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BEGIN ROUND
Scizor: Rest > Sleep Talk (Brick Break | Bug Bite | Iron Head | X-Scissor) > Chill
--- ACTION ONE Whrrr used Protect!
Whrrr protected itself!
Whrrr used (7+(0÷2.5))=7 Energy!
(Paralysis Roll [<=2000]: 4824/10000; No) Scizor used Rest!
Scizor went to sleep (2a)!
Scizor used 15 Energy!
Rain continues to fall...
Scizor became healthy!
Scizor recovered 12 HP!
--- ACTION TWO Scizor is fast asleep... Scizor used Sleep Talk (Brick Break | Bug Bite | Iron Head | X-Scissor)! (Sleep Talk Roll [<=2500 (BrBr)/<=5000 (BuBi)/<=7500 (IH)/<=10000 (X-S)]: 4542/10000; Bug Bite) Scizor used Bug Bite! (Crit Roll [<=625]: 6948/10000; No)
It is not very effective...
Whrrr took ((9+3+5.5)÷1.5)=11.667 Damage!
Scizor used (3+4)=7 Energy!
Whrrr used Discharge! (Crit Roll [<=625]: 8748/10000; No)
Scizor took (12)=12 Damage! (Effect Roll {Paralysis} [<=3000]: 3754/10000; No)
Whrrr used 6 Energy!
Rain continues to fall...
Scizor became healthy!
Scizor recovered 12 HP!
--- ACTION THREE Whrrr used Protect!
Whrrr protected itself!
Whrrr used (7+(0÷2.5))=7 Energy!
COUNTERS deadfox081: 3 CC Embalm: 4 MC, 2 DC, 1 KOC Puncha: 7 MC, 1 KOC Woosh: 6 MC Bronzor: 1 EC, 3 MC, 1 DC Klang: 1 EC, 2 MC, 1 DC
REF PAYOUT Its_A_Random: 15 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians, 4 from Traps)
"Zzzz..."
Brick Break (Whrrr) > Bug Bite (Whrrr) IF (Paralysis Inducing Move) is issued, THEN use Safeguard on the first instance, pushing actions back. IF Whrrr uses Protect successfully without transfer, THEN Bug Bite (Ubuntu) that action, pushing actions back.
BEGIN ROUND Puncha enabled Sheer Force!
--- ACTION ONE Whrrr used Protect!
But it failed!
Whrrr used 11 Energy!
Scizor woke up! Scizor used Brick Break (Whrrr)! (Crit Roll [<=625]: 6149/10000; No)
It is Super Effective!
Whrrr took ((8+5.5)×1.5)=20.25 Damage!
Scizor used 6 Energy!
Puncha used Fire Punch (Scizor)! (Crit Roll [<=625]: 8984/10000; No)
It is Super Effective!
Scizor took ((11+1.5)×2.25)=28.125 Damage!
Puncha used 6 Energy!
Ubuntu used Telekinesis (Scizor)!
Scizor was lifted into the air (6a)!
Ubuntu used 6 Energy!
Rain continues to fall...
--- ACTION TWO Scizor used Bug Bite (Whrrr)! (Crit Roll [<=625]: 2607/10000; No)
It is not very effective...
Whrrr took ((9+3+5.5)÷1.5)=11.667 Damage!
Scizor used 4 Energy!
Whrrr used Zap Cannon (Scizor)! (Crit Roll [<=625]: 2782/10000; No)
Scizor took (16)=16 Damage!
Scizor became paralysed (25%)!
Whrrr used 9 Energy!
Puncha Chilled Out!
Puncha recovered 12 Energy!
Ubuntu used Hypnosis (Scizor)! (Sleep Roll [<=6666 (1a)/<=9999 (2a)]: 2286/10000; 1a)
Scizor fell asleep (1a)!
Ubuntu used 6 Energy!
