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Actually Engineer, sleep lasts zero actions, true. However, Kangaskhan falls asleep in between the round and wakes up as it tries to act. Because I threw the ball before it acted, it should have been asleep for the catch calculation.
The last ball was meant to be a heal ball, not that it matters...
Machamp: DynamicPunch~DynamicPunch
The first time earthquake is used: Wide Guard and Push actions back
Kingdra: Scald~Brine
The second time Solrock uses Earthquake use Disable (Earthquake)
Rotom: Chill~Hydro Pump
attacks directed at Solrock obviously.
You messed up Engineer. The combo would at most have +2, given that 2+0 is only 1. Lucaruo should have moved first. Also, the type of the combo would be normal because Fake Out has set CT. Please re ref engineer.
Kaxtar Reversal also has set CT.
But yeah, I think Lucario should've moved first. From the DAT:
"A combination of a Priority 1>/= move with a Priority: 0 move will add Priority: 1: to the attack, but will only increase Base Attack Power by half the Priority Move's Base Attack Power attack's amount"
I'm pretty sure "1>/=" means one or greater, so +2 priority moves still only add 1 in combinations.
I think.
You quickly apply some more medicine to Infernape, return it into your Pokeball, and promptly move on.
___
Heaven's Ascent Meadow Nest
As you proceed up another set of stairs, you reach another open area. This one actually seems wider than the previous area, and you're not sure what to attribute that too. Nonetheless, enjoying the sights are short lived, as a group of Cinccino attack you for trespassing on their home.
Set Turn Order: Cinc A -> Cinc B -> Cinc C
Tail Slap (C) | Tail Slap (C) | Tail Slap (C) Tail Slap (C) | Tail Slap (C) | Tail Slap (C)
(Cinc A) IF (C has DT clones up when it is your turn) AND (R does not use Wide Guard) THEN (Swift instead)
(Cinc A) IF (C uses Protect successfully) THEN (Redirect to A)
(Cinc B) IF (C uses Double Team) AND (Cinc A hits C with Swift successfully) AND (You are not Taunted) THEN (Encore (C) instead)
(Cinc B) IF (C uses Protect successfully) THEN (Use Bullet Seed (R) instead)
(Cinc C) IF (C uses Double Team) AND (R uses Wide Guard) AND (You are not Taunted) THEN (Encore (R) instead)
(Cinc C) IF (C uses Protect successfully) THEN (Redirect to A)
The Petrified Forest is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit.
As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower.
Player Options
a) Grab the Fresh Water
b) Leave it alone
Tomohawk's Intimidate should automatically activate.
Tomohawk: Fly Up into the Air (Evasive Action should be +1 due to Prankster)~Fly Attack 2 Rev: Focus Punch 1~Hammer Arm 1 (Hammer Arm 2 IF 1 is dead) Lucario: Focus Punch 1~Close Combat 1
According to IRC and Bulbapedia, Fly is a physical attack, regardless of which phase you use it in. Prankster only boosts "status" moves, which Fly is not, so the boost is not received. Also refer to this for Attraction problems. You're owning at the moment so this shouldn't matter too much though.
You seem to be outdamaging them easily. Let's hope this ease continues.
Chinook's Intimidate activated!
OH NO
==
Aura Beast is focusing!
Revenankh is focusing!
Cinccino 1 used Tail Slap on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 3872, 3875, 5291, 7886, 5329 (NO)
((4 * 5) + 3) * 1 + 4 - 1.75 = 25.25 ~ 25 DMG
-11 EN
Cinccino 2 used Tail Slap on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 3361, 7814, 7182, 4488, 4852 (NO)
((4 * 5) + 3) * 1 + 4 - 1.75 = 25.25 ~ 25 DMG
-11 EN
Cinccino 3 used Tail Slap on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 3617, 5160, 8417, 9784, 2410 (NO)
((4 * 5) + 3) * 1 + 4 - 1.75 = 25.25 ~ 25 DMG
-11 EN
Chinook flew up high! -5 EN
Aura Beast used Focus Punch on Cinccino 1!
