Facility The Legend Gauntlet (Zapdos): P2X7 vs. Doduodrio

Rules said:
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
P2X7's Pokemon:


Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6

Moves (76/84):

Level-Up:
Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Defog
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide
Cross Poison
Earth Power
Fire Fang
Fire Punch
Gunk Shot
Heat Crash
Heat Wave
High Horsepower
Iron Tail
Low Kick
Mystical Fire
Snore
Stealth Rock
Stomping Tantrum
Superpower
Venom Drench



Caribolt [Morrison] (M)
Ability: Serious (+1 N/A, -1 N/A)
Type: Grass / Electric
Grass:
Electric:

Abilities:

Overgrow: (Passive)
Galvanize (HA Unlocked): (Toggle)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 106
Size Class: 4
Weight Class: 5

Moves (75/81):

Level-Up:
Horn Leech
Bullet Seed
Grassy Terrain
Electric Terrain
Boomburst
Tackle
Leafage
Leer
Thunder Shock
Quick Attack
Razor Leaf
Confuse Ray
Spark
Leech Seed
Body Slam
Seed Bomb
Wild Charge
Flash
Signal Beam
Zap Cannon
Magnet Rise
Charge Beam
Synthesis

Egg Moves:
Double-Edge
Double Kick
Natural Gift
Power Whip
Present
Rapid Spin
Spotlight

TM Moves:
Work Up
Bulk Up
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Frustration
Solar Beam
Protect
Thunderbolt
Thunder
Return
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Volt Switch
Thunder Wave
Swords Dance
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Nature Power
Confide
Charm
Eerie Impulse
Electroweb
Endure
Giga Drain
Helping Hand
Hyper Voice
Leaf Storm
Metronome
Snore
Solar Blade
Swift
Throat Chop
Uproar

Tutor Moves:
N/A

Other:
N/A


Zoroark [George] (M)
Stage: ***
Nature: Bashful (+1 N/A, -1 N/A)
Type: Dark
Dark: Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:

Illusion: (Passive)

Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though. In Self-Reffings or Roleplay PM a third party]


Stats:
HP: 85
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4

Moves (84/??):

Level-Up:
Scratch
U-turn
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Knock Off
Foul Play
Night Slash
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Egg Moves:
Detect
Captivate
Dark Pulse
Snatch
Memento
Sucker Punch
Extrasensory
Counter
Copycat

TM Moves:
Calm Mind
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Shadow Claw
Payback
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Snarl
Confide
Cut
Rock Smash
Mega Punch
Mega Kick
Scary Face
Revenge
Snore
Swift
Bounce
Assurance
Hex
Low Kick
Sludge Bomb
Endure
Encore
Uproar
Trick
Hyper Voice
Throat Chop


Doduodrio's Pokemon:

:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:SS/Plasmanta:
Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Hidden Power: Ice
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
:ss/bisharp:
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 4
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor

You thought there would be flavor here, but it is me, Maxim-Bot! The laziest ref in all of BBP! Muahahaha!

Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
  • The BAP of all Water-type moves is reduced by three (3)
  • Default weather is Thunder Clouds
    • Thunder Clouds makes all moves cost two (2) extra EN
    • Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
    • Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
  • All Pokémon are under the effect of Motor Drive
  • The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
    • Moves such as Stored Power and Punishment do not count the Speed boosts twice
  • Speed boosts decay half as fast, Speed drops decay twice as fast
Codifications
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target


Turn order: [1=P2X7 sends out first, 2=Duo sends out first]=2=Duo
Doduodrio strikes an arena
P2X7 strikes two arenas
Doduodrio chooses an arena, Pokemon, and item
P2X7 chooses a Pokemon, item, and orders first
Doduodrio orders
I ref
 
1658980157537.png

"Actually, I would like to visit the Static Airfield. The constant static electricity is so exciting!"

Choosing Static Airfield

1658981318058.png

"And let's start with... Sheldon!"

:ss/slowbro:
"...predictable..."

Sending in Slowbro @ Eject Button
 

"Fight well, team! Zapdos will be ours!"


