Facility The Legend Gauntlet (Thundurus): Rextreff vs shadowpea

TheEver

It's beauty and rage!
is a Pre-Contributor
Rules
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.

Arenas
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
  • Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
  • Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
  • If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Codifications
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
  • Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
  • If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
  • Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
  • Any Pokemon may use the command:
    • "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
  • At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
  • If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
    • Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
    • This Arena becomes unselectable for the remainder of the match.
    • The player who selected this Arena strikes first next match.
  • During the battle, an Exposed Wire (arena object) exists.
  • The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
  • If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
  • During Rounds 1-2, the default weather is Rain.
  • From Round 3 onwards, the default weather is Sunny.
  • Pokemon can only have a maximum of 50 EN.
  • If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage

Rextreff
:ss/Heliolisk:
Heliolisk[Marth] (Male)
Stage 3*
Types: Electric/Normal

Abilities:
Dry Skin / Sand Veil / Solar Power

Nature: Serious

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2

Attacks:

Physical

Electric

Thunder Punch
Wild Charge

Normal
Cut
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Pound
Return
Secret Power
Quick Attack

Ground
Bulldoze
Dig

Dragon
Breaking Swipe
Dragon Rush
Dragon Tail

Dark
Brutal Swing

Fire
Fire Punch

Steel
Iron Tail

Fighting
Low Kick
Low Sweep

Rock
Rock Slide
Rock Tomb

Bug
U-Turn

Special

Electric

Charge Beam
Discharge
Electro Ball
Electroweb
Parabolic Charge
Thunder
Thunderbolt
Thunder Shock
Volt Switch

Normal
Focus Blast
Hyper Beam
Hyper Voice
Razor Wind
Round
Snore
Swift
Weather Ball

Ground
Mud-slap

Dark
Dark Pulse

Dragon
Dragon Pulse

Grass
Grass Knot
Solar Beam

Water
Surf

Fire
Hidden Power (Fire)

Status

Electric

Charge
Eerie Impulse
Electric Terrain
Thunder Wave
Electrify

Normal
Attract
Camouflage
Confide
Double Team
Endure
Flash
Glare
Protect
Psych Up
Rest
Sleep Talk
Substitute
Swagger
Tail Whip

Type
Agility
Ally Switch
Light Screen

Water
Rain Dance

Rock
Sandstorm

Fire
Sunny Day

Poison
Toxic

Egg

TM/HM

Tutor

Other
:ss/Slowking:
Slowking [Desu] (Male)
Stage 3*
Types: Water/Psychic

Abilities:
Oblivious / Own Tempo / Regenerator

Nature: Serious

Stats:
HP: 95
Atk: 6
Def: 6
SpA: 7
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:

Physical

Type

Zen Headbutt

Water
Dive
Liquidation
Razor Shell

Normal
Bide
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Rage
Return
Tackle
Headbutt
Secret Power
Skull Bash
Stomp
Strength
Take Down

Ice
Avalanche

Fighting
Brick Break
Drain Punch
Dynamic Punch
Rock Smash

Ground
Bulldoze
Dig
Earthquake
Fissure

Dragon
Dragon Tail

Dark
Fling
Foul Play

Fighting
Focus Punch
Power-Up Punch

Bug
Fury Cutter

Ice
Ice Punch

Steel
Iron Tail

Special

Type

Confusion
Dream Eater
Future Sight
Psychic
Psyshock
Psywave
Stored Power

Water
Brine
Bubble Beam
Hydro Pump
Muddy Water
Scald
Surf
Water Gun
Water Pulse
Whirlpool

Normal
Echoed Voice
Hyper Beam
Natural Gift
Pay Day
Round
Snore
Swift
Tri Attack
Trump Card
Weather Ball

Fighting
Focus Blast

Poison
Belch

Rock
Power Gem

Ice
Blizzard
Ice Beam
Icy Wind

Fire
Fire Blast
Flamethrower
Incinerate

Grass
Grass Knot

Ground
Mud Shot
Mud-Slap

Ghost
Nightmare
Shadow Ball

Electric
Zap Cannon

Steel
Hidden Power (Steel)

