TheEver
It's beauty and rage!
Rules
Arenas
Rextreff
Heliolisk[Marth] (Male)
Stage 3*
Types: Electric/Normal
Abilities:
Dry Skin / Sand Veil / Solar Power
Nature: Serious
Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Physical
Electric
Thunder Punch
Wild Charge
Normal
Cut
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Pound
Return
Secret Power
Quick Attack
Ground
Bulldoze
Dig
Dragon
Breaking Swipe
Dragon Rush
Dragon Tail
Dark
Brutal Swing
Fire
Fire Punch
Steel
Iron Tail
Fighting
Low Kick
Low Sweep
Rock
Rock Slide
Rock Tomb
Bug
U-Turn
Special
Electric
Charge Beam
Discharge
Electro Ball
Electroweb
Parabolic Charge
Thunder
Thunderbolt
Thunder Shock
Volt Switch
Normal
Focus Blast
Hyper Beam
Hyper Voice
Razor Wind
Round
Snore
Swift
Weather Ball
Ground
Mud-slap
Dark
Dark Pulse
Dragon
Dragon Pulse
Grass
Grass Knot
Solar Beam
Water
Surf
Fire
Hidden Power (Fire)
Status
Electric
Charge
Eerie Impulse
Electric Terrain
Thunder Wave
Electrify
Normal
Attract
Camouflage
Confide
Double Team
Endure
Flash
Glare
Protect
Psych Up
Rest
Sleep Talk
Substitute
Swagger
Tail Whip
Type
Agility
Ally Switch
Light Screen
Water
Rain Dance
Rock
Sandstorm
Fire
Sunny Day
Poison
Toxic
Egg
TM/HM
Tutor
Other
Slowking [Desu] (Male)
Stage 3*
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator
Nature: Serious
Stats:
HP: 95
Atk: 6
Def: 6
SpA: 7
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Attacks:
Physical
Type
Zen Headbutt
Water
Dive
Liquidation
Razor Shell
Normal
Bide
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Rage
Return
Tackle
Headbutt
Secret Power
Skull Bash
Stomp
Strength
Take Down
Ice
Avalanche
Fighting
Brick Break
Drain Punch
Dynamic Punch
Rock Smash
Ground
Bulldoze
Dig
Earthquake
Fissure
Dragon
Dragon Tail
Dark
Fling
Foul Play
Fighting
Focus Punch
Power-Up Punch
Bug
Fury Cutter
Ice
Ice Punch
Steel
Iron Tail
Special
Type
Confusion
Dream Eater
Future Sight
Psychic
Psyshock
Psywave
Stored Power
Water
Brine
Bubble Beam
Hydro Pump
Muddy Water
Scald
Surf
Water Gun
Water Pulse
Whirlpool
Normal
Echoed Voice
Hyper Beam
Natural Gift
Pay Day
Round
Snore
Swift
Tri Attack
Trump Card
Weather Ball
Fighting
Focus Blast
Poison
Belch
Rock
Power Gem
Ice
Blizzard
Ice Beam
Icy Wind
Fire
Fire Blast
Flamethrower
Incinerate
Grass
Grass Knot
Ground
Mud Shot
Mud-Slap
Ghost
Nightmare
Shadow Ball
Electric
Zap Cannon
Steel
Hidden Power (Steel)
Status
Type
Amnesia
Calm Mind
Heal Pulse
Imprison
Light Screen
Psychic Terrain
Reflect
Rest
Safeguard
Skill Swap
Telekinesis
Teleport
Trick
Trick Room
Wonder Room
Water
Rain Dance
Ground
Mud Sport
Dark
Nasty Plot
Normal
Attract
Belly Drum
Block
Captivate
Confide
Disable
Double Team
Endure
Growl
Flash
Me First
Mimic
Protect
Psych Up
Recycle
Slack Off
Sleep Talk
Substitute
Swagger
Yawn
Quash
Ghost
Curse
Steel
Iron Defense
Ice
Hail
Fire
Sunny Day
Electric
Thunder Wave
Poison
Toxic
Egg
TM/HM
Tutor
Other
Bastiodon [Warden] (Male)
Stage 3*
Types: Rock/Steel
Abilities:
Sturdy / Sound Proof
Nature: Serious
Stats:
HP: 85
Atk: 4
Def: 12
SpA: 4
SpD: 10
Spe: 30
Size Class: 3
Weight Class: 5
Attacks:
Physical
Rock
Rock Blast
Rock Slide
Rock Tomb
Smack Down
Stone Edge
Steel
Metal Burst
Iron Head
Headbutt
Heavy Slam
Iron Tail
Normal
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Natural Gift
Return
Secret Power
Strength
Tackle
Take Down
Fighting
Counter
Rock Smash
Ground
Bulldoze
Dig
Earthquake
Fissure
Ice
Avalanche
Special
Rock
Ancient Power
Steel
Flash Cannon
Normal
Hyper Beam
Round
Fire
Fire Blast
Flamethrower
Incinerate
Ice
Blizzard