Zoroark @ Eject Button

Night Daze - Snarl - Dark Pulse
IF Slowbro uses Bide a1, use Protect a3.
[Check at the start of the step] IF Slowbro uses a Damaging Fighting-type combo, use Protect that action instead. Do not play this substitution consecutively.
[Check at the start of the step] IF Slowbro uses a Damaging Evasive Move, AND Trick Room is active, use Pursuit that action instead.
 
1659147280213.png

"Oh, it's a Zoroark! Let's get you out of here, Sheldon!"

:ss/slowbro:
"...bye bye..."

[Upon being hit by Any Move THEN Activate Eject Button] Protect - Body Press - Protect
 
P2X7:
:Zoroark:
HP: 85
EN: 100
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
:Slowbro:
HP: 95
EN: 100
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Match 1 Round 1:

Static Airfield

A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target

Dice:
d24 for crits
d100 for most stuff
Others listed as needed

Action One:
Slo Protect
Protected

Zor Night Daze
Not Damage: [9+3+3]*1.5=24
Blocked! [6 EN Zor]

Slo Protect fades
[17 EN Slo]

Action Two:
Zor Snarl
Crit: [1=Yes]=19=No
Hit?: [5>= Miss]=72=Hit
Damage: [6+3+3]*1.5=18
[18 Deeps Slo] [4 EN Zor]
SPA drop that matters not
Slo Eject Button Activate, Pivoting

Slo Body Press
Crit: [1=Yes]=11=No
Deeps: [8+3]*1.5=17
[17 Deeps Zor] [6 EN Slo]

Action Three:
Slo Protect
Protected

Zor Dark Pulse
Not Damage: [8+3+3]*1.5=21
Blocked! [5 EN Zor]

Slo Protect fades
[15 EN Slo]

Eject Button:
Slo switches
Regenerator [+10 HP Slo]

Totals:
Zor: 17 Deeps, 15 EN
Slo: 8 Deeps, 38 EN


P2X7:
:Zoroark:
HP: 68
EN: 85
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
TBD

:Slowbro:
HP: 87
EN: 62
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Consumed
Other: None


Turn order:
Doduodrio sends in new Pokemon and orders
P2X7 orders
I ref
 
Last edited:
1659405596999.png

"Great job guys! Let's not get too confident, but I feel like we can actually win this!"

:ss/bisharp:
"Play this carefully and we can indeed win. But if you slip up like all those other times, victory will slip right out of our grasp. However, I do believe that we are leaving this round up to luck this time..."

Sending in Bisharp @ Muscle Band!

Brick Break - Brick Break - X-Scissor + Giga Impact
IF Zoroark is to use Counter when you are to act, use Focus Blast and push back
IF Zoroark successfully used a P/E move when you are to act, use Confide and push back
IF Zoroark is in the evasive stage of a D/E move when you are to act, use Dig (Evasive) and push back
 

"Our foe's weakness is pronounced. Exploit it!"

Focus Blast - Revenge - Shadow Blast (Shadow Ball + Focus Blast combo)
IF Focus Blast misses a1, use Protect a2.
[Upon being hit by Any Move THEN activate Eject Button]
 
P2X7:
:Zoroark:
HP: 68
EN: 85
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
:Bisharp:
HP: 85
EN: 100
Atk: 9 [10]
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 4
Item: Muscle Band
Other: None

:Slowbro:
HP: 87
EN: 62
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Consumed
Other: None


Match 1 Round 2:

Static Airfield

A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target

A1:
Zor Focus Blast
Hit: [30>= Miss]=92=Hit
Crit: [1=yes]=4=No
Drop SpD: [10>= Yes]=96=No
Deeps: [12+4]*2=32
[32 Deeps Bis] [8 EN Zor]

Bis Brick Break
Crit: [1=yes]=12=No
Deeps: [8+5]*1.5=~20
[20 Deeps Zor] [6 EN Bis]
Zor Eject Button gives Pivoting

A2:
Bis Brick Break
Crit: [1=yes]=5=No
Deeps: 20
[20 Deeps Zor] [10 EN Bis]

Zor Revenge
Crit: [1=yes]=15=No
Deeps: [12-1]*2=22
[22 Deeps Bis] [8 EN Zor]

