RULES:
cityscapes
Mimikyu **Doll Face
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Ghost/Fairy
Abilities: Disguise
Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature
Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer
[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze
[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room
Ditto **Sweetheart
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Normal
Abilities: Limber, Imposter
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature
Moves:
[Level 4]
Transform (sig.)
Raichu-A (F) **Cyberstorm
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Electric/Psychic
Abilities: Surge Surfer
Stats:
HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature
Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
[Level 2]
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
[Level 3]
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish
Zekrom **Charlotte
Level: 3
EXP: 0 / 10
Advanced Techniques: None
Traits: Reduces the team's Technique Control by 1.
Type: Dragon/Electric
Abilities: Teravolt
Stats:
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7
Jolly Nature
Moves:
[Level 0]
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Flash
Flash Cannon
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Strength
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
[Level 1]
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Hone Claws
Noble Roar
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Weather Ball
[Level 2]
Bolt Strike (sig.)
Haze
Payback
Rest
Rising Voltage
Roost
Scale Shot
Secret Power
Stone Edge
Thunder
Wild Charge
[Level 3]
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (sig.)
Laser Focus
Light Screen
Outrage
Reflect
Return
Rock Tomb
Tailwind
Volt Switch
Maxim
Zygarde [Itzanma] (-)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Dragon/Ground
Abilities: Aura Break/Power Construct
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 7
Speed: 95
Size Class: 5
Weight Class: 7
Forms:
Zygarde-10%
Trigger: Can be sent out instead of Zygarde-50%.
HP: 80
Atk: Rank 8 (+)
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 6
Speed: 115
Size Class: 3
Weight Class: 3
Zygarde-100%
Trigger: Automatically forms at 50% HP if Power Construct is Active.
HP: 135
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 7
Speed: 85
Size Class: 6
Weight Class: 10
Moves:
Zygarde Lv0
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Land's Wrath
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt
Zygarde Lv1
Bite
Dragon Breath
Dragon Dance
Dragon Tail
High Horsepower
Rock Smash
Safeguard
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift
Zygarde Lv2
Bind
Grass Knot
Haze
Iron Tail
Payback
Rest
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower
Zygarde Lv3
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer
Dig
Extreme Speed
Frustration
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows
Thousand Waves
Zygarde Lv4
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power Fire
Hyper Beam
Pain Split
Retaliate
Sleep Talk
Spite
Stomping Tantrum
Substitute
Raikou [Caineghis] (M)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Electric
Abilities: Pressure/Inner Focus
Nature: Bold (+2 Def, -1 Atk)
Stats:
HP: 95
Atk: Rank 5 (-)
Def: Rank 8 (+)
SpA: Rank 8
SpD: Rank 7
Speed: 115
Size Class: 4
Weight Class: 5
Moves:
Raikou Lv0
Aura Sphere
Confide
Crunch
Double Team
Facade
Flash
Howl
Iron Head
Leer
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Strength
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Raikou Lv1
Bite
Calm Mind
Charge
Curse
Cut
Detect
Discharge
Extrasensory
Quick Attack
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball
Raikou Lv2
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Iron Tail
Quash
Rest
Rising Voltage
Secret Power
Thunder
Wild Charge
Zap Cannon
Raikou Lv3
Body Slam
Bulldoze
Charge Beam
Dig
Extreme Speed
Frustration
Headbutt
Laser Focus
Light Screen
Psych Up
Reflect
Return
Scald
Snarl
Throat Chop
Volt Switch
Raikou Lv4
Endure
Giga Impact
Helping Hand
Hidden Power Ice
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Sleep Talk
Substitute
Buzzwole [Hercules] (M)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Bug/Fighting
Abilities: Beast Boost
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 100
Atk: Rank 10
Def: Rank 10
SpA: Rank 3 (-)
SpD: Rank 6 (+)
Speed: 79
Size Class: 4
Weight Class: 7
Moves:
Buzzwole Lv0
Brick Break
Bug Bite
Confide
Counter
Double Team
Earthquake
Facade
Harden
Ice Punch
Iron Head
Poison Jab
Protect
Rock Slide
Round
Thunder Punch
Toxic
Buzzwole Lv1
Bulk Up
Coaching
Dual Chop
Dual Wingbeat
False Swipe
High Horsepower
Mega Punch
Power-Up Punch
Snore
Swagger
Taunt
Vital Throw
Work Up
Buzzwole Lv2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Payback
Rest
Revenge
Reversal
Roost
Stone Edge
Superpower
Buzzwole Lv3
Body Slam
Bounce
Bulldoze
Darkest Lariat
Drain Punch
Frustration
Gyro Ball
Leech Life
Low Sweep
Lunge
Outrage
Return
Rock Tomb
Smack Down
Buzzwole Lv4
Endeavor
Endure
Fell Stinger
Fling
Giga Impact
Hidden Power Ice
Sleep Talk
Stomping Tantrum
Substitute
Blastoise [Sebastian] (M)
Level: 4 | EXP: Max
Advanced Techniques: Mega Evolution, Z-Moves
Types: Water
Abilities: Torrent/Rain Dish
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Speed: 78
Size Class: 3
Weight Class: 4
Forms:
Gigantimax Blastoise [LOCKED]
Mega Blastoise
Trigger: Holding a Blastoisinite and ordered to Mega Evolve.