RNG Roll (To-Crit) (<=625 Yes) 6738 (No)
(15 + 3 + 4.5 + 2) * 1.5 = 36.75 ~ 37 DMG
-9 EN
Revenankh used Focus Punch on Cinccino 1!
RNG Roll (To-Crit) (<=625 Yes) 2364 (No)
(15 + 3 + 4.5 + 3) * 1.5 = 38.25 ~ 38 DMG
-9 EN
Revenankh was hurt by its Life Orb!
-2 HP
==
The three Cinccino all missed their attacks!
-15 EN
Aura Beast used Close Combat on Cinccino 1!
RNG Roll (To-Crit) (<=625 Yes) 6095 (No)
(12 + 3 + 4.5 + 2) * 1.5 = 32.25 ~ 32 DMG
-1 Def, -1 SpD
-7 EN Cinccino 1 fainted!
Chinook used Fly on Cinccino 2!
RNG Roll (To-Hit) (<=9500 Yes) 5843 (No)
RNG Roll (To-Crit) (<=625 Yes) 6594 (No)
(9 + 3 - 1.5) * 1 = 10.5 ~ 11 DMG
-10 EN
Revenankh used Hammer Arm on Cinccino 2!
RNG Roll (To-Hit) (<=9000 Yes) 7528 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3070 (No)
RNG Roll (Cute Charm) (<=3000 Yes) 1311 (Yes)
RNG Roll (ATR Dur) (2|3|4) 7304 (4a)
(10 + 3 + 4.5 + 3) * 1.5 = 30.75 ~ 31 DMG
Revenankh's Speed fell!
Revenankh fell in love with Cinccino 2!
-6 EN
You stride into the Petrified Forest, slowly make your way towards the Fresh Water, and wait about a yard from the pedestal. Nothing moves. Nothing happens. Feeling safe, you reach out for the Fresh Water, glad to see that nothing has happened thus far...
...and then suddenly, one of the trees on the side of the pedestal spring to life! The Sudowoodo hurriedly kicks clumps of dirt and sand all over the place, soiling the Fresh Water to some degree. Moreover, the Sudowoodo draws upon the stone that it carries to kick up even more sand, creating a raging sandstorm in the forest! However, that's not all. One of the rocks near the exit of the forest come to life as well and makes its way towards your team.
With their setup complete, they patiently await for your Pokemon to attack.
Machamp: DynamicPunch Sudowoodo~DynamicPunch Bolderdash
The first time Bolderdash uses Earthquake, use Wide Guard.
Kingdra: Muddy Water~Hydro Pump Sudowoodo
If Sudowoodo is under the effect of a Protective/Evasive action A2, redirect to Bolderdash
Rotom: Reflect~Hydro Pump Bolderdash
If Bolderdash is under the effect of a Protective/Evasive action A2, Light Screen
Sorry I have been taking forever, this is the busiest time of my year. If I haven't posted but LJ is ready to go, please don't keep him waiting Engineer.
Switching Tomohawk for Infernape.
Infernape: Fake Out 2~Close Combat 2/3 IF 2 is dead Lucario: Drain Punch 2~Aura Sphere 2/3 IF 2 is dead Rev: Vital Throw 2~Force Palm 3/Mach Punch 2 IF 2 isn't dead
IF Protect by 2 A1 or Protect by 3 A2, THEN chill and push actions back.
Wood Hammer (K) | Rock Slide
Wood Hammer (K) | Rock Slide
(B) IF (S uses Wide Guard successfully) THEN (Hidden Power (S) instead) Player Options
Issue actions.
Things don't go too well for you; Revenankh seems to be completely dominated by the Cinccino's cuteness, while Chinook's stalling does absolutely nothing to prevent his fainting. Meanwhile, Aura Beast spends half the round dozing off... Infernape is now in, though, so this is your chance to do some serious retaliation.
Chinook used Protect!
-7 EN
Cinccino 2 used Sing on Aura Beast!
RNG Roll (To-Hit) (<=7500 Yes) 1475 (Yes)
RNG Roll (SLP Dur) (1|1|2) 4307 (1a)
Aura Beast fell asleep!
-5 EN
Cinccino 3 used Bullet Seed on Revenankh!
