Facility The Legend Gauntlet (Tornadus): Maxim vs TheEver

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Interdream Zone
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
  • If they have an alternate forme from their regular sendout forme, Pokémon enter the battle in this forme. Forme requirements are ignored.
    • In the case of multiple alternate formes, such as Castform, the player chooses which forme the Pokémon adopts, though it cannot be its regular forme
    • Pokémon lock their forme on sendout and cannot change mid-battle
    • If a Pokémon has a different movepool than its other forme (for example, Toxtricity-A and -L), it is not affected by this effect
  • All Pokémon’s Special Attack and Speed are swapped, after conversion to the appropriate Rank
    • Conversions are made with the Pokémon's base stats, then Natures are re-applied to the new stats
    • The Special Attack rank always converts to the highest Speed of that rank
Castform
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta

Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
  • Any Pokémon whose Speed is 96 or lower at the end of the round is forced to switch out. This effect overrides trapping and self-switching. Stat changes are taken into account when determining a Pokémon’s Speed
  • Using a damaging Electric-type move will catch Tornadus’s attention and nullify the above effect during the round it’s used. The nullification applies to both active Pokémon and is forgotten come next round
  • Using Defog to dispel Tornadus’s cloud will only make it go faster, raising the Speed requirement to 111 and preventing damaging Electric-type moves from catching its attention during the remainder of the round
    • Using Defog after a damaging Electric-type move has been used will make Tornadus flee and the nullification effect is cancelled
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
  • The Strong Winds weather is in effect for two (2) rounds when the battle starts
  • If a Pokémon can be used in a Sky Battle (full list), its Attack, Defense, Special Attack and Special Defense Ranks are increased by one (1)
  • Gust’s BAP becomes 4 + 4 (If the user has performed Whirlwind since entering play) + (Consecutive Uses * 3), max 20
    • Gust’s EN cost becomes 4 + Consecutive uses
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
  • At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
    • Magnezone causes all Pokémon to Hover for one (1) round.
      • Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
    • Abomasnow triggers Hail that lasts one (1) round
      • The hail can only be overwritten by the appropriate weather stone
      • Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
    • Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
      • A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
  • The same effect can be rolled twice in a row
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
  • Upon selecting this arena, both Trainers PM the ref
    • Each Trainer can replace one of their brought Pokémon with a 3* Fearow, Weezing, Kricketune, Emboar or Cinccino, for this match only
    • If they do not wish to replace one of their Pokémon, they signify it to the ref
    • If one of these swapped Pokémon is sent out, they are Sluggish for 1a
  • Swapped Pokémon are considered to be under the Motor Drive Ability, but take half damage from damaging Electric-type moves instead of being immune
Codifications
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis


Maxim

Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon


Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3


Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10


Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt

Raikou [Caineghis] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Electric

Abilities:
Pressure/Inner Focus

Stats:


HP: 95
Atk: Rank 6
Def: Rank 6
SpA: Rank 8
SpD: Rank 7
Spe: 115
Size Class: 4
Weight Class: 5

Attacks:
Agility
Aura Sphere
Bite
Body Slam
Bulldoze
Calm Mind
Charge
Charge Beam
Confide
Crunch
Curse
Cut
Detect
Dig
Discharge
Double Team
Eerie Impulse
Electric Terrain
Endure
Extrasensory
Extreme Speed
Facade
Flash
Frustration
Giga Impact
Headbutt
Helping Hand
Hidden Power Ice
Howl
Hyper Beam
Iron Head
Iron Tail
Leer
Light Screen
Mud-Slap
Natural Gift
Protect
Psych Up
Quash
Quick Attack
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Sandstorm
Scald
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Sunny Day
Swagger
Swift
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Weather Ball
Wild Charge
Zap Cannon

Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.



Mega Ability:
Mega Launcher

Stats:


HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5


Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt


TheEver
:ss/gardevoir:
Gardevoir
Beauty
★★★★★

Types: Psychic/Fairy
Abilities: Synchronize/Trace
Hidden Ability: Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)

Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

:ss/gardevoir-mega:
Mega Gardevoir
Types:
Psychic/Fairy
Abilities: Synchronize/Trace
Hidden Ability: Telepathy (Unlocked)
Mega Ability: Pixilate
Nature: Bold (+2 Def, -1 Atk)

Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3

Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
:ss/garchomp:
Garchomp
Pain
★★★★★

Types: Dragon/Ground
Abilities: Sand Veil
Hidden Ability: Rough Skin (Unlocked)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats
HP: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)
Size Class: 4
Weight Class: 4

