aerial Ace
Air Slash
Bounce
Brick Break
Calm Mind
Close Combat
Confide
Cut
Double Kick
Double Team
Endure
Facade
False Swipe
Flash Cannon
Focus Blast
Frustration
Giga Impact
Helping Hand
Hidden Power (Grass)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Leer
Megahorn
Metal Burst
Metal Claw
Poison Jab
Protect
Psych Up
Quick Attack
Quick Guard
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Polish
Rock Smash
Round
Sacred Sword
Safeguard
Sandstorm
Scary Face
Secret Power
Sleep Talk
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Swift
Swords Dance
Take Down
Taunt
Thunder Wave
Toxic
Volt Switch
Work Up
X-Scissor
Zen Headbutt
Team Maxim
zygarde.png

Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon

Forms​

Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt
blastoise.gif

Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

Mega Evolution​

Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt
machamp.gif

Machamp [Bruce] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Fighting

Abilities:
Guts/No Guard/Steadfast

Stats:


HP: 95
Atk: Rank 9
Def: Rank 6
SpA: Rank 5
SpD: Rank 6
Spe: 55
Size Class: 3
Weight Class: 5

Attacks:
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power Dark
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up​
1=epicdrill strikes first, 2=Maxim strikes first: 1=epicdrill

epicdrill strikes an arena
Maxim strikes two arenas
epicdrill strikes an arena and sends out
Maxim sends out and orders
epicdrill orders
I ref
epicdrill and Maxim check for my mistakes
I fix them​
 
:Zygarde: "I shall show them their folly."

Sending out Zygarde with Yache Berry

Breaking Swipe x3

[ONCE] If Bide then initiate Action string Toxic~Chill~Bind
If Recovery move AND your opponent is not under the effects of Partial Trapping AND your opponent is not behind a Substitute, then use Bind.
If Successful Protective move, then use Sandstorm first instance, Chill second.
 
:ss/suicune: The Legend Gauntlet (Suicune): Match 1, Round 1 :ss/suicune:
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 95/95 | EN: 100
9/7/7/7/80
Status: Ok
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 100/100 | EN: 100
7/9/5/9/95
Status: Ok​
Action 1
Zygarde used Breaking Swipe! (-3 EN, 97 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
0.5 * [(6 + 3) * 1.5] = 6.75 round to 7 damage (88 HP left)
Dragonite's attack fell!

Dragonite used Substitute! (-24 EN, 76 left)
Dragonite created a substitute! (-25 HP, 63 left)

Action 2
Zygarde used Breaking Swipe! (-7 EN, 90 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
0.5 * [(6 + 3) * 1.5] = 6.75 round to 7 damage (18 substitute HP left)

Dragonite used Roost! (-11 EN, 65 left)
Dragonite was grounded!
Dragonite restored 20 HP! (83 left)

Action 3
Zygarde used Breaking Swipe! (-11 EN, 79 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
0.5 * [(6 + 3) * 1.5] = 6.75 round to 7 damage (11 substitute HP left)

Dragonite used Roost! (-15 EN, 50 left)
Dragonite was grounded!
Dragonite restored 20 HP! (95 left)
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 95/95 | EN: 50
9/7/7/7/80
Status: Substitute (11 HP left), -1 Attack
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 100/100 | EN: 79
7/9/5/9/95
Status: Ok​
 
Last edited:
You forgot the STAB EN cost reduction on Roost, so Dragonite should have 2 more EN.

Outrage (3a), Outrage (3a), Outrage (3a)
[CASOA, Once, 3 subs] (IF Zygarde is to use Draco Meteor OR Zygarde is to use Giga Impact OR Zygarde is to use Hyper Beam) AND you do not have a substitute up, initiate action string Draco Meteor, Dragon Claw.
 
:Zygarde: "Hmm, impressive."

