SB Spam

https://pokepast.es/259d2a46231cafe3
Steel Beam spam is, as you would imagine, still one of the prevailing strategies in TLG. Steel Beam simply is too efficient and hard to disrupt than any other strategy. This team offers two fast Steel Beam + Imprison users for the mirror, Alolan Sandshrew for a weak Steel Beam, and Pawniard as a safe switch-in for Prankster Pokemon while still offering efficiency in its own Steel Beam use. Maushold is an honorary Steel Beam user thanks to its access to Copycat, although its main purpose is to use Tidy Up in the Court Change MU. Court Change is the only strategy faster than spamming Steel Beam, so checks like Maushold are a necessity. Maushold is far from something like Defog Noivern, though, so a fast Taunt user like Calyrex-Shadow is imperative to pair with it. I like this Taunt-Encore-Curse set here for Calyrex-Shadow instead of the normal Heal Pulse + Imprison because it keeps the momentum up while still offering good disruptive support. Calyrex-Shadow stops Court Change and has a quick KO for itself with Curse.
Standard

https://pokepast.es/9e07d4716112538c
Just the best mons all together. It wins. The weakpoint is clearly Noivern but as long as you play it smart, it can pickup the pace with Switcheroo into Black Sludge. Otherwise, it's there as a counter to Court Change and Knock Off, and there really isn't a Substitute by itself.
my vr. I don't think there's a reason to use anything below A- rank, so maybe you could split the A rank into A-B-C or whatever. I'll edit importable sets and descriptions as I go. Lectrys I think you did a good job but these sets have too many slashes and you also list a lot of stuff thats too unviable. Also some importables aren't optimized with IVs.
S tier:
No reason not to use this mon on virtually every team besides Court Change. Let's see why with the following:
+Weakest Steel Beam in the metagame: This is an insane benefit given that the best counter to Steel Beam is using a sack, so when even Impidimp only takes about 70% on the switch-in, it's at best a net neutral for the opponent instead of an opportunity to get ahead. Spamming Steel Beam versus Imprison + Heal Pulse users is also usually a net neutral, so there's practically no stopping the Alolan Sandshrew users from getting ahead.
+It itself is a Steel Beam switch-in: Let's not forget that thanks to its Ice typing and super low special bulk, Alolan Sandshrew can also add value to the team as a Steel Beam sack. No reason not to switch it in versus most Steel Beam users, including itself. Between its opportunity to be efficient in its own set while also being a check to most other Steel Beam users, how could you not use this?
+Item removal: With Knock Off, Alolan Sandshrew can check its best switch-in, Impidimp, by removing its Black Sludge or Toxic Orb. Impidimp is reliant on its item for a self KO, so it is certainly not a safe switch-in to Alolan Sandshrew if it is either running Black Sludge (the superior set for most teams) or if it has not had a chance to safely set up Toxic Orb's poison.
-Slow: Being on the slower side means that it is vulnerable to item removal, Heal Pulse, Encore, and trapping effects. Regardless, Alolan Sandshrew is so weak and efficient that it usually won't matter outside of the likes of combining multiple of these strategies; item removal with Heal Pulse would be the worst case scenario, but even then Alolan Sandshrew can KO itself after the Heal Pulse user is gone.
Probably should be banned again, please.
The fastest Imprison + Steel Beam user is certainly invaluable, but what I think has gone unsaid is just how safe Klefki is. With Prankster and a Speed faster than other Prankster Pokemon like Impidimp and Sableye, it's hard to stop Klefki from setting up Substitute and following with Steel Beam or Imprison. A slower Encore could be annoying, but at the very least Klefki is still behind a Substitute.
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A+:




A:








Comfey is legit competition to Calyrex-Shadow thanks to Triage + Floral Healing and by taking more to Steel Beam. The issue is that it isn't fast outside of Floral Healing, which is both a security issue with its item removal weakness and an opportunity cost with Calyrex-Shadow's high Speed. Of course you can run both together, and I don't think that's an issue whatsoever, but not all teams will want to run both, and it almost becomes a sub strategy in and of itself. Comfey has a lot up its sleeve besides just Taunt + Encore, as Knock Off and Tailwind both have their uses, and even Protect on Toxic Orb is great. It's a shame its special bulk is so high, as its use as a Steel Beam sack is somewhat neutered / limited.

