The Monster - Peak: 1837 #52

Now, I ain't much of a poet but I know somebody once told me
To seize the moment and don't squander it
'Cause you never know when it all could be over tomorrow
So I keep conjuring, sometimes I wonder where these
thoughts spawn from.

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Hello everyone, Alex here. Probably not one of the well-known posters or team builders in smogon but since my introduction to more competitive pokemon (mainly the breeding aspect) with the beginning of XY, I've always had ideas regarding team building. I've tried out all different kinds of styles, hyper-offense, stall, volt-turn, but in general, I gravitated towards a more balanced approach. The Monster started off as a friendly competition between a buddy and I to see who could build a more successful team (he's 7 spots ahead of me, dammit) and despite being off of him by 7 points and rank, I've had tons of fun throughout this whole process. Anyways, read the team-building process where I can ramble some more or just skip to the final version!
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Yes, I did go down a spot and no, I did not get a picture of when I was at 52 instead of 53 (got it on my phone though...)
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Mega-evolutions are generally the star of the team so it's only right to choose one to start the team. In this case, I've yet to try out any MegaZards due to the fact that I was always building my team around Mega-Luke. Since his banishment, I had to start anew and Pinsir I didn't like due to his poor typing and the other Zard is used by my buddy. I chose XZard due to his awesome typing and his unpredictability. (Thank you to PttP who wrote about Zard-X on The Smog, I stole that set)
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Skarmory was added next due to his love for taking Earthquakes from the likes of Landorus, Excadrill, Tyranitar and a whole slew of other physical attackers. Since all Zards need defog support, I threw it on this bird who can pretty much defog against any physical attacker. Also loves to screw around with them Mega-Pinsirs and Mega-Saurs (bar the rare HP-Fire):

0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO
0 Atk Skarmory Brave Bird vs. 252 HP / 252+ Def Mega Venusaur: 134-162 (36.8 - 44.5%) -- guaranteed 3HKO
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Skarmory makes for an impressive physical wall and XZard a nice physical attacker. Keeping the balanced approach in mind, I threw in a booster. Calm-Mind Clefable was one of my win-conditions after shit like Heatran and other annoying steels were removed.
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Rocks are more of a necessity than ever with all those Talonflames, Zard-Ys, Mega-Pinsir's running about. I decided to add my favorite rock-setter in Defensive Landorus-T who not only threatens 2/3 of those pokemon but can outright KO them.
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Damn, my team is slow. I added a Scarfed Washing Machine to form a Volt-Turn core with Landorus and to be a revenge killer.
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Added to form a strong defensive core with Skarmory and to help against those inevitable statuses.

Well, this looks like a nice team, won a couple games, then started losing some. Went 6-5 and the straw that broke the camel's back was losing to a stored power Sigilyph
-__-
I proceeded to take out Rotom-W as he was the weak link often getting abused early game. I also needed a stronger offensive weapon without compromising too much bulk.

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(no animated cause it's way too big)
Assault Vest Goodra was pretty sweet and one of my favorite things to use. He tanks so many hits and dishes them right back. Sap Sipper was chosen to say 'Fuck you' to the Smeargle leads.

This was performing much better, it carried me all the way to 1450 and then stopped. I was noticing problems, the team was WAY too slow. Goodra was a beast but even with Chansey's Wish, he was taking quite a beating. Also noticed that my team was lacking a fast boosting offensive weapon as Clefable took ages to set up.
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Goodra, the Barney was replaced by Thundurus, one of the most threatening pokemon in this meta. Went with the Nasty Plot variant as the team was missing a fast booster. (Prankster Nasty Plot is great)

Again, the team was doing well as a whole but another problem that carried over from Goodra was the lack of a way to deal with the omnipresent Fairies. I considered running Sludge Wave on Goodra but couldn't give up any coverage moves. The weak link as of now was definitely Chansey, her bulk is unmatched but the synergy was off with the rest of the members, she killed too much momentum.
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Ya, ya, Bisharp and Chansey play completely different roles. But now that I had a boosting sweeper in Thundurus, Clefable was no longer needed to run a Calm Mind set. She took the place of Chansey as an Unaware Specially Defensive Cleric who also stopped those Outrages and Draco Meteors aimed at Charizard. Bisharp came in for the utility of Knock Off and as a way to deal with the pesky fairies roaming about. This led to my final team which has now ascended the ladder and hopefully will get even higher.
The Team:

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The Monster (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp

The original member of the team. Charizard-X has several effective and different sets that he can run. The set I chose was the one listed by PttP in the latest issue of the Smog due to it being so unexpected and one of the less common Zard-X sets. Due to the fact that the DDance set is so threatening and dangerous, every top player has a way to deal with it and this support set is great at ruining switch-ins such as Azumarill, Lando-T, or T-Tars expecting a Y. If I remember correctly, a -2 Banded Azumarill does maximum of 40% in which I can just roost off. EV spread is generally 160 but 172 speed is used to outspeed Max Speed base 77 and below (cough Earth Power Heatran)

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Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind

Not much to say here but I will try to describe what he does on this team. Skarmory is one of the 3 members on this team who can switch in on Earthquakes with impunity. He does so well and has amazing synergy with Charizard-X. He is here to defog away Hazards and hit threats such as Conkeldurr, Mega-Venusaur and Mega-Pinsir surprisingly hard. Whirlwind is crucial when my hazards are up and Skarm is in on a favorable match-up. I just