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Facility The Legend Gauntlet (Tornadus): epicdrill vs nightblitz42

Team Epicdrill

:sm/metagross-mega: @ Metagrossite
Steel/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 53/90 | EN: 70
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy

:bw/swampert: @ Grip Claw
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. Traps better with Partial Trapping moves.
HP: 69/95 | EN: 84
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Sticky Barb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. Deals damage to item and holder.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Combo Counter: 1
Status: OK

:bw/dragonite: @ Snowball (0/1)
Dragon/Flying | Inner Focus / Multiscale
Doesn't flinch. Less damage when at full HP to start a round.
HP: 18/95 | EN: 46
9/7/7/7/80 | Size/Weight
Combo Counter: 0
Status: OK
A1

Metagross used Rolling Impact! -28 EN, 42 left
1d24=24, no crit
15+2+4=21*1.5=31.5=32 damage, 58 HP Cinderace

Cinderace used Flamethrower! -6 EN, 94 left
1d24=5, no crit, 1d10=7, no effect
9+3-3=9*1.5=13.5=14 damage, 39 HP Metagross

Sticky Barb! 56 HP Cinderace

A2

Metagross used Rollout! -5 EN, 37 left
1d24=20, no crit
7+2+4=13*1.5=19.5=20 damage, 36 HP Cinderace

Cinderace used Flamethrower! -10 EN, 84 left
1d24=8, no crit, 1d10=7, no burn
14 damage, 25 HP Metagross

Sticky Barb! 34 HP Cinderace

A3

Metagross used Rollout! -6 EN, 33 left
1d24=5, no crit
10+2+4=16*1.5=24 damage, 10 HP Cinderace

Cinderace used Flamethrower! -14 EN, 70 left
1d24=13, no crit, 1d10=3, no burn
9+3+3-3=12*1.5=18 damage, 7 HP Metagross

Sticky Barb! 8 HP Cinderace
Team Epicdrill

:sm/metagross-mega: @ Metagrossite
Steel/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
HP: 7/90 | EN: 33
10/11/7/8/127 | 11/9
Status: OK, +10% Accuracy

:bw/swampert: @ Grip Claw
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. Traps better with Partial Trapping moves.
HP: 69/95 | EN: 84
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Sticky Barb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. Deals damage to item and holder.
HP: 8/90 | EN: 70
8/6/5/6/119 | 3/3
Combo Counter: 1
Status: OK

:bw/dragonite: @ Snowball (0/1)
Dragon/Flying | Inner Focus / Multiscale
Doesn't flinch. Less damage when at full HP to start a round.
HP: 18/95 | EN: 46
9/7/7/7/80 | Size/Weight
Combo Counter: 0
Status: OK
Epic avoids the back luck- or rather, nightblitz doesn't get the good luck. However, only one side has a combined total of more than 30 HP left.
 
191899.jpg

Now, finish off this Cinderace!

Bullet Punch, Bullet Punch, Bullet Punch
IF Cinderace successfully uses a Protective move, THEN Chill.
 
Metagross used Bullet Punch! -3 EN, 30 left
1d24=3, no crit
(4+3+2+4)*.75=9.75=10 damage, Cinderace faints!

This Legend Gauntlet is dead even, 1-1. This could go either way, like a confused hiker trying to figure out a trail.

epicdrill strikes an arena
nightblitz42 chooses an arena, sends out, and equips
epicdrill sends out, equips, and orders
nightblitz42 orders
 
191899.jpg

If we're looking for Tornadus, I don't think Hoopa's Flying Rings is the best place to do it.

Striking Hoopa's Flying Rings.
 
191899.jpg

Kira, why don't you start this round off?

Leading with Kira the Swampert @ Mystic Water
Liquidation, Waterfall, Liquidation
IF Cinderace is to use Counter, THEN Surf on odd instances and Hydro Pump on even instances, restarting queue each time.
IF Cinderace is in the evasive stage of a D/E move when you are to act, THEN Dive (Default) and restart queue.
IF Cinderace is to use a Pivoting Move AND Cinderace is not to use a Pivoting Move on any future action, THEN Flip Turn and restart queue.
 
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
  • At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
    • Magnezone causes all Pokémon to Hover for one (1) round.
      • Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
    • Abomasnow triggers Hail that lasts one (1) round
      • The hail can only be overwritten by the appropriate weather stone
      • Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
    • Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
      • A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
  • The same effect can be rolled twice in a row

Team epicdrill
:swampert::metagross::pangoro:
:ss/swampert:
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground

Abilities:
Torrent / Damp (unlocked)

Nature: Adamant (+Atk -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
376.png
376-mega.png

Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))

Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
:ss/Pangoro:
Pangoro [Ursa] (F)
Stage 3*
Types: Fighting, Dark

Abilities:
Iron Fist, Mold Breaker, Scrappy (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 58
Size Class: 4
Weight Class: 5

Attacks:
Aerial Ace
Arm Thrust
Attract
Beat Up
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Confide
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt
VS
Team nightblitz42
:cinderace::ditto::dragonite:
:ss/cinderace:
Cinderace [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero

STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
ditto.gif

Ditto [Genderless]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Limber / Imposter

STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1

MOVES
Transform
:ss/dragonite:
Dragonite
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale

STATS
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6

MOVES
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Dragon)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon

Team Epicdrill
:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 95/95 | EN: 100
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Combo Counter: 1
Status: OK​
A1

Cinderace kicks some sand, like, really really hard, -30 EN, 70 left
Cinderace became a Ground-type!
1d24=22, no crit
15+1+3+3=22 damage, 73 HP Swampert
Swampert's Accuracy fell!
Cinderace took 3 recoil! 87 HP.