Type: Water
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Speed: 78
Size Class: 3
Weight Class: 5
Mega Ability: Mega Launcher
Moves:
Blastoise Lv0
Attract
Aura Sphere
Avalanche
Brick Break
Confide
Counter
Crunch
Dark Pulse
Defense Curl
Double Team
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt
Blastoise Lv1
Aqua Jet
Bite
Bubble
Bubble Beam
Confusion
Curse
Dragon Tail
Fake Out
False Swipe
Hail
Mega Punch
Mist
Power-Up Punch
Rage
Rain Dance
Rapid Spin
Refresh
Roar
Rock Climb
Rock Smash
Seismic Toss
Snore
Swagger
Water Gun
Water Pulse
Weather Ball
Withdraw
Work Up
Yawn
Blastoise Lv2
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Dynamic Punch
Flail
Focus Punch
Haze
Hydro Pump
Iron Defense
Iron Tail
Life Dew
Mega Kick
Rest
Secret Power
Skull Bash
Submission
Take Down
Terrain Pulse
Whirlpool
Zap Cannon
Blastoise Lv3
Bide
Body Slam
Brine
Bulldoze
Dig
Dive
Flip Turn
Follow Me
Foresight
Frustration
Gyro Ball
Headbutt
Icy Wind
Muddy Water
Outrage
Reflect
Return
Rock Tomb
Rollout
Scald
Smack Down
Water Spout
Blastoise Lv4
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Helping Hand
Hidden Power Fire
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Shell Smash
Sleep Talk
Substitute
Water Pledge
"Today, we are on the lovely Poni Island in the tropical Alola region! Today, we'll have some fun battling, and maybe, just maybe, one of our battlers might attract the attention of a certain Tapu. Good luck to all, and let's have some great battles!"
Turn order (1: cityscapes, 2: Maxim): 2 (Maxim is T1)
Maxim strikes an arena
cityscapes strikes two arenas
Maxim chooses an arena and sends out and equips first
cityscapes sends out and equips and orders first
Maxim orders second
Doduodrio refs
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
cityscapes
Choice Band
Eject Button
Light Ball
Light Ball
Metal Powder
Razor Claw
Sticky Barb
Eject Button
Light Ball
Light Ball
Metal Powder
Razor Claw
Sticky Barb
Mimikyu **Doll Face
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Ghost/Fairy
Abilities: Disguise
Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature
Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer
[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze
[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room
Ditto **Sweetheart
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Normal
Abilities: Limber, Imposter
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature
Moves:
[Level 4]
Transform (sig.)
Raichu-A (F) **Cyberstorm
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Electric/Psychic
Abilities: Surge Surfer
Stats:
HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature
Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
[Level 2]
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
[Level 3]
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish
Zekrom **Charlotte
Level: 3
EXP: 0 / 10
Advanced Techniques: None
Traits: Reduces the team's Technique Control by 1.
Type: Dragon/Electric
Abilities: Teravolt
Stats:
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7
Jolly Nature
Moves:
[Level 0]
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Flash
Flash Cannon
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Strength
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
[Level 1]
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Hone Claws
Noble Roar
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Weather Ball
[Level 2]
Bolt Strike (sig.)