RNG Roll (To-Crit) (<=625 Yes) 3441, 5840, 7785, 3717, 4192 (NO)
((4 * 5)) * 1 - 1.75 = 18.25 ~ 18 DMG
Revenankh's Attraction stage fell by one!
-12 EN
Aura Beast is fast asleep.
Revenankh is in love with Cinccino 2!
RNG Roll (Full ATR) (<=5000 Yes) 3989 (Yes)
Revenankh is immobilized by love!
==
Chinook used Roost!
+20 HP
-12 EN
Revenankh is in love with Cinccino 2!
RNG Roll (Full ATR) (<=5000 Yes) 1717 (Yes)
Revenankh is immobilized by love!
Cinccino 2 used Tail Slap on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 4512, 7526, 7750, 7205, 9599 (NO)
((4 * 5) + 3) * 1 + 4 - 1.75 = 25.25 ~ 25 DMG
-11 EN
Cinccino 3 used Tail Slap on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 6352, 5242, 5335, 2768, 7868 (NO)
((4 * 5) + 3) * 1 + 4 - 1.75 = 25.25 ~ 25 DMG
-11 EN
Chinook fainted!
Aura Beast woke up!
Aura Beast used Aura Sphere on Cinccino 2!
RNG Roll (To-Crit) (<=625 Yes) 7354 (No)
(9 + 3 + 2 + 3) * 1.5 = 25.5 ~ 26 DMG
-6 EN
Tail Slap (I) | Tail Slap (I)
Bullet Seed (R) | DoubleSlap (A)
(All) IF (Fake Out is used on you) THEN (Helping Hand [Other Cinccino] instead)
(All) IF (Your target is under the effects of Protect) AND (Wide Guard is not used successfully) THEN (Swift instead)
You have until the next update to post. Failure to do so will result in disqualification. Given I have had no warning whatsoever, 48 hours should be enough.
Lord Jesseus
You come to a tunnel with noticeable scratch marks all over its sides. The Pokemon who live here have been slowly chipping away at the sides of the walls. You notice the tunnel is much wider than it is tall, the Pokemon apparently have little care for accommodating taller beings. From the looks of it though, this is a nest for the safety of younger Pokemon, even despite its scale. In order to continue you will have to purposely crouch down and enter the tunnel on your knees. Up ahead is a much larger hollow, where you suspect whatever watches over this den resides. In either case continuing could be risky.
Player Options
a) Enter the smaller hollow
b) Enter the larger hollow
This hollow has distinctly different marks, like a Pokemon has been chomping into the sides and spitting out the remains. This hollow actually has a glint of iron in it, though as you look further down the walls it becomes less and less noticable. Considering the area is so close to the hollow, you imagine its designed to keep whatever lives in this area out, at least to its best extent. You find a Rhyhorn cornered by two Lairon. As you enter, they each take notice, and Rhyhorn, seeing its chance to flee, runs back down from whence you came. The Lairon aren't pleased you interrupted their meal.
|
Lairon (M) | Lairon (F)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 40 | Spe: 40
4 / 5 / 1 / 2 | 4 / 5 / 1 / 2
SC 2 / WC 5 [6] | SC 2 / WC 5 [6]
Sturdy, Rock Head, Heavy Metal | Sturdy, Rock Head, Heavy Metal
___
|
Head Smash (K) | Heavy Slam (Su)
Heavy Slam (Su) | Head Smash (K)
(All) IF (You are to target K) AND (K is under the effects of Protective / Evasive Action) THEN (Redirect to Su)
(All) IF (You are to target Su) AND (Su is under the effects of Protective / Evasive Action) THEN (Redirect to Si)
(All) Targeting Order if your target is KOed: Su -> K -> Si
Sudowoodo: Helping Hand+Helping Hand Machamp~chill
Objection says it should be x4 multiplier, so this should make Machamp able to ko the lairon with
Machamp: Focus Blast Lairon M (that's the one targeting Kingdra right?) ~ DynamicPunch Lairon F
Kingdra: Hydro Pump Lairon F ~ Dive
Luckily dive doesn't trigger the sub :D