Facility The Legend Gauntlet (Tapu Fini): Maxim vs TheEver

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
  • Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
  • Misty Terrain boosts the power of Fairy-type moves by two (2)
  • The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Codifications
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
  • The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
  • Water-type moves have their EN cost decreased by two (2)
  • Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Codifications
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
  • Normal-type moves become Ghost-Type (before applying Abilities)
  • Stage boosts and drops don’t decay and persist through switching
  • Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
  • Battles at the Altar of the Sunne & Moone are Inverse Battles
  • Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
  • The Hovering status grants immunity to all Ground-type moves
  • All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
  • Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Codifications
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis


Maxim

Blaziken [Aria] (F)
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Stage: 4

Profile:
Aria is a fiery but kind soul. She rarely thinks before charging into battle when someone is in danger.

[Mega Evolutions/Forms go here]

Type:
Fire/Fighting

Abilities:
Blaze/Speed Boost

Stats:


HP: 90
Atk: Rank 9
Def: Rank 5
SpA: Rank 9 (+)
SpD: Rank 5
Spe: 69 (-)
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Agility
Assurance
Attract
Aura Sphere
Baton Pass
Blast Burn
Blaze Kick
Body Slam
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Captivate
Close Combat
Coaching
Confide
Counter
Crush Claw
Curse
Cut
Defog
Detect
Dig
Double Kick
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power Ice
High Jump Kick
Hone Claws
Hyper Beam
Incinerate
Knock Off
Laser Focus
Last Resort
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mimic
Mirror Move
Mud-Slap
Natural Gift
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand Attack
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
U-turn
Vacuum Wave
Will-O-Wisp
Work Up

Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.



Mega Ability:
Mega Launcher

Stats:


HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5


Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt

Equilibra [Tyria] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Steel/Ground

Abilities:
Levitate/Bulletproof/Justified

Stats:


HP: 95
Atk: Rank 4
Def: Rank 7
SpA: Rank 9
SpD: Rank 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Hidden Power Grass
Hyper Beam
Imprison
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Work Up


TheEver
:ss/hatterene:
Hatterene
Poet
★★★☆☆

Types: Psychic/Fairy
Abilities: Healer/Anticipation
Hidden Ability: Magic Bounce (Unlocked)
Nature: Serious

Stats
HP: 80
Atk: 7
Def: 7
SpA: 10
SpD: 7
Spe: 29
Size Class: 4
Weight Class: 1

Attacks (55)
After You
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Brutal Swing
Calm Mind
Charm
Confusion
Dark Pulse
Dazzling Gleam
Disarming Voice
Draining Kiss
Endure
Facade
Future Sight
Giga Drain
Giga Impact
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Powder
Magic Room
Magical Leaf
Mystical Fire
Nuzzle
Play Nice
Play Rough
Power Swap
Power Whip
Protect
Psybeam
Psychic
Psycho Cut
Psyshock
Quash
Rest
Round
Safeguard
Shadow Ball
Shadow Claw
Skill Swap
Sleep Talk
Snore
Stored Power
Substitute
Swords Dance
Thunder Wave
Trick Room
Wonder Room
:ss/garchomp:
Garchomp
Pain
★★★☆☆

Types: Dragon/Ground
Abilities: Sand Veil
Hidden Ability: Rough Skin (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 9
Def: 7
SpA: 6
SpD: 6
Spe: 102
Size Class: 4
Weight Class: 4

Attacks (79)
Aerial Ace
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
:ss/gengar:
Gengar
Jimmy
★★★☆☆

Types: Ghost/Poison
Abilities: Cursed Body
Hidden Ability: N/A
Nature: Serious

Stats
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks (111)
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

And welcome everyone to the first game of our Tapu Fini TLG! Today, we will be seeing a match between Maxim and TheEver. Let's get right into it!

First sendout: 2 (d2) TheEver
TheEver strikes an arena
Maxim strikes 2 arenas
TheEver chooses an arena and sends out
Maxim sends out and orders
TheEver orders​
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Let's fight at Vast Poni Canyon.