:ss/garchomp-mega:
Mega Garchomp
Types:
Dragon/Ground
Abilities: Sand Veil
Hidden Ability: Rough Skin (Unlocked)
Mega Ability: Sand Force
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Mega Stats
HP: 100
Atk: 12
Def: 8
SpA: 8 (-)
SpD: 7
Spe: 106 (+)
Size Class: 4
Weight Class: 4

Attacks (87)
Aerial Ace
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Laser Focus
Metal Claw
Mud Shot
Mud-Slap
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
:ss/gengar:
Gengar
Jimmy
★★★★☆

Types: Ghost/Poison
Abilities: Cursed Body
Hidden Ability: N/A
Nature: Modest (+1 SpA, -1 Atk)

Stats
HP: 85
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks (120)
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

Welcome to another round of TLG! Today, we have Maxim facing off against TheEver in a rematch of the Tapu Fini TLG! This promises to be a very exciting matchup. Let's see who sends out first.

Roll for first person to strike an arena: 1 (d2) Maxim strikes first
Maxim strikes an arena
TheEver strikes two arenas
Maxim chooses an arena and sends out
TheEver sends out and orders
Maxim orders​
 
"Ah, it's you again. It's time for me to take revenge for last time, so prepare youself!"

Striking Skies of Unova
 

TheEver

It's beauty and rage!
is a Pre-Contributor

"You'll find that revenge won't come easily."

Striking Interdream Zone and Conductor Room
 
“Blast, Tornadus is supposed t be resting here but I don’t see anything except some wind up toys.”

Picking Black Realm
 

TheEver

It's beauty and rage!
is a Pre-Contributor

"Let's try some shenanigans."

:ss/gengar: :colbur-berry:
"I love me some shenanigans."

Sending out Gengar @ Colbur Berry

Mean Look > Thunderbolt > Thunderbolt

** IF Blastoise is to use Flip Turn AND Blastoise did not use Flip Turn on the previous action AND Blastoise is not to use Flip Turn on the following action THEN use Protect and push back actions.
** [Once] IF Blastoise is to use Roar THEN use Taunt and push back actions.
** [CASOR] IF Blastoise is to use Flip Turn at least once THEN replace all instances of Mean Look with Energy Ball.
 
Last edited:
Maxim

Blastoisinite
Torrent, Rain Dish
HP: 90/90
EN: 100/100
5/7/7/8/78
3/4

TheEver
:ss/gengar:
Colbur Berry
Cursed Body
HP: 85/85
EN: 100/100
4/5/10/6/110
3/3
Action 1
Gengar uses Mean Look
6 EN

Blastoise uses Water Spout
Crit: 2 (=1/24) no
15+3+7-6=19
Cursed Body: 70 (<=30/100) no
7 EN

Action 2
Gengar uses Thunderbolt
Crit: 17 (=1/24) no
PAR: 2 (<=10/100) yes
(9+10-8)*1.5=16.5->17
7 EN

Full PAR: 28 (<=15/100) no
Blastoise uses Mirror Coat
17*1.5=25.5->26
Cursed Body: 68 (<=30/100) no
15 EN

Action 3
Gengar uses Thunderbolt
Crit: 2 (=1/24) no
(9+10-8)*1.5=16.5->17
11 EN

Full PAR: 48 (<=15/100) no
Blastoise uses Mirror Coat
17*1.5=25.5->26
Cursed Body: 51 (<=30/100) no
19 EN

Maxim

Blastoisinite
Torrent, Rain Dish
HP: 56/90
EN: 59/100
5/7/7/8/78[39]
3/4
Trapped, PAR (10%)

TheEver
:ss/gengar:
Colbur Berry
Cursed Body
HP: 14/85
EN: 76/100
4/5/10/6/110
3/3​

And the rematch begins! To start, Blastoise is up against Gengar! Maxim forgets to Mega Evolve his Blastoise, but despite that still ends up coming out very positive on the round through using Mirror Coat as a response to TheEver's Thunderbolts. Will Maxim be able to close it out this round and get the first win or will TheEver manage to keep the match going?

Maxim to order
TheEver to order​
 
"...Gosh flipping dangit. Just...kill it already...again."

[Mega Evolve] Hydro Pump~Surf~Scald
[Once] If Pain Split and your opponent is not Sluggish, then use Protect and push actions back.
If your opponent is under the effects of Endure and has not been successfully hit by Whirlpool this round, then use Whirlpool
[CASOT] If you are asleep, then use Sleep Talk (Hydro Pump, Surf, Water Pledge, Water Pulse).
 

