nightblitz42
Moderator
Plasma Zone
A large area oversaturated with electricity. The static charges in the air permeate everything, facilitating the flow of electricity to and fro. Even the ground you stand on has sparks running along.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Levitating Rock Formation
This strange rock formation is under a constant strong magnetic field. Oddly for rocks, these can fly around at high speed, so Pokémon with strong magnetic affinities should be able to do the same.
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Causes Paralysis
===============================
Thunder Peak
This mountainous peak is constantly struck by lightning, leaving a distinct scent of ozone in the air. This smell makes Pokémon more aggressive, but also less disciplined, almost sending them into a feral state.
Camouflage: Rock
Nature Power: Thunderbolt
Secret Power: Lowers Accuracy by one stage
===============================
Roaring Maze
A disorienting maze where Zeraora has been spotted running around. Static electricity makes it hard to move for Pokémon with a lot of fur. From time to time, an ear-shattering thunderbolt strikes at random, illuminating part of the labyrinth, but leaving painful marks in the retinas of those who looked at it directly.
Camouflage: Ground
Nature Power: Power Gem
Secret Power: Causes flinching
===============================
Surging Caldeira
From the research led in this parts, this is where Zeraora was born. The caldeira has patches of boiling magma meshing with the ambient sparks, creating a unique kind of energy.
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Causes burn
A large area oversaturated with electricity. The static charges in the air permeate everything, facilitating the flow of electricity to and fro. Even the ground you stand on has sparks running along.
- Damaging Normal-type moves are treated as Electric-moves. This effect takes place after all type-changing Abilities are resolved
- The moves Charge Beam, Electroweb and Nuzzle inflict a conducting effect for three (3) actions. Under the conducting effect, the target’s weakness to Electric attacks is calculated at the next weakness level (e.g. 0.5x-1x, 1x-2x). Type immunity still applies, and Ground types cannot be paralyzed by Electric-type attacks, even when conducting. This cannot stack with Water Gun’s effect
- All Electric-type moves are able to hit through the evasive stage of Dig
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Levitating Rock Formation
This strange rock formation is under a constant strong magnetic field. Oddly for rocks, these can fly around at high speed, so Pokémon with strong magnetic affinities should be able to do the same.
- Rock-, Steel- and Electric-type Pokémon performing a damaging Electric-type move will gain the Hovering status for one (1) action until the end of their next step. The move doesn’t need to succeed for this effect to happen
- All Hovering Pokémon have their Speed increased by 50%. This effect is temporary, and dissipates once the Pokémon is grounded again
- At the end of every round, Electric-type Pokémon, as well as Pokémon with either Plus or Minus, have their Defense and Special Defense raised one (1) stage
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Causes Paralysis
===============================
Thunder Peak
This mountainous peak is constantly struck by lightning, leaving a distinct scent of ozone in the air. This smell makes Pokémon more aggressive, but also less disciplined, almost sending them into a feral state.
- All Pokémon are treated as if having the Ability Tough Claws
- Contact moves have their BAP increased by 50%, rounding up
- Contact moves have their Accuracy halved, rounding down
- P/E moves only protect against 75% of the damage dealt by contact moves
- If a contact move misses, then 25% of the damage that should have been dealt is still applied. This damage is not considered residual
Camouflage: Rock
Nature Power: Thunderbolt
Secret Power: Lowers Accuracy by one stage
===============================
Roaring Maze
A disorienting maze where Zeraora has been spotted running around. Static electricity makes it hard to move for Pokémon with a lot of fur. From time to time, an ear-shattering thunderbolt strikes at random, illuminating part of the labyrinth, but leaving painful marks in the retinas of those who looked at it directly.
- Sound-based moves automatically fail
- Pokémon with the Abilities Fluffy, Fur Coat, Static, Cotton Down and Big Pecks have their Speed reduced by one (1) stage. This adjusts their natural stage
- Pokémon with the Abilities Volt Absorb, Lightning Rod, Motor Drive and Battery restore 2 HP at the end of every action. These stack
- Every odd-numbered round, the Accuracy of all moves is decreased by a flat 10%
- Every even-numbered round, the Accuracy of all moves is increased by a flat 10%
Camouflage: Ground
Nature Power: Power Gem
Secret Power: Causes flinching
===============================
Surging Caldeira
From the research led in this parts, this is where Zeraora was born. The caldeira has patches of boiling magma meshing with the ambient sparks, creating a unique kind of energy.
- All damaging Electric-type moves are treated as Electric/Fire dual-typed moves
- All damaging Fire-type moves are treated as Fire/Electric dual-typed moves
- Damaging Fire-type moves get a chance to paralyze equal to their original chance of burning
- Damaging Electric-type moves get a chance to burn equal to their original chance of paralyzing
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Causes burn
Team HydrogenHydreigon :
Gallant the Glastrier (-)
Stage 3*
Hidden Power Type: -
Types: Ice
Abilities: Chilling Neigh
Nature: Serious
Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11
Moves:
Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar
Throne the Thundurus (M)
Stage 3*
Hidden Power Type: Ground
Types: Electric/Flying
Abilities: Prankster/Defiant (HA, Unlocked)
Nature: Serious
Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 9
SpD: Rank 6
Spe: 111
Size Class: 3
Weight Class: 4
Moves:
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power (Ground)
Hyper Beam
Incinerate
Iron Tail
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rock Smash
Role Play
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge
Chime the Chandelure (M)
Stage 3*
Hidden Power Type: Fairy
Typing: Fire/Ghost
Abilities: Flash Fire/Flame Body/Infiltrator (HA, Unlocked)
Nature: Quirky
Stats:
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3
Moves:
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fairy)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Team shadowpea :
View attachment 398091
Dragonhead the Panjatom
Stage 3*
Type: Ghost/Dragon
Ability: Comatose
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1
Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
Dragonhead the Panjatom
Stage 3*
Type: Ghost/Dragon
Ability: Comatose
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1
Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
View attachment 398094
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
View attachment 426895
Tempest the Thundurus
Stage 3*
Type: Electric/Flying
Abilities: Prankster / Defiant (HA, unlocked)
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 8
Def: 5
SpA: 9
SpD: 6
Spe: 111
Size Class: 3
Weight Class: 4
Attacks:
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rock Smash
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge
Tempest the Thundurus
Stage 3*
Type: Electric/Flying
Abilities: Prankster / Defiant (HA, unlocked)
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 8
Def: 5
SpA: 9
SpD: 6
Spe: 111
Size Class: 3
Weight Class: 4
Attacks:
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rock Smash
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge
Sequence:
shadowpea strikes 1 Arena
HydrogenHydreigon strikes 2 Arenas
shadowpea strikes 1 Arena, sends out, and equips
HydrogenHydreigon sends out, equips, and orders
shadowpea orders
I ref
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