The Legend Run: (Birkal) Glacial Cave

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1x Elixir
Other Items: -- free slots
x8 Cherish Ball (6CC)
x8 Dusk Ball (8CC)
x2 Heal Ball (4CC)
1× Expert Belt (Gallade)
1× Lucarionite (Lucario)
1× Everstone (Kecleon)
Spare Pocket (any item): 3/3 free slots

475.png


Savate Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader.
[Nature]


Naive (+15% Spe | +10% Accuracy | -1 SpD)
[Type]

Psychic | Fighting
[Abilities]

Steadfast
Justified
[Stats]

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]

[118 | 129]
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Unknown Moves]

[Current Gen]
Attract
Charm
Confide
Echoed Voice
Frustration
Round


[Previous Gen]
Captivate
Defense Curl
Headbutt
Secret Power
Work Up


[27 MC]
448.png
lucario-mega.png


Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]

Fighting | Steel
[Abilities]

Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]

EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]

[82 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]


[Gen 6]
Attract
Confide
Fling
Frustration
Hone Claws
Retaliate
Return
Round
Strength
Swagger


[Gen 5]
Captivate
Fury Cutter
Headbutt
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Swift
Work Up


[Egg]
Bite

[66 MC]
352.png


Crayons Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]

Normal
[Abilities]

Color Change
Protean (✓)
[Stats]

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]

AC: 5 | 5
MC: 0
[Bonus]

[+7 CC]
[Learned Moves]

[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​



Glacial Cave

Glacial Cave is an Island located far into the South, close to Antarctica. When you get close you awe at the white sands of its beaches, until you realise that is not sand - it is snow. The Island's most prominent feature is a mountain with a large opening that serves as a mouth of a cave. Based on the structure of the mountain, you can tell tell that most of the mass is below the surface, once you get it you will not be heading up - you will be heading down, deep into the chilly depths. A chill runs down your spine. Hopefully you are ready...

Your options are as thus:

A. Enter the Glacial Cave
B. Why do we even have this option?


(Birkal chose a through IRC, so next post will scenario will come in a sec)​
 
Welp, that was a quick turn around.

Enter the Glacial Cave.

Crayons @ Everstone
Aikido @ Lucarionite
Savate @ Expert Belt
 
Frosty Rapids
what a beautiful name for a scenario. Specially the first word.

Having finally made your way into the cavern, you suddenly come upon a set of rapids. Given the chill mist rising from the rapids, you surmise that falling in would be a very bad idea. You go up the side of the rapids until you find a set of large rocks that seem to let you cross to the other side. Seeing no better bridge, you hop across them. However, when you jump off the last one, it sinks into the water. It looks like you aren't going back that way!

As if that weren't enough bad luck, the falling rock seems to have stirred up some of the local Pokemon.

86.png
459.png


A snover and a seel come closer to you with a serious look in their faces. You order your pokemons to get ready...it doesn't seem that these frosty pokemon will let you pass that easily...

Frosty Rapids: (Lackeys, Events 1 and 2) A series of areas next to fast moving water. Navigating them is difficult and Pokemon knocked into the rapids will take ten (10) fixed damage in addition to the attack's damage.

Summary:
  • Arena Type: Cave
  • Weather: None
  • If a Pokemon is hit by a Weight-Based attack or Strength from a Pokemon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional ten (10) fixed damage.
86.png
(M)
Nature: Brave (+Atk; -15% Spe, -10 EVA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Aurora Beam
Brine
Dive
Encore
Growl
Hail
Headbutt
Ice Beam
Ice Shard
Icy Wind
Rest
Safeguard
Take Down
Water Sport

Disable
Fake Out
Icicle Spear

Bide
Body Slam
Endure

Drill Run

Blizzard
Protect
Surf
Waterfall
Sleep Talk
Double-Edge
Substitute
Snover (M):
459.png
Nature: Quiet (+1 SpA, Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (40/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Blizzard
Grasswhistle
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer

Avalanche
Bullet Seed
Skull Bash
Double-Edge

Worry Seed

Shadow Ball
Energy Ball
Ice Beam
Sleep Talk
Endure
Protect

86.png
|
459.png


"Do you like Popsicle?" | "You better. You will turn into one!"