A-:


Gardevoir has a combination of multiple factors that can make it a good partner to Calyrex-Shadow, but not a replacement. It's faster than Klefki and it OHKOed by its Steel Beam, and its movepool allows it to potentially outstall slower Steel-types. The strategy is to Trick Toxic Orb over, set up Imprison to block Substitute, then spam Heal Pulse to prevent Steel Beam HP loss. This setup is not the most likely, but it can make the difference late-game, especially versus Steel Beam spam. At worst, Gardevoir can at least be a Knock Off absorber and potentially Trick Toxic Orb and steal Black Sludge from an appointment. This set also frees up Calyrex-Shadow to run sets that lack Heal Pulse, like Curse and Trick sets.




Murkrow
Arceus offers a lot of different niches that make it a jack of all trades. As a fast Steel Beam + Imprison user, it can have more utility than Zacian thanks to its access to Taunt, but it comes at the cost of being extra strong and significantly slower than Zacian. At least Cinderace is slower than Arceaus, which means that teams can rely on it as an extra Taunt to check Court Change teams if needed. Conversely, on Court Change teams, Arceus may function as an auxiliary Stealth Rock setter that can quickly KO itself with Steel Beam to then let Cinderace into Court Change. Due to its high Special Attack, this strategy can be a daunting gamble against prepared teams, which may also use faster Taunt users against Arceaus to prevent this interaction altogether. Arceas also works as a Perish Song user that could potentially be better than Scream Tail thanks to its access to Taunt, but having to run Mental Herb instead of the Booster Energy speed boost is a compromise. Another Trick set could be to pair Trick + Pecha Berry with Steel Beam, although the potency of this set largely comes from the surprise factor that Arceaus is able to pull off multiple different roles.
Tinkatink is probably the last Steel Beam user that I would consider worthwhile amongst the remainder. Like Alolan Sandshrew, it can take good damage from opposing Steel Beam users, adding to its use as more than just a weak Steel Beam pick. One idea is to use Tinkatink like a second Alolan Sandshrew, as it essentially functions the same even if it isn't as good. Another idea is to use its access to both Pickpocket and Thief to try and steal Black Sludge. With Taunt support, Tinkatink could come into Struggle, take great damage, and even passively steal the opponents item; a dangerous surprise. This strategy is likely hard to pull off, though, but Thief could be a decent option over Knock Off on this set, and the risk of not running Black Sludge is mitigated by Tinkatink's Steel Beam and frailty.
Chien-Pao should usually only be ran on Court Change teams as a Prankster check that offers a fast Taunt while being weak to both Stealth Rock and Steal Beam. Generally, it's better than Weavile due to its faster speed and access to marginally better utility moves, although the stronger Struggle damage is a small nerf. Being a Dark-type with a Taunt faster than Cinderace offers a lot of utility on most teams, but the item reliance and lack of good utility outside of Taunt means that Chien-Pao should rarely be seen outside of providing a Prankster switch-in for Court Change teams. It can either use Mean Look by itself as a means to potentially trap targets with Taunt and follow up the predictable Struggle damage to a designated teammate, or it can forgo Protect to combo Mean Look with Scary Face, which may help teams get Cinderace in on a faster Taunt user to secure the Court Change.
Scream Tail can pull off its Booster Energy + Protosynthesis thanks to its access to Perish Song + Trick. This means that Scream Tail will be by far the fastest Pokemon in the metagame with the Speed boost, and it can combo that into Trick to steal a crucial Black Sludge or Toxic Orb on any dependent target. This strategy offers a decent safety net in the fact that Scream Tail can always KO itself with Perish Song and then Roar out any foe so it doesn't take an opponent down with it. From there, Encore may help punish more efficient foes trying to gain a leg during the Perish Song turns. Ultimately, this strategy is still a big risk due to the inefficiency, even if Scream Tail has a reliable out for itself.
