Rules:Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Arenas:
Alolan Trainers' School
By day, the Trainers' School is one of the best places in Alola to gather information about battling. By night... Well, you might also be forced to gather information about battling...
Camouflage: Normal
Nature Power: Shadow Ball
Secret Power: Causes Flinching
===================
Hau’oli Cemetery
The cemetery near the city of Hau’oli is a place of grief and sorrow, filled with Trainers having lost their Pokémon… and sometimes Pokémon having lost their Trainer. As per tradition, the place is crowded with Ghost-type Pokémon, who gladly feed on the negative energy floating around.
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Ten Carat Hill
This cave near Kukui’s lab is a rocky area embedded with shiny stones. Breakable stones are a common sight, and it is advised for newer travelers or would-be adventurers to take something to break them, lest they’d find themselves quickly blocked off.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Melemele Meadow
This beautiful flower meadow is covered with yellow flowers. Oricorio usually feast on that nectar, strengthening their Electric abilities and transforming them into energetic cheerleaders.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Conflict
The ruins are supposed to host a sleeping Tapu Koko. However, it appears the island guardian often leaves them to tour Melemele Island. Its residual presence is still felt strongly: the air is crackling with electricity. You would do well to pay respects, otherwise you could anger the Tapu.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Lowers Special Attack by 1 stage
By day, the Trainers' School is one of the best places in Alola to gather information about battling. By night... Well, you might also be forced to gather information about battling...
- When first sending out, a Trainer can choose to equip an Exp. Share to one of their Pokémon, even if the item is not in their backpack. This Exp. Share doesn't count towards the maximum number of items a Pokémon can carry
- If a Trainer brought an Exp. Share in their backpack, they can equip two during their sendout post
- When selecting this arena, and when the player who didn’t select this arena sends out, respectively: a Trainer picks a school mystery to investigate. Each mystery grants an additional bonus (to the Trainer's team only) for the game, as follows:
- Scary Lights: Pokémon cannot be Infatuated. Fire-type attacks have their damage halved
- Lord Slimy: All Pokémon gain the Stench and Sticky Hold Abilities, in addition to their other Abilities
- Scary PA system: Inflict Trapping on the other team's Active Pokémon at the start of every round
- Stairs to Nowhere: The first time each of the other's team Pokémon would gain a Switching marker, instead, the marker is not applied
- Cursed Diary: All Pokémon gain the Soundproof and Keen Eye Abilities
- Ghosts' Class: When sending out the first Pokémon, a Trainer can declare a reserve Pokémon. The Active Pokémon has its typing replaced by that of the declared Pokémon
- Vanishing Preschooler: When using Special attacks, all Pokémon's Accuracy are granted a +30% flat bonus and their critical hit stage is treated as one (1) higher
Camouflage: Normal
Nature Power: Shadow Ball
Secret Power: Causes Flinching
===================
Hau’oli Cemetery
The cemetery near the city of Hau’oli is a place of grief and sorrow, filled with Trainers having lost their Pokémon… and sometimes Pokémon having lost their Trainer. As per tradition, the place is crowded with Ghost-type Pokémon, who gladly feed on the negative energy floating around.
- At the end of a round: roll a d3 for each Active Pokémon and apply one of the effects below for the entirety of the next round, at random
- Spite: At the end of the step: reduce the Pokémon's Energy by 1 for every 5 Energy they are missing
- Grudge: When the Pokémon inflicts 18 damage or more, the move used doubles its EN cost
- Ghost Curse: At the end of the step, the afflicted Pokémon loses 5 HP and 10 EN, and cannot restore any HP or EN as long as they are on the field
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Ten Carat Hill
This cave near Kukui’s lab is a rocky area embedded with shiny stones. Breakable stones are a common sight, and it is advised for newer travelers or would-be adventurers to take something to break them, lest they’d find themselves quickly blocked off.
- At the beginning of the match, place a “Stone Barrier” (Arena element) into play (max. 1).
- While a Stone Barrier is in play, Pokémon cannot use contact moves other than Struggle or Rock Smash.