Seel: Blizzard - Blizzard
IF Blizzard is disabled A2 THEN Double Edge (Kecleon) A2

Snover: Blizzard - Blizzard
IF Blizzard is disabled A2 THEN Double Edge (Kecleon) A2

Player Orders

Birkal

 
Crayons: Fire Blast (Fire) (Snover) | Fake Out (Normal) (Seel)

Lucario: [Mega Evolve] Blaze Kick (Snover) | High Jump Kick (Snover)

If Snover is fainted when you would attack, use High Jump Kick (Seel) that action.​

Savate: Fire Punch (Snover) | Close Combat (Snover)

If Snover is fainted when you would attack, use Close Combat (Seel) that action.​
 
Last edited:
ACTION 1!

Lucario used Blaze Kick (Snover)! (-7en)
Crit: 5 (no)
Damage: (9+6)*2.25= 33.75hp
-2hp due to hail

Gallade used Fire Punch (Snover)! (-6en)
Crit: 6 (no)
Effect: 1 (yes)
Damage: (8+2+4.5)*2.25= 32.625hp
-2hp due to hail

Snover is burned!

Kecleon used Fire Blast (snover)! (-8en)
Hit: 28 (yes)
Crit: 7 (no)
Damage: (11+3+2+1.5)*2.25= 39.37hp
-2hp due to hail

Snover fainted!

Seel used Blizzard! (-7en)
Crit: 11, 14 (no no)
Effect: 4, 4 (no no)
Damage:
vs Lucario: (11+3-1.5)*0.67= 8.375hp
vs Kecleon: (11+3-6)*0.67= 5.26hp
vs Gallade: (11+3-1.5)= 12.5hp

ACTION 2!

Kecleon used Fake Out! (-4en)
Crit: 6 (no)
Damage: (4+1.5)= 5.5hp
-2hp

Lucario used Hi Jump Kick! (-7en)
Crit: 3 (no)
Damage: (13+5+6)*1.5= 36hp
-2hp

Gallade used Close Combat! (-7en)
Crit: 5 (no)
Damage: (12+3+2+4.5)*1.5= 32.25hp
-2hp

Seel flinched!
+2hp due to hail

448.png

Hp: 88
En: 86
6/3/4/3/129
Other:
Item: Megastone

475.png

Hp: 83
En: 87
5/3/3/3/92
Other: -1def/spd
Item: Expert Belt

352.png

Hp: 81
En: 88
3/3/3/6/40
Other:
Item: Everstone

- - - VS - - -

459.png

Hp: KO
En: KO
stats

86.png

Hp: 28
En: 93
CHP: 110
3/2/2/3/39

You hear the opposing pokemon, chuckle a little with one one move of your arm order your pokemon to go for the offensive and take no prisioners.

The poor Ice mons were probably joking or not expecting this to happen and were crushed beneath your feet. Burned and crushed and destroyed. The poor babies ._.

Only Seel is left after this 2-action carnage. On a terrible situation. I hope you are happy >_<;.

86.png


"You do know we were kidding, right? ha ha ha....(please don't kill me)"

Player Orders

Birkal
 
Last edited:
I want it.

Crayons: Thunder Wave (Seel) | Chill

If successful p/e, Chill that action. Push back actions.
If flinched, push back actions.​

Aikido: Sunny Day | Chill

If successful p/e, Chill that action. Push back actions.​

Savate: Taunt (Seel) | Chill

If successful p/e, Chill that action. Push back actions.
If flinch, push back actions.​
 
86.png


"If I can't leave this battle unharmed, then I will at least make your life more difficult."

COMBO (Blizzard + Hail) - cooldown (a1 combo)

ACTION 1!

Lucario used Sunny Day! (-10en)

Gallade used Taunt! (-10en)

Kecleon used Thunder Wave! (-7en)

Full Paralysis: 71 (no)
Seel used Blizzard + Hail! (-26en)
Crit: 3, 5, 4 (no no no)
Effect: 9, 10 (no no)
Damage:
vs Lucario: (11+3-1.5)*0.67= 8.375hp
vs Kecleon: (11+3-6)*0.67= 5.26hp
vs Gallade: (11+3-1.5)+2= 14.5hp

Kecleon, Gallade and Lucario lost 2hp due to hail

Seel gained 2hp due to hail

ACTION 2!