Ice Beam
Electric
Shock Wave
Thunder
Thunderbolt
Grass
Hidden Power (Grass)
Status
Rock
Rock Polish
Sandstorm
Stealth Rock
Wide Guard
Steel
Metal Sound
Iron Defense
Screech
Normal
Attract
Block
Captivate
Confide
Double Team
Endure
Focus Energy
Protect
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Endure
Type
Guard Split
Rest
Dark
Taunt
Torment
Ghost
Curse
Water
Rain Dance
Fire
Sunny Day
Poison
Toxic
Egg
TM/HM
Tutor
Other
shadowpea
Flaming Cheeto the Volkraken
Stage 3*
Type: Water/Fire
Abilities: Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Dragonhead the Panjatom
Stage 3*
Type: Ghost/Dragon
Ability: Comatose
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1
Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
Today (and for the next week or two), we've got two battlers competing for the Unovan legendary, Thundurus. Who will walk away with the Bolt Strike Pokémon: Rextreff or shadowpea?
First Arena Strike Roll: 1 = Rextreff, 2 = shadowpea
Roll d2: 1 (Rextreff)
Rextreff strikes an arena,
shadowpea strikes two areans,
Rextreff chooses an arena and sends out,
shadowpea sends out and orders first,
Rextreff orders second.
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Arenas
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
- Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
- Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
- If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
- Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
- If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
- Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
- Any Pokemon may use the command:
- "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
- At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
- If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
- Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
- This Arena becomes unselectable for the remainder of the match.
- The player who selected this Arena strikes first next match.
- During the battle, an Exposed Wire (arena object) exists.
- The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
- If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
- During Rounds 1-2, the default weather is Rain.
- From Round 3 onwards, the default weather is Sunny.
- Pokemon can only have a maximum of 50 EN.
- If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
Rextreff
Heliolisk[Marth] (Male)
Stage 3*
Types: Electric/Normal
Abilities:
Dry Skin / Sand Veil / Solar Power
Nature: Serious
Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Physical
Electric
Thunder Punch
Wild Charge
Normal
Cut
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Pound
Return
Secret Power
Quick Attack
Ground
Bulldoze
Dig
Dragon
Breaking Swipe
Dragon Rush
Dragon Tail
Dark
Brutal Swing
Fire
Fire Punch
Steel
Iron Tail
Fighting
Low Kick
Low Sweep
Rock
Rock Slide
Rock Tomb
Bug
U-Turn
Special
Electric
Charge Beam
Discharge
Electro Ball
Electroweb
Parabolic Charge
Thunder
Thunderbolt
Thunder Shock
Volt Switch
Normal
Focus Blast
Hyper Beam
Hyper Voice
Razor Wind
Round
Snore
Swift
Weather Ball
Ground
Mud-slap
Dark
Dark Pulse
Dragon
Dragon Pulse
Grass
Grass Knot
Solar Beam
Water
Surf
Fire
Hidden Power (Fire)
Status
Electric
Charge
Eerie Impulse
Electric Terrain
Thunder Wave
Electrify
Normal
Attract
Camouflage
Confide
Double Team
Endure
Flash
Glare
Protect
Psych Up
Rest
Sleep Talk
Substitute
Swagger
Tail Whip
Type
Agility
Ally Switch
Light Screen
Water
Rain Dance
Rock
Sandstorm
Fire
Sunny Day
Poison
