Can we get much higher?
So High (Dragonite) @ Leftovers / The timbs boots idk
Ability: Multiscale
Shiny: Yes
Tera Type: Flying / Steel
EVs: 252 HP / 116 Def / 140 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Roost
- Fly
Feel free to adjust EV's, Nature and Tera type as seen fit.
Been scratching my head real hard trying to figure out a new way to explore some pokémonfor a meta i barely ever play but remembered this absolute madman set which I love from back in ORAS OU - with honestly very minimal touching-up on my part, i'd like to propose an attempt at trying good ol' Fly Nite in a more modern meta.
Lefties are chosen to exploit Fly's potential to allow you to gain invulnerability turns to get extra chip healing in to try and refresh Multiscale. If hazards are too problematic, HDB should remain a solid pick to be able to get that crucial one turn of guaranteed Multiscale protection. Tera Flying should remain an OK tera type and was chosen on a whim to try and squeeze in extra chip damage from Fly, while Steel is a late choice as the best defensive tera type i could think of for this thing, if anyone can figure out a better Tera feel free to use that instead. EV's are kept as-is from ORAS and definitely need some touch-ups.
Have 0 clue how to run this in NatDex at all but probably should work as a sort of lategame wincon in a semi-stall or BO team with emphasis on status chip damage (which Fly lets you force more turns of), and should be able to get surprise factor in as a bulkier-than-usual Dragonite set which aims to stay in an annoyingly long period of time.
So High (Dragonite) @ Leftovers / The timbs boots idk
Ability: Multiscale
Shiny: Yes
Tera Type: Flying / Steel
EVs: 252 HP / 116 Def / 140 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Roost
- Fly
Feel free to adjust EV's, Nature and Tera type as seen fit.
Been scratching my head real hard trying to figure out a new way to explore some pokémon
Lefties are chosen to exploit Fly's potential to allow you to gain invulnerability turns to get extra chip healing in to try and refresh Multiscale. If hazards are too problematic, HDB should remain a solid pick to be able to get that crucial one turn of guaranteed Multiscale protection. Tera Flying should remain an OK tera type and was chosen on a whim to try and squeeze in extra chip damage from Fly, while Steel is a late choice as the best defensive tera type i could think of for this thing, if anyone can figure out a better Tera feel free to use that instead. EV's are kept as-is from ORAS and definitely need some touch-ups.
Have 0 clue how to run this in NatDex at all but probably should work as a sort of lategame wincon in a semi-stall or BO team with emphasis on status chip damage (which Fly lets you force more turns of), and should be able to get surprise factor in as a bulkier-than-usual Dragonite set which aims to stay in an annoyingly long period of time.