Status

Type

Amnesia
Calm Mind
Heal Pulse
Imprison
Light Screen
Psychic Terrain
Reflect
Rest
Safeguard
Skill Swap
Telekinesis
Teleport
Trick
Trick Room
Wonder Room

Water
Rain Dance

Ground
Mud Sport

Dark
Nasty Plot

Normal
Attract
Belly Drum
Block
Captivate
Confide
Disable
Double Team
Endure
Growl
Flash
Me First
Mimic
Protect
Psych Up
Recycle
Slack Off
Sleep Talk
Substitute
Swagger
Yawn
Quash

Ghost
Curse

Steel
Iron Defense

Ice
Hail

Fire
Sunny Day

Electric
Thunder Wave

Poison
Toxic

Egg

TM/HM

Tutor

Other
:ss/Bastiodon:
Bastiodon [Warden] (Male)
Stage 3*
Types: Rock/Steel

Abilities:
Sturdy / Sound Proof

Nature: Serious

Stats:
HP: 85
Atk: 4
Def: 12
SpA: 4
SpD: 10
Spe: 30
Size Class: 3
Weight Class: 5

Attacks:

Physical

Rock

Rock Blast
Rock Slide
Rock Tomb
Smack Down
Stone Edge

Steel
Metal Burst
Iron Head
Headbutt
Heavy Slam
Iron Tail

Normal
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Natural Gift
Return
Secret Power
Strength
Tackle
Take Down

Fighting
Counter
Rock Smash

Ground
Bulldoze
Dig
Earthquake
Fissure

Ice
Avalanche

Special

Rock

Ancient Power

Steel
Flash Cannon

Normal
Hyper Beam
Round

Fire
Fire Blast
Flamethrower
Incinerate

Ice
Blizzard
Ice Beam

Electric
Shock Wave
Thunder
Thunderbolt

Grass
Hidden Power (Grass)

Status

Rock

Rock Polish
Sandstorm
Stealth Rock
Wide Guard

Steel
Metal Sound
Iron Defense
Screech

Normal
Attract
Block
Captivate
Confide
Double Team
Endure
Focus Energy
Protect
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Endure

Type
Guard Split
Rest

Dark
Taunt
Torment

Ghost
Curse

Water
Rain Dance

Fire
Sunny Day

Poison
Toxic


Egg

TM/HM

Tutor

Other

shadowpea
:ss/volkraken:
Flaming Cheeto the Volkraken ♂
Stage 3*

Type: Water/Fire
Abilities:
Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
:ss/aurumoth:
Astryl the Aurumoth ♀
Stage 3*

Type: Bug/Psychic
Abilities:
Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5

Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
:ss/pajantom:
Dragonhead the Panjatom ♂
Stage 3*

Type: Ghost/Dragon
Ability:
Comatose
Nature: Hardy (neutral)

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1

Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt


Today (and for the next week or two), we've got two battlers competing for the Unovan legendary, Thundurus. Who will walk away with the Bolt Strike Pokémon: Rextreff or shadowpea?

First Arena Strike Roll: 1 = Rextreff, 2 = shadowpea
Roll d2: 1 (Rextreff)

Rextreff strikes an arena,
shadowpea strikes two areans,
Rextreff chooses an arena and sends out,
shadowpea sends out and orders first,
Rextreff orders second.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1643319944264.png
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WE'RE GONNA DIE

:ss/pajantom: zzz?

Sending out Pajantom @ Nothing

Substitute (20) ~ Earthquake ~ Earthquake

IF Heliolisk is Flying-type when you are to act AND you are to use a Ground-type damaging move THEN Ice Punch odd instances and Stone Edge even instances
IF Heliolisk is to use Dragon Tail AND you are not behind a Substitute THEN Substitute (20)
IF you are Flying-type AND you are to use Substitute THEN Earthquake instead
 
Me, trainer.png

"I do love me a good perilous adventure every once in a while!"