Haze
Payback
Rest
Rising Voltage
Roost
Scale Shot
Secret Power
Stone Edge
Thunder
Wild Charge
[Level 3]
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (sig.)
Laser Focus
Light Screen
Outrage
Reflect
Return
Rock Tomb
Tailwind
Volt Switch
Maxim
Blastoisinite
Soft Sand
Expert Belt
Choice Band
Shell Bell
Sticky Barb
Eject Button
Soft Sand
Expert Belt
Choice Band
Shell Bell
Sticky Barb
Eject Button
Zygarde [Itzanma] (-)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Dragon/Ground
Abilities: Aura Break/Power Construct
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 7
Speed: 95
Size Class: 5
Weight Class: 7
Forms:
Zygarde-10%
Trigger: Can be sent out instead of Zygarde-50%.
HP: 80
Atk: Rank 8 (+)
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 6
Speed: 115
Size Class: 3
Weight Class: 3
Zygarde-100%
Trigger: Automatically forms at 50% HP if Power Construct is Active.
HP: 135
Atk: Rank 8 (+)
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 7
Speed: 85
Size Class: 6
Weight Class: 10
Moves:
Zygarde Lv0
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Land's Wrath
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt
Zygarde Lv1
Bite
Dragon Breath
Dragon Dance
Dragon Tail
High Horsepower
Rock Smash
Safeguard
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift
Zygarde Lv2
Bind
Grass Knot
Haze
Iron Tail
Payback
Rest
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower
Zygarde Lv3
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer
Dig
Extreme Speed
Frustration
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows
Thousand Waves
Zygarde Lv4
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power Fire
Hyper Beam
Pain Split
Retaliate
Sleep Talk
Spite
Stomping Tantrum
Substitute
Raikou [Caineghis] (M)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Electric
Abilities: Pressure/Inner Focus
Nature: Bold (+2 Def, -1 Atk)
Stats:
HP: 95
Atk: Rank 5 (-)
Def: Rank 8 (+)
SpA: Rank 8
SpD: Rank 7
Speed: 115
Size Class: 4
Weight Class: 5
Moves:
Raikou Lv0
Aura Sphere
Confide
Crunch
Double Team
Facade
Flash
Howl
Iron Head
Leer
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Strength
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Raikou Lv1
Bite
Calm Mind
Charge
Curse
Cut
Detect
Discharge
Extrasensory
Quick Attack
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball
Raikou Lv2
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Iron Tail
Quash
Rest
Rising Voltage
Secret Power
Thunder
Wild Charge
Zap Cannon
Raikou Lv3
Body Slam
Bulldoze
Charge Beam
Dig
Extreme Speed
Frustration
Headbutt
Laser Focus
Light Screen
Psych Up
Reflect
Return
Scald
Snarl
Throat Chop
Volt Switch
Raikou Lv4
Endure
Giga Impact
Helping Hand
Hidden Power Ice
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Sleep Talk
Substitute
Buzzwole [Hercules] (M)
Level: 4 | EXP: Max
Advanced Techniques: None
Types: Bug/Fighting
Abilities: Beast Boost
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 100
Atk: Rank 10
Def: Rank 10
SpA: Rank 3 (-)
SpD: Rank 6 (+)
Speed: 79
Size Class: 4
Weight Class: 7
Moves:
Buzzwole Lv0
Brick Break
Bug Bite
Confide
Counter
Double Team
Earthquake
Facade
Harden
Ice Punch
Iron Head
Poison Jab
Protect
Rock Slide
Round
Thunder Punch
Toxic
Buzzwole Lv1
Bulk Up
Coaching
Dual Chop
Dual Wingbeat
False Swipe
High Horsepower
Mega Punch
Power-Up Punch
Snore
Swagger
Taunt
Vital Throw
Work Up
Buzzwole Lv2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Payback
Rest
Revenge
Reversal
Roost
Stone Edge
Superpower
Buzzwole Lv3
Body Slam
Bounce
Bulldoze
Darkest Lariat
Drain Punch
Frustration
Gyro Ball
Leech Life
Low Sweep
Lunge
Outrage
Return
Rock Tomb
Smack Down
Buzzwole Lv4
Endeavor
Endure
Fell Stinger
Fling
Giga Impact
Hidden Power Ice
Sleep Talk
Stomping Tantrum
Substitute
Blastoise [Sebastian] (M)
Level: 4 | EXP: Max
Advanced Techniques: Mega Evolution, Z-Moves
Types: Water
Abilities: Torrent/Rain Dish
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Speed: 78
Size Class: 3
Weight Class: 4
Forms:
Mega Blastoise
Trigger: Holding a Blastoisinite and ordered to Mega Evolve.