:ss/Gengar:
Well, here goes nothing!
Sending out Gengar @ RageCandyBar
 
"Okay everyone, we're taking a vacation to Alola!"

:Blastoise: :Equilibra: :Blaziken: "Yay!"

"To get a Tapu Fini!"

:Blastoise: :Equilibra: :Blaziken: "Aww..."

===========================
"The Vast Poni Canyon, quite a neat area. Wonder if I can find it around here? Uh oh! A trainer! What's a Furisode girl doing out here?"

:Blaziken: "Given our luck on recent legend excursions, I'd say she's also looking for Tapu Fini."

"...Why does this keep happening? Tyria you're up to bat!"

:Equilibra: "I shall strike you down with the power of Justice!"

Equilibra with Life Orb

Earth Power + Bulldoze combo~Mud Shot~Earth Power
[Once] If Bide then initiate action string Work Up~Doom Desire~Earth Power.
If Earth Power is disabled A3, then use Doom Desire that action.
If Damaging Evasive move and Gengar is faster, then use Doom Desire first instance, Sandstorm second instance, and Work Up third instance, pushing actions back each time.
 
Last edited:
Maxim

Life Orb
Levitate, Bulletproof, Justified
HP: 95/95
EN: 100/100
4/7/9/8/60
2/4

TheEver
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 100/100
5/5/9/6/110
3/3
Action 1
Gengar uses Skill Swap
7 EN

Equilibria uses Earth Power+Bulldoze
Nope
21 EN

Action 2
Gengar tightens focus

Equilibria uses Mud Shot
Nope
3 EN

Gengar uses Focus Punch
Crit: 2 (=1/24) no
(15+5-7)*1.5=19.5->20
10 EN

Action 3
Gengar uses Taunt+Mean Look
32 EN

Equilibria uses Earth Power
Nope
6 EN

Maxim

Life Orb
Levitate, Bulletproof, Justified
HP: 75/95
EN: 70/100
4/7/9/8/60
2/4
Trapped, Taunt (2a)

TheEver
:ss/gengar:
RageCandyBar
Cursed Body, Levitate
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3
And the first round of the battle begins with Gengar stealing Equilibria's Levitate to use the arena effect to dodge all of Equilibria's attacks for the round, as well as deal a little bit of chip damage and leave Equilibria trapped and Taunted. How will TheEver be able to take advantage of the situation with first order?

TheEver to order
Maxim to order​
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/garchomp:
There will be no justice for you today.
Switching to Garchomp @ Life Orb

No counterswitch available.

Earthquake > Earthquake > Earthquake
** [Once] IF Equilibra is to use a Speed-Reducing move THEN use Bulldoze.
** [Once] IF Equilibra is under P/E THEN use Stealth Rock.
 
Maxim

Life Orb
Levitate, Bulletproof, Justified
HP: 75/95
EN: 70/100
4/7/9/8/60
2/4
Trapped, Taunt (2a)

TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 100/100
EN: 100/100
9/7/6/6/102
4/4
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3

Action 1
Garchomp uses Earthquake
Crit: 6 (=1/24) no
(10+3+3+9-7)*1.5=27
3 HP recoil
6 EN

Equilibria uses Rapid Spin
Crit: 16 (=1/24) no
5+3+4-7=5
-1.25->1 HP Rough Skin
3 HP recoil
6 EN

Action 2
Equilibria uses Doom Desire
9 EN

Garchomp uses Earthquake
Crit: 22 (=1/24) no
(10+3+3+9-7)*1.5=27
3 HP recoil
10 EN

Action 3
Equilibria uses Pain Split
42 EN
-25 HP Garchomp
+25 HP Equilibria

Garchomp uses Earthquake
Crit: 4 (=1/24) no
(10+3+3+9-7)*1.5=27
3 HP recoil
14 EN

Maxim

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4
+1 Spe

TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 61/100
EN: 70/100
9/7/6/6/102
4/4
Doom Desire incoming (STAB, 9 SpA)
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3

This round, TheEver deals massive damage to Equilibria, while not taking very much in return. A well-timed Pain Split keeps Equilibria alive, but it's low on both HP and EN. Will TheEver be able to close it out, or will Maxim be able to find a way out of this tricky situation with first order?

