Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
You come to a staircase that runs along the outside of the large steel tower. You find that there are no rails and that the wind is whipping dangerously. Carefully, you manoeuvre slowly around the stairs to try to avoid falling but just then, two Skarmory soar past and begin making a round to attack you!
You can either stand on this precarious perch and face the Skarmory, or you can rush your way across and suffer whatever attacks the Skarmory try to inflict. What will you do?
Player Options
a) Rush across the stairs to the end.
b) Attack the Skarmory!
Manage your team.
As you hurry across the stairway, the Skarmory peck at and attack at you! In order to protect you, your Pokemon emerge from their Poke Balls on their own and try to keep you safe as you run. Because of their bravery, you emerge mostly uninjured, but your Pokemon each suffered 10 damage and 10 energy loss from the brief encounter. It could be worse, right? You continue on your way.
You come to the pit of the desolate dungeon surrounded by what appears to be a junk-yard of broken machine parts. Shrapnel is littered around the room in a disgusting, decrepit clutter. The entire room has a dingy quality to it, despite having all the pretence of a regal palace. What is not covered in junk shines with an unnatural sheen, polished beyond all reason. Most unfathomable is a giant throne in the background that has all the markings of a machine, complete with gear prints, and sitting on the thrown is an iron king whose weapon of choice appears to be vicious claws. Whatever the case may be, he does not look honourable, but is clearly wealthy beyond imagine, for in his parlour lies a stone on a pedestal that exactly matches the stone in the mosaic at the entrance.
You grab the item and obtain the Steel Pearl
A ghastly mechanical screech follows, and the statue of the king stands up and glares menacingly. He approaches with immense, clanging steps. As he stands before you, a giant weight falls, sealing the doors. The Kings entire body starts evaporating into a sickening iron shrapnel, and before you the king transforms into a Registeel. Registeel gives a cry and all of the junk accumulated in the room arises and starts whirling about. Chunks of it hit your skin and start ripping the edges of your clothes... This is not going well.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
IF (Excadrill is in the evasive state of Dig when you would attack) THEN (use Earth Power (Excadrill))
IF (Excadrill is under the effects of a protective/evasive move when you would attack) THEN (use Heat Wave))
Revenankh: Hammer Arm (Excadrill) ~ Hammer Arm (Excadrill)
IF (Excadrill uses Dig) THEN (use Low Sweep (Excadrill))
[DO ONCE] IF (Excadrill uses Earthquake) THEN (use Wide Guard)
IF (Excadrill is under the effects of a protective/evasive move when you would attack) THEN (use Hypnosis (Registeel))
IF (Excadrill uses Dodge) THEN (use Block (Excadrill))
Registeel: Smack Down (Bronzong) > Rock Slide
IF Excadrill faints, THEN replace all remaining actions with Earthquake.
Excadrill: Rock Slide > Rock Slide
Your team was hampered into doing nothing on the first action as the Excadrill stunned the whole team with a barrage of rocks! The team then gets used to it however and then starts pelting the bosses for a lot of damage.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Registeel used Smack Down (Bronzong)! (Crit Roll [<=625]: 1000/10000; No)
It is not very effective...
Bronzong took ((5-1.5)÷1.5)=2.333 Damage!
Bronzong became grounded (6a)!
Registeel used 4 Energy!
Excadrill used Rock Slide! (Crit Roll {Bakuuda} [<=625]: 5633/10000; No)
Bakuuda took (6+3)=9 Damage! (Effect Roll {Flinch, Bakuuda} [<=3000]: 2886/10000; Yes)
(Crit Roll {Revenankh} [<=625]: 6699/10000; No)
It is not very effective...
Revenankh took ((7+3)÷1.5)=6.667 Damage! (Effect Roll {Flinch, Revenankh} [<=3000]: 983/10000; Yes)
(Crit Roll {Bronzong} [<=625]: 2350/10000; No)
It is not very effective...
Revenankh took (7÷1.5)=4.667 Damage! (Effect Roll {Flinch, Bronzong} [<=3000]: 2066/10000; Yes)
Excadrill used 6 Energy!
Revenankh Flinched!
Bakuuda Flinched!
Bronzong Flinched!
It is raining shrapnel...