TheEver

It's beauty and rage!
is a Pre-Contributor

"Just survive this round, Jimmy!"

:ss/gengar: :colbur-berry:
"Who even needs energy, anyway?"

Pain Split > Pain Split > Giga Drain
** [CASOA A2] IF Blastoise was fully paralyzed on action one THEN use Giga Drain on action two and use [Thunderbolt+Hyper Beam] on action three.
 
Maxim
:ss/blastoise:
Blastoisinite
Torrent, Rain Dish
HP: 56/90
EN: 59/100
5/7/7/8/78[39]
3/4
Trapped, PAR (10%)

TheEver
:ss/gengar:
Colbur Berry
Cursed Body
HP: 14/85
EN: 76/100
4/5/10/6/110
3/3
Blastoise Mega Evolves

Action 1
Gengar uses Pain Split
-21 HP Blastoise
+21 HP Gengar
27 EN

Full PAR: 96 (<=10/100) no
Blastoise uses Hydro Pump
Hit: 62 (<=80/100) yes
Crit: 5 (=1/24) no
Cursed Body: 68 (<=30/100) no
11+3+11-6=19
7 EN

Action 2
Gengar uses Pain Split
-10 HP Blastoise
+9 HP Gengar
20 EN

Full PAR: 88 (<=10/100) no
Blastoise uses Surf
Crit: 14 (=1/24) no
Cursed Body: 84 (<=30/100) no
9+3+3+11-6=20
6 EN

Action 3
Gengar uses Giga Drain
Crit: 24 (=1/24) no
(8+10-8)*1.5=15
+5 HP Gengar
9 EN

Full PAR: 16 (<=10/100) no
Blastoise uses Scald
Crit, BRN, Cursed Body don't matter
8+3+3+11-6=19
Gengar is KOed
5 EN

Maxim
:ss/blastoise-mega:
Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: 10/90
EN: 41/100
6/9/7/11/78[39]
3/5
Trapped, PAR (5%)

TheEver
:ss/gengar:
Colbur Berry
Cursed Body
HP: KO/85
EN: 20/100
4/5/10/6/110
3/3
Well, this was a round. Maxim misses the guaranteed KO with Aqua Jet+Giga Impact, and then TheEver ends up making a mistake in her orders that causes her to lose the first game anyway. Looks like both our battlers need to brush up on their time travel sub rules as well.

Maxim wins the first game and leads the TLG 1-0

Maxim strikes an arena
TheEver chooses an arena and sends out
Maxim sends out and orders
TheEver orders​

Interdream Zone
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
  • If they have an alternate forme from their regular sendout forme, Pokémon enter the battle in this forme. Forme requirements are ignored.
    • In the case of multiple alternate formes, such as Castform, the player chooses which forme the Pokémon adopts, though it cannot be its regular forme
    • Pokémon lock their forme on sendout and cannot change mid-battle
    • If a Pokémon has a different movepool than its other forme (for example, Toxtricity-A and -L), it is not affected by this effect
  • All Pokémon’s Special Attack and Speed are swapped, after conversion to the appropriate Rank
    • Conversions are made with the Pokémon's base stats, then Natures are re-applied to the new stats
    • The Special Attack rank always converts to the highest Speed of that rank
Castform
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta

Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
  • Any Pokémon whose Speed is 96 or lower at the end of the round is forced to switch out. This effect overrides trapping and self-switching. Stat changes are taken into account when determining a Pokémon’s Speed
  • Using a damaging Electric-type move will catch Tornadus’s attention and nullify the above effect during the round it’s used. The nullification applies to both active Pokémon and is forgotten come next round
  • Using Defog to dispel Tornadus’s cloud will only make it go faster, raising the Speed requirement to 111 and preventing damaging Electric-type moves from catching its attention during the remainder of the round
    • Using Defog after a damaging Electric-type move has been used will make Tornadus flee and the nullification effect is cancelled
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
  • The Strong Winds weather is in effect for two (2) rounds when the battle starts
  • If a Pokémon can be used in a Sky Battle (full list), its Attack, Defense, Special Attack and Special Defense Ranks are increased by one (1)
  • Gust’s BAP becomes 4 + 4 (If the user has performed Whirlwind since entering play) + (Consecutive Uses * 3), max 20
    • Gust’s EN cost becomes 4 + Consecutive uses
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
  • At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
    • Magnezone causes all Pokémon to Hover for one (1) round.
      • Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
    • Abomasnow triggers Hail that lasts one (1) round
      • The hail can only be overwritten by the appropriate weather stone
      • Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
    • Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
      • A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
  • The same effect can be rolled twice in a row
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
  • Upon selecting this arena, both Trainers PM the ref
    • Each Trainer can replace one of their brought Pokémon with a 3* Fearow, Weezing, Kricketune, Emboar or Cinccino, for this match only
    • If they do not wish to replace one of their Pokémon, they signify it to the ref
    • If one of these swapped Pokémon is sent out, they are Sluggish for 1a
  • Swapped Pokémon are considered to be under the Motor Drive Ability, but take half damage from damaging Electric-type moves instead of being immune
Codifications
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis
 