Lucario, Gallade, Kecleon chills (+12en)

seel is cooling down

hail and stuff

Hail for 3r

448.png

Hp: 76
En: 88
6/3/4/3/129
Other:
Item: Megastone

475.png

Hp: 64
En: 89
5/3/3/3/92
Other: -1def/spd
Item: Expert Belt

352.png

Hp: 72
En: 93
3/3/3/6/40
Other:
Item: Everstone

- - - VS - - -


86.png

Hp: 30
En: 67
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%, taunted for 4a

You focus on setting up a capture, while the seel prefers to keep everything cold with a combo. Not that it will change anything.


86.png


"OK. Now is when I scream...."

Seel: Blizzard - Blizzard
IF
Hail isn't up THEN Surf

Player Orders

Birkal

 
Dusk Ball

Damage: (36-3)*1.5= 49.5CHP
60.5 left

+12en for seel

Dusk Ball

Damage: 49.5CHP
11 left

+12en for Seel

Heal Ball

Damage: (10-3)*1.5= 10.5CHP

Capture!

Congrats you now own a Seel! Assuming that is a good thing of course.

Also +50hp/en

Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1x Elixir
Other Items: -- free slots
x8 Cherish Ball
x6 Dusk Ball
x1 Heal Ball
1× Expert Belt (Gallade)
1× Lucarionite (Lucario)
1× Everstone (Kecleon)
Spare Pocket (any item): 3/3 free slots
448.png

Hp: 76
En: 88
6/3/4/3/129
Other:
Item: Megastone

475.png

Hp: 64
En: 89
5/3/3/3/92
Other: -1def/spd
Item: Expert Belt

352.png

Hp: 72
En: 93
3/3/3/6/40
Other:
Item: Everstone

- - - BENCH - - -


86.png

Hp: 80
En: 100
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%


You caught the Seel that, grudgingly, decided to follow you. Better enslaved than toasted, I guess.

Manage your Team

Birkal
 
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1x Elixir
Other Items: -- free slots
x8 Cherish Ball
x6 Dusk Ball
x1 Heal Ball
1× Expert Belt (Gallade)
1× Lucarionite (Lucario)
1× Everstone (Kecleon)
Spare Pocket (any item): 3/3 free slots
448.png

Hp: 96
En: 88
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 80
En: 100
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%

352.png

Hp: 72
En: 93
3/3/3/6/40
Other:
Item: Everstone

- - - BENCH - - -

475.png

Hp: 64
En: 89
5/3/3/3/92
Other:
Item: Expert Belt


After remanaging your team, you move forward, reaching...

Welcoming Party!
actually we already had the welcome party v.v

As you get past the first set of rapids you reach an impasse with a boulder blocking your way. As you search the area you discover that pushing the boulder down will slow the flow enough for you to cross by a swifter route. Alternatively you could walk the long way around and not bother with the effort. Do you

Player Options
a) Push the boulder.
b) Take the long way around.

Birkal
 

Haste proves not to have been waste, as you find your Kecleon whisked away by a Honchkrow's Tailwind, and trapped across an impassable chasm. It will take you and your Pokemon two (2) rounds to reach it. As Honckrow glares at its prey, it lets out a Snarl.


430.png

Nature: Naive (+15% Spe, +8% Acc; -1SpD)
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Innate) This Pokemon&#8217;s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 82 (71 *1.15) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Assurance
Astonish
Dark Pulse
Faint Attack
Foul Play
Haze
Mean Look
Nasty Plot
Night Shade
Night Slash
Peck
Pursuit
Quash
Sucker Punch
Swagger
Tailwind
Taunt
Torment
Wing Attack

Brave Bird
Mirror Move
Quick Attack

Superpower
Icy Wind
Twister

Giga Impact
Hidden Power (Ground 7)
Hyper Beam
Protect
Rain Dance
Snarl
Thunder Wave
Substitute
Endure
Heat Wave
Steel Wing

Frosty Rapids: (Lackeys, Events 1 and 2) A series of areas next to fast moving water. Navigating them is difficult and Pokemon knocked into the rapids will take ten (10) fixed damage in addition to the attack's damage.