--- ACTION TWO
Excadrill used Rock Slide! (Crit Roll {Bakuuda} [<=625]: 2360/10000; No)
Bakuuda took (6+3)=9 Damage! (Effect Roll {Flinch, Bakuuda} [<=3000]: 8617/10000; No)
(Crit Roll {Revenankh} [<=625]: 4150/10000; No)
It is not very effective...
Revenankh took ((7+3)÷1.5)=6.667 Damage! (Effect Roll {Flinch, Revenankh} [<=3000]: 7037/10000; No)
(Crit Roll {Bronzong} [<=625]: 1338/10000; No)
It is not very effective...
Revenankh took (7÷1.5)=4.667 Damage! (Effect Roll {Flinch, Bronzong} [<=3000]: 8495/10000; No)
Excadrill used (6+4)=10 Energy!
Revenankh used Hammer Arm (Excadrill)! (Hit Roll [<=9000]: 8557/10000; Yes)
(Crit Roll [<=625]: 3827/10000; No)
It is Super Effective!
Excadrill took ((10+3+4.5)×1.5)=26.25 Damage!
Revenankh's Speed fell (1s)!
Revenankh used (7-1)=6 Energy!
Registeel used Rock Slide! (Crit Roll {Bakuuda} [<=625]: 4955/10000; No)
Bakuuda took (5+1.5)=6.5 Damage! (Effect Roll {Flinch, Bakuuda} [<=3000]: 5183/10000; No)
(Crit Roll {Revenankh} [<=625]: 783/10000; No)
It is not very effective...
Revenankh took ((6+1.5)÷1.5)=5 Damage! (Crit Roll {Bronzong} [<=625]: 196/10000; Yes)
A Critical Hit!
It is not very effective...
Revenankh took ((6+3-1.5)÷1.5)=5 Damage! (Effect Roll {Flinch, Bronzong} [<=3000]: 5396/10000; No)
Registeel used 6 Energy!
Bakuuda used Heat Wave! (Crit Roll {Registeel} [<=625]: 7941/10000; No)
It is Super Effective!
Registeel took ((7.5+3-1)×1.5+4)=18.25 Damage! (Effect Roll {Burn, Registeel} [<=1000]: 9297/10000; No)
(Hit Roll {Excadrill} [<=9000]: 5561/10000; Yes)
(Crit Roll {Excadrill} [<=625]: 7978/10000; No)
It is Super Effective!
Excadrill took ((7.5+3+3)×1.5+4)=24.25 Damage! (Effect Roll {Burn, Excadrill} [<=1000]: 9486/10000; No)
Bakuuda used (7-1)=6 Energy!
Bronzong used Gyro Ball (Excadrill)! (Crit Roll [<=625]: 8689/10000; No)
It is not very effective...
Excadrill took ((15+3+3)÷1.5)=14 Damage!
Bronzong used (7-1)=6 Energy!
IF (Registeel is under the effects of a protective/evasive move a1) THEN (target Excadrill)
Revenankh: Force Palm (Excadrill) ~ Low Sweep (Excadrill)
IF (Excadrill has more than 20 HP a2) THEN (use Mach Punch+Drain Punch (Excadrill) a2)
IF (Excadrill is KOed when you would act) THEN (use Superpower (Registeel))
IF (Registeel is under the effects of a protective/evasive move) THEN (use Imprison (Protect|Substitute|Flash Cannon) and push actions back)
IF (Registeel uses Substitute) THEN (use Imprison (Protect|Substitute|Flash Cannon) and push actions back))
Registeel: Safeguard > Rock Slide
IF Excadrill has fainted when you act A2, THEN use Earthquake A2.
Fucking Float Stone lol... At least you are making noticeable progress although Bronzong's Sleep attempt was halted.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Revenankh used Force Palm (Excadrill)! (Crit Roll [<=625]: 3397/10000; No)
It is Super Effective!
Excadrill took ((6+3+4.5)×1.5)=20.25 Damage! (Effect Roll {Paralysis} [<=3000]: 8131/10000; No)
Revenankh used (5-1)=4 Energy!
Excadrill used Rock Slide! (Crit Roll {Bakuuda} [<=625]: 7053/10000; No)
Bakuuda took (6+3)=9 Damage! (Effect Roll {Flinch, Bakuuda} [<=3000]: 6141/10000; No)
(Crit Roll {Revenankh} [<=625]: 1619/10000; No)
It is not very effective...
Revenankh took ((7+3)÷1.5)=6.667 Damage! (Crit Roll {Bronzong} [<=625]: 134/10000; Yes)
A Critical Hit!
