RULES:
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★★
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)
Nature: Careful (-SpA, +SpD)
Stats:
HP: 80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Stats:
HP: 80
Atk: 8 [HP: 16]
Def: 9
SpA: 3 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip
Tsareena [Iris Heart] (Female)
Stage: ★★★★⭒
Types: Grass
Abilities:
Leaf Guard / Queenly Majesty / Sweet Veil (H) [UNLOCKED]
Nature: Jolly (-SpA, +Spe, +10% Acc)
Stats:
HP: 85
Atk: 9
Def: 7
SpA: 3 (-)
SpD: 7
Spe: 83 (+)
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Covet
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Helping Hand
Hidden Power [Rock]
High Jump Kick
Hyper Beam
Knock Off
Laser Focus
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Triple Axel
Trop Kick
U-turn
Worry Seed
Zen Headbutt
Goodra [Elma] (Female)
Stage: ★★★★⭒
Types: Dragon
Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]
Nature: Relaxed (+Def, -Spe, -10% Eva)
Stats:
HP: 95
Atk: 7
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 69 (-)
Size Class: 4
Weight Class: 5
Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Laser Focus
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball
"Welcome one and all to today's Legend Gauntlet where TMan87 will be facing off against epicdrill for the ultimate grand prize of a shiny new Zapdos! (The loser still gets counters so everybody wins!) The participants will be battling each other in bring-3-pick-2 sudden death battles until someone wins two battles total! Who will win? Nobody knows! Let's begin, shall we?"
Turn order (1: TMan87 is T1, 2: epicdrill is T1): 2 (epicdrill is T1)
epicdrill strikes ONE arena
TMan87 strikes TWO arenas
epicdrill chooses the remaining arena and sends in first
TMan87 sends in and orders first
epicdrill orders second
Doduodrio refs
TMan87's PokemonMatch
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...
It's weird, but I feel there's something lacking there...
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★★
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)
Nature: Careful (-SpA, +SpD)
Stats:
HP: 80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2
That's it, that's what was lacking. With access to her Mega Stone once more, Selphine simply transforms from a cute walking danger to a blood knight with tremendous power. It is said the spirits of several Mega Mawiles of past times reside in her Mega Stone, overriding her original personality a little and giving her a cold a blunt demeanor. She's also very easily angered in this state, and with punish the tiniest slight with terrifying force. You want to tread very carefully while she's awakened. Fortunately, it doesn't last for long.
She doesn't seem to remember much of what happened once she reverts back to normal.
She doesn't seem to remember much of what happened once she reverts back to normal.
Stats:
HP: 80
Atk: 8 [HP: 16]
Def: 9
SpA: 3 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip
Iris Heart is back with a vengeance! The transition to Galar somehow raised her power levels, and she now got a mean kick to spare for every occasion. More than one, actually.
She's still kind of difficult to deal with, as she has personality swings like no other. She could be all sugar one moment and just... take off the next, thirsty for blood. She still haven't met an opponent who would match her blow for blow, and especially someone who wouldn't get crushed underneath her feet. She's eagerly awaiting that day, too.
She's still kind of difficult to deal with, as she has personality swings like no other. She could be all sugar one moment and just... take off the next, thirsty for blood. She still haven't met an opponent who would match her blow for blow, and especially someone who wouldn't get crushed underneath her feet. She's eagerly awaiting that day, too.
Tsareena [Iris Heart] (Female)
Stage: ★★★★⭒
Types: Grass
Abilities:
Leaf Guard / Queenly Majesty / Sweet Veil (H) [UNLOCKED]
Nature: Jolly (-SpA, +Spe, +10% Acc)
Stats:
HP: 85
Atk: 9
Def: 7
SpA: 3 (-)
SpD: 7
Spe: 83 (+)
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Covet
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Helping Hand
Hidden Power [Rock]
High Jump Kick
Hyper Beam
Knock Off
Laser Focus
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Triple Axel
Trop Kick
U-turn
Worry Seed
Zen Headbutt
Elma finds herself right at home in Galar's rainy climate, moreso since she claimed to dislike Alola's dry areas. Here, she gets a ton of puddles to slide around, but she has to be careful since she's now much more massive than when she was a Goomy. Nevertheless, Elma really looks happier here, and that's all that matters. Except when she crashes into the tent. And it's raining outside. That matters as well.
A lot of her previous playmates are absent, so the endurance contests are off for now, but she found a new friend in Yew, who gladly spars a bit with her.
A lot of her previous playmates are absent, so the endurance contests are off for now, but she found a new friend in Yew, who gladly spars a bit with her.
Goodra [Elma] (Female)
Stage: ★★★★⭒
Types: Dragon
Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]
Nature: Relaxed (+Def, -Spe, -10% Eva)
Stats:
HP: 95
Atk: 7
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 69 (-)
Size Class: 4
Weight Class: 5
Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Laser Focus
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball
epicdrill's Pokemon
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass
Abilities:
Rock Head, Battle Armor, Contrary (unlocked)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)
Nature: Jolly (+Spe, +10% Acc, -SpA)
Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))
Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass
Abilities:
Rock Head, Battle Armor, Contrary (unlocked)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
Metagross [Quinn] (F)
Stage 5*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)
Nature: Jolly (+Spe, +10% Acc, -SpA)
Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))
Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
"Welcome one and all to today's Legend Gauntlet where TMan87 will be facing off against epicdrill for the ultimate grand prize of a shiny new Zapdos! (The loser still gets counters so everybody wins!) The participants will be battling each other in bring-3-pick-2 sudden death battles until someone wins two battles total! Who will win? Nobody knows! Let's begin, shall we?"
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
- The BAP of all Water-type moves is reduced by three (3)
- Default weather is Thunder Clouds
- Thunder Clouds makes all moves cost two (2) extra EN
- Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
- Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
- All Pokémon are under the effect of Motor Drive
- The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops
- Speed boosts decay half as fast, Speed drops decay twice as fast
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
- Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
- Moves with “Wind” in their name have their BAP increased by three (3)
- Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
- No Pokémon can Dig
- Fly and Bounce have to be suspended at least two actions before the Pokémon can use the Attack version
- Hurricane gets 100% Accuracy
- All sun-based moves treat this arena as being in harsh sunlight
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
- After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
- If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
- Roost removes all Electrons from the user
- Electrons do not persist through switching
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Turn order (1: TMan87 is T1, 2: epicdrill is T1): 2 (epicdrill is T1)
epicdrill strikes ONE arena
TMan87 strikes TWO arenas
epicdrill chooses the remaining arena and sends in first
TMan87 sends in and orders first
epicdrill orders second
Doduodrio refs