The first Heal Ball fails, the second Heal Ball fails as Scizor wakes up, & the Sport Ball? Well, it fails too. The rain has subsided as well, & not to mention, that paralysis has weakened significantly...
ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+2× Mental Herb
+1× Steel Gem
-1× Potion
-1× Super Potion
-1× Revive
-5× Heal Ball
-1× Sport Ball
COUNTERS deadfox081: 3 CC Embalm: 4 MC, 2 DC, 1 KOC Puncha: 7 MC, 1 KOC Woosh: 6 MC Bronzor: 1 EC, 3 MC, 1 DC Klang: 1 EC, 2 MC, 1 DC
REF PAYOUT Its_A_Random: 15 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians, 4 from Traps)
"There is no escape from the inevitable!"
Brick Break (Whrrr) > Bug Bite (Whrrr) IF either Pokémon uses Protect (Whrrr) successfully, THEN use Bug Bite (Ubuntu) that action, pushing actions back. IF Whrrr faints, THEN re-direct all remaining actions to Ubuntu.
BEGIN ROUND
--- ACTION ONE Whrrr used Protect!
Whrrr protected itself!
Whrrr used (7+(0÷2.5))=7 Energy!
Puncha used Fire Punch (Scizor)! (Crit Roll [<=625]: 690/10000; No)
It is Super Effective!
Scizor took ((14+1.5)×2.25)=34.875 Damage!
Puncha used 6 Energy!
Ubuntu Chilled Out!
Ubuntu recovered 12 Energy!
(Paralysis Roll [<=500]: 3001/10000; No) Scizor used Bug Bite (Ubuntu)! (Crit Roll [<=625]: 4146/10000; No)
Ubuntu took (11+3+4)=18 Damage!
Scizor used 4 Energy!
--- ACTION TWO Whrrr used Zap Cannon (Scizor)! (Crit Roll [<=625]: 7543/10000; No)
Scizor took (16)=16 Damage!
Scizor became paralysed (25%)!
Whrrr used 9 Energy!
Puncha Chilled Out!
Puncha recovered 12 Energy!
Ubuntu used Hypnosis (Scizor)! (Sleep Roll [<=6666 (1a)/<=9999 (2a)]: 8227/10000; 2a)
Scizor fell asleep (2a)!
Ubuntu used 6 Energy!
ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+1× Nanab Berry
+2× Mental Herb
+1× Steel Gem
-1× Potion
-1× Super Potion
-1× Revive
-7× Heal Ball
-1× Sport Ball
COUNTERS deadfox081: 3 CC Embalm: 4 MC, 2 DC, 1 KOC Puncha: 7 MC, 1 KOC Woosh: 6 MC Bronzor: 1 EC, 3 MC, 1 DC Klang: 1 EC, 2 MC, 1 DC
REF PAYOUT Its_A_Random: 15 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians, 4 from Traps)
You now have the option to re-arrange team/items, or use items, before the next scenario. You may nickname your new Scizor, if you wish, while I PM you his details.
"Hmm, probably should have calculated that catch rate before going for it. But at least the long shot payed off. Scizor can just be called Scizor for now since we already have one waiting at home. We will go ahead and give it the Steel Gem while Whrrr can hold nothing and go onto the bench. Leading team will be Puncha, Ubuntu and Scizor. Onward!"
Continuing your way up the staircases, you randomly walk about & trigger a trap door, which you fall down! Upon impact, you take a bit of damage, & as you get up, you have a look around. This is the strangest room you have seen yet. It is still as cold & bland as everywhere else you have seen so far, but you can actually see yourself is this steel. It seems to have merged itself with a glass-like substance. Up ahead you encounter a circular room, & as you enter it you realise you cannot find out where you are. Every side reflects your image. Before you panic, you notice a Bronzong floating around behind you. You attempt to follow it, but it turns around a corner.
You try searching for it again, and eventually you come upon its lair. Unfortunately you have no way back. Bronzong blasts a wall with Flash Cannon & hides away, although the hallway it burst into looks like the normal ones you were encountering before. Unfortunately, only one of your Pokémon can give pursuit to it, the others will have to clear away the space. It does not look like you will be able to continue without giving chase.
