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Eeyow! My poor poor Phloem... You'll pay for this, Spinarak! And you'll pay by joining my team! According to my likely wildly inaccurate calculation, I have a 255/256 chance of capture with a Heal Ball!
@ Magost Berry
Nature: Brave (+Atk; Speed/1.15, -10 EVA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(F) | (M)
Adamant | Adamant
HP: -8 | HP: 65
EN: 46 | EN: 39
Spe: 90 | Spe: 30
Water Absorb | Sturdy
Damp | Rock Head
Mysterious Cove Fish, Maw
You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.
A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully."
After adding another bug to your bug collection, you shift your Pokeballs and continue along.
You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.
A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully."
Bounce (S) | Spark (D) | Bubble
Bubble | Charge Beam (D) | Bounce (S) (Magikarp A) IF (Spinarak uses Dig A1) THEN (Redirect to Dusknoir)
(Magikarp B) IF (Spinarak uses Dig A2) THEN (Redirect to Dusknoir)
Player Options:
Issue actions against Nest Magikarp and Tynamo.
Bubble | Charge Beam (S) | Bounce (S)
Bubble | Charge Beam (S) | Bounce (S)
IF (S faints) THEN (Change Charge Beams to Spark and Bounces to Bubble and target D)
Charge Beam (S) | Bubble
Charge Beam (S) | Bounce (S)
(Tynamo) IF (Charge Beam is Disabled) THEN (Spark (S) instead)
(Magikarp) IF (Bounce is Disabled A2) THEN (Bubble instead)
(Both KO) IF (S faints) THEN (Redirect to D)
Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities: Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Once you get through the maw, you find a large underground cave that appears to be a dead end. The area's rocky surface drops into what appears to be a very shallow lake, insufficient for swimming. You turn to your guide, who disappears in a flash of light. The guide's form is gone, but you hear another voice.
"You have been chosen to undergo the test. I hope you have prepared well - the Guardians of this cove are a crafty duo. Do not think mere force alone will be sufficient. They will wait calmly and exploit any flaws in your strategy. Pass this trial, and have a chance at something truly amazing."
Shallow Cave:
Only Rain has the raw materials to be summoned. All other weathers are not allowed. Water source available. Neither Dig nor Dive can be used.
Protect (P) | Synthesis | Shadow Punch (E)
Earth Power (E) | Earth Power (E) | Shadow Ball (E)
Action One
Metang used Bulldoze! vs Nidoqueen
RNG Roll (To-Crit) (<=63 Yes) 597/1000 (No)
(4.5 + 1.5 + 1) * 1.5 = 10.5 ~ 11 damage
-1 Spe vs Flarelm
RNG Roll (To-Crit) (<=63 Yes) 713/1000 (No)
(4.5 + 1.5 + 1) * 1 = 7 damage
-1 Spe Flarelm ate its Oran Berry!
+10 HP vs Dusknoir
RNG Roll (To-Crit) (<=63 Yes) 605/1000 (No)
(4.5 - 1.5) * 1 = 3 damage
-1 Spe
-9 energy Nidoqueen used Protect on Flarelm!
-7 energy Flarelm used Synthesis! +20 HP
-14 energy Dusknoir used Shadow Punch on Eelektrik!
RNG Roll (To-Crit) (<=63 Yes) 303/1000 (No)
(6 + 3 + 3) * 1 = 12 damage
-3 energy Eelektrik used Light Screen!
yay
-8 energy
Action Two Metang used Zen Headbutt on Nidoqueen!
RNG Roll (To-Crit) (<=63 Yes) 898/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 47/1000 (Yes)
(8 + 3 + 1.5 + 1) * 1.5 = 20.25 ~ 20 damage
-5 energy Nidoqueen flinched!
Flarelm used Earth Power on Eelektrik!
RNG Roll (To-Crit) (<=63 Yes) 995/1000 (No)
RNG Roll (SpD Dec) (<=100 Yes) 333/1000 (No)
(9 - 3 - 5) * 1.5 = 1.5 ~ 2 damage
-7 energy Dusknoir used Shadow Ball on Eelektrik!
RNG Roll (To-Crit) (<=63 Yes) 652/1000 (No)
RNG Roll (SpD Dec) (<=200 Yes) 251/1000 (No)
(8 + 3 - 5) * 1 = 6 damage
-5 energy Eelektrik used Coil!
+2 Atk, +2 Def, +2 Acc
-9 energy
Aerial Ace (F) | Zap Cannon (D)
Zen Headbutt (N) | Crunch (N) (M) IF (Nidoqueen uses Protect successfully A2) THEN (Use Body Slam (F) instead)
(E) IF (Your target is Protected) THEN (Redirect to Flarelm; if Flarelm is also Protected, then Coil instead)