Toxic
Egg
TM/HM
Tutor
Other
Slowking [Desu] (Male)
Stage 3*
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator
Nature: Serious
Stats:
HP: 95
Atk: 6
Def: 6
SpA: 7
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4
Attacks:
Physical
Type
Zen Headbutt
Water
Dive
Liquidation
Razor Shell
Normal
Bide
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Mega Kick
Mega Punch
Rage
Return
Tackle
Headbutt
Secret Power
Skull Bash
Stomp
Strength
Take Down
Ice
Avalanche
Fighting
Brick Break
Drain Punch
Dynamic Punch
Rock Smash
Ground
Bulldoze
Dig
Earthquake
Fissure
Dragon
Dragon Tail
Dark
Fling
Foul Play
Fighting
Focus Punch
Power-Up Punch
Bug
Fury Cutter
Ice
Ice Punch
Steel
Iron Tail
Special
Type
Confusion
Dream Eater
Future Sight
Psychic
Psyshock
Psywave
Stored Power
Water
Brine
Bubble Beam
Hydro Pump
Muddy Water
Scald
Surf
Water Gun
Water Pulse
Whirlpool
Normal
Echoed Voice
Hyper Beam
Natural Gift
Pay Day
Round
Snore
Swift
Tri Attack
Trump Card
Weather Ball
Fighting
Focus Blast
Poison
Belch
Rock
Power Gem
Ice
Blizzard
Ice Beam
Icy Wind
Fire
Fire Blast
Flamethrower
Incinerate
Grass
Grass Knot
Ground
Mud Shot
Mud-Slap
Ghost
Nightmare
Shadow Ball
Electric
Zap Cannon
Steel
Hidden Power (Steel)
Status
Type
Amnesia
Calm Mind
Heal Pulse
Imprison
Light Screen
Psychic Terrain
Reflect
Rest
Safeguard
Skill Swap
Telekinesis
Teleport
Trick
Trick Room
Wonder Room
Water
Rain Dance
Ground
Mud Sport
Dark
Nasty Plot
Normal
Attract
Belly Drum
Block
Captivate
Confide
Disable
Double Team
Endure
Growl
Flash
Me First
Mimic
Protect
Psych Up
Recycle
Slack Off
Sleep Talk
Substitute
Swagger
Yawn
Quash
Ghost
Curse
Steel
Iron Defense
Ice
Hail
Fire
Sunny Day
Electric
Thunder Wave
Poison
Toxic
Egg
TM/HM
Tutor
Other
Bastiodon [Warden] (Male)
Stage 3*
Types: Rock/Steel
Abilities:
Sturdy / Sound Proof
Nature: Serious
Stats:
HP: 85
Atk: 4
Def: 12
SpA: 4
SpD: 10
Spe: 30
Size Class: 3
Weight Class: 5
Attacks:
Physical
Rock
Rock Blast
Rock Slide
Rock Tomb
Smack Down
Stone Edge
Steel
Metal Burst
Iron Head
Headbutt
Heavy Slam
Iron Tail
Normal
Body Slam
Double-Edge
Facade
Frustration
Giga Impact
Natural Gift
Return
Secret Power
Strength
Tackle
Take Down
Fighting
Counter
Rock Smash
Ground
Bulldoze
Dig
Earthquake
Fissure
Ice
Avalanche
Special
Rock
Ancient Power
Steel
Flash Cannon
Normal
Hyper Beam
Round
Fire
Fire Blast
Flamethrower
Incinerate
Ice
Blizzard
Ice Beam
Electric
Shock Wave
Thunder
Thunderbolt
Grass
Hidden Power (Grass)
Status
Rock
Rock Polish
Sandstorm
Stealth Rock
Wide Guard
Steel
Metal Sound
Iron Defense
Screech
Normal
Attract
Block
Captivate
Confide
Double Team
Endure
Focus Energy
Protect
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Endure
Type
Guard Split
Rest
Dark
Taunt
Torment
Ghost
Curse
Water
Rain Dance
Fire
Sunny Day
Poison
Toxic
Egg
TM/HM
Tutor
Other
shadowpea
Flaming Cheeto the Volkraken
Stage 3*
Type: Water/Fire
Abilities: Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Dragonhead the Panjatom
Stage 3*
Type: Ghost/Dragon
Ability: Comatose
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1
Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
Today (and for the next week or two), we've got two battlers competing for the Unovan legendary, Thundurus. Who will walk away with the Bolt Strike Pokémon: Rextreff or shadowpea?
First Arena Strike Roll: 1 = Rextreff, 2 = shadowpea
Roll d2: 1 (Rextreff)
Rextreff strikes an arena,
shadowpea strikes two areans,
Rextreff chooses an arena and sends out,
shadowpea sends out and orders first,
Rextreff orders second.