Facility The Legend Gauntlet (Tapu Fini): Florina Liastacia vs LouisCyphre

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
Continue to impress me. Bring me a rematch to remember!

Burtgang - Bullet Punch | Bullet Punch | Metal Claw
IF Drill King is to use a protective move THEN Chill, non-consecutively.
 
Florina Liastacia
:ss/excadrill:
Sand Rush, Sand Force, Mold Breaker
HP: 1/100
EN: 61/100
10/5/4/5/88
1/3
No Endure (1r)
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 63/100
4/8/8[9]/7/80
4/4

Electric Terrain (2r)​
LouisCyphre
:ss/metagross:
Eject Button
Clear Body, Light Metal
HP: 18/90
EN: 29/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, +2 Def, Sand Tomb (3a)
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)
Action 1
Excadrill uses Protect
7 EN

Metagross chills

-2 HP Metagross (Sand Tomb)

Action 2
Excadrill uses Protect
fails
11 EN

Metagross uses Bullet Punch
Crit doesn't matter
(4+3+10-5)*0.75=9
Excadrill is KOed
3 EN

-2 HP Metagross (Sand Tomb)

Florina Liastacia
:ss/excadrill:
Sand Rush, Sand Force, Mold Breaker
HP: KO/100
EN: 43/100
10/5/4/5/88
1/3
KO
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 63/100
4/8/8[9]/7/80
4/4

Electric Terrain (1r)​
LouisCyphre
:ss/metagross:
Eject Button
Clear Body, Light Metal
HP: 14/90
EN: 29/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, +2 Def, Sand Tomb (1a)
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

And this round, Metagross manages to knock the last point of HP off of Excadrill, giving LouisCyphre the win in the second game! This means we're all tied up and headed to a third game!

LouisCyphre wins the second game and ties the TLG 1-1

Repost of mons and arenas, as well as info on what the first round of next game looks like to follow in next post.​
 
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
  • Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
  • Misty Terrain boosts the power of Fairy-type moves by two (2)
  • The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Codifications
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
  • The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
  • Water-type moves have their EN cost decreased by two (2)
  • Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Codifications
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
  • Normal-type moves become Ghost-Type (before applying Abilities)
  • Stage boosts and drops don’t decay and persist through switching
  • Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
  • Battles at the Altar of the Sunne & Moone are Inverse Battles
  • Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
  • The Hovering status grants immunity to all Ground-type moves
  • All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
  • Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Codifications
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis


Florina Liastacia
:sm/cyclohm:
Cyclohm [Blue Eyes Cloud Dragon] (Male)

Trainer name: Newall
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.

Stage 4/5
Types: Electric/Dragon

STAB; immune to paralysis status.

STAB

Abilities:
Shield Dust / Static / Damp (H)

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Nature: Calm (+SpD, -Atk)

Stats:
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:

Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Rising Voltage
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Stomping Tantrum
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


:bw/cyclohm: @ No Item
Electric/Dragon | Shield Dust / Static / Damp
Immune to paralysis and secondary effects. 30% chance to para when hit with contact move. Prevents Explosion/Self-Destruct/Mind Blown.
HP: 100/100| EN: 100
4/8/8/7/80 | 4/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:ss/glastrier:
Glastrier [Pegasus] (Male)

Stage 3/5

Types: Ice

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Chilling Neigh

Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11

Attacks:

Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar


LouisCyphre
:ss/tapu-bulu:
Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile
Nature ( +None, -None )

Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size Class: 3
Weight Class: 3

Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt

Burtgang (Metagross ф)
★★★★ ⭒
Jolly
Nature ( +Speed, -Sp.Attack, +10% Accuracy )

Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (6 Light Metal)

Moves
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power [Grass]
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt

Juno (Gardevoir ♀)
★★★★ ⭒
Bold
Nature ( +Defense, -Attack )

Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3

Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

LouisCyphre strikes an arena
Florina Liastacia chooses an arena and sends out
LouisCyphre sends out and orders
Florina Liastacia orders​
 
Last edited:
"When in doubt, appeal to forces beyond your limits, I suppose. Wouldn't be the first time!"