Summary:
  • Arena Type: Cave
  • Weather: None
  • If a Pokemon is hit by a Weight-Based attack or Strength from a Pokemon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional ten (10) fixed damage.
Honchkrow used Tailwind! (-9en)
tailwind speed whatever

Honchkrow used Snarl! (-4en)
Crit: 1 (yes)
Damage: 6+3+3-3+4= 13hp

Kecleon's SpA was lowered one stage!

352.png

Hp: 63
En: 93
3/3/3/6/40
Other: -1SpA
Item: Everstone

- - - - REST OF TEAM - - - -

448.png

Hp: 96
En: 88
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 80
En: 100
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%


- - - BENCH - - -

475.png

Hp: 64
En: 89
5/3/3/3/92
Other:
Item: Expert Belt

- - - - - - VS - - - - - -

430.png

Hp: 110
En: 86
5/2/4/1/82
Other:
Item: BlackGlasses


430.png


"Tee hee hee!"


Honchkrow: Night Slash - Brave Bird - Foul Play
IF
Counter THEN Dark Pulse
IF Electric-Typed damaging attack A1 THEN Foul Play A2 and push back

Player Orders

Birkal
 
ACTION 1!

Honchkrow used Night Slash! (-4en)
Crit: 11 (no)
Damage: (7+3+3+4)= 17hp

Kecleon used Trick Room! (-10en)

ACTION 2!

Kecleon used Thunderbolt! (-7en)
Crit: 6 (no)
Effect: 3 (no)
Damage: (9+3+2+3)*1.5-2= 23.5hp

Honchkrow used Brave Bird! (-7.5en)
Crit: 10 (no)
Damage: (12+3+3)*0.67= 12hp
-3hp

ACTION 3!

Kecleon used Hidden Power! (-4en)
Crit: 12 (no)
Damage: (6+3+2+3)*1.5-2= 19hp

Honchkrow used Foul Play! (-6en)
Crit: 12 (no)
Damage: (10+3)*0.67+4= 12.7hp
Trick Room for 3r

352.png

Hp: 21
En: 72
3/3/3/6/40
Other: fairy
Item: Everstone

- - - - REST OF TEAM - - - -

448.png

Hp: 96
En: 88
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 80
En: 100
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%


- - - BENCH - - -

475.png

Hp: 64
En: 89
5/3/3/3/92
Other:
Item: Expert Belt

- - - - - - VS - - - - - -

430.png

Hp: 64
En: 68
5/2/4/1/82
Other:
Item: BlackGlasses

You use thy wittiness to reduce damage to minimum, while attacking hard. But Kecleon was somewhat tired due to the last battle and doesn't seem to be in a condition good enough to survive this ordeal against a fresh Honchkrow.

Maybe you will have to think of something if you want a good outcome to result of this...

430.png


"Oh!! All that type changing makes me HUNGRY!"

Player Orders

Birkal
 
Yeah but I'm having fun.

Fake Out (Retain Type) | Recover | Hidden Power (Retain Type)

If successful p/e, Recover on the first instance, and Chill on the second instance. Push back actions each time.
If Flying-type combination attack on A2 or A3 and you are not taunted, use Protect that action. Push back actions.​
 
430.png


"Time to say good-bye!"

V-Create (flinch) - Steel Wing - COMBO (Giga Impact + Steel Wing)

ACTION 1!

Kecleon used Fake Out! (-4en)
Crit: 15 (no)
Damage: (4+1.5)= 5.5hp

Honchkrow flinched!

ACTION 2!

Kecleon used Recover! (-11en)
+20hp

Honchkrow used Steel Wing! (-5en)
Hit: 2 (yes)
Crit: 10 (no)
Effect: 6 (no)
Damage: (7+3)*1.5= 15hp

ACTION 3!