It is not very effective...
Bronzong took ((7+3)÷1.5)=6.667 Damage! (Effect Roll {Flinch, Bronzong} [<=3000]: 3850/10000; No)
Excadrill used (6+8)=14 Energy!
Registeel used Safeguard!
Registeel's team was protected by Safeguard (4r)!
Registeel used 10 Energy!
Bakuuda used Flame Burst (Registeel)! (Crit Roll [<=625]: 2727/10000; No)
It is Super Effective!
Registeel took ((7+3-1)×1.5+4)=17.5 Damage!
Excadrill took 6 Damage!
Bakuuda used (6-1)=5 Energy!
Bronzong used Telekinesis (Registeel)!
Registeel was hurled into the air (6a)!
Bronzong used (7-1)=6 Energy!
It is raining shrapnel...
--- ACTION TWO
Revenankh used Low Sweep (Excadrill)! (Crit Roll [<=625]: 6948/10000; No)
It is Super Effective!
Excadrill took ((6+3+4.5)×1.5)=20.25 Damage!
Revenankh used (4-1)=3 Energy!
Excadrill Fainted!
Registeel used Earthquake! (Crit Roll {Bakuuda} [<=625]: 5712/10000; No)
It is Super Effective!
Bakuuda took ((4.5+1.5)×1.5)=9 Damage! (Crit Roll {Revenankh} [<=625]: 3473/10000; No)
Revenankh took (7.5+1.5)=9 Damage! (Crit Roll {Bronzong} [<=625]: 5083/10000; No)
It is Super Effective!
Bronzong took ((7.5-1.5)×1.5)=9 Damage!
Registeel used 7 Energy!
Bakuuda used Heat Wave! (Crit Roll {Registeel} [<=625]: 3345/10000; No)
It is Super Effective!
Registeel took ((10+3-1)×1.5+4)=22 Damage!
Bakuuda used (7-1)=6 Energy!
Bronzong used Hypnosis (Registeel)!
But it failed!
Bronzong took (7-1)=6 Energy!
The Registeel simply continued to pound the team with tremors before unleashing a powerful tremor that took out the Camerupt! You have two Pokémon in reserve luckily. Who do you send out next?
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Registeel used Bulldoze! (Crit Roll {Bakuuda} [<=625]: 7245/10000; No)
It is Super Effective!
Bakuuda took ((1.5+1.5)×1.5)=4.5 Damage!
Bakuuda's Speed fell (1s)! (Crit Roll {Revenankh} [<=625]: 6980/10000; No)
Revenankh took (4.5+1.5)=6 Damage!
Revenankh's Speed fell (1s)! (Crit Roll {Bronzong} [<=625]: 9669/10000; No)
It is Super Effective!
Bronzong took ((4.5-1.5)×1.5)=4.5 Damage!
Bronzong's Speed fell (1s)!
Registeel used 5 Energy!
Revenankh used Protect (Bakuuda)!
Revenankh protected Bakuuda!
Revenankh used 7 Energy!
Bakuuda used Rest!
Bakuuda went to sleep (2a)!
Bakuuda used 15 Energy!
Bronzong used Psychic (Registeel)! (Crit Roll [<=625]: 2868/10000; No)
It is not very effective...
Registeel took ((12+3-4)÷1.5)=7.333 Damage!
Bronzong used (5-1+(5÷2))=6.5 Energy!
It is raining shrapnel...
Bakuuda became healthy!
Bakuuda recovered 12 HP!
--- ACTION TWO
Revenankh used Drain Punch (Registeel)! (Crit Roll [<=625]: 9789/10000; No)
It is Super Effective!
Registeel took ((8+3-1)×1.5)=15 Damage!
Revenankh recovered (15÷2)=7.5 HP!
Revenankh used (12-1)=11 Energy!
Bakuuda is fast asleep...
Bronzong used Flash Cannon (Registeel)! (Crit Roll [<=625]: 1597/10000; No)
It is not very effective...
Registeel took ((9+3-4)÷1.5)=5.333 Damage!
Bronzong used (6-1)=5 Energy!
Registeel used an Earthquake + Earthquake combo! (BEC=(7+11)=18, 68 > 18; Combo works)
(Crit Roll {Bakuuda} [<=625]: 8516/10000; No)
It is Super Effective!