We're going to the Altar of Sunne and Moone.

Sending out Glastrier @ Leftovers.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
"What strangeness have we wandered in to?"

Sending :metagross:Burtgang @ :eject button:Eject Button.

Burtgang - Grass Knot | Grass Knot | Grass Knot
IF Pegasus is to use a protective move THEN Reflect on first instance and Sandstorm on second instance, non-consecutively.
IF you aren't holding an item THEN use Trick, only once.
IF you are under the effect of Torment AND you used Grass Knot last action THEN use Ice Punch.
[Command] IF you are hit by any move THEN activate Eject Button.
 
Last edited:
"Alright, if they're leaving, we'll prepare for the next one!
:ss/glastrier: "And don't come back!"

Taunt > Icicle Spear > Substitute (20)
 
Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 95/95
EN: 100/100
10/9/5/8/30
4/11
LouisCyphre

Eject Button
Clear Body, Light Metal
HP: 90/90
EN: 100/100
10/9/6/7/81
4/9[7]
Action 1
Metagross uses Grass Knot
Crit: 10 (=1/24) no
17+6-8=15
9.5->10 EN

Glastrier uses Taunt
10 EN

+2 HP Glastrier (Leftovers)

Action 2
Metagross uses Grass Knot
Crit: 11 (=1/24) no
17+6-8=15
13.5->14 EN

Glastrier uses Icicle Spear
Hits: 4 (d6) 3 hits
Crits: 22, 14, 10 (=1/24) no crits
(9+3+10-9)*1.5=19.5->20
Eject Button procs
6 EN

+2 HP Glastrier (Leftovers)

Action 3
Metagross uses Grass Knot
Crit: 9 (=1/24) no
17+6-8=15
17.5->18 EN

Glastrier uses Substitute
18 EN

+2 HP Glastrier (Leftovers)


Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 36/95
EN: 66/100
10/9/5/8/30
4/11
Substitute (20 HP)
LouisCyphre

Clear Body, Light Metal
HP: 70/90
EN: 58/100
10/9/6/7/81
4/9[7]
Taunt (1a), Pivoting
This round, Metagross does some damage to Glastrier at the cost of a lot of its EN before pivoting out. Glastrier responds with a hit of its own, as well as setting up a Substitute for whichever mon LouisCyphre decides to send in next. Overall, LouisCyphre ends the round with an HP lead, but it's still anyone's game!

LouisCyphre replaces Metagross and orders
Florina Liastacia orders​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Sending Lono @ Eject Button .

:ss/tapu-bulu:
"Hoy there, o mighty steed! I am sorry, but I cannot offer you my fields this day!"

Do not activate Grassy Surge.

Lono - Taunt | Grass Knot | Bullet Seed + Leech Seed
IF Glastrier is to use a protective move THEN use Reflect and push actions down.
IF you are to use a damaging Grass-type combination AND Glastrier has a decoy with 9 or more HP remaining THEN use Wood Hammer.
[Command] IF you are hit by an attack THEN activate Eject Button.
 
Last edited:
:ss/glastrier: "What was that about praying to a higher being?"
"Lady Luck would have to be greatly on our side to change things here."

Protect > Mist (Fog) + Icy Wind > Payback
 
Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 36/95
EN: 66/100
10/9/5/8/30
4/11
Substitute (20 HP)
LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 85/85
EN: 100/100
9/8/6/7/75
3/3

Clear Body, Light Metal
HP: 70/90
EN: 58/100
10/9/6/7/81
4/9[7]

Action 1
Glastrier uses Protect
7 EN

Tapu Bulu uses Reflect
10 EN

+2 HP Glastrier (Leftovers)

Action 2
Tapu Bulu uses Taunt
10 EN

Glastrier uses Mist (Fog)+Icy Wind
Crit: 4 (=1/24) no
(6+3+5-7)*0.75=5.25->5
-1 Spe Tapu Bulu, Eject Button triggers
23 EN