- If a Pokémon successfully uses Rock Smash, remove a Stone Barrier.
- If a Pokemon successfully uses Strength, place a Stone Barrier into play.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Melemele Meadow
This beautiful flower meadow is covered with yellow flowers. Oricorio usually feast on that nectar, strengthening their Electric abilities and transforming them into energetic cheerleaders.
- Normal-type moves become Electric-type moves (before applying Abilities)
- Electric-type Pokémon using an attack their share a type with heal 25% of damage dealt, rounded down. If the attack already heals, the cap is increased by 50% (1.5x) instead
- The arena is surrounded by Pom-Pom Oricorio that encourage the battlers. Active Pokémon are under the following effects:
- The first time a Pokémon would be knocked out by direct damage, it drops to 1 HP instead
- Their critical hit stage is treated as two (2) higher
- At the end of the step: each Major status has a 20% chance to be discarded
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Conflict
The ruins are supposed to host a sleeping Tapu Koko. However, it appears the island guardian often leaves them to tour Melemele Island. Its residual presence is still felt strongly: the air is crackling with electricity. You would do well to pay respects, otherwise you could anger the Tapu.
- Default Terrain is Electric Terrain. Other Terrain effects have their duration halved
- If an active Pokémon doesn’t successfully use at least one Fairy-type move during the round, it is hit with a STAB Thunder from r7 SpA. This occurs at the end of the Round (after end-of-Round effects, but before switching).
- This Thunder always hits and always deals damage, regardless of circumstances (it cannot be protected or evaded against, it ignores all immunities, it ignores Substitute, it bypasses Accuracy checks, etc.)
- If both active Pokémon are KOed, resulting in a tie, the Trainer ordering first during that round is declared winner
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Lowers Special Attack by 1 stage
Team Doduodrio:
Berserk Gene
Choice Band
Choice Specs
Oran Berry
Sticky Barb
Weakness Policy
Eject Button
Choice Band
Choice Specs
Oran Berry
Sticky Barb
Weakness Policy
Eject Button
Gilgamesh
Species: Golisopod, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Careful (+SpD, -SpA)
Typing: Bug / Water
Abilities: Emergency Exit
Profile:
Gilgamesh is in a constant state of meditation and zen, with the help of Julie, in order to keep his inner rage from bursting out and causing him to go on a rampage. As a Wimpod, Gilgamesh was (understandably) terrified of everything. He was also often picked on because of how weak he was. So, when he finally evolved into a Golisopod, the extreme change caused him to then be angry at everything around him and to want to take revenge on those that hurt him in the past.
How They Met:
Gilgamesh would have lashed out and hurt many innocent Pokemon if it weren't for Julie who intervened and then taught him about mindfulness and meditation. She helped him find peace, and Gilgamesh is a lot happier now than he was when he first evolved.
Name Origins:
Gilgamesh was a legendary hero in Mesopotamian mythology. I liked the name and it felt like it was quite fitting for a super strong armored bug.
Gilgamesh is in a constant state of meditation and zen, with the help of Julie, in order to keep his inner rage from bursting out and causing him to go on a rampage. As a Wimpod, Gilgamesh was (understandably) terrified of everything. He was also often picked on because of how weak he was. So, when he finally evolved into a Golisopod, the extreme change caused him to then be angry at everything around him and to want to take revenge on those that hurt him in the past.
How They Met:
Gilgamesh would have lashed out and hurt many innocent Pokemon if it weren't for Julie who intervened and then taught him about mindfulness and meditation. She helped him find peace, and Gilgamesh is a lot happier now than he was when he first evolved.
Name Origins:
Gilgamesh was a legendary hero in Mesopotamian mythology. I liked the name and it felt like it was quite fitting for a super strong armored bug.