Maxim orders
TheEver orders​
 
Last edited:
:Equilibra: “I shall let Prosecutor Sebastian carry out your sentence.”

:Blastoise: “I don’t think prosecutors…never mind. This is a sticky situation but I ought to at least make you sweat for this win.”

Switching to Blastoise with Blastoisenite. Counterswitch?
 
:Blastoise: "Look I’m not a prosecutor Tyria just speaks like that. Why am I surrounded by such silly people?”

[Mega Evolve] Icy Wind~Ice Beam~Ice Beam
If Phazing move is ordered exactly once, then use Fake Out that action and push actions back.
[CASOA] If Dig (Evasive) then use Block first instance and Earthquake second and third instances.
[Once] If Endure then Whirlpool.
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/garchomp:
Looks like they're bringing the heat. Time to stage my getaway.
Giga Impact > Dragon Tail > Protect
 
Maxim
:ss/blastoise:
Blastoisenite
Torrent, Rain Dish
HP: 90/90
EN: 100/100
5/7/7/8/78
3/4

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 61/100
EN: 70/100
9/7/6/6/102
4/4
Doom Desire incoming (STAB, 9 SpA)
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3

Blastoise Mega Evolves

Action 1
Garchomp uses Giga Impact
Hit: 52 (<=90/100) hit
Crit: 21 (=1/24) no
15+3+3+1+9-9=22
3 HP recoil
9 EN

Blastoise uses Icy Wind
Hit: 35 (<=95/100) yes
Crit: 8 (=1/24) no
(6+11-6)*2=22
5 EN

Doom Desire hits
Crit: 15 (=1/24) no
14+3+9-6=20

Action 2
Blastoise uses Fake Out
Crit: 12 (=1/24) no
4+6-7=3
0.75->1 HP Rough Skin recoil
4 EN

Garchomp flinched

Action 3
Garchomp uses Protect
7 EN

Blastoise uses Ice Beam
(9+11-6)*2=28
-11.2->11 EN Garchomp
7 EN

Maxim
:ss/blastoise-mega:
Blastoisenite
Torrent, Rain Dish, Mega Launcher
HP: 67/90
EN: 84/100
6/9/11/8/78
3/5

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 15/100
EN: 43/100
9/7/6/6/102[58]
4/4
-1 Spe
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3

An exciting round! This round, Garchomp deals some damage to Blastoise, while being very careful not to be KOed itself. However, TheEver missed an opportunity to guarantee themself the win this round, leaving Maxim in an advantageous position. Let's see if he can capitalize on that!

TheEver orders
Maxim orders​
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/gengar:
They call me a quarterback.
[Activate RageCandyBar] Thunderbolt > Energy Ball > Thunderbolt
** [Once] IF Blastoise used Bide THEN use Disable (Bide) and push back actions.
** [CASOA] IF Blastoise is to use Mirror Coat THEN use Skull Bash the first and third instances, Thunder Punch the second instance, pushing back actions each instance.
** [CASOA] IF Blastoise is to use a damaging Dark-type combination THEN use Protect and push back actions.
 
:Blastoise: I wonder if I am overthinking this…

:Blaziken: Don’t paralyze Don’t paralyze Don’t Paralyze…

Protect~Roar~Hail
 
Maxim
:ss/blastoise-mega:
Blastoisenite
Torrent, Rain Dish, Mega Launcher
HP: 67/90
EN: 84/100
6/9/11/8/78
3/5

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/gengar:
RageCandyBar
Cursed Body
HP: 85/85
EN: 51/100
5/5/9/6/110
3/3
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 15/100
EN: 43/100
9/7/6/6/102[58]
4/4