“…This is the worst. None of my Pokémon can stand against a Mega Gardevoir. I’m getting kinda close to that DQ timer though so…Blastoise see what you can do I guess.”

Sending out Blastoise with Blastoisenite

[Mega Evolve] Water Spout~Flash Cannon~Hydro Pump
[CASOA, 3 Subs] If damaging Grass Type move OR damaging Electric Type move AND NOT Thunder Punch, then Mirror Coat and push actions back.
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:ss/gardevoir-mega:
[Mega Evolve] Hyper Beam > Swift > Grass Knot
** IF Gardevoir missed Hyper Beam on action one THEN use Hyper Voice on action three.
 
Maxim

Blastoisinite
Torrent, Rain Dish
HP: 90/90
EN: 100/100
5/7/7/8/78
3/4

TheEver
:ss/gardevoir:
Gardevoirite
Synchronize, Trace, Telepathy
HP: 85/85
EN: 100/100
4/7/9/8/80
3/3
Gardevoir Mega Evolves
Blastoise Mega Evolves

Action 1
Gardevoir uses Hyper Beam
Hit: 55 (<=90/100) yes
Crit: 8 (=1/24) no
15+3+2+12-8=24
9 EN

Blastoise uses Water Spout
Crit: 5 (=1/24) no
11+3+11-10=15
7 EN

Action 2
Gardevoir uses Swift
Crit: 5 (=1/24) no
6+3+2+12-8=15
3 EN

Blastoise uses Flash Cannon
Crit: 22 (=1/24) no
SpD drop: 39 (<=10/100) no
(8+11-10)*1.5=13.5->14
6 EN

Action 3
Gardevoir uses Grass Knot
Crit: 14 (=1/24) no
(11+12-8)*1.5=22.5->23
6.5->7 EN

Blastoise uses Mirror Coat
23*1.5=34.5->35
17.5->18 EN

Maxim

Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: 28/90
EN: 69/100
6/9/11/8/78
3/5

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 21/85
EN: 81/100
5/7/12/10/100
3/3​

This second game of our TLG begins with both battlers firing off some very damaging attacks. Both pokemon are quite low on HP, and neither of them have used their combo. Will TheEver be able to secure the win with first order, or will Maxim be able to finish it off with second order? Let's see what happens next round!

TheEver orders
Maxim orders​
 

TheEver

It's beauty and rage!
is a Pre-Contributor

[Thunderbolt+Hyper Beam] > Swift > Grass Knot
** [CASOA, Once] IF Blastoise is to use Endure THEN use Encore and push back actions.
** [CASOA, Once] IF Blastoise is to use Fake Out THEN use Protect and push back actions.
** [CASOT] IF Blastoise successfully used a P/E move THEN use Psychic Terrain and disregard the second substitution for the remainder of the round the first instance, Life Dew the second instance, and push back actions each instance.
 
"Time for my patented technique! Hope for a crit or that I calced something wrong."

Aqua Jet + Giga Impact combo~Cooldown (Aqua Jet)~Aqua Jet
 
Maxim

Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: 28/90
EN: 69/100
6/9/11/8/78
3/5

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 21/85
EN: 81/100
5/7/12/10/100
3/3
Action 1
Blastoise uses Aqua Jet+Giga Impact
Crit: 2 (=1/24) no
15+3+3+6-7=20
27 EN

Gardevoir uses Thunderbolt+Hyper Beam
Crit and PAR don't matter
(15+12-8)*1.5=28.5->29
Blastoise is KOed
34 EN

Maxim

Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: KO/90
EN: 42/100
6/9/11/8/78
3/5
KO

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 1/85
EN: 47/100
5/7/12/10/100
3/3
Using first order and her Gardevoir's combo token, TheEver manages to take the win in our second game after leaving Maxim with no choice but to hope for a crit that didn't happen. Now we're all tied up at 1 game apiece, so let's see who will be taking home a Tornadus in our last game!