Statistics:
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Hidden Power: None
Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Focus Blast
Harden
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Surf
Toxic
Waterfall
X-Scissor
Level 1:
Aqua Jet
Bulk Up
Drill Run
Dual Chop
False Swipe
Hail
Metal Claw
Rain Dance
Rock Smash
Sludge Bomb
Snore
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
Level 2:
Assurance
Blizzard
Close Combat
First Impression
Iron Defense
Payback
Pin Missile
Rest
Screech
Spikes
Swords Dance
Venoshock
Level 3:
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop
Node
Species: Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Statistics:
HP: 85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Hidden Power: Ice
Moves:
Level 0:
Attract
Aura Sphere
Confide
Cross Poison
Dazzling Gleam
Double Team
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Acid
Cut
Defog
Discharge
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Snore
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Aqua Tail
Clear Smog
Corrosive Gas
Eerie Impulse
Electric Terrain
Gunk Shot
Haze
Iron Tail
Rest
Rising Voltage
Secret Power
Thunder
Venoshock
Wild Charge
Level 3:
Body Slam
Electro Ball
Electroweb
Encore
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Sleep Talk
Splash
Substitute
Dozer
Species: Garchomp, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.
How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.
Name Origins:
Dozer came from bulldozer and also from Dozer's personality.
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.
How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.
Name Origins:
Dozer came from bulldozer and also from Dozer's personality.
Statistics:
HP: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Hidden Power: None
Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash
Valerie
Species: Gardevoir, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Statistics:
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Hidden Power: Ground
Moves:
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel
Level 3:
Body Slam
Charge Beam
Draining Kiss
Encore
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Reflect
Return
Telekinesis
Teleport
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Team TMan87:
Toxtricity-Amped [Klavier Gavin] (Male)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types:
Abilities:
Punk Rock / Plus / Technician (H) [UNLOCKED]
Nature: Hardy (no change, necessary for Amped form)
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3
Attacks:
Level 0:
Attract
Brick Break
Facade
Fire Punch
Growl
Hyper Voice
Leer
Overdrive
Poison Jab
Protect
Round
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Acid
Charge
Discharge
Mega Punch
Noble Roar
Nuzzle
Poison Tail
Power-Up Punch
Rain Dance
Shock Wave
Sludge Bomb
Snore
Spark
Sunny Day
Swagger
Swift
Taunt
Tearful Look
Thunder Shock
Level 2:
Acid Spray
Belch
Charm
Eerie Impulse
Electric Terrain
Flail
Gunk Shot
Mega Kick
Metal Sound
Payback
Rest
Rising Voltage
Scary Face
Screech
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Wild Charge
Excadrill [Simon] (Male)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types:
Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Smart Strike
Strength
Toxic
X-Scissor
Level 1:
Brutal Swing
Cut
Drill Run
High Horsepower
Hone Claws
Metal Claw
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sandstorm
Scratch
Sludge Bomb
Snore
Swagger
Level 2:
Fury Swipes
Iron Defense
Metal Sound
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Steel Beam
Submission
Swords Dance
Lanturn [Mako Mankanshoku] (Female)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types: Water / Electric
Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2
Attacks:
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Ice Beam
Protect
Round
Signal Beam
Surf
Thunder Wave
Thunderbolt
Toxic
Waterfall
Level 1:
Bubble
Bubble Beam
Charge
Confuse Ray
Curse
Discharge
Hail
Heal Bell
Mist
Psybeam
Rain Dance
Shock Wave
Snore
Spark
Sucker Punch
Supersonic
Swagger
Water Gun
Water Pulse
Level 2:
Agility
Amnesia
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Eerie Impulse
Flail
Hydro Pump
Rest
Rising Voltage
Screech
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thunder
Whirlpool
Wild Charge
Zap Cannon
Alolan Muk [Kazuma Setou] (Male)
Level: 4 | EXP: --
Advanced Techniques:
Z-Moves
Types:
Abilities:
Poison Touch / Gluttony / Power of Alchemy (H) [UNLOCKED]
Nature: Careful (-SpA, +SpD)
Stats:
HP: 100
Atk: 8
Def: 6
SpA: 4 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 4
Attacks:
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Level 4:
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Helping Hand
Hidden Power [Grass]
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Pain Split
Sleep Talk
Spite
Substitute
Tera Blast
1x Black Sludge
1x Cornn Berry
1x Barometer
1x Lucky Egg
1x Red Card
1x Cell Battery
1x Power Bracer
1x Cornn Berry
1x Barometer
1x Lucky Egg
1x Red Card
1x Cell Battery
1x Power Bracer
Klavier is battling for one thing, and one thing only: to please the audience. Whipping out the deafening sound moves is his way to embrace the stage, and if it leads to a KO he's going to be even more pumped. If you want his music gone, you'll have to knock him out cold, because he's not letting go of the guitar willingly.
