Facility The Legend Gauntlet (Thundurus): Florina Liastacia vs TheEver

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
  • Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
  • Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
  • If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Codifications
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
  • Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
  • If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
  • Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
  • Any Pokemon may use the command:
    • "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
  • At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
  • If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
    • Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
    • This Arena becomes unselectable for the remainder of the match.
    • The player who selected this Arena strikes first next match.
  • During the battle, an Exposed Wire (arena object) exists.
  • The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
  • If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
  • During Rounds 1-2, the default weather is Rain.
  • From Round 3 onwards, the default weather is Sunny.
  • Pokemon can only have a maximum of 50 EN.
  • If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage


Florina Liastacia
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)

Trainer name: Taylor
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.

Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.

Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

STAB; immunity to Leech Seed and all moves tagged as #Powder

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

STAB; immune to burn status

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Serious (+Spe, -Spe)

Stats (base forme):
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)

:bw/rotom: @ No Item
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
4/6/7/6/91 | 1/1
Status: OK


:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
5/8/8/8/86 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)

Trainer name: Julius
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.

Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.

Stage 3/5
Types: Electric/Water

STAB; immune to paralysis status.

STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK


TheEver

Beauty
Gardevoir
★★★★★

Types: Psychic/Fairy
Abilities: Synchronize/Trace
Hidden Ability: Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)

Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3


Mega Gardevoir
Types: Psychic/Fairy
Abilities: Synchronize/Trace
Hidden Ability: Telepathy (Unlocked)
Mega Ability: Pixilate
Nature: Bold (+2 Def, -1 Atk)

Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3

Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Darkest
Pangoro
★★★☆☆

Types: Fighting/Dark
Abilities: Iron Fist/Mold Breaker
Hidden Ability: Scrappy (Unlocked)
Nature: Serious

Stats
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 58
Size Class: 4
Weight Class: 5

Attacks (106)
Aerial Ace
Arm Thrust
Attract
Beat Up
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Confide
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt

Tunvi
Excadrill
★★★☆☆

Types: Ground/Steel
Abilities: Sand Rush/Sand Force
Hidden Ability: Mold Breaker (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Welcome to another round of The Legend Gauntlet! Today, our two contestants, Florina Liastacia and TheEver, will be fighting for a Thundurus! Let's get right into it.

First arena strike: 2 (d2) TheEver
TheEver strikes an arena
Florina Liastacia strikes two more arenas
TheEver chooses an arena and sends out
Florina Liastacia sends out and orders
TheEver orders​
 
Last edited:
"Hey! Didn't expect to see anyone else taking the job. Good thing I provided the Rotom, huh?"

Striking Final Hour and Cargo Service.
 

TheEver

It's beauty and rage!
is a Pre-Contributor

If Rotom is coming to battle, then who is going to fly the plane?

Choosing An Unfortunate Fly-By

:ss/excadrill: :dowsing-machine:
Uh, are we gonna crash?

Sending out Excadrill @ Barometer
 
"Best not to think about the answer to that question! We won't need to think about it here, though."

:bw/krilowatt: "I cast Item-B-Gon!"

Krillowatt @ Sticky Barb, tracing Sand Rush

Low Kick > Whirlpool > Scald
(CASOT) IF under P/E THEN Rain Dance first instance, Hone Claws second instance, pushing each time
(CASOT) IF Excadrill is in the evasive stage of Dig when you are to act, THEN Dive (Evasive) and push
(CASOA) IF Bulldoze THEN Bulldoze and push
 
Florina Liastacia
:sm/krilowatt:
Sticky Barb
Trace, Magic Guard, Minus
HP: 115/115
EN: 100/100
6/5/6/5/105
1/2

TheEver

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88[166]
1/3
Krilowatt Traces Sand Rush
6 EN

Action 1
Excadrill uses Bulldoze
Crit: 10 (=1/24) no
(6+3+2+1+10-5)*1.5=25.5->26
4 EN

Krilowatt uses Bulldoze
Crit: 9 (=1/24) no
(6+6-5)*1.5=10.5->11
5 EN

Action 2
Excadrill uses Bulldoze
Crit: 23 (=1/24) no
(6+3+2+1+10-5)*1.5=25.5->26
8 EN

Krilowatt uses Bulldoze
Crit: 24 (=1/24) no
(6+6-5)*1.5=10.5->11
9 EN

Action 3
Excadrill uses Bulldoze
Crit: 6 (=1/24) no
(6+3+2+1+10-5)*1.5=25.5->26
12 EN

Krilowatt uses Bulldoze
Crit: 8 (=1/24) no
(6+6-5)*1.5=10.5->11
13 EN

Florina Liastacia
:sm/krilowatt:
Sticky Barb
Trace (Sand Rush, 3a), Magic Guard, Minus
HP: 37/115
EN: 67/100
6/5/6/5/105[32]
1/2
-3 Spe

TheEver

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 67/100
EN: 76/100
10/5/4/5/88[51]
1/3
-3 Spe
And the battle begins! To start off, both players trade Bulldoze attacks for the entire round, leaving TheEver with a massive HP advantage. Let's see what will happen next and if she'll be able to close it out or not!