Swampert used Liquidation! -6 EN, 94 left
1d4=4, misses

A2

Cinderace used Fire Spin! -5 EN, 65 left
Cinderace became a Fire-type!
1d20=1, hits, 1d24=20, no crit
4+3-2+3=8*.75=6 damage damage, 67 HP Swampert
Swampert is trapped!
Cinderace took 1 recoil! 86 HP.

Swampert used Waterfall! -5 EN, 89 left
1d4=1, hits, 1d24=11, no crit
8+3+3=14*1.5=21+4=25 damage, 61 HP Cinderace

Partial Trapping! -2 HP Swampert, 65 left

A3

Cinderace used Giga Impact! -10 EN, 55 left
Cinderace became a Normal-type!
1d10=8, hits, 1d24=15, no crit
15+3+1+3=22 damage, 43 Swampert

Swampert used Liquidation! -6 EN, 83 left
1d4=4, misses

Partial Trapping! -2 HP, 41 left

1d4=1, Magnezone's Hover takes effect.
Arena: Magnezone's Hovering (1r)​

Team Epicdrill
:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 41/95 | EN: 83
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, Partial Trapped (2a)
Team Nightblitz
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 61/90 | EN: 55
8/6/5/6/119 | 3/3
Combo Counter: 0
Status: OK
Nightblitz burns a lot of EN and his combo token this round- but it pays out in dividends, with every Liquidation missing while dealing heavy damage and preventing a counterswitch.
As if to lift Epic's spirits (ba dum tss), Magnezone's Hovering comes into effect!
 
Last edited:
That Hovering is pretty annoying actually.
Anyways, switching to Ditto with Pinap Berry, activating Imposter.
:ss/swampert: "Ooh, this body is big and strong! Well, not as strong as that Steel Pokemon, but still pretty cool!"
Natural Gift x3
IF Counter AND the foe has more than 20 HP THEN Stealth Rock first instance, Hydro Pump future instances.
IF D/E Move THEN Natural Gift first instance, Earthquake second, Natural Gift third.
IF foe is Enduring AND foe has less than 8 HP AND NOT behind a Substitute THEN Whirlpool.
 
191899.jpg

I think we're gonna need some luck to win this, so let's see if we can actually hit our moves!

Mega Kick+Flip Turn, Dive (Evasive), Dive (Evasive)
 
Team Epicdrill
:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 41/95 | EN: 83
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, -1 Accuracy
Team Nightblitz
:ditto: :bw/swampert: @ Pinap Berry (5/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 80/80 | EN: 90
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, Imposter Protection (3a) ඞ

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 61/90 | EN: 55
8/6/5/6/119 | 3/3
Combo Counter: 0
Status: OK
A1

Ditto used Natural Gift! -7 EN, 83 left
1d24=19, no crit
12+2=14*2=29 damage, 13 HP Swampert!

Swampert used Flip Kick! -23 EN, 60 left
1d4=4, missed

A2

Swampert dove underwater! -10 EN, 50 left

Ditto used Natural Gift! -11 EN, 72 left
But it missed...

Swampert used Dive!
1d4=1, hits, 1d24=10, no crit
4+3+3+2+4=16 damage, 64 HP Ditto

A3

Swampert dove underwater! -14 EN, 36 left

Ditto used Earthquake! -6 EN, 66 left

Swampert used Dive!
1d4=3, hits, 1d24=15, no crit
16 damage, 48 HP Ditto

1d4=1, Hovering
Team Epicdrill
:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 13/95 | EN: 36
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz
:ditto: :bw/swampert: @ Pinap Berry (3/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 48/80 | EN: 66
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, ඞ

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 61/90 | EN: 55
8/6/5/6/119 | 3/3
Combo Counter: 0
Status: OK
Ariadex is willing this Tornadus into nightblitz's hands at any cost. Also Magnezone hovering still.
 
Last edited:
Dive should be doing 3 more damage because of Torrent.

191899.jpg

Well, that combo missing is really bad for us...

Switching to Metagross @ Pinap Berry, counterswitch?
 
blegh

U-Turn > Pyro Ball > Protect
IF damaging Rock combo THEN Protect, pushing back actions AND subs.
IF Feint a3 THEN Pyro Ball.
IF Giga Impact in combo THEN Protect, pushing back actions AND subs.
 
191899.jpg

Quinn, I think I see an opening to close this out!

Pursuit, Rock Tomb, Sandstorm
IF you are burned when you are to act, THEN Iron Defense.
 