A3:
Zor Shadow Blast
BAP: 12
Type: Fighting
EN: [6+8]*2=28
To Crit: [1=Yes]=20=No
Drop SpD: [30>= Yes]=43=No
Deeps: [12+4]*2=32
[32 Deeps Bis] [28 EN Zor]
Bis fainted

Match Over:
P2X7: 1
Duo: 0


P2X7:
:Zoroark:
HP: 28
EN: 41
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
:Bisharp:
HP: KO
EN: 84
Atk: 9 [10]
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 4
Item: Muscle Band
Other: None

:Slowbro:
HP: 87
EN: 62
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Consumed
Other: None


==================================
And P2X7 wins the first match! This is proof positive that I am right and 4x weaknesses = terrible. There are no exceptions, except Dragonite because Multiscale is busted. They told me I was wrong, that I was crazy but I was right all along!

...Ahem, let's start match 2 then.

Turn order:
P2X7 strikes an arena
Doduodrio picks a remaining arena and sends out Pokemon with item
P2X7 sends out Pokemon with item and orders
Doduodrio orders
I ref
 
1659901483713.png

"Ooh, how about we go see the thunderstorm next?"

:ss/slowbro:
"...sounds exciting..."

Choosing Eye of the Thunderstorm and sending in Slowbro @ Eject Button
 

"Our prior tactics should suffice."


Zoroark @ Eject Button

Night Daze - Dark Pulse - Snarl
IF Slowbro uses Bide a1, use Protect a3.
[Check at the start of the step] IF Slowbro uses a Damaging Fighting-type combo, use Protect that action instead. Do not play this substitution consecutively.
[Check at the start of the step] IF Slowbro uses a Damaging Evasive Move, AND Trick Room is active, use Pursuit that action instead.
 
1660058901269.png

"And that puts you exactly where I want you!"

:ss/slowbro:
"...copy and paste..."

[Upon being hit by Any Move THEN Activate Eject Button] Protect - Focus Blast - Protect
[CAEOT] IF you flinched this action, THEN cry
 
P2X7:
:Zoroark:
HP: 85
EN: 100
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
:Slowbro:
HP: 95
EN: 100
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Match 2 Round 1:

Eye of the Thunderstorm

In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.

A1:
Slo Protect
Protected

Zor Night Daze
Not Damage: [9+3+3]*1.5=23
Blocked! [6 Energy Zor]

Slo barrier faded
[16 EN Slo]

A2:
Zor Dark Pulse
Flinch: [20>= Yes]=12=Yup
Crit: [1=yes]=3=No
Deeps: [8+3+3]*1.5=21
[21 Damage Slo] [5 EN Zor]
Slo Eject Button Activate

Slo flinched!

A3:
Slo Protect
Protected

Zor Snarl
Not Damage: [6+3+3]*1.5=18
Blocked! [4 Energy Zor]

Slo barrier faded
[15 Energy Slo]

Round End:
Slo switched out
Regenerator: [+10 HP Slo]

Total:
Zor: 15 Energy
Slo: 11 Damage, 36 Energy


P2X7:
:Zoroark:
HP: 85
EN: 85
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
TBD

:Slowbro:
HP: 84
EN: 64
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


======================
Turn order:
Doduodrio sends replacement, equips, and orders
P2X7 orders
I ref
 
1660158956570.png

"Oh, that's unfortunate. We'll just have to make up lost time with Node!"

:ss/plasmanta:
"Hey, Sheldon! Why'd you flinch, HUH? Now I have to clean up for you! Let me show you how it's done!"
:slowbro: "...tired..."

Sending in Plasmanta @ Wiseglasses

Aura Sphere - Signal Beam - Aura Sphere

[CASOA] IF Zoroark is to use Roar AND Zoroark is not under the effects of Taunt, use Taunt and restart queue
[CASOT] IF Zoroark successfully used a P/E move when you are to act, use Confide and restart queue
[CASOA] IF Zoroark is to use a D/E move this action AND you are slower, use Toxic first instance and Chill remaining instances and restart queue
 
P2X7:
:Zoroark:
HP: 85
EN: 85
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

Doduodrio:
:Plasmanta:
HP: 85
EN: 100
Atk: 4
Def: 8
SpA: 9 [10]
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Item: Wise Glasses
Other: None

:Slowbro:
HP: 84
EN: 64
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Match 2 Round 2:

Eye of the Thunderstorm

In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.