:ss/Heliolisk:
"A most impetuous situation indeed. But this is nothing I can't handle."

Marth the Heliolisk
Dragon Tail - Protect - Double Team (1)
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Battle One, Round One

Rextreff

:ss/heliolisk: :dowsing-machine:
Heliolisk @ Barometer
HP: 85/85 | EN: 100%
4 | 4 | 8 | 7 | 109
Electric | Normal
Dry Skin | Sand Veil | Solar Power
Status: ~

Field: ~

shadowpea
:ss/pajantom:
Pajantom
HP: 90/90 | EN: 100%
9 | 5 | 4 | 8 | 101
Ghost | Dragon
Comatose
Status: ~


"Rextreff leads with Heliolisk with a Barometer, while shadowpea decides that no item is the way to go for their Pajantom (?). Pajantom hides behind a substitute so it doesn't get phazed, while Heliolisk tries to mitigate what damage it can."
Roll 20d600: 29, 99, 344, 61, 460, 529, 496, 293, 133, 103, 435, 387, 405, 43, 184, 171, 19, 74, 344, 249

Action One

:pajantom: Pajantom used Substitute!
Pajantom: Substitute (20)
18 EN

:heliolisk: Heliolisk used Dragon Tail!
Hit [1-540/600]: 29 (Yes)
Crit [1-25/600]: 99 (No)
Damage: (6+4-5+1)*1.5 = 9
Pajantom: Substitute (20 -> 11)
5 EN

Action Two

:heliolisk: Heliolisk used Protect!
6 EN

:pajantom: Pajantom used Earthquake!
Crit [1-25/600]: 344 (No)
Damage Blocked: (10+9-4)*1.5 = 22.5~23
Heliolisk: -9 EN
7 EN

Action Three

:heliolisk: Heliolisk used Double Team!
Heliolisk: Double Team (1)
3 EN

:pajantom: Pajantom used Earthquake!
Crit [1-25/600]: 61 (No)
Damage: ((10+9-4)*1.5)*2/3 = 15
Heliolisk: Double Team (1 -> 0)
11 EN

Heliolisk: +2 HP (Dry Skin)

Rextreff
:ss/heliolisk: :dowsing-machine:
Heliolisk @ Barometer
HP: 72/85 | EN: 77%
4 | 4 | 8 | 7 | 109
Electric | Normal
Dry Skin | Sand Veil | Solar Power
Status: ~

Field: ~

shadowpea
:ss/pajantom:
Pajantom
HP: 70/90 | EN: 64%
9 | 5 | 4 | 8 | 101
Ghost | Dragon
Comatose
Status: Substitute (11 HP)

Rextreff orders first,
shadowpea orders second.
 
Me, trainer.png

"What a great round! Pajantom lost 20 HP! I'm satisfied."

I'm switching from Marth the Heliolisk to Warden the Bastiodon equipped with Power Bracer.

shadowpea, you are permitted to counter switch if you so choose to
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
I'm broke and only have life orb and lefties lol idk why I didn't put lefties on him.

:ss/pajantom: zzz...I do like my doll

Counterswitch declined
 
:ss/Bastiodon:
"It's destruction time!"

Warden the Bastiodon
Curse - Rock Blast - Avalance
1. If Panjatom is in the evasive stage of a damaging evasive move when Bastiodon would act, use Sandstorm the first time and Iron Defense subsequently
2. If Panjatom uses a protective/evasive move on turn 2 or turn 3, use Sandstorm the first time and Iron Defense subsequently.
3. If Bastiodon is fully paralyzed or flinches, push actions back.
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
:ss/pajantom:Eh, I like the other guy better


Dragon Tail ~ Haze ~ Earthquake
IF you do not have a substitute AND Warden is to use Avalanche THEN Substitute (15)
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Battle One, Round Two