Bakuuda took ((13.875+1.5)×1.5)=23.0625 Damage! (Crit Roll {Revenankh} [<=625]: 8178/10000; No)
Revenankh took (16.875+1.5)=18.375 Damage! (Crit Roll {Bronzong} [<=625]: 7794/10000; No)
It is Super Effective!
Bronzong took ((16.875-1.5)×1.5)=23.0625 Damage!
Registeel used ((7+11)×1.5)=31.5 Energy!
Registeel desperately attempts to stop your healing only for it to fail something shocking as your team improves its condition.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Registeel must recharge!
Revenankh used Telekinesis (Mollux)!
Mollux was hurled into the air (6a)!
Revenankh used 7 Energy!
(Paralysis Roll {Mollux} [<=1500]: 3424/10000; No) Mollux used Heal Pulse (Bronzong)!
Bronzong recovered 20 HP!
Mollux used 14 Energy!
Bronzong used Psychic (Registeel)! (Crit Roll [<=625]: 664/10000; No)
It is not very effective...
Registeel took ((12+3-4)÷1.5)=7.333 Damage!
Bronzong used (5-1+(5÷2))=6.5 Energy!
It is raining shrapnel...
--- ACTION TWO
Registeel used Rock Slide! (Crit Roll {Mollux} [<=625]: 8045/10000; No)
It is Super Effective!
Mollux took ((6+1.5)×1.5)=11.25 Damage! (Effect Roll {Flinch, Mollux} [<=3000]: 4096/10000; No)
(Crit Roll {Revenankh} [<=625]: 4917/10000; No)
It is not very effective...
Revenankh took ((6+1.5)÷1.5)=5 Damage! (Effect Roll {Flinch, Revenankh} [<=3000]: 3996/10000; No)
(Crit Roll {Bronzong} [<=625]: 6226/10000; No)
It is not very effective...
Revenankh took ((6-1.5)÷1.5)=3 Damage! (Effect Roll {Flinch, Bronzong} [<=3000]: 8509/10000; No)
Registeel used 6 Energy!
Revenankh used Moonlight!
Revenankh recovered 25 HP!
Revenankh used (6+(100÷10))=16 Energy!
(Paralysis Roll {Mollux} [<=1500]: 5478/10000; No) Mollux used Heal Bell!
A bell chimed!
Mollux is no longer paralysed!
Mollux used 9 Energy!
HAPPY 9,000 POSTS IN THE RAIDS & LEGEND RUNS FORUM!!!
This is seriously the 9,000th post in this subforum. No, really, it is.
In other news apparently it is possible for a Pokémon to lift two targets into the air with telekinesis. Great ASB logic. Also Registeel's desperate flail to stop Imprison worked.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Mollux chilled out!
Mollux recovered 12 Energy!
Revenankh used Telekinesis (Registeel)!
Registeel was hurled into the air (6a)!
Revenankh used 7 Energy!
Registeel used Zap Cannon (Bronzong)! (Hit Roll [<=7000]: 128/10000; Yes)
(Crit Roll [<=625]: 1912/10000; No)
Bronzong took (12-3)=9 Damage!
Bronzong became paralysed (25%)!
Registeel used 9 Energy!
(Paralysis Roll {Bronzong} [<=2500]: 480/10000; Yes) Bronzong is fully paralysed!
Bronzong's paralysis fell (5%)!
It is raining shrapnel...
--- ACTION TWO
Mollux used Heal Pulse (Bronzong)!
Bronzong recovered 20 HP!
Mollux used 14 Energy!
Revenankh used Glare (Registeel)!
Registeel became paralysed (25%)!
Revenankh used 6 Energy!
(Paralysis Roll {Bronzong} [<=2000]: 6003/10000; No) Bronzong used Faint Attack (Registeel)! (Crit Roll [<=625]: 4238/10000; No)
It is not very effective...
Registeel took ((6-2.5)÷1.5)=2.333 Damage!
Bronzong used 4 Energy!
Trying to make maximum inroads and prepare for capture, the Registeel simply starts resting up and forcing you to make a little more effort in terms of taking down the Registeel. This is proving to be a difficult task.
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
(Paralysis Roll {Registeel} [<=2000]: 3677/10000; No) Registeel used Rest!
Registeel went to sleep (2a)!
Registeel used 15 Energy!
Bronzong used Hypnosis (Registeel)!
But it failed!