TheEver wins the second game and ties the TLG 1-1

TheEver strikes an arena
Maxim chooses an arena and sends out
TheEver sends out and orders
Maxim orders
Interdream Zone
Under the guidance of Professor Burnet, you are entering the strange Interdream Zone, where a few specimen of Tornadus have been spotted. They’re said to be looking a bit unusual, though. Keep your eyes open! Also, your Pokémon seem to be feeling a bit strange from the realm between dreams and reality…
  • If they have an alternate forme from their regular sendout forme, Pokémon enter the battle in this forme. Forme requirements are ignored.
    • In the case of multiple alternate formes, such as Castform, the player chooses which forme the Pokémon adopts, though it cannot be its regular forme
    • Pokémon lock their forme on sendout and cannot change mid-battle
    • If a Pokémon has a different movepool than its other forme (for example, Toxtricity-A and -L), it is not affected by this effect
  • All Pokémon’s Special Attack and Speed are swapped, after conversion to the appropriate Rank
    • Conversions are made with the Pokémon's base stats, then Natures are re-applied to the new stats
    • The Special Attack rank always converts to the highest Speed of that rank
Castform
Deoxys
Cherrim
Rotom
Giratina
Shaymin
Darmanitan(-G)
Tornadus
Thundurus
Landorus
Meloetta
Aegislash
Zygarde (cannot choose 100% form on sendout)
Hoopa
Oricorio
Wishiwashi
Minior
Eiscue
Morpeko
Zacian
Zamazenta

Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
===============================
Skies of Unova
Trying to catch up to the legendary, you hop onto something that can fly and take off after it. Be careful! Tornadus is used to zoom left and right, and it certainly won’t wait for you! Do you have what it takes to give chase?
  • Any Pokémon whose Speed is 96 or lower at the end of the round is forced to switch out. This effect overrides trapping and self-switching. Stat changes are taken into account when determining a Pokémon’s Speed
  • Using a damaging Electric-type move will catch Tornadus’s attention and nullify the above effect during the round it’s used. The nullification applies to both active Pokémon and is forgotten come next round
  • Using Defog to dispel Tornadus’s cloud will only make it go faster, raising the Speed requirement to 111 and preventing damaging Electric-type moves from catching its attention during the remainder of the round
    • Using Defog after a damaging Electric-type move has been used will make Tornadus flee and the nullification effect is cancelled
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
Hoopa’s Flying Rings
Hoopa has come to disturb your hunt! Carelessly stepping into a ring, you feel yourself soaring at who knows what altitude. The winds are much stronger here, but it appears Tornadus has also been caught by the trickster! You’ll obviously need to carefully select who you’ll be sending out, because you’re still plummeting right now...
  • The Strong Winds weather is in effect for two (2) rounds when the battle starts
  • If a Pokémon can be used in a Sky Battle (full list), its Attack, Defense, Special Attack and Special Defense Ranks are increased by one (1)
  • Gust’s BAP becomes 4 + 4 (If the user has performed Whirlwind since entering play) + (Consecutive Uses * 3), max 20
    • Gust’s EN cost becomes 4 + Consecutive uses
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lower Defense by one stage
===============================
Conductor Room
The conductor room is an enclosed arena hosting a wide array of toys. The toys can spring back to life and help you, or they can spring back to life and hinder you. Which one will it be? That’s the thing: they are kind of rusty, so you don’t really know what’s gonna happen next. Hey, that’s all part of the thrill of a good hunt, right?
  • At the end of each round, starting at the end of round 1, the ref rolls a d4. The outcome (¼ Magnezone, ¼ Abomasnow, ½ Rayquaza) triggers an effect lasting for the entirety of the upcoming round:
    • Magnezone causes all Pokémon to Hover for one (1) round.
      • Magnezone’s Hover makes all damaging Ground-type moves fail against the target, except if the target is in the evasive phase of Dig
    • Abomasnow triggers Hail that lasts one (1) round
      • The hail can only be overwritten by the appropriate weather stone
      • Abomasnow’s Hail makes damaging Fire-type moves hit for the next level of resistance (2x ⇒ 1x, 1x ⇒ 0.5x, etc.)
    • Rayquaza causes all damaging Rock-, Ice- and Electric-typed moves to hit for half damage for one (1) round
      • A Pokémon that has Mold Breaker, Teravolt or Turboblaze will ignore this and hit for full damage
  • The same effect can be rolled twice in a row
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Black Realm
This peculiar floating island is said to be one of Tornadus’s resting place. It’s quite up high, though, and several other Pokémon are roaming around. You could enlist their help, if you so wished, but they need winding up.
  • Upon selecting this arena, both Trainers PM the ref
    • Each Trainer can replace one of their brought Pokémon with a 3* Fearow, Weezing, Kricketune, Emboar or Cinccino, for this match only
    • If they do not wish to replace one of their Pokémon, they signify it to the ref
    • If one of these swapped Pokémon is sent out, they are Sluggish for 1a
  • Swapped Pokémon are considered to be under the Motor Drive Ability, but take half damage from damaging Electric-type moves instead of being immune
Codifications
Camouflage: Flying
Nature Power: Energy Ball
Secret Power: Causes Paralysis
 