Draco Meteor~Spite (Outrage)~Pain Split
If Draco Meteor Misses, then use Outrage (2A) A2 and A3.
If your opponent has a substitute up A3 AND the above substitution has not triggered, then use Hyper Voice A3
If you are in 100% form (Zygarde-Complete) when you are to move A3 and the above two substitutions have not triggered, then use Dragon Tail A3
 
Last edited:
:ss/suicune: The Legend Gauntlet (Suicune): Match 1, Round 2 :ss/suicune:
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 95/95 | EN: 50
9/7/7/7/80
Status: Substitute (11 HP left), -1 Attack
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 100/100 | EN: 79
7/9/5/9/95
Status: Ok​
Action 1
Zygarde used Draco Meteor! (-8 EN, 71 left)
Roll to Hit (10/10 = Miss): 7/10 = Hit!
Roll to Crit (1/24 = Crit): 6/24 = No Crit
0.5 * [(13 + 3 + 2) * 1.5] = 13.5 round to 14 damage
Dragonite's substitute broke!

Dragonite used Outrage! (-7 EN, 43 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(12 + 3) * 1.5 - 2 = 20.5 round to 21 damage (79 HP left)


Action 2
Zygarde used Spite! (-6 EN, 65 left)
Zygarde is feeling spiteful toward Dragonite!

Dragonite used Outrage! (-11 EN, 32 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(12 + 3) * 1.5 - 2 = 21 damage (58 HP left)

Action 3
Zygarde used Pain Split! (-24.5 round to 25 EN, 40 left)
The battlers shared their pain!
Zygarde restored 18 HP! (76 left)
Dragonite lost 19 HP! (76 left)

Dragonite used Outrage! (-11 EN, 21 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(12 + 3) * 1.5 - 2 = 21 damage (55 HP left)

Post-Round
Dragonite's attack combat stage decayed to zero!
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 76/95 | EN: 21
9/7/7/7/80
Status: Spited (Outrage) (4 turns left)
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: 55/100 | EN: 40
7/9/5/9/95
Status: Ok​
epicdrill and Maxim check for mistakes
I fix them
Maxim orders
epicdrill orders
I ref​
 
Last edited:
“Let’s go full frontal assault! What could possibly go wrong?”

:Zygarde: “…”

:Blastoise: “…”

:Machamp: “Yeah let’s rock it man!”

:Blaziken: “…”

:Caribolt: “…”

“What’s everybody staring at me like that for?”

Outrage [3A] x3
If successful Protective move then Chill
If Double Team Clones are up then Thousand Arrows
[Once] If Partial Trapping move then Bind
 
:ss/suicune: The Legend Gauntlet (Suicune): Match 1, Round 3 :ss/suicune:
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 76/95 | EN: 21
9/7/7/7/80
Status: Spited (Outrage) (4 turns left)
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct​
HP: 55/100 | EN: 40​
7/9/5/9/95
Status: Ok​
Action 1
Zygarde used Outrage! (-7 EN, 33 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(12 + 3) * 1.5 = 22.5 round to 23 damage (53 HP left)

Dragonite used Bide!
Dragonite is storing energy!

Action 2
Zygarde used Outrage! (-7 EN, 26 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
23 damage (30 HP left)

Dragonite is storing energy!

Action 3
Dragonite used Bide! (6 + 23 = 29 EN, -7 left)
46 * 1.75 = 80.5 round to 81 damage
Zygarde was KO'ed!
Dragonite was ENKO'ed!
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 7/95 | EN: KO!
9/7/7/7/80
Status: KOed
Team Maxim
:ss/zygarde:
Dragon/Ground | Aura Break/Power Construct
HP: KO! | EN: 26
7/9/5/9/95
Status: KOed​
And the first victory goes to epicdrill!

epicdrill and Maxim check for mistakes
I fix them
epicdrill strikes one arena
Maxim selects an arena, sends out and equips
epicdrill sends out, equips and orders
Maxim orders
I ref​
 
Dragonite @ Eject Button

Thunderbolt, Thunder, Thunderbolt
IF Blastoise uses Bide A1, THEN Substitute (20) A1, Roost A2, and Thunderbolt A3.
IF Blastoise uses a damaging Ice-type move A1 AND A2 AND A3, THEN Bide A1.
IF Blastoise uses Flip Turn this round, THEN Whirlwind A3.
 