Type: Water
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Speed: 78
Size Class: 3
Weight Class: 5
Mega Ability: Mega Launcher
Moves:
Blastoise Lv0
Attract
Aura Sphere
Avalanche
Brick Break
Confide
Counter
Crunch
Dark Pulse
Defense Curl
Double Team
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt
Blastoise Lv1
Aqua Jet
Bite
Bubble
Bubble Beam
Confusion
Curse
Dragon Tail
Fake Out
False Swipe
Hail
Mega Punch
Mist
Power-Up Punch
Rage
Rain Dance
Rapid Spin
Refresh
Roar
Rock Climb
Rock Smash
Seismic Toss
Snore
Swagger
Water Gun
Water Pulse
Weather Ball
Withdraw
Work Up
Yawn
Blastoise Lv2
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Dynamic Punch
Flail
Focus Punch
Haze
Hydro Pump
Iron Defense
Iron Tail
Life Dew
Mega Kick
Rest
Secret Power
Skull Bash
Submission
Take Down
Terrain Pulse
Whirlpool
Zap Cannon
Blastoise Lv3
Bide
Body Slam
Brine
Bulldoze
Dig
Dive
Flip Turn
Follow Me
Foresight
Frustration
Gyro Ball
Headbutt
Icy Wind
Muddy Water
Outrage
Reflect
Return
Rock Tomb
Rollout
Scald
Smack Down
Water Spout
Blastoise Lv4
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Helping Hand
Hidden Power Fire
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Shell Smash
Sleep Talk
Substitute
Water Pledge
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Sometimes they lose Exeggcute in the process, though they don't seem to mind...
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Mina's Houseboat
Among other boats is Seafolk Village, Mina's house is adorned with pretty flowers and it's not unusual to find insects swarming around the place. Sometimes you'll spot an unusual Ribombee, but it's nothing to worry about. Just keep smelling the flowers.
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Sometimes they lose Exeggcute in the process, though they don't seem to mind...
- Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
- Whenever that attack deals damage: place a Delayed Attack named Egg Bomb on the opponent's team
- Misty Terrain prevents Dragon-type moves from being attempted (except the arena Dragon Hammer)
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
- The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
- Misty Terrain prevents Major and Minor Status
- At the end of every round, flip a coin. If it lands on tails, water floods the cavern for the next round, preventing Pokémon from using contact moves that round. Struggle can still be used, but will always miss
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
- Normal-type moves become Ghost-Type (before applying Abilities)
- Stage boosts and drops don’t decay and persist through switching
- Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
- Battles at the Altar of the Sunne & Moone are Inverse Battles
- Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Mina's Houseboat
Among other boats is Seafolk Village, Mina's house is adorned with pretty flowers and it's not unusual to find insects swarming around the place. Sometimes you'll spot an unusual Ribombee, but it's nothing to worry about. Just keep smelling the flowers.
- By default, all active Pokémon's Evasion stage is reduced by one (1)
- The first time an Active Pokémon drops below 50% HP: at the start of the next round, the player of that Pokémon declares a weather. The declared weather comes into play at the start of the round and cannot be discarded
- The first time an Active Pokémon drops below 25% HP: at the end of the step, raise that Pokémon's five core stat stages by two (2) for its next six (6) turns
- The first time an Active Pokémon drops below 10% HP: during the next round, the player of that Pokémon can use one (1) Z-Move of their choice by linking a move their Pokémon knows
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
"Today, we are on the lovely Poni Island in the tropical Alola region! Today, we'll have some fun battling, and maybe, just maybe, one of our battlers might attract the attention of a certain Tapu. Good luck to all, and let's have some great battles!"
Turn order (1: cityscapes, 2: Maxim): 2 (Maxim is T1)
Maxim strikes an arena
cityscapes strikes two arenas
Maxim chooses an arena and sends out and equips first
cityscapes sends out and equips and orders first
Maxim orders second
Doduodrio refs