Kecleon used Hidden Power! (-3en)
Crit: 3 (no)
Damage: (6+3+2+3)*1.5= 21hp

Honchkrow used Steel Wing + Giga Impact! (-28.8en)
Hit: 78 (yes)
Crit: 3 (no)
Effect: 9 (no)
Damage: (7+14+3)*1.5= 36hp

Kecleon fainted!
Trick Room for 2r
448.png

Hp: 96
En: 88
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 80
En: 100
CHP: 110
3/2/2/3/39
Other: Paralysis: 20%

475.png

Hp: 64
En: 89
5/3/3/3/92
Other:
Item: Expert Belt


- - - BENCH - - -

352.png

Hp: KO
En: KO
3/3/3/6/40
Other: fairy
Item: Everstone


- - - - - - VS - - - - - -

430.png

Hp: 43
En: 34
5/2/4/1/82
Other: cooldown (1a), sluggish (2a)
Item: BlackGlasses

Crayons tried to survive long enough with a flinch and overall defensive orders. Unfortunately the Honchkrow didn't really want to handle that annoying Kecleon and just sent it flying away with a combination attack.

You arrive just in time to see your Kecleon flying and managed to call it back before it got too far. You then send out Aikido, Ducky and Savate to face that irritating bird.

Now you are down one pokemon. But since Honchkrow is weakened from that battle, you should be able to get past it without much hassle.

- - -

430.png


"Ugh. Totally worth it."

cooldown - Wing Attack (Gallade)

Player Orders

Birkal


 
... Get past it?

Savate: Telekinesis (Honchkrow) | Hypnosis (Honchkrow)

Aikido: Heal Pulse (Savate) | Quick Attack (Honchkrow)

Ducky: Rest | Rest
 
ACTION 1!

Lucario used Heal Pulse! (-14en)

Gallade got +20hp

Gallade used Telekinesis! (-6en)

Full Paralysis: 81(no)
Seel used Rest! (-15en)
+12hp
no more status

Honchkrow is cooling down

ACTION 2!

Seel is fast asleep!
+12hp

Lucario used Quick Attack! (-4en)
Crit: 2 (no)
Damage: (4+3)= 7hp

Gallade used Hypnosis! (-6en)
Insomnia

Honchkrow used Wing Attack (Gallade)! (-3en)
Crit: 2 (well isn't that convenient, Super Luck yes)
Damage: (6+3+3+3)*1.5= 22.5hp
Trick Room for 1r
448.png

Hp: 96
En: 70
4/3/3/3/104
Other:
Item: Megastone

86.png

Hp: 100
En: 85
3/2/2/3/39
Other: Rest (1a)

475.png

Hp: 61
En: 77
5/3/3/3/92
Other:
Item: Expert Belt


- - - BENCH - - -

352.png

Hp: KO
En: KO
3/3/3/6/40
Other: fairy
Item: Everstone


- - - - - - VS - - - - - -

430.png

Hp: 36
En: 31
5/2/4/1/82
Other: telekinesis (4a), +1atk (moxie)
Item: BlackGlasses

You reach the Honchkrow and you already want to pet it and give it a name and feet it dead rattatas and stuff like that. Its like Estocolmo Syndrome on steroids.

You decide to stall and play nicely to capture the Honchkrow, by weakening it with a Quick Attack and setting up a sleep with Hypnosis. Which seemed like a great plan. Except that Honchkrow has Insomnia ._.. So in the end you didn't accomplish much :D.


430.png


"Sucker!"

Player Orders

Birkal
 
Last edited:
Dang, I wanted a Honchkrow.

Savate: Vacuum Wave (Honchkrow) | Thunder Punch (Honchkrow)

If Quick Attack in a combination directed at you on A1, use Protect (Self) that action. Push back actions.​

Aikido: [Mega Evolve] Bullet Punch (Honchkrow) | Chill

If Endure, use Toxic (Honchkrow) that action. Only do this once. Push back actions.​

Ducky: Sleep Talk (Aqua Tail | Brine | Icicle Spear | Ice Beam) | Ice Shard
 
430.png


"Well I don't like you either"

COMBO (Sucker Punch + Sucker Punch) on Gallade

Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1x Elixir
Other Items: -- free slots
x8 Cherish Ball
x6 Dusk Ball
x1 Heal Ball
1× Expert Belt (Gallade)
1× Lucarionite (Lucario)
1× Everstone (Kecleon)
Spare Pocket (any item): 3/3 free slots
ACTION 1!