TheEver orders
Florina Liastacia orders​
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/excadrill:
All of this bulldozing is not helping the plane situation...

[Stomping Tantrum+Giga Impact] > Bulldoze > Bulldoze
** [CASOA] IF Krilowatt is to use Endure THEN initiate actions Sand Tomb > Substitute (25) > Sandstorm.
** [CASOT] IF Krilowatt successfully used a P/E move THEN use Confide and push back actions.
 
"It simply comes down to getting a 20% to flinch."
:bw/krillowatt: "And a 85% to trap after that!"

Aqua Jet + Waterfall > Whirlpool > Protect
 
Florina Liastacia
:sm/krilowatt:
Sticky Barb
Trace (Sand Rush, 3a), Magic Guard, Minus
HP: 37/115
EN: 67/100
6/5/6/5/105[32]
1/2
-3 Spe

TheEver

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 67/100
EN: 76/100
10/5/4/5/88[51]
1/3
-3 Spe
Action 1
Krilowatt uses Aqua Jet+Waterfall
Crit: 16 (=1/24) no
Flinch: 21 (<=20/100) no
(8+3+6-5)*1.5+2=20
Sticky Barb transfers
19 EN

Excadrill uses Stomping Tantrum+Giga Impact
Crit: 3 (=1/24) no
(15+3+10-5)*1.5+2=36.5->37
Krilowatt is KOed
33 EN

-2 HP Excadrill (Sticky Barb)

Florina Liastacia
:sm/krilowatt:
Trace (Sand Rush, 3a), Magic Guard, Minus
HP: KO/115
EN: 48/100
6/5/6/5/105
1/2
KO

TheEver

Sticky Barb
Sand Rush, Sand Force, Mold Breaker
HP: 45/100
EN: 43/100
10/5/4/5/88[27]
1/3
-3 Spe
Florina desperately tries to score a flinch to save the game, but it doesn't come through and TheEver scores the first KO of the match with a devastating combo!

TheEver wins the first game and takes the lead 1-0!

TheEver strikes an arena
Florina Liastacia chooses an arena and sends out
TheEver sends out and orders
Florina Liastacia orders​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

Looks like we won't need that emergency landing after all.

Striking Emergency Water Landing
 
"'Tch, Julius, can't you ever get anywhere without me backing you up? I always gotta carry the heavy weight!"
:bw/excadrill: "Hey, I feel like I'm seeing double! But, you know what they say; mimicry is the best form of flattery! no I'm not mimicking you shut up I owned Exca first"

Arena: Fly-By

Excadrill @ Barometer
 

TheEver

It's beauty and rage!
is a Pre-Contributor

The plane is gonna crash and we're sticking around?

:life-orb:
I'll do what some seafood couldn't!

Sending out Pangoro @ Life Orb

Hammer Arm > Drain Punch > Hammer Arm

** [CASOA] IF Excadrill is to use an OHKO move in a combination THEN use Protect and push back actions.
** [CASOA] IF Excadrill is to use a D/E move AND Excadrill is faster than Pangoro THEN use Earthquake and push back actions.
** [CASOT] IF Excadrill successfully used a P/E move THEN use Hone Claws the first instance, Bulk Up the second instance, and push back actions each instance.
 
"We'll tag-team you and take care of you together!"
:bw/excadrill: "I can take a beatin' for a round!"

Aerial Ace + Giga Impact > Sand Tomb > Earthquake
IF Sand Tomb misses A2 THEN Sand Tomb A3
 
Florina Liastacia
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88[176]
1/3

TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 95/95
EN: 100/100
9/6/5/5/58
4/5
Action 1
Excadrill uses Aerial Ace+Giga Impact
Crit: 3 (=1/24) no
(15+1+10-6)*1.5=30
28 EN

Pangoro uses Hammer Arm
Hit: 49 (<=90/100) yes
Crit: 3 (=1/24) no
(10+3+2+3+9-5)*1.5=33
3 HP recoil
6 EN

Action 2
Excadrill uses Sand Tomb
Hit: 32 (<=85/100) yes
Crit: 4 (=1/24) no
4+3+2+1+10-6=14
4 EN

Pangoro uses Drain Punch
Crit: 6 (=1/24) no
(8+3+2+3+9-5)*1.5=30
3 HP recoil
+5 HP Pangoro
8 EN