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...
Toxtricity-Amped [Klavier Gavin] (Male)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types:
Abilities:
Punk Rock / Plus / Technician (H) [UNLOCKED]
Nature: Hardy (no change, necessary for Amped form)
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3
Attacks:
Level 0:
Attract
Brick Break
Facade
Fire Punch
Growl
Hyper Voice
Leer
Overdrive
Poison Jab
Protect
Round
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1:
Acid
Charge
Discharge
Mega Punch
Noble Roar
Nuzzle
Poison Tail
Power-Up Punch
Rain Dance
Shock Wave
Sludge Bomb
Snore
Spark
Sunny Day
Swagger
Swift
Taunt
Tearful Look
Thunder Shock
Level 2:
Acid Spray
Belch
Charm
Eerie Impulse
Electric Terrain
Flail
Gunk Shot
Mega Kick
Metal Sound
Payback
Rest
Rising Voltage
Scary Face
Screech
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Wild Charge
Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.
Excadrill [Simon] (Male)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types:
Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Smart Strike
Strength
Toxic
X-Scissor
Level 1:
Brutal Swing
Cut
Drill Run
High Horsepower
Hone Claws
Metal Claw
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sandstorm
Scratch
Sludge Bomb
Snore
Swagger
Level 2:
Fury Swipes
Iron Defense
Metal Sound
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Steel Beam
Submission
Swords Dance
She has an egg now. And she really cares for it. I thought my old Lucky Egg wouldn't be of use, so I gave it to her, since she wanted it. Turns out some sort of hidden power (not the move) awakened in the egg and is now powering her up? What?
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.
Lanturn [Mako Mankanshoku] (Female)
Level: 2 | EXP: 0
Advanced Techniques:
None
Types: Water / Electric
Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2
Attacks:
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Ice Beam
Protect
Round
Signal Beam
Surf
Thunder Wave
Thunderbolt
Toxic
Waterfall
Level 1:
Bubble
Bubble Beam
Charge
Confuse Ray
Curse
Discharge
Hail
Heal Bell
Mist
Psybeam
Rain Dance
Shock Wave
Snore
Spark
Sucker Punch
Supersonic
Swagger
Water Gun
Water Pulse
Level 2:
Agility
Amnesia
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Eerie Impulse
Flail
Hydro Pump
Rest
Rising Voltage
Screech
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thunder
Whirlpool
Wild Charge
Zap Cannon
I was sure he'd turn tail the second I was reported missing, and yet here he is. or maybe his tendency to attract trouble actually led us to him, or him to us. Who knows. In any case, he's now begrudgingly a part of the new team, and still pulling his own weight!
And still kinda harassing every girl in the team, except those that can smack him hard enough to send him flying. He doesn't really try his luck with them.
He tried engaging contact with Dahlia once. He wouldn't come out for a week afterwards, scared of the outside world.
And still kinda harassing every girl in the team, except those that can smack him hard enough to send him flying. He doesn't really try his luck with them.
He tried engaging contact with Dahlia once. He wouldn't come out for a week afterwards, scared of the outside world.
Alolan Muk [Kazuma Setou] (Male)
Level: 4 | EXP: --
Advanced Techniques:
Z-Moves
Types:
Abilities:
Poison Touch / Gluttony / Power of Alchemy (H) [UNLOCKED]
Nature: Careful (-SpA, +SpD)
Stats:
HP: 100
Atk: 8
Def: 6
SpA: 4 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 4
Attacks:
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Level 4:
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Helping Hand
Hidden Power [Grass]
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Pain Split
Sleep Talk
Spite
Substitute
Tera Blast