Team Epicdrill

:bw/metagross: @ Pinap Berry
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Faster weak moves and lighter.
HP: 90/90 | EN: 100
10/9/6/7/81 | 4/7
Status: OK, +10% Accuracy

:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 13/95 | EN: 36
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 61/90 | EN: 55
8/6/5/6/119 | 3/3
Combo Counter: 0
Status: OK
:ditto: :bw/swampert: @ Pinap Berry (3/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 48/80 | EN: 66
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, ඞ

A1

Cinderace tried to escape...

Metagross used Pursuit! -4 EN, 96 left
1d24=7, no crit
8+4=12 damage, 49 HP Cinderace

Cinderace used U-turn! -5 EN, 50 left
Cinderace became a Bug-type!
1d24=23, no crit
7+3+3-1=12 damage, 78 HP Metagross
Recoil! 46 HP Cinderace

A2

Metagross used Rock Tomb! -3 EN, 93 left
1d24=12, no crit
6+4=10*1.5=15 damage, 31 HP Cinderace
Cinderace's Speed fell! 68 Speed

Cinderace used Pyro Ball! -10 EN, 40 left
Cinderace became a Fire-type!
1d10=5, hits, 1d24=12, no crit, 1d10=3, no burn
12+3+3-1=17*1.5=25.5=26 damage, 52 HP Metagross
Recoil! 28 HP Cinderace

A3

Cinderace used Protect! -7 EN, 33 left
Cinderace protected itself!

Metagross used Sandstorm! -10 EN, 83 let
Metagross kicked up a sandstorm!

Sandstorm! 26 HP Cinderace
1d4=3, Rayquaza's field effect!
Arena: Rayquaza's effect (1r), Sandstorm (3r)
Team Epicdrill

:bw/metagross: @ Pinap Berry
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Faster weak moves and lighter.
HP: 52/90 | EN: 83
10/9/6/7/81 | 4/7
Status: OK, +10% Accuracy

:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 13/95 | EN: 36
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 26/90 | EN: 33
8/6/5/6/119 68 | 3/3
Combo Counter: 0
Status: OK, -1 Spe (decaying to 0)
:ditto: :bw/swampert: @ Pinap Berry (3/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 48/80 | EN: 66
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, ඞ
With U-turn denied, Endure preemptively broken, and even a double Protect denied, Epic seems poised to win this. Hope the arena isn't exactly what she didn't want! Or maybe I do hope. It's none of y'all's business who I'm rooting for, I'm the ref.
 
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Quinn, now we close this out!

Stomping Tantrum+Giga Impact, Bullet Punch, Zen Headbutt
IF Cinderace is to use a damaging Priority move A1, THEN Hammer Arm+Giga Impact A1.
 
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Team Epicdrill

:bw/metagross: @ Pinap Berry
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Faster weak moves and lighter. 12 BAP Grass-type Natural Gift.
HP: 52/90 | EN: 83
10/9/6/7/81 | 4/7
Status: OK, +10% Accuracy

:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 13/95 | EN: 36
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 26/90 | EN: 33
8/6/5/6/119 68 | 3/3
Combo Counter: 0
Status: OK, -1 Spe (decaying to 0)
:ditto: :bw/swampert: @ Pinap Berry (3/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 48/80 | EN: 66
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, ඞ
[spoiler="I Will Survive" starts playing]
A1

Cinderace used Endure! -15 EN, 18 left
Ah ah ah ah stayin alive, stayin alive

Metagross just stomps Cinderace's skull in -34 EN
1d24=14, no crit
15+4=19*1.5=28.5=29 damage, 1 HP Cinderace

Sandstorm! Cinderace faints

[/spoiler]​
Team Epicdrill

:bw/metagross: @ Pinap Berry
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Faster weak moves and lighter. 12 BAP Grass-type Natural Gift.
HP: 52/90 | EN: enough
10/9/6/7/81 | 4/7
Combo Counter: 0
Status: OK, +10% Accuracy

:bw/swampert: @ Mystic Water
Water/Ground | Torrent / Damp
Stronger Water-type attacks below 32 HP. Prevents SD moves. +4 damage to Water-type moves.
HP: 13/95 | EN: 36
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK
Team Nightblitz

:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 to Fire-type moves below 29 HP. Changes type before attacking. +3 BAP, but recoil.
HP: 26/90 | EN: 18
8/6/5/6/119 | 3/3
Combo Counter: 0
Status: KO

:ditto: :bw/swampert: @ Pinap Berry (3/5)
Water/Ground | Torrent / Damp
ඞ Stronger Water-type attacks below 32 HP. Prevents SD moves. 12 BAP Grass-type Natural Gift.
HP: 48/80 | EN: 66
9/7/5/7/60 | 3/4
Combo Counter: 1
Status: OK, ඞ
maxresdefault.jpg

epicdrill gets 6 RC, 6 TC, a 3* Tornadus, and spends 4 JC
nightblitz42 gets 6 RC, 6 TC, and spends 4 JC
Gemini Taurus gets 2 RC and 4 JC
I get 4 RC and 12 JC​
 
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