Who do you send in?
Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.
BEGIN ROUND
Bronzong: Gyro Ball > Iron Head > Gyro Ball
--- ACTION ONE Scizor used Bug Bite! (Crit Roll [<=625]: 9479/10000; No)
Bronzong took (9+3+2.5)=14.5 Damage!
Scizor used 4 Energy!
Bronzong used Gyro Ball! (Crit Roll [<=625]: 2014/10000; No)
It is not very effective...
Scizor took ((12+3)÷1.5)=10 Damage!
Bronzong used 6 Energy!
--- ACTION TWO Scizor used X-Scissor! (Crit Roll [<=625]: 1153/10000; No)
Bronzong took (8+3+2.5)=13.5 Damage!
Scizor used 5 Energy!
Bronzong used Iron Head! (Crit Roll [<=625]: 1212/10000; No)
It is not very effective...
Scizor took ((8+3)÷1.5)=7.333 Damage!
Bronzong used 5 Energy!
--- ACTION THREE Scizor used Bug Bite! (Crit Roll [<=625]: 9450/10000; No)
Bronzong took (9+3+2.5)=14.5 Damage!
Scizor used 4 Energy!
Bronzong used Gyro Ball! (Crit Roll [<=625]: 1399/10000; No)
It is not very effective...
Scizor took ((12+3)÷1.5)=10 Damage!
Bronzong used 6 Energy!
--- END ROUND
The Heal Ball fails to catch, but the Sport Ball does, netting you a Bronzong! Too bad it just then vanishes to limbo on you, preventing you from doing anything with it...
After the battle, you pick up the dropped Float Stone, before climbing up the stairs, deeper into the dungeon...
"I guess its time to bring back the main team and use our last items in preparation. Oh and pray we brought enough balls..."
Use 1 Potion on Woosh
Give the Float Stone to Whrrr
Curse not buying any Ether
Leading with Puncha (Sheer Force ON, Holding Expert Belt), Embalm (Holding Expert Belt), Woosh (Holding Expert Belt).
So, as you re-enter the tower, you come across the steepest staircases, far more gruelling than ever before, & enough to make you feel exhausted, but as you mount a staircase, you see more light, so you hike your way up & you find yourself at the roof of the Iron Dungeon. Is this it, you think... But it is not. You find a hole on the other side of the roof, but it looks dangerous, & it is very windy, so while you think it is a good time to admire the view, it is not a good time to do so. So cautiously you make your way down a hole & fall down... A long way... You crash land & find yourself in a place loaded to the gills with... shrapnel. This is the pit of the desolate dungeon surrounded by what appears to be a junk-yard of broken machine parts. Shrapnel is littered around the room in a disgusting, decrepit clutter. The entire room has a dingy quality to it, despite having all the pre-tense of a regal palace. What is not covered in junk shines with an unnatural sheen, polished beyond all reason. Most unfathomable is a giant thrown in the background that has all the markings of a machine, complete with gear prints, & sitting on the thrown is an iron king whose weapon of choice appears to be vicious claws. Whatever the case may be, he does not look honourable, but is clearly wealthy beyond imagine, for in his parlour lies a stone on a pedestal that exactly matches the stone in the mosaic at the entrance.
You grab the item and obtain the Steel Pearl
.
A ghastly mechanical screech follows, & the statue of the king stands up and glares menacingly. He approaches with immense, clanging steps. As he stands before you, a giant weights fall, sealing the doors. The King's entire body starts evaporating into a sickening iron shrapnel, & before you, the king transforms into a Registeel. Registeel gives a cry and all of the junk accumulated in the room arises and starts whirling about. Chunks of it hit your skin and start ripping the edges of your clothes... This is not going well... Worse yet, an Excadrill decides to join the party as well to help out Registeel. The final battle. Everything you have done up to now has all come down to this. Can you win? Let the battle begin.
