THE LITTLE STARYUS THAT COULDNT (Lou VS Texas Staryu's RNG is insane)

Challenging Lou to a 1v1 LC Flash, all standard, ASB Arena, Training Items, All Abilities


Togepi (M)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck *DW Locked*: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Lucky Chant
Morning Sun
Nasty Plot
Psycho Shift

Toxic
Solarbeam
Shadow Ball
Fire Blast
Substitute

Total Moves: 19



Growlithe (F)
Nature: Adamant (+Atk, -SpA)
Type: Fire
Fire:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Crunch
Fire Spin
Flare Blitz
Morning Sun

Toxic
Protect
Dig
Substitute
Wild Charge

Total Moves: 19



Staryu
Nature: Timid (+Spe, -Atk, +22% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic *DW Locked*: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Magic Coat
Pain Split

Blizzard
Protect
Thunder
Psychic
Surf

Total Moves: 17


Just how does one go about hiding texas?


Staryu ф - Lustre
Nature: Timid (Spe +13, Accuracy +23%, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure - (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
(DW) Analytic - (Dormant) - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

(Additiona Trait) Levitate Command - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)

Height Class: 2
Weight Class: 3
BRT: 14

EC: 5 / 6
MC: 0
DC: 4 / 5

22 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rapid Spin, Tackle
Special Moves - Aurora Beam, Blizzard, Brine, Hydro Pump, Ice Beam, Scald, Surf, Swift, Thunder, Thunderbolt, Water Gun
Status Moves - Barrier, Camouflage, Harden, Protect, Rain Dance, Recover, Reflect type, Substitute, Supersonic

Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.

Slowpoke ♂ - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo - (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Dormant) - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Height Class: 2
Weight Class: 3
BRT: 14

EC: 5 / 6
MC: 0
DC: 4 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Brine, Confusion, Fire Blast, Flamethrower, Future Sight, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Surf, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn

I could use pants.

Chimchar ♂ - Lord British
Nature: Hasty (Spe +10, Accuracy +18%, Def: -1)
Type: Fire
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze - (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Iron Fist - (Dormant) - (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 7 / 9
MC: 0
DC: 3 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Counter, Fake Out, Fire Punch, Flame Wheel, Fling, Focus Punch, Fury Swipes, Scratch, U-turn
Special Moves - Ember, Fire Blast, Flamethrower, Grass Knot, Incinerate
Status Moves - Assist, Encore, Endure, Leer, Nasty Plot, Plot, Slack Off, Substitute, Taunt, Torment, Will-O-Wisp

Obsessed with speed, Lord British has an attitude one would describe as "cocky" or "self-assured"—rarely does he consider consequences of his actions, and he battles with a recklessness that often leaves him in pain afterwards.


Two vets. You know the drill by now.
 

LouisCyphre

heralds disaster.

lesdothis

Lustre - Thunder | Thunderbolt | Thunder
Upon enemy Staryu's Minimize, Rain Dance and begin to Thunder.
Upon enemy Staryu's Protect, Substitute (15) only once.
 

T.Staryu
90
100
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
90
100
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC

Action 1
Speed Tie: 1
L.Staryu's Thunder
Accuracy Check (9200): 3241 (HIT)
Crit Check (625): 103 (CRIT)
Effect Chance (3000): 2967 (PAR)
Damage: (12 + 3 + 4.5 - 3) * 1.5 = 24.75
EN Check: 8

T.Staryu's Thunder
Paralysis Check (2000): 9676 (NO)
Accuracy Check (9200): 6133 (HIT)
Crit Check (625): 42 (CRIT)
Effect Chance (3000): 41 (PAR)
Damage: (12 + 3 + 4.5 - 3) * 1.5 = 24.75
EN Check: 8

Action 2
Speed Tie: 1
L.Staryu's Thunderbolt
Paralysis Check (2000): 1805 (PAR)

T.Staryu's Thunder
Paralysis Check (2000): 196 (PAR)

Action 3
T.Staryu's Thunder
Paralysis Check (1500): 96 (PAR)

L.Staryu's Thunder
Paralysis Check (1500): 984 (PAR)



T.Staryu
90 - 24.75 = 65.25
100 - 8 = 92
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
90 - 24.75 = 65.25
100 - 8 = 92
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC
10% Paralysis




T.Staryu
65
92
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
65
92
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC
10% Paralysis

The RNG says piss off to the both of you.
 

T.Staryu
65
92
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
65
92
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC
10% Paralysis

Action 1
Speed Tie: 1
L.Staryu's Thunder
Paralysis Check (1000): 585 (PAR)

T.Staryu's Thunder
Paralysis Check (1000): 198 (PAR)

Action 2
Speed Tie: 1
L.Staryu's Thunder
Paralysis Check (500): 482 (PAR)

T.Staryu's Thunder
Paralysis Check (500): 603 (NO)
Accuracy Check (9200): 9201 (MISS)
EN Check: 8

Action 3
L.Staryu's Thunder
Accuracy Check (9200): 9577 (MISS)
EN Check: 8

T.Staryu's Thunder
Paralysis Check (500): 415 (PAR)



T.Staryu
65
92 - 8 = 84
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
92 - 8 = 84
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC



T.Staryu
65
84
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
84
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC

...
 