Rextreff
:heliolisk:@ Barometer | HP: 72/85 | EN: 77% | 4/4/8/7/109 | Electric/Normal | Dry Skin/Sand Veil/Solar Power | ~
:ss/bastiodon: :power-bracer:
Bastiodon @ Power Bracer
HP: 85/85 | EN: 100%
4 | 12 | 4 | 10 | (15)
Rock | Steel
Sturdy | Soundproof
Status: ~

Field: ~

shadowpea
:ss/pajantom:
Pajantom
HP: 70/90 | EN: 64%
9 | 5 | 4 | 8 | 101
Ghost | Dragon
Comatose
Status: Substitute (11 HP)


"For the second straight round, one of the battlers attempts to use Dragon Tail without succeeding. This time, it's because Pajantom doesn't even learn it! It looks like the majority of the damage done to Pajantom has been self-inflicted. Relatable."
Roll 20d600: 324, 292, 502, 275, 255, 110, 552, 6, 411, 49, 369, 224, 220, 482, 310, 35, 335, 360, 235, 543

Action One

:pajantom: Pajantom used Struggle!
Crit [1-25/600]: 324 (No)
Damage: 5+9-12-1 = 1
Recoil: 1*0.4=0.4~1
5 EN

:bastiodon: Bastiodon used Curse!
Bastiodon: +4 Attack, +1 Defense, -1 Speed
6 EN

Action Two

:pajantom: Pajantom used Haze!
All stat changes were eliminated!
6 EN

:bastiodon: Bastiodon used Rock Blast!
Hit [1-540/600]: 292 (Yes)
Number of Hits [1-200 = 2 | 201-400 = 3 | 401-500 = 4 | 501-600 = 5]: 502 (5)
Number of Crits [1-25/600]: 275, 255, 110, 552, 6 (1)
Damage: 15+3+1+4-5 = 18
Pajantom: Substitute (11 -> 0 HP), -7 HP
6 EN

Action Three

:pajantom: Pajantom used Substitute!
Pajantom: -15 HP, Substitute (15 HP)
12 EN

:bastiodon: Bastiodon used Avalanche!
Crit [1-25/600]: 411 (No)
Damage: (6+4-5)*1.5 = 7.5~8
Pajantom: Substitute (15 -> 7 HP)
8 EN

Rextreff
:heliolisk:@ Barometer | HP: 72/85 | EN: 77% | 4/4/8/7/109 | Electric/Normal | Dry Skin/Sand Veil/Solar Power | ~
:ss/bastiodon: :power-bracer:
Bastiodon @ Power Bracer
HP: 84/85 | EN: 80%
4 | 12 | 4 | 10 | (15)
Rock | Steel
Sturdy | Soundproof
Status: ~

Field: ~

shadowpea
:ss/pajantom:
Pajantom
HP: 47/90 | EN: 41%
9 | 5 | 4 | 8 | 101
Ghost | Dragon
Comatose
Status: Substitute (7 HP)

shadowpea orders first,
Rextreff orders second.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Screw ComaTalk for being a thing. As a hackmons player I should've seen that coming.

:ss/pajantom: I'm a dragon and I've got a tail. What else can you want from a Dragon Tail user?

Switching to Flaming Cheeto the Volkraken @ Life Orb
Counterswitch?
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Whirlpool ~ Hydro Pump ~ Surf

IF Metal Burst THEN Rain Dance first instance, Will-O-Wisp second instance, Infestation third instance, pushing back each time
IF the weather is Sandstorm THEN Rain Dance and push
IF OHKO move AND you are faster THEN Dive (evasive) and push
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Battle One, Round Three

Rextreff
:heliolisk:@ Barometer | HP: 72/85 | EN: 77% | 4/4/8/7/109 | Electric/Normal | Dry Skin/Sand Veil/Solar Power | ~
:ss/bastiodon: :power-bracer:
Bastiodon @ Power Bracer
HP: 84/85 | EN: 80%
4 | 12 | 4 | 10 | (15)
Rock | Steel
Sturdy | Soundproof
Status: ~