:ss/suicune: The Legend Gauntlet (Suicune): Match 2, Round 1 :ss/suicune:
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 95/95 | EN: 100
9/7/7/7/80
Status: Ok
Team Maxim
:ss/blastoise:
Water | Torrent/Rain Dish
HP: 90/90 | EN: 40
5/7/7/8/78
Status: Ok​
Arena Effects:
Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)
Aurora Beam gets a 20% chance to freeze in addition to its usual effect
The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.
Action 1
Blastoise is Mega Evolving!
Blastoise evolved into Mega Blastoise!
New Stats: 6/9/11/8/78

Dragonite used Thunderbolt! (-7 EN, 93 left)
Roll for Effect (1/10 = Effect): 7/10 = No Effect
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(6 - 1) * 1.5 = 8 damage (82 HP left)

Blastoise used Mirror Coat! (-(6 + 6) = -12 EN, 88 EN left)
8 * 1.5 = 12 damage (83 HP left)

Action 2
Dragonite used Thunder! (-8 EN, 85 left)
Roll to Hit (>7/10 = No Hit): 7/10 = Hit!
Roll to Crit (1/24 = Crit): 18/24 = No Crit
Roll for Effect (<4/10 = Effect): 3/10 = Effect!
Blastoise was paralyzed (20%)! It may do unable to move!
(8 - 1) * 1.5 = 10.5 round to 11 damage (71 HP left)

Roll for Full Paralysis (1/5 = Fully Paralyzed): 1/5 = Fully Paralyzed!
Blastoise is paralyzed! It can't move!
-10% paralysis change (10% left)

Action 3
Dragonite used Thunderbolt! (-7 EN, 78 left)
Roll for Effect (1/10 = Effect): 7/10 = No Effect
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(6 - 1) * 1.5 = 7.5 round to 8 damage (63 HP left)

Roll for Full Paralysis (1/10 = Fully Paralyzed): 6/10 = Not Fully Paralyzed
Blastoise used Mirror Coat! (-(6 + 6) = -12 EN, 76 EN left)
8 * 1.5 = 12 damage (71 HP left)

Post-Round
-5% Paralysis Blastoise (5% left)
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 71/95 | EN: 78
9/7/7/7/80
Status: Ok
Team Maxim
:ss/blastoise-mega:
Water | Torrent/Rain Dish/Mega Launcher
HP: 63 | EN: 76
6/9/11/8/78
Status: Paralyzed (5%)​
epicdrill and Maxim check for mistakes
I fix them
Maxim orders
epicdrill orders
I ref​
 
Last edited:
Ice Beam x3
[Once] if Bide then initiate string Aqua Ring~Hail~Blizzard
[Once] If Partial Trapping Move then Whirlpool
If enemy is in evasive phase of DE move then Reflect first instance and Withdraw second
 
Outrage (3a), Outrage (3a), Outrage (3a)
IF you are frozen at the start of A3, THEN Draco Meteor A3.
IF you are frozen at the start of A2, THEN Outrage (2a) A2 and A3.

Upon being hit by Ice Beam, activate Eject Button (effect 2).
 
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:ss/suicune: The Legend Gauntlet (Suicune): Match 2, Round 2 :ss/suicune:
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 71/95 | EN: 78
9/7/7/7/80
Status: Ok
Team Maxim
:ss/blastoise-mega:
Water | Torrent/Rain Dish/Mega Launcher
HP: 63 | EN: 76
6/9/11/8/78
Status: Paralyzed (5%)​
Arena Effects:
Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)
Aurora Beam gets a 20% chance to freeze in addition to its usual effect
The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.
Action 1
Dragonite used Outrage! (-7 EN, 71 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
9 + 3 = 12 damage (51 HP left)

Roll for Paralysis (1/20 = Full Paralysis): 14/20 = No Full Paralysis
Blastoise used Ice Beam (-7 EN, 69 EN left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(6 + 4) * 2 = 20 damage, 51 HP left
Dragonite's Eject Button activated!
Dragonite is ejecting itself from the battle!