Last edited:

T.Staryu
65
84
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
84
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC

Action 1
Speed Tie: 1
L.Staryu's Thunder
Accuracy Check (9200): 9691 (MISS)
EN Check: 8 + 4 = 12

T.Staryu's Thunder
Accuracy Check (9200): 9661 (MISS)
EN Check: 8

Action 2
Speed Tie: 1
L.Staryu's Thunder
Accuracy Check (9200): 9452 (MISS)
EN Check: 8 + 4 + 4 = 16

T.Staryu's Thunder
Accuracy Check (9200): 9296 (MISS)
EN Check: 8 + 4 = 12

Action 3
Speed Tie: 1
L.Staryu's Thunder
Accuracy Check (9200): 9609 (MISS)
EN Check: 8 + 4 + 4 + 4 = 20

T.Staryu's Thunder
Accuracy Check (9200): 9490 (MISS)
EN Check: 8 + 4 + 4 = 16



T.Staryu
65
84 - (8 + 12 + 16) = 48
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
84 - (12 + 16 + 20) = 36
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC



T.Staryu
65
48
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
36
Ranks: 1/2/3/2/98|14|2/3
Status: +22 ACC

akela's eye twitches
 

T.Staryu
65
48
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



L.Staryu
65
36
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC

Illuminate Enabled!
Action 1
L.Staryu's Protect
EN Check: 7

T.Staryu's Supersonic
EN Check: 4

Action 2
Speed Tie: 2
T.Staryu's Thunder
Crit Check (625): 4737 (NO)
Effect Chance (3000): 1562 (PAR)
Damage: (12 + 4.5 - 3) * 1.5 = 20.25
EN Check: 8

L.Staryu's Thunder
Paralysis Check (2000): 7180 (NO)
Crit Check (625): 2603 (NO)
Effect Chance (3000): 1189 (PAR)
Damage: (12 + 4.5 - 3) * 1.5 = 20.25
EN Check: 8

Action 3
Speed Tie: 1
L.Staryu's Thunder
Paralysis Check (2000): 802 (PAR)

T.Staryu's Thunder
Paralysis Check (2000): 1125 (PAR)



T.Staryu
65 - 20.25 = 44.75
48 - (4 + 8) = 36
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
65 - 20.25 = 44.75
36 - (7 + 8) = 21
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



T.Staryu
45
48
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
45
21
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis

akela's eye twitches
 

T.Staryu
45
48
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis



L.Staryu
45
21
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
10% Paralysis

Action 1
T.Staryu's Protect
Paralysis Check (1000): 9584 (NO)
EN Check: 7 + 17.25/2.5 = 13.9

L.Staryu's Thunderbolt
Paralysis Check (1000): 1488 (NO)
Crit Check (625): 335 (CRIT)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
EN Check: 7

Action 2
Speed Tie: 2
T.Staryu's Thunder
Paralysis Check (1000): 5545 (NO)
Crit Check (625): 1261 (NO)
Effect Chance (3000): 9597 (NO)
Damage: (12 + 4.5 - 3) * 1.5 = 20.25
EN Check: 8

L.Staryu's Thunder
Paralysis Check (1000): 798 (PAR)

Action 3
T.Staryu's Protect
Paralysis Check (1000): 1184 (NO)
EN Check: 7 + 20.25/2.5 = 15.1

L.Staryu's Thunder
Paralysis Check (500):
Damage: (12 + 4.5 - 3) * 1.5 = 20.25
EN Check: 8



T.Staryu
45
48 - (13.9 + 8 + 15.1) = 11
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
5% Paralysis



L.Staryu
45 - 20.25 = 24.75
21 - (7 + 8) = 6
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC



T.Staryu
45
11
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
5% Paralysis



L.Staryu
25
6
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
 

T.Staryu
45
11
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC
5% Paralysis



L.Staryu
25
6
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
+22 ACC

Action 1
L.Staryu's Supersonic
Accuracy Check (8700): 7700 (HIT)
Degree: 6145 (SEVERE)
EN Check: 4

T.Staryu's Thunder
Paralysis Check (500): 117 (God Dammit)

Action 2
Speed Tie: 2
T.Staryu chills
Confusion Check (5000): 2360 (GUFFAW)
Self Damage: (4 + 1.5 - 3) = 2.5
EN Check: 3

L.Staryu chills

Action 3
Speed Tie: 2
T.Staryu's Thunder
Crit Check (625): 1111 (NO)
Effect Chance (3000): 8677 (NO)
Damage: (12 + 4.5 - 3) * 1.5 = 20.25
EN Check: 8



T.Staryu
45 - 2.5 = 42.5
11 - (3 + 8) = 0
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
KO



L.Staryu
25 - 20.25 = 4.75
6 - 4 = 2
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
1 KOC



T.Staryu
42
0
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
KO



L.Staryu
5
2
Ranks: 1/2/3/2/98|14|2/3
Status: EXP Share
1 KOC

FINALLY! IT IS FUCKING OVER!

Payout:
Lou: 1 CC
-Staryu: 1 EC/3 MC/1 DC + 1 KOC
Texas: 1 CC
-Staryu: 1 EC/3 MC/1 DC
akela: 2 UC (and it was not enough)
 

Stratos

Banned deucer.
it's a bit late but texas actually might have won this because you can't crit a protect, saving him 1 en earlier in the match, bringing this to another round

because this match couldn't be more of a joke
 
it's a bit late but texas actually might have won this because you can't crit a protect, saving him 1 en earlier in the match, bringing this to another round

because this match couldn't be more of a joke
Pwne, look at the calcs for that round. I did not calculate the critical hit in the damage.
 

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