TheEver

It's beauty and rage!
is a Pre-Contributor

That Tornadus sure is fast.

:ss/gardevoir-mega: :gardevoirite:
But it's within our reach.

Sending out Gardevoir @ Gardevoirite

[Mega Evolve] Hyper Voice > Hyper Voice > Hyper Voice

** [CASOA, Once] IF Zygarde is to use a damaging Steel-type combination THEN use Protect.
** [CASOA] IF Zygarde is to use a D/E move AND Zygarde is faster than Gardevoir THEN use Future Sight the first instance, Shadow Sneak any future instances.
** [CASOT] IF Zygarde successfully used a P/E move THEN use Reflect the first instance, Calm Mind the second instance.
 
"I want to do more damage right here, but I'm afraid my chances don't look good even using one Iron Tail. Figures I don't have Iron Head right now."

:Zygarde: "SYSTEMS ONLINE. LIFE ORB CORE ACTIVE. AWAITING COMMAND."

"Let's rock this airship!"

Earthquake x3
 
Maxim
:ss/zygarde:
Life Orb
Aura Break, Power Construct
HP: 100/100
EN: 100/100
7/9/5/9/95
5/7

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 85/85
EN: 100/100
5/7/12/10/100
3/3
Gardevoir Mega Evolves

Action 1
Gardevoir uses Hyper Voice
Crit: 5 (=1/24) no
(9+3+2+12-9)*1.5=25.5->26
6 EN

Zygarde uses Earthquake
Crit: 7 (=1/24) no
10+3+3+7-7=16
3 HP recoil
6 EN

Action 2
Gardevoir uses Hyper Voice
Crit: 19 (=1/24) no
(9+3+2+12-9)*1.5=25.5->26
10 EN

Zygarde uses Earthquake
Crit: 1 (=1/24) no
10+3+3+3+7-7=19
3 HP recoil
10 EN

Zygarde turns into Zygarde-C

Action 3
Gardevoir uses Hyper Voice
Crit: 11 (=1/24) no
(9+3+2+12-9)*1.5=25.5->26
14 EN

Zygarde uses Earthquake
Crit: 8 (=1/24) no
10+3+3+7-7=16
3 HP recoil
14 EN

Tornadus phases all mons with at most 96 Spe
Maxim: 1 (d2) Raikou

Maxim
:ss/raikou:
???
Pressure, Inner Focus
HP: 95/95
EN: 100/100
6/6/8/7/115
4/5
:ss/zygarde-complete:
Life Orb
Aura Break, Power Construct
HP: 48/135
EN: 70/100
7/9/6/9/85
5/7


TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 34/85
EN: 70/100
5/7/12/10/100
3/3
This round, both mons trade strong attacks, with TheEver doing much more damage but still coming out at an HP deficit thanks to Zygarde being a ridiculous pokemon. The arena also ends up phasing out Zygarde and not Gardevoir, so TheEver is left to order with a low-HP Gardevoir against a fresh Raikou. Will she be able to get out of this situation, or will Maxim be able to close it out?

Maxim equips Raikou and orders
TheEver orders​
 
Give Raikou a Life Orb

Thunderbolt~Wild Charge~Discharge
[CASOA, Non-consecutive] If Protective move then Electric Terrain first instance and Reflect second instance, pushing actions back each time.
[CASOA] If Pain Split exactly once, then Protect and push actions back.
[CASOT] If you are asleep, then use Sleep Talk (Thunder Fang, Thunder, Wild Charge, Discharge) that action and push actions back.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top