Action 1
Gengar activates RCB

Blastoise uses Protect
7 EN

Gengar uses Thunderbolt
(9+10-8)*1.5=16.5->17
-6.8->7 EN Blastoise
7 EN

Action 2
Gengar uses Energy Ball
Crit: 15 (=1/24) no
SpD drop: 12 (<=10/100) no
(9+10-8)*1.5=16.5->17
7 EN

Blastoise uses Roar
5 EN

Action 3
Gengar uses Thunderbolt
Crit: 3 (=1/24) no
PAR: 100 (<=10/100) no
(9+10-8)*1.5=16.5->17
7 EN

Blastoise uses Hail
10 EN

-2 HP Gengar (Hail)
-2 HP Blastoise (Hail)

Maxim
:ss/blastoise-mega:
Blastoisenite
Torrent, Rain Dish, Mega Launcher
HP: 31/90
EN: 55/100
6/9/11/8/78
3/5

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/gengar:
Cursed Body
HP: 83/85
EN: 51/100
5[6]/5/9[10]/6/110[138]
3/3
RCB (3a), phasing
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 15/100
EN: 43/100
9/7/6/6/102[58]
4/4

This round, Maxim manages to change the matchups once again, so TheEver's low-HP Garchomp is back on the field. Will that be enough for him to use first order to score the first win of our TLG? Let's find out!

Maxim orders against Garchomp
TheEver orders​
 
:Blastoise: “My strategy is ironclad. Prepare for your defeat.”

Blizzard x3
If successful Protective move then Shell Smash first instance and Chill second.
If Garchomp is in the evasive phase of Dig (Evasive) when you are to move, then use Earthquake.
[Once] If Hail is not up when you are to move, then initiate action string Ice Beam~Ice Bram~Icy Wind
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/garchomp:
I guess we'll leave it up to a coin toss.
Iron Head + Dragon Rush > Dragon Claw > Dragon Claw
 
Maxim
:ss/blastoise-mega:
Blastoisenite
Torrent, Rain Dish, Mega Launcher
HP: 31/90
EN: 55/100
6/9/11/8/78
3/5

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 15/100
EN: 43/100
9/7/6/6/102
4/4
:ss/gengar:
Cursed Body
HP: 83/85
EN: 51/100
5/5/9/6/110
3/3

Action 1
Garchomp uses Iron Head+Dragon Rush
Crit: 10 (=1/24) no
Flinch: 4 (<=50/100) yes
10+3+3+9-9
3 HP recoil
25 EN

Blastoise flinched

-2 HP Garchomp (Hail)
-2 HP Blastoise (Hail)

Action 2
Garchomp uses Dragon Claw
Crit doesn't matter
8+3+3+9-9=14
Blastoise is KOed
3 HP recoil
6 EN

-2 HP Garchomp (Hail)

Maxim
:ss/blastoise-mega:
Blastoisenite
Torrent, Rain Dish, Mega Launcher
HP: KO/90
EN: 55/100
6/9/11/8/78
3/5
KO

Life Orb
Levitate, Bulletproof, Justified
HP: 15/95
EN: 13/100
4/7/9/8/60[105]
2/4


TheEver
:ss/garchomp:
Life Orb
Sand Veil, Rough Skin
HP: 5/100
EN: 12/100
9/7/6/6/102
4/4
:ss/gengar:
Cursed Body
HP: 83/85
EN: 51/100
5/5/9/6/110
3/3

Maxim comes up with the best orders he can think of to try to close the game out right now. TheEver responds with a combo that makes the game a 50-50: if the combo flinches, she wins, if it doesn't she loses. And her coinflip ends up working out! The flinch on the combo allows Garchomp to KO Blastoise before it can act, giving TheEver the win!

TheEver goes up 1-0
TheEver strikes an arena for game 2
Maxim chooses an arena and sends out
TheEver sends out and orders
Maxim orders​
 
"Aw crap no! How could this all go so wrong? Quick, we need to retreat further into the canyon!"

:Blaziken: "I think the Altar of the Sunne and Moone is just up ahead."

"Then that's where we're headed!"

:Equilibra: "...Are the dimensions here normally this twisted? This seems like a bad place to be."

Sending out Blaziken with Life Orb
 

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