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Seeing another opportunity, you throw another Cherish Ball at the Keldeo. It breaks free but you feel as if you are getting closer...
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
If Keldeo uses Taunt directed at you, use Magic Coat that action. Push back actions.
If Keldeo uses a damaging Fighting-Type move and you are not a Ghost-Type, use Shadow Sneak (Ghost) (Venusaur) that action. Push back actions.
Height: Sleep Powder (Keldeo) | Bloom
If Keldeo uses Taunt directed at you on A2, use Protect (Self) that action.
Yeah we will cut things to the chase. The Keldeo ends up spending the whole round sleeping. Whee...
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN ROUND
--- ACTION ONE
Height used Sleep Powder (Keldeo)! (Hit Roll [<=9000]: 7505/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 8564/10000; 2a)
Keldeo fell asleep (2a)!
Height used (7-1)=6 Energy!
Crayons used Recover!
Crayons recovered 20 HP!
Crayons used ((90÷10)+2)=11 Energy!
Keldeo is fast asleep...
Height absorbed nutrients with his roots!
Height recovered 4 HP!
Height's Bloom ended!
--- ACTION TWO
Height used Bloom!
Height's Grass/Powder/Seed attacks became more accurate (6a)!
Height used 5 Energy!
Crayons chilled out!
Crayons recovered 12 Energy!
Keldeo is fast asleep...
Height absorbed nutrients with his roots!
Height recovered 4 HP!
Another round passes, another round of pure frustration as the Keldeo continues to interfere with the Kecleon's patterns...
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN ROUND
--- ACTION ONE
Crayons used Snatch!
Crayons awaited its target to make a move!
Crayons used 4 Energy!
Height chilled out!
Height recovered 12 Energy!
Keldeo woke up! (Paralysis Roll {Keldeo} [<=1000]: 7663/10000; No) Keldeo used Safeguard!
Crayons snatched the move!
Crayons' team was protected by Safeguard (4r)!
Crayons used 10 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
--- ACTION TWO
Crayons used Magic Coat!
Crayons became shrouded in Magic Coat!
Crayons used 10 Energy!
Height used Sleep Powder (Keldeo)! (Hit Roll [<=9000]: 3057/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 2451/10000; 1a)
Keldeo fell asleep (1a)!
Height used (7-1)=6 Energy!
Keldeo is fast asleep...
Height absorbed nutrients with his roots!
Height recovered 4 HP!
With another opportunity, you throw a Cherish Ball at the Keldeo. It breaks free when suddenly, it went on a rampage!
"Stop throwing things at me!"
Keldeo: Secret Sword (Crayons) > Chill
IF Secret Sword scores a critical hit A1, THEN use Sacred Sword (Crayons) A2. IF you are fully paralysed, THEN push actions back.
"You will never overcome MY justice!"
the Keldeo cries out as it slices the Kecleon with the power of its glowing sword. The Keldeo then rests up as the shackles of paralysis wear off the Keldeo!
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN CAPTURE ROUND
--- ATTEMPT ONE
Birkal threw 1× Cherish Ball!
Keldeo took ((36-FLOOR(6÷10+0))×2+0)=72 Capture Damage (63 Remaining)!
Keldeo chilled out!
Keldeo recovered 6 Energy!
Keldeo went on a rampage!
--- BEGIN ROUND
--- ACTION ONE
Keldeo woke up! (Paralysis Roll {Keldeo} [<=500]: 1888/10000; No) Keldeo used Secret Sword (Crayons)! (Crit Roll [<=1250]: 9457/10000; No)
Crayons took (12+3+3)=18 Damage!
Keldeo used (7-1)=6 Energy!
--- ACTION TWO (Paralysis Roll {Keldeo} [<=500]: 3631/10000; No) Keldeo chilled out!
Keldeo recovered 6 Energy!
Keldeo is no longer paralysed!
--- END ROUND
--- END CAPTURE ROUND
If Keldeo is asleep when you would attack it, Chill that action.
If Keldeo has a Safeguard up when you would use Sleep Powder (Keldeo), Chill that action.
Yeah this battle is becoming more and more of a stall-fest as the Keldeo continues to try everything in its power to deny capture.
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
cried the Keldeo as he sliced the Kecleon with the power of its sword. The Venusaur then planted roots into the ground as the Kecleon twisted the dimensions of the arena. The Kecleon and Venusaur then chill out as the Keldeo continued to hammer the Kecleon with a milder glowing sword.
"My sword will justify your demise!"
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN ROUND
--- ACTION ONE
Keldeo used Secret Sword (Crayons)! (Crit Roll [<=1250]: 9273/10000; No)
Crayons took (12+3+3)=18 Damage!
Keldeo used (7-1)=6 Energy!
Height used Ingrain!
Height started absorbing nutrients with his roots (6a)!
Height used (9-1)=8 Energy!
Crayons used Trick Room!
Crayons twisted the dimensions (4r)!
Crayons used 10 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
The dimensions are twisted...
--- ACTION TWO
Crayons chilled out!
Crayons recovered 12 Energy!
Height chilled out!
Height recovered 12 Energy!