-2 HP Pangoro (Sand Tomb)

Action 3
Excadrill uses Earthquake
Crit: 4 (=1/24) no
10+3+2+1+10-6=20
6 EN

Pangoro uses Hammer Arm
Hit: 53 (<=90/100) yes
Crit: 8 (=1/24) no
(10+3+2+3+9-5)*1.5=33
3 HP recoil
6 EN

-2 HP Pangoro (Sand Tomb)

Florina Liastacia
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 4/100
EN: 62/100
10/5/4/5/88[176]
1/3

TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 23/95
EN: 80/100
9/6/5/5/58
4/5
Sand Tomb (2a)​

This round, both pokemon go for heavy damage on each other, leaving Florina's Excadrill at very low HP and Eve's Pangoro not quite as unhealthy but trapped! Who will be able to take advantage of the low health bars first?

Florina Liastacia to order
TheEver to order​
 
"Alright, Julius, don't mess this up!"
"Not a chance, Brila."

Krilowatt @ Grip Claw

Whirlpool > Thunderbolt > Surf
(CASOT) IF under P/E THEN Magnetic Flux and push
IF Whirlpool missed the last action THEN Whirlpool and push
IF Pangoro has Double Team clones when you are to act AND you are to use Thunderbolt THEN use Discharge
 
Florina Liastacia
:ss/krilowatt:
Grip Claw
Trace, Magic Guard, Minus
HP: 115/155
EN: 100/100
6/5/6/5/105
1/2
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 4/100
EN: 62/100
10/5/4/5/88[176]
1/3


TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 23/95
EN: 80/100
9/6/5/5/58
4/5
Action 1
Pangoro uses Protect
7 EN

Krilowatt uses Magnetic Flux
6 EN

Action 2
Krilowatt uses Whirlpool
Hit: 54 (<=85/100) yes
Crit: 11 (=1/24) no
4+3+6-5=8
4 EN

Pangoro uses Roar
5 EN

-2 HP Pangoro (Whirlpool)

Action 3
Pangoro uses Protect
7 EN

Krilowatt uses Magnetic Flux
6 EN

-2 HP Pangoro (Whirlpool)

Krilowatt is phased out
Excadrill comes in

Florina Liastacia
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 4/100
EN: 62/100
10/5/4/5/88[176]
1/3
:ss/krilowatt:
Grip Claw
Trace, Magic Guard, Minus
HP: 115/155
EN: 84/100
6/5/6/5/105
1/2


TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 11/95
EN: 61/100
9/6/5/5/58
4/5
This round, TheEver stalls out and phases Excadrill back in as a response to Florina Liastacia trying to use Krilowatt to secure the KO. Both low-HP mons are currently active, who will be able to secure the KO first?

TheEver to order
Florina Liastacia to order​
 

TheEver

It's beauty and rage!
is a Pre-Contributor

Now for the finishing touch.

Bullet Punch > Bullet Punch > Bullet Punch
** [CASOA, Once] IF Excadrill is to use Endure THEN use Infestation.
 
Florina Liastacia
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 4/100
EN: 62/100
10/5/4/5/88[176]
1/3
:ss/krilowatt:
Grip Claw
Trace, Magic Guard, Minus
HP: 115/155
EN: 84/100
6/5/6/5/105
1/2


TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 11/95
EN: 61/100
9/6/5/5/58
4/5
Action 1
Excadrill uses Protect
7 EN

Pangoro uses Bullet Punch
(4+2+3+9-5)*0.75=9.75->10
-4 EN Excadrill
4 EN

Action 2
Excadrill uses Endure
15 EN

Pangoro uses Infestation
Crit doesn't matter
(4+3+5-5)*0.75=5.25->5
3 HP recoil
Excadrill Endures
5 EN

-2 HP Excadrill (Infestation)
Excadrill is KOed

Florina Liastacia
:bw/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: KO/100
EN: 36/100
10/5/4/5/88[176]
1/3
:ss/krilowatt:
Grip Claw
Trace, Magic Guard, Minus
HP: 115/155
EN: 84/100
6/5/6/5/105
1/2


TheEver

Life Orb
Iron Fist, Mold Breaker, Scrappy
HP: 8/95
EN: 52/100
9/6/5/5/58
4/5
And this round, Florina tries to save Excadrill with an Endure, but Pangoro uses Infestation instead in response, KOing Excadrill and netting TheEver the win in the second game!

TheEver wins the second game and wins the TLG 2-0

Rewards:
TheEver gets 4 RC, 4 TC, a 3* Thundurus, and spends 4 JC
Florina Liastacia gets 4 RC, 4 TC, and spends 4 JC
I get 4 RC and 12 JC​
 

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