Arena Rules:
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokémon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat).
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
-No External Water Source.
-No Natural Grass.
-Indoor Arena.
-Arena Floor is too hard to dig into.
"Okay guys, time to get to work here. It won't be easy but we can do it together."
Embalm: Mach Punch (Excadrill) > Chill IF Exadrill successfully uses a protective/evasive move THEN Chill and push back
Puncha: Mach Punch (Excadrill) > Brick Break (Excadrill) IF Exadrill successfully uses a protective/evasive move THEN redirect to Registeel IF Exadrill is KOed THEN redirect to Registeel
Woosh: Reflect > Aura Sphere (Excadrill) IF either Pokemon uses Brick Break on any action THEN change your action 1 to Earth Power (Excadrill) IF Exadrill is KOed THEN redirect to Registeel
Your Pokémon begin by mounting a powerful offensive, forcing the bosses on the defensive through playing around your actions. The duo escape the round without too much damage, & make some mileage into Embalm, but other than that, your party appears to be in a good condition...
BEGIN ROUND
Registeel: Brick Break (Puncha) > Iron Head (Embalm)
Excadrill: Protect > Dig (Embalm)
Excadrill breaks the mould!
Woosh's Intimidate triggered!
Registeel was unaffected!
Excadrill's Attack dropped 1 Stage!
--- ACTION ONE Excadrill used Protect!
Excadrill protected himself!
Excadrill used (7+(21÷2.5))=15.4 Energy!
Puncha used Mach Punch (Registeel)! (Crit Roll [<=625]: 6706/10000; No)
It is Super Effective!
Registeel took ((8+3-1)×1.5)=15 Damage!
Puncha used 3 Energy!
Woosh used Earth Power (Excadrill)!
Excadrill protected himself!
Excadrill blocked ((11+3)×1.5)=21 Damage!
Woosh used 7 Energy!
Embalm Chilled Out!
Embalm recovered 12 Energy!
Registeel used Brick Break (Puncha)! (Crit Roll [<=625]: 1203/10000; No)
Puncha took (8+1.5)=9.5 Damage!
Registeel used 6 Energy!
It is raining shrapnel...
--- ACTION TWO Embalm used Mach Punch (Excadrill)! (Crit Roll [<=625]: 7039/10000; No)
It is Super Effective!
Excadrill took ((6+3+3)×1.5)=18 Damage!
Embalm used 3 Energy!
Excadrill burrowed underground!
Woosh used Aura Sphere (Excadrill)!
Woosh's attack missed!
Woosh used 6 Energy!
Puncha used Brick Break (Excadrill)!
Puncha's attack missed!
Puncha used 5 Energy!
Registeel used Iron Head (Embalm)! (Crit Roll [<=625]: 9405/10000; No)
Embalm took (8+3)=11 Damage!
Registeel used 5 Energy!
Excadrill used Dig (Embalm)! (Crit Roll [<=625]: 575/10000; Yes)
A Critical Hit!
Embalm took (9+3+3+1.5)=16.5 Damage!
Excadrill used 9 Energy!
ITEMS/POKEMON GAINS/LOSSES
+1× Bronzong
+1× Bronzor
+1× Klang
+1× Scizor
+1× Nanab Berry
+1× Float Stone
+2× Mental Herb
+1× Steel Gem
-2× Potion
-1× Super Potion
-1× Revive
-8× Heal Ball
-2× Sport Ball
COUNTERS deadfox081: 5 CC Embalm: 6 MC, 3 DC, 1 KOC Puncha: 10 MC, 1 KOC Woosh: 9 MC Bronzor: 1 EC, 3 MC, 1 DC Klang: 1 EC, 2 MC, 1 DC Scizor: 2 MC, 1 DC Bronzong: N/A
REF PAYOUT Its_A_Random: 23 UC (5 from Lackeys, 4/4 from RP Scenarios, 6 from Guardians, 4 from Traps, 2 from Rare Encounters, 5 from Bosses)
|
"ANNIHILATE!" | "Ugh... This is not good..."