Keldeo used Sacred Sword (Crayons)! (Crit Roll [<=1250]: 4518/10000; No)
Crayons took (12+3+1.5)=16.5 Damage!
Keldeo used (7-1)=6 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
You throw another Cherish Ball at the Keldeo, given another chance as the Keldeo goes on a rampage once more!
"Begone stupid creature!"
Keldeo: Secret Sword (Crayons) > Chill
"Feel my sword of justice!"
cried the Keldeo as he sliced the Kecleon with the power of its sword once more, taking out the Kecleon!
"One more down! The end is nigh!"
The Keldeo then rested up once more, looking ever so poised to take on your last line of defence.
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN CAPTURE ROUND
--- ATTEMPT ONE
Birkal threw 1× Cherish Ball!
Keldeo took ((36-FLOOR(6÷10+0))×1+0)=36 Capture Damage (27 Remaining)!
Keldeo chilled out!
Keldeo recovered 12 Energy!
Keldeo went on a rampage!
--- BEGIN ROUND
--- ACTION ONE
Keldeo used Secret Sword (Crayons)! (Crit Roll [<=1250]: 8349/10000; No)
Crayons took (12+3+3)=18 Damage!
Keldeo used (7-1)=6 Energy!
Crayons Fainted!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
The dimensions are twisted...
--- ACTION TWO
Keldeo chilled out!
Keldeo recovered 6 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
The dimensions are twisted...
--- END ROUND
--- END CAPTURE ROUND
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
If Keldeo is asleep when you would attack it, Chill that action.
If Keldeo has a Safeguard up when you would use Sleep Powder (Keldeo), Chill that action.
And the battle rages on for another round... At least it looks like there is no enrage timer on the Keldeo hahaha.
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN ROUND
--- ACTION ONE
Height used Sleep Powder (Keldeo)! (Duration Roll [<=6666 (1a)/<=9999 (2a)]: 3156/10000; 1a)
Keldeo fell asleep (1a)!
Height used (7-1)=6 Energy!
Keldeo is fast asleep...
The dimensions are twisted...
--- ACTION TWO
Height chilled out!
Height recovered 10 Energy!
Continuing to weather the storm, the Venusaur creates a substitute for insurance. Looks like the end is near for one party.
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
BEGIN ROUND
--- ACTION ONE
Keldeo used Hyper Beam (Height)! (Crit Roll [<=1250]: 6750/10000; No)
Height took (15)=15 Damage!
Keldeo became sluggish (1a)!
Keldeo used 10 Energy!
Height used Substitute!
Height created a Substitute (20 HP)!
Height used 18 Energy!
--- ACTION TWO
Keldeo chilled out!
Keldeo recovered 10 Energy!
Height used Ingrain!
Height started absorbing nutrients with his roots (6a)!
Height used (9-1)=8 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
If Keldeo uses Bounce, use Protect (Self) that action. Only do this once.
If Keldeo has a Safeguard up when you would use Sleep Powder (Keldeo), Synthesis on the first instance and Chill on the second.
Eighteen rounds in... You wonder if it would have lasted this long if your taunter was still alive...
Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden
Thinking the end is nigh, you throw another Cherish Ball at the Keldeo. It breaks free and attacks once more!
"Alright, enough talk. Time to end this!!!"
Keldeo: Endeavour (Height) > Endeavour (Height)
Looking to deal as much damage as it can, the Keldeo massacres the Substitute and deals a load of damage to the Venusaur! It is not enough however as your last Cherish Ball proves to the the successful ball that captures the Keldeo!
After the battle, everything returns to normality as you tend to your battered and bruised team. You notice a Destiny Warrior-style teleporting thingy to the far side. You decide to take it. It warps you back to the entrance.
Four Swords Quest - Entrance
You find yourself back at the entrance of the Four Swords Quest. You notice not much has changed although you can notice a snarky british person trying his best to hammer "CLOSED" signs on the entrance to the other dungeons. What do you do?
Player Options
a) Continue.
b) Leave Four Swords Quest.
BEGIN CAPTURE ROUND
--- ATTEMPT ONE
Birkal threw 1× Cherish Ball!
Keldeo took ((36-FLOOR(6÷10+10))×1+0)=26 Capture Damage (1 Remaining)!
Keldeo chilled out!
Keldeo recovered 0 Energy!
Keldeo went on a rampage!
--- BEGIN ROUND
--- ACTION ONE
Keldeo used Endeavour (Height)!
Height's substitute took ((88-6)÷1.75)=46.857 Damage!
Height's Substitute faded!
Keldeo used (6+((88-6)÷1.75^2))=32.776 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
--- ACTION TWO
Keldeo used Endeavour (Height)!
Height's took ((92-6)÷1.75)=49.143 Damage!
Keldeo used (6+4+((92-6)÷1.75^2))=38.082 Energy!
Height absorbed nutrients with his roots!
Height recovered 4 HP!
Height's Ingrain ended!
--- END ROUND
ATTEMPT TWO
Birkal threw 1× Cherish Ball!
Keldeo took ((36-FLOOR(6÷10+0))×1+0)=36 Capture Damage (-35 Remaining)!