Hatenna is generally worse than Espeon, and teams likely won't have room for both. You would use Hatenna if you needed more fodder on your team, which isn't likely, and the cost comes at being much more vulnerable to item removal given Hatenna cannot Tera Ghost + Curse to KO itself if it loses its item. That's why I believe the primary set should be Toxic Orb + Trick, which at best could potentially pull off an Imprison "sweep" by spamming Heal Pulse. Surely, this is easier said than done. A more efficient set would be to run Black Sludge + Baton Pass, but that exasperates the item removal issue.
https://pokepast.es/259d2a46231cafe3
Steel Beam spam is, as you would imagine, still one of the prevailing strategies in TLG. Steel Beam simply is too efficient and hard to disrupt than any other strategy. This team offers two fast Steel Beam + Imprison users for the mirror, Alolan Sandshrew for a weak Steel Beam, and Pawniard as a safe switch-in for Prankster Pokemon while still offering efficiency in its own Steel Beam use. Maushold is an honorary Steel Beam user thanks to its access to Copycat, although its main purpose is to use Tidy Up in the Court Change MU. Court Change is the only strategy faster than spamming Steel Beam, so checks like Maushold are a necessity. Maushold is far from something like Defog Noivern, though, so a fast Taunt user like Calyrex-Shadow is imperative to pair with it. I like this Taunt-Encore-Curse set here for Calyrex-Shadow instead of the normal Heal Pulse + Imprison because it keeps the momentum up while still offering good disruptive support. Calyrex-Shadow stops Court Change and has a quick KO for itself with Curse.
Standard
https://pokepast.es/9e07d4716112538c
Just the best mons all together. It wins. The weakpoint is clearly Noivern but as long as you play it smart, it can pickup the pace with Switcheroo into Black Sludge. Otherwise, it's there as a counter to Court Change and Knock Off, and there really isn't a Substitute by itself.
my vr. I don't think there's a reason to use anything below A- rank, so maybe you could split the A rank into A-B-C or whatever. I'll edit importable sets and descriptions as I go. Lectrys I think you did a good job but these sets have too many slashes and you also list a lot of stuff thats too unviable. Also some importables aren't optimized with IVs.
S tier:
+Weakest Steel Beam in the metagame: This is an insane benefit given that the best counter to Steel Beam is using a sack, so when even Impidimp only takes about 70% on the switch-in, it's at best a net neutral for the opponent instead of an opportunity to get ahead. Spamming Steel Beam versus Imprison + Heal Pulse users is also usually a net neutral, so there's practically no stopping the Alolan Sandshrew users from getting ahead.
+It itself is a Steel Beam switch-in: Let's not forget that thanks to its Ice typing and super low special bulk, Alolan Sandshrew can also add value to the team as a Steel Beam sack. No reason not to switch it in versus most Steel Beam users, including itself. Between its opportunity to be efficient in its own set while also being a check to most other Steel Beam users, how could you not use this?
+Item removal: With Knock Off, Alolan Sandshrew can check its best switch-in, Impidimp, by removing its Black Sludge or Toxic Orb. Impidimp is reliant on its item for a self KO, so it is certainly not a safe switch-in to Alolan Sandshrew if it is either running Black Sludge (the superior set for most teams) or if it has not had a chance to safely set up Toxic Orb's poison.
-Slow: Being on the slower side means that it is vulnerable to item removal, Heal Pulse, Encore, and trapping effects. Regardless, Alolan Sandshrew is so weak and efficient that it usually won't matter outside of the likes of combining multiple of these strategies; item removal with Heal Pulse would be the worst case scenario, but even then Alolan Sandshrew can KO itself after the Heal Pulse user is gone.
Probably should be banned again, please.
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A+:
A:
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