Action 2
Dragonite used Outrage! (-7 EN, 64 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
9 + 3 = 12 damage (39 HP left)

Roll for Full Paralysis (1/20 = Fully Paralyzed): 3/20 = Not Fully Paralyzed
Blastoise used Ice Beam (-11 EN, 58 EN left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(6 + 4) * 2 = 20 damage (31 HP left)
Roll for Freeze Counters (1 = 0, 2 = 1, 3 = 2): 2/3 = 1 Counter
Dragonite was frozen solid!

Action 3
Dragonite is frozen solid! It can't move! (-1 Counter, 0 left)

Roll for Full Paralysis (1/20 = Fully Paralyzed): 4/20 = Not Fully Paralyzed
Blastoise used Ice Beam (-15 EN, 43 EN left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(6 + 4) * 2 = 20 damage (11 HP left)

Post-Round
-5% Paralysis Blastoise (0% left)
Blastoise's paralysis ended!
Team epicdrill
:ss/dragonite:
Dragon/Flying | Inner Focus/Multiscale
HP: 11/95 | EN: 64
9/7/7/7/80
Status: Frozen (0 Counters left), Switching out
Team Maxim
:ss/blastoise-mega:
Water | Torrent/Rain Dish/Mega Launcher
HP: 39/90 | EN: 76
6/9/11/8/78
Status: Ok​
epicdrill and Maxim check for mistakes
I fix them
epicdrill sends in and orders
Maxim orders
I ref​
 
That freeze is really annoying.

Conkeldurr @ Red Card, Sheer Force toggled off

Thunder Punch, Thunder Punch, Thunder Punch
IF Blastoise is to use Roar, THEN Taunt.
IF Blastoise is to use Dragon Tail AND you do not have a substitute up, THEN Substitute (15).
IF Blastoise is under the effects of a P/E move when you are to act, THEN Block on the first instance and Bulk Up on the second.
 
:ss/suicune: The Legend Gauntlet (Suicune): Match 2, Round 3 :ss/suicune:
Team epicdrill

534.png

Fighting | Guts/Sheer Force/Iron Fist
HP: 100/100 | EN: 100
10/7/3/7/45
Status: Ok
Team Maxim
:ss/blastoise-mega:
Water | Torrent/Rain Dish/Mega Launcher
HP: 39/90 | EN: 76
6/9/11/8/78
Status: Ok​
Arena Effects:
Aurora Beam has its BAP increased by five (5) and its EN cost increased by two (2)
Aurora Beam gets a 20% chance to freeze in addition to its usual effect
The battle begins with two (2) rounds of Aurora Veil on each side. This Aurora Veil, unlike a manually set Aurora Veil, does not require Hail to be active.
Action 1
Aurora Veil faded!

Blastoise used Fake Out! (-4 EN, 72 left)
4 - 1 = 3 damage (97 HP left)
Conkeldurr flinched!

Action 2
Conkeldurr used Thunder Punch! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(8 + 1 + 2) * 1.5 = 16.5 round to 17 damage (22 HP left)

Blastoise used Counter! (14.5 round 15 EN, 57 left)
17 * 1.5 = 25.5 round to 26 damage (71 HP left)

Action 3
Conkeldurr used Thunder Punch! (-10 EN, 84 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(8 + 1 + 2) * 1.5 = 16.5 round to 17 damage (5 HP left)
Blastoise was paralyzed! (15%)

Roll for Full Paralysis (<4/20 = Fully Paralyzed): 16/20 = Not Fully Paralyzed
Blastoise used Counter! (14.5 round 15 EN, 42 left)
17 * 1.5 = 25.5 round to 26 damage (45 HP left)

Post-Round
-5% Paralysis Blastoise (10% left)
Team epicdrill

534.png

Fighting | Guts/Sheer Force/Iron Fist
HP: 45/100 | EN: 84
10/7/3/7/45
Status: Ok
Team Maxim
:ss/blastoise-mega:
Water | Torrent/Rain Dish/Mega Launcher
HP: 5/90 | EN: 42
6/9/11/8/78
Status: Paralyzed (10%)​
epicdrill and Maxim check for mistakes
I fix them
Maxim orders
epicdrill orders
I ref​
 
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