Excadrill: Dig (Embalm) > Dig (Embalm) IF either opponent uses (Damaging Ground Move) (Excadrill), THEN use Protect on the first instance, Shadow Claw (Embalm) on the second instance. IF either Pokémon uses Protect (Embalm) successfully, THEN use Dig (Puncha) that action.
"One can never be entirely confident, but I think this might get rid of that Excadrill.."
Embalm: Hammer Arm (Excadrill) > Mach Punch (Excadrill)
Puncha: Mach Punch (Excadrill) > Brick Break (Excadrill)
Woosh: After You (Embalm) > After You (Puncha)
Well there were a few nervous moments as Registeel threatened to take advantage of Embalm's Hammer Arm to salvage a flinch, & while there was a sub-1000 roll on the RNG during the Metal Claw calcs, it happened... only on the +Attack Roll... KOed Excadrill, anyone?
BEGIN ROUND
Registeel: Iron Head (Embalm) > Metal Claw (Embalm) IF Embalm's Hammer Arm misses Excadrill A1, THEN use a Hidden Power + Hyper Beam combo (Embalm) A2.
--- ACTION ONE Woosh used After You (Embalm)!
Embalm was encouraged to attack next!
Woosh used 6 Energy!
Embalm used Hammer Arm (Excadrill)! (Hit Roll [<=9000]: 3784/10000; Yes) (Crit Roll [<=625]: 7252/10000; No)
It is Super Effective!
Excadrill took ((12+3+3)×1.5)=27 Damage!
Embalm's Speed dropped 1 Stage!
Embalm used 6 Energy!
Puncha used Mach Punch (Excadrill)! (Crit Roll [<=625]: 3166/10000; No)
It is Super Effective!
Excadrill took ((8+3+4.5)×1.5)=23.25 Damage!
Puncha used 3 Energy!
Excadrill burrowed underground!
Registeel used Iron Head (Embalm)! (Crit Roll [<=625]: 3724/10000; No)
Embalm took (8+3)=11 Damage!
Registeel used 9 Energy!
Excadrill used Dig (Embalm)! (Crit Roll [<=625]: 6431/10000; No)
Embalm took (9+3+1.5-2)=11.5 Damage!
Excadrill used 13 Energy!
It is raining shrapnel...
--- ACTION TWO Woosh used After You (Puncha)!
Puncha was encouraged to attack next!
Woosh used 10 Energy!
Puncha used Brick Break (Excadrill)! (Crit Roll [<=625]: 8682/10000; No)
It is Super Effective!
Excadrill took ((10+3+4.5)×1.5)=26.25 Damage!
Puncha used 5 Energy!
Registeel used Metal Claw (Embalm)! (Crit Roll [<=625]: 4391/10000; No)
Embalm took (5+3)=8 Damage! (Effect Roll {+1 Attack} [<=1000]: 344/10000; Yes)
Registeel's Attack rose 1 Stage! (Item Roll {King's Rock} [<=1000]: 6841/10000; No)
Registeel used 3 Energy!
Embalm used Mach Punch (Excadrill)! (Crit Roll [<=625]: 3147/10000; No)
It is Super Effective!
Excadrill took ((6+3+3)×1.5)=18 Damage!
Embalm used 3 Energy!
Given deadfox081 has quit ASB, I am afraid I am going to have to call this TLR a forfeit on his part, even though TLR itself is supposed to be in stasis. deadfox081 forfeits all gains & loses 2 Potions, 1 Super Potion, 1 Revive, 8 Heal Balls, & 2 Sport Balls.
I gain 23 UC from the reffing (5 from Lackeys, 4 RP Scenarios reffed, 6 from Guardians, 4 from Traps, 2 from Rare Encounters, 5 from Bosses).