Bronzong used (7-1)=6 Energy!
It is raining shrapnel...
Registeel became healthy!
Registeel recovered 12 HP!
--- ACTION TWO
Mollux used Snatch!
Mollux awaited its target to make a move!
Mollux used 4 Energy!
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN CAPTURE ROUND
--- ATTEMPT ONE
Elevator Music threw 1× Timer Ball! (Catch Rate=(((242×7×2×3)+1)÷300)÷256=13.24%)
(Catch Roll [<=1324]: 5409/10000; No)
Oh no! Registeel broke free!
Registeel chilled out!
Registeel recovered 12 Energy!
--- ATTEMPT TWO
Elevator Music threw 1× Sport Ball! (Catch Rate=(((242×7×2×4)+1)÷300)÷256=17.65%)
(Catch Roll [<=1765]: 6164/10000; No)
Oh no! Registeel broke free!
Registeel chilled out!
Registeel recovered 12 Energy!
--- ATTEMPT THREE
Elevator Music threw 1× Timer Ball! (Catch Rate=(((242×7×2×3)+1)÷300)÷256=13.24%)
(Catch Roll [<=1324]: 6185/10000; No)
Oh no! Registeel broke free!
Registeel chilled out!
Registeel recovered 12 Energy!
--- ATTEMPT FOUR
Elevator Music threw 1× Sport Ball! (Catch Rate=(((242×7×2×4)+1)÷300)÷256=17.65%)
(Catch Roll [<=1765]: 9864/10000; No)
Oh no! Registeel broke free!
Yeah okay you continue to throw Poké Balls but to not much success. Now we wonder why we moved to the new capture system... -.-'
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN CAPTURE ROUND
--- ATTEMPT ONE
Elevator Music threw 1× Timer Ball! (Catch Rate=(((242×7×2×3)+1)÷300)÷256=13.24%)
(Catch Roll [<=1324]: 4193/10000; No)
Oh no! Registeel broke free!
Registeel chilled out!
Registeel recovered 12 Energy!
--- ATTEMPT TWO
Elevator Music threw 1× Sport Ball! (Catch Rate=(((242×7×2×4)+1)÷300)÷256=17.65%)
(Catch Roll [<=1765]: 6510/10000; No)
Oh no! Registeel broke free!
The Registeel gets a rude awakening after a critical Superpower and then unleashes its revenge, pulling up a protective veil before hammering your team with a quick-fire tremor although the Bronzong avoided it!
Arena Notes
-Type: Building
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE
Mollux chilled out!
Mollux recovered 12 Energy!
Revenankh used Superpower (Registeel)! (Crit Roll [<=625]: 78/10000; Yes)
A Critical Hit!
It is Super Effective!
Registeel took ((12+3+3-1)×1.5)=25.5 Damage!
Registeel's Sleep levels minimised!
Revenankh's Attack fell (1s)!
Revenankh's Defence fell (1s)!
Revenankh used (8-1)=7 Energy!
Registeel woke up!
Registeel used Safeguard!
Registeel's team was protected by Safeguard (4r)!
Registeel used 10 Energy!
It is raining shrapnel...
--- ACTION TWO
Registeel used Bulldoze! (Crit Roll {Mollux} [<=625]: 4598/10000; No)
It is Super Effective!
Mollux took ((4.5+1.5)×2.25)=13.5 Damage!
Mollux's Speed fell (1s)! (Crit Roll {Revenankh} [<=625]: 9282/10000; No)
Revenankh took (4.5+1.5)=6 Damage!
Revenankh's Speed fell (1s)!
Bronzong makes Bulldoze miss with Levitate!
Registeel used 5 Energy!
IF (Earthquake is used) AND (you are not under the effect of Telekinesis) THEN (use Recover on the first instance, and Acid Armor on the second instance)
IF (Bulldoze is used in a combination) AND (you are not under the effect of Telekinesis) THEN (use Acid Armor)
Revenankh: Glare (Registeel) ~ Taunt (Registeel)
IF (Registeel is under the effects of a protective/evasive move) THEN (use Telekinesis (Mollux) and push actions back)
IF (Earthquake is used) AND (Mollux is not under the effect of Telekinesis) THEN (use Wide Guard on the first instance and push actions back)
Bronzong: Chill ~ Chill
[DO ONCE] IF (Registeel uses Rest) THEN (use Heal Block)