Field: ~

shadowpea
:pajantom: | HP: 47/90 | EN: 41% | 9/5/4/8/101 | Ghost/Dragon | Comatose | ~
:ss/volkraken: :life-orb:
Volkraken @ Life Orb
HP: 95/95 | EN: 100%
4 | 6 | 10 | 7 | 95
Water | Fire
Analytic | Infiltrator | Pressure
Status: ~

Roll 20d600: 261, 205, 358, 251, 373, 498, 114, 154, 428, 398, 366, 336, 149, 92, 143, 351, 120, 345, 50, 422

Action One

:bastiodon: Bastiodon used Protect!
7 EN

:volkraken: Volkraken used Whirlpool!
Damage Blocked: (4+3+10-10+2-1+3)*1.5 = 16.5~17
Bastiodon: -7 EN
4 EN

Action Two

:volkraken: Volkraken used Hydro Pump!
Hit [1-480/600]: 261 (Yes)
Crit [1-25/600]: 205 (No)
Damage: (11+3+10-10-1+3)*1.5 = 24
Volkraken: -3 HP (Life Orb)
7 EN

:bastiodon: Bastiodon used Rock Blast+Rock Tomb!
Hit [1-570/600]: 358 (Yes)
Number of Hits [1-200 = 2 | 201-400 = 3 | 401-500 = 4 | 501-600 = 5]: 251 (3)
Number of Crits [1-25/600]: 373, 498, 114 (0)
Damage: (9+3+4-6)*1.5 = 15
Volkraken: -3 Speed
23 EN

Action Three

:volkraken: Volkraken used Surf!
Crit [1-25/600]: 154 (No)
Damage: (9+3+10-10-1+3)*1.5 = 21
Volkraken: -3 HP (Life Orb)
6 EN

:bastiodon: Bastiodon used Block!
Volkraken: Trapped
8 EN

Rextreff
:heliolisk:@ Barometer | HP: 72/85 | EN: 77% | 4/4/8/7/109 | Electric/Normal | Dry Skin/Sand Veil/Solar Power | ~
:ss/bastiodon: :power-bracer:
Bastiodon @ Power Bracer
HP: 39/85 | EN: 35%
4 | 12 | 4 | 10 | (15)
Rock | Steel
Sturdy | Soundproof
Status: No Combo

Field: ~

shadowpea
:pajantom: | HP: 47/90 | EN: 41% | 9/5/4/8/101 | Ghost/Dragon | Comatose | ~
:ss/volkraken: :life-orb:
Volkraken @ Life Orb
HP: 74/95 | EN: 83%
4 | 6 | 10 | 7 | (29)
Water | Fire
Analytic | Infiltrator | Pressure
Status: -3 Speed, Trapped

Rextreff orders first,
shadowpea orders second.
 
I'm switching from Warden the Bastiodon to Marth the Heliolisk equipped with Barometer.

Marth the Heliolisk

:ss/Heliolisk:
Electro Ball - Parabolic Charge - Electro Ball
If Volkraken uses Reflect Type, use Camouflage that action and only once, and also push back actions
If Volkraken uses Double Team, use Discharge on Action 3
If Volkraken uses a Protective/Evasive move, use Charge the first time, and Electric Terrain the next, non-consecutively
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Battle One, Round Four

Rextreff
:bastiodon:@ Power Bracer | HP: 39/85 | EN: 35% | 4/12/4/10/(15) | Rock/Steel | Sturdy/Soundproof | No Combo
:ss/heliolisk: :dowsing-machine:
Heliolisk @ Barometer
HP: 72/85 | EN: 77%
4 | 4 | 8 | 7 | 109
Electric | Normal
Dry Skin | Sand Veil | Solar Power
Status: ~

Field: ~

shadowpea
:pajantom: | HP: 47/90 | EN: 41% | 9/5/4/8/101 | Ghost/Dragon | Comatose | ~
:ss/volkraken: :life-orb:
Volkraken @ Life Orb
HP: 74/95 | EN: 83%
4 | 6 | 10 | 7 | (29)
Water | Fire
Analytic | Infiltrator | Pressure
Status: -3 Speed