A1:
Zor Extrasensory
Flinch: [10>= Yes]=25=No
Crit: [1=Yes]=17=No
Damage: [8+2]*1.5=15
[15 Deeps Pla] [6 En Zor]

Pla Aura Sphere
Crit: [1=Yes]=6=No
Damage: [8+5]*1.5=20
[20 Deeps Zor] [6 EN Pla]
Zor Eject Button Activate

A2:
Zor Extrasensory
Flinch: [10>= Yes]=76=No
Crit: [1=Yes]=10=No
Damage: [8+2]*1.5=15
[15 Deeps Pla] [10 EN Zor]

Pla Signal Beam
Crit: [1=Yes]=15=No
Confuse: [10>= Yes]=7=Yes
Counters: [d3, higher number=more counters]=3=4
Damage: [8+5]*1.5=20
[20 Deeps Zor] [6 EN Pla]

A3:
Zor Combo
Type: Dark
Confusion: [33>= Hit Self]=51=No
EN: [10+6]*2-1=31
[Pla Taunted 3A] [-2 Speed Pla] [31 EN Zor]

Pla Aura Sphere
Crit: [1=Yes]=9=No
Damage: [8+5]*1.5=20
[20 Deeps Zor] [6 EN Pla]

Total:
Zor: 60 Damage, 47 EN
Pla: 30 Damage, 18 EN


P2X7:
TBD

:Zoroark:
HP: 25
EN: 38
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Doduodrio:
:Plasmanta:
HP: 55
EN: 82
Atk: 4
Def: 8
SpA: 9 [10]
SpD: 7
Spe: 100 [40]
Size Class: 7
Weight Class: 9
Item: Wise Glasses
Other: -2 Speed, Taunted (2A)

:Slowbro:
HP: 84
EN: 64
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Turn order:
P2X7 sends in new Pokemon, equips, and orders
Doduodrio orders
I ref
 

"Move four: switch to Smokomodo."


Smokomodo @ Absorb Bulb

Chasm (Bulldoze + Fissure combo) - Cooldown (Bone Rush) - Sand Tomb
IF Plasmanta is under the effects of a successful P/E move when you would act a3, AND NOT you hold an Absorb Bulb, use Camouflage that action instead.
 
Well, that might've worked if Plasmanta wasn't taunted.

========================================
P2X7:
:Smokomodo:
HP: 90
EN: 100
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6
Item: Absorb Bulb
Other: None

:Zoroark:
HP: 25
EN: 38
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Doduodrio:
:Plasmanta:
HP: 55
EN: 82
Atk: 4
Def: 8
SpA: 9 [10]
SpD: 7
Spe: 100 [40]
Size Class: 7
Weight Class: 9
Item: Wise Glasses
Other: -2 Speed, Taunted (2A)

:Slowbro:
HP: 84
EN: 64
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Match 2 Round 3:

Eye of the Thunderstorm

In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.

A1:
Smo Combo
BAP: 25
Acc: 100
Type: Ground
Crit: Doesn't matter
EN: (14+5)*2-1=37
Deeps: [25+3]*2=56
[56 Deeps Pla] [37 EN Smo]
Plasmanta fainted

P2X7 won two matches, and is the winner!


P2X7:
:Smokomodo:
HP: 90
EN: 63
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6
Item: Absorb Bulb
Other: None

:Zoroark:
HP: 25
EN: 38
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 5
Spe: 105
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None


Doduodrio:
:Plasmanta:
HP: KO
EN: 82
Atk: 4
Def: 8
SpA: 9 [10]
SpD: 7
Spe: 100 [40]
Size Class: 7
Weight Class: 9
Item: Wise Glasses
Other: -2 Speed, Taunted (2A)

:Slowbro:
HP: 84
EN: 64
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Item: Eject Button
Other: None

=================================
P2X7 wins the match! Good game Doduodrio.

Rewards:

Maxim:

  • 8 Judge Counters
  • 7 Rental Counters
P2X7:
  • A 4* Zapdos
  • -4 Judge Counters
Doduodrio:
  • 6 Rental Counters
  • 4 Training Counters
  • -4 Judge Counters
Thanks for playing!
 
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