Honchkrow used Sucker Punch + Sucker Punch! (-27en)
Crit: 13 (no)
Damage: (8*2.25+3+3+2)+4= 30hp

Lucario used Bullet Punch! (-3en)
Crit: 2 (no)
Damage: (4+5+6)= 15hp

Gallade used Vaccum Wave! (-3en)
Crit: 7 (no)
Damage: (4+3+3)= 10hp

Seel used Sleep Talk (-4en)
Move: 2 (Brine) (-8en)
Damage: 13+3+1.5= 17.5hp

Honchkrow fainted!
448.png

Hp: 96
En: 67
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 100
En: 73
3/2/2/3/39
Other: Rest (0a)

475.png

Hp: 31
En: 74
5/3/3/3/92
Other:
Item: Expert Belt


- - - BENCH - - -

352.png

Hp: KO
En: KO
3/3/3/6/40
Other: fairy
Item: Everstone


- - - - - - VS - - - - - -

430.png

Hp: KO
En: KO
5/2/4/1/82
Other: telekinesis (4a), +1atk (moxie)
Item: BlackGlasses

You KO the Honchkrow, but not before the bird incapacitated Crayons and left a nice parting gift to Savate.

Did I mention that this was a lovely trap? :D

Manage your Team

Birkal

 
Potion: 2/3 free slots
1× Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1x Elixir
Other Items: -- free slots
x8 Cherish Ball
x6 Dusk Ball
x1 Heal Ball
1× Expert Belt (Gallade)
1× Lucarionite (Lucario)
1× Everstone (Kecleon)
Spare Pocket (any item): 3/3 free slots

448.png

Hp: 96
En: 67
6/3/4/3/129
Other:
Item: Megastone

86.png

Hp: 100
En: 73
3/2/2/3/39
Other: Rest (0a)

475.png

Hp: 51
En: 74
5/3/3/3/92
Other:
Item: Expert Belt


- - - BENCH - - -

352.png

Hp: KO
En: KO
3/3/3/6/40
Other: fairy
Item: Everstone


Shell Game:
Type: Frosty Rapids

You come across a split path, one that ascends upward and out into another chamber. The upper path looks slightly unstable, but you can see it all the way out of the room. There is another path that stays level and close to glaciating water, but bends around into the darkness. Do you

Player Options

a) Take the lower path near the water.
b) Take the upper path into the next chamber.

Birkal
 
"Shell Game" what kind of a game is this who makes these things caw.

Take the upper path into the next chamber.
 
The path proves to be highly unstable, and you fall back onto the lower path with a thud. Unfortunately, all the noise attracted the attention of a wild Cloyster, which immediately jumps out at Ducky and Clamp's down tightly, dragging it off further into the darkness. Deep in it's layer with it's prey it prepares itself for its next meal with a Shell Smash. It will take you two (2) rounds before you have any hope of catching up to it.

Trap Cloyster: Clamp, Shell Smash (-23 EN)
91.png
(M) @
Bag_Grip_Claw_Sprite.png
Grip Claw
Nature: Lonely (+Atk; -Def)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:
(Innate) This Pokemon&#8217;s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon&#8217;s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aurora Beam
Brine
Clamp
Hydro Pump
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Iron Defense
Leer
Protect
Razor Shell
Shell Smash
Spike Cannon
Spikes
Supersonic
Tackle
Toxic Spikes
Whirlpool
Withdraw

Barrier
Rock Blast
Twineedle

Dive
Double-Edge
Icy Wind
Signal Beam

Blizzard
Giga Impact
Hidden Power (Psychic 7)
Hyper Beam
Surf
Torment
Sleep Talk
Hail
Substitute
Endure

TRAP!

Cloyster used Clamp! (-4en)
Crit: 7(no)
Damage: (4+3)*0.67= 4.69hp
(which will be added on the status next round)

Cloyster used Shell Smash! (-20en)
+2atk, spa and spe
-1def and spd

91.png


"jackpot!"

Rock Blast - Spike Cannon - Rock Blast
IF
Rock Blast is disabled when Cloyster is to attack AND Cloyster is to Rock Blast THEN Spike Cannon
IF Bide THEN begin action string Shell Smash - Spike Cannon - Rock Blast

Player Orders

Birkal
 
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