Both battlers decide that they want to become Flying-typed before trading powerful blows. All four Pokémon are getting low, but who will be the first to fall?
Roll 20d600: 454, 446, 342, 434, 177, 105, 523, 112, 169, 194, 267, 189, 72, 341, 173, 45, 369, 131, 562, 504

Action One

:heliolisk: Heliolisk used Camouflage!
Heliolisk: Flying-type
7 EN

:volkraken: Volkraken used Reflect Type!
Volkraken: Flying-type (6a)
5 EN

Heliolisk: +2 HP (Dry Skin)

Action Two

:heliolisk: Heliolisk used Electro Ball!
Crit [1-25/600]: 454 (No)
Damage: (13+8-7+3+1)*1.5 = 27
11 EN

:volkraken: Volkraken used Power Gem!
Crit [1-25/600]: 446 (No)
Damage: (8+10-7+2+3)*1.5 = 24
Volkraken: -3 HP (Life Orb)
6 EN

Heliolisk: +2 HP (Dry Skin)

Action Three

:heliolisk: Heliolisk used Parabolic Charge!
Crit [1-25/600]: 342 (No)
Damage: (7+8-7+3+1)*1.5 = 18
Heal: 18*0.5 = 9~5
10 EN

:volkraken: Volkraken used Fire Spin+Hyper Beam!
Hit [1-540/600]: 434 (Yes)
Crit [1-25/600]: 177 (No)
Damage: 15+10-7+2+1+3 = 24
Heliolisk: Fire Spin (4a)
Volkraken: Sluggish (1a), -3 HP (Life Orb)
30 EN

Heliolisk: +2 HP (Dry Skin)
Heliolisk: -2 HP (Fire Spin)

Volkraken's Speed decayed to -2!

Rextreff
:bastiodon:@ Power Bracer | HP: 39/85 | EN: 35% | 4/12/4/10/(15) | Rock/Steel | Sturdy/Soundproof | No Combo
:ss/heliolisk: :dowsing-machine:
Heliolisk @ Barometer
HP: 33/85 | EN: 49%
4 | 4 | 8 | 7 | 109
(Flying)
Dry Skin | Sand Veil | Solar Power
Status: Flying-type, Fire Spin (3a)

Field: ~

shadowpea
:pajantom: | HP: 47/90 | EN: 41% | 9/5/4/8/101 | Ghost/Dragon | Comatose | ~
:ss/volkraken: :life-orb:
Volkraken @ Life Orb
HP: 23/95 | EN: 42%
4 | 6 | 10 | 7 | (38)
(Flying)
Analytic | Infiltrator | Pressure
Status: -2 Speed, Flying-type (3a), No Combo, Sluggish (1a)

shadowpea orders first,
Rextreff orders second.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Switching to Dragonhead the Pajantom. No counterswitch.

1643752542680.png
Try not to die, will ya? It would really suck if you do.

Ice Punch ~ Rock Slide ~ Ice Punch
IF Heliolisk is to use a damaging Dragon-type combo THEN Protect
[ONCE] IF Heliolisk is to use Dragon Tail THEN use Ice Punch + Giga Impact AND use Ice Fang the following action
IF Heliolisk is under the effects of a D/E move THEN Phantom Force (regular) odd instances and Chill even instances
 
Me, trainer.png

"We're going to need a little bit of luck here!"
:ss/Heliolisk:
"Luck runs in the name."

Marth the Heliolisk
Double Team (2) - Dark Pulse + Flash Combo - Volt Switch
If Heliolisk has less than 28 HP at the start of Action 2, begin move sequence Protect - Dig (Evasive)
If Heliolisk has less than 28 HP at the start of Action 3 and Heliolisk's first sub did not activate, use Protect on Action 3
If Heliolisk has more than 28 HP at the start of Action 3, use Dragon Pulse on Action 3
 

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