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And this round, Metagross manages to knock the last point of HP off of Excadrill, giving LouisCyphre the win in the second game! This means we're all tied up and headed to a third game!
LouisCyphre wins the second game and ties the TLG 1-1
Repost of mons and arenas, as well as info on what the first round of next game looks like to follow in next post.
Exeggutor Island This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
Misty Terrain boosts the power of Fairy-type moves by two (2)
The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Codifications
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
=================== Ruins of Hope These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
Water-type moves have their EN cost decreased by two (2)
Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Codifications
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
=================== Poni Meadow This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
Normal-type moves become Ghost-Type (before applying Abilities)
Stage boosts and drops don’t decay and persist through switching
Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
=================== Altar of the Sunne & Moone This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
Battles at the Altar of the Sunne & Moone are Inverse Battles
Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
=================== Vast Poni Canyon An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
The Hovering status grants immunity to all Ground-type moves
All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Trainer name: Newall
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.
Stage 4/5 Types: Electric/Dragon
STAB; immune to paralysis status.
STAB
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.
Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.
Stage 3/5
Types: Ground/Steel
STAB; immune to Sandstorm.
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
STAB; immune to Hail damage, freeze status, and Sheer Cold.
Abilities:
Chilling Neigh
Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.
Burtgang - Grass Knot | Grass Knot | Grass Knot
IF Pegasus is to use a protective move THEN Reflect on first instance and Sandstorm on second instance, non-consecutively.
IF you aren't holding an item THEN use Trick, only once.
IF you are under the effect of Torment AND you used Grass Knot last action THEN use Ice Punch.
[Command] IF you are hit by any move THEN activate Eject Button.
This round, Metagross does some damage to Glastrier at the cost of a lot of its EN before pivoting out. Glastrier responds with a hit of its own, as well as setting up a Substitute for whichever mon LouisCyphre decides to send in next. Overall, LouisCyphre ends the round with an HP lead, but it's still anyone's game!
"Hoy there, o mighty steed! I am sorry, but I cannot offer you my fields this day!"
Do not activate Grassy Surge.
Lono - Taunt | Grass Knot | Bullet Seed + Leech Seed
IF Glastrier is to use a protective move THEN use Reflect and push actions down.
IF you are to use a damaging Grass-type combination AND Glastrier has a decoy with 9 or more HP remaining THEN use Wood Hammer.
[Command] IF you are hit by an attack THEN activate Eject Button.
Clear Body, Light Metal
HP: 70/90
EN: 58/100
10/9/6/7/81
4/9[7]
This was a rather slow round, with Tapu Bulu spending two actions setting up and not even breaking Glastrier's sub, while a miss A3 and Protect A1 means Glastrier barely does any damage back. Now we're back to the original matchup, and while the HP difference is certainly a little bit of a concern, the bigger issue for Florina is that her Glastrier is running out of energy! Will LouisCyphre be able to finish things off this round, or will the game continue on?
Burtgang - Aerial Ace | Block | Mud-Slap
IF Glastrier is to use a damaging Ice-type attack on all three actions THEN use Protect on action 3 and ignore other substitutions.
[At the start of action 3] IF Glastrier is to use a protective move THEN chill.
[At the start of action 3] IF Glastrier does not have a substitute decoy THEN use Trick.
This round, Metagross goes to trap Glastrier and ensure that this is the matchup in which the first KO occurs. Florina, seeing no path to a win, decides to have Glastrier ENKO, which gives this third round to LouisCyphre!
LouisCyphre wins the third game and wins the TLG 2-1!
Florina Liastacia gets 6 RC, 6 TC, and spends 4 JC LouisCyphre gets 6 RC, 6 TC, a 3* Tapu Fini, and spends 4 JC
I get 6 RC and 16 JC