+2 HP Glastrier (Leftovers)

Action 3
Tapu Bulu uses Grass Knot
Hit: 22 (<=75/100) yes
Crit: 20 (=1/24) no
17+3+6-8=18
8.5->9 EN

Glastrier uses Payback
Hit: 92 (<=75/100) no
7 EN

+2 HP Glastrier (Leftovers)


Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 42/95
EN: 29/100
10/9/5/8/30
4/11
Substitute (2 HP), Taunt (1a)
Fog (4a)​
LouisCyphre
Reflect (3a)
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 80/85
EN: 71/100
9/8/6/7/75[42]
3/3
-1 Spe, Pivoting

Clear Body, Light Metal
HP: 70/90
EN: 58/100
10/9/6/7/81
4/9[7]

This was a rather slow round, with Tapu Bulu spending two actions setting up and not even breaking Glastrier's sub, while a miss A3 and Protect A1 means Glastrier barely does any damage back. Now we're back to the original matchup, and while the HP difference is certainly a little bit of a concern, the bigger issue for Florina is that her Glastrier is running out of energy! Will LouisCyphre be able to finish things off this round, or will the game continue on?

LouisCyphre to order with Metagross
Florina Liastacia to order​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
"Ah. I see. How annoying."

Burtgang - Aerial Ace | Block | Mud-Slap
IF Glastrier is to use a damaging Ice-type attack on all three actions THEN use Protect on action 3 and ignore other substitutions.
[At the start of action 3] IF Glastrier is to use a protective move THEN chill.
[At the start of action 3] IF Glastrier does not have a substitute decoy THEN use Trick.
 
"Oh, 'don't put on the Eject Button', I thought, 'we've abused those too much', I thought. Fine. We lose on our terms."

Payback x3
 
Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 42/95
EN: 29/100
10/9/5/8/30
4/11
Substitute (2 HP), Taunt (1a)
Fog (4a)​
LouisCyphre
Reflect (3a)

Clear Body, Light Metal
HP: 70/90
EN: 58/100
10/9/6/7/81
4/9[7]
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 80/85
EN: 71/100
9/8/6/7/75[42]
3/3

Action 1
Metagross uses Aerial Ace
Crit doesn't matter
6+10-9=7
Sub breaks
4 EN

Glastrier uses Payback
Hit: 35 (<=75/100) yes
Crit: 7 (=1/24) no
(10+10-9-3)*0.75=6
7 EN

+2 HP Glastrier (Leftovers)

Action 2
Metagross uses Block
6 EN

Glastrier uses Payback
Hit: 69 (<=75/100) yes
Crit: 16 (=1/24) no
(10+10-9-3)*0.75=6
11 EN

+2 HP Glastrier (Leftovers)

Action 3
Metagross uses Mud-Slap
Hit: 17 (<=75/100) yes
Crit: 9 (=1/24) no
4+6-8=2
-1 Acc Glastrier
6 EN

Glastrier uses Payback
Hit: 3 (<=60/100) yes
Crit: 24 (=1/24) no
(10+10-9-3)*0.75=6
15 EN
Glastrier fainted from exhaustion


Florina Liastacia
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 44/95
EN: KO/100
10/9/5/8/30
4/11
KO
Fog (1a)​
LouisCyphre

Clear Body, Light Metal
HP: 52/90
EN: 42/100
10/9/6/7/81
4/9[7]
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 80/85
EN: 71/100
9/8/6/7/75[42]
3/3

This round, Metagross goes to trap Glastrier and ensure that this is the matchup in which the first KO occurs. Florina, seeing no path to a win, decides to have Glastrier ENKO, which gives this third round to LouisCyphre!

LouisCyphre wins the third game and wins the TLG 2-1!

Florina Liastacia gets 6 RC, 6 TC, and spends 4 JC
LouisCyphre gets 6 RC, 6 TC, a 3* Tapu Fini, and spends 4 JC
I get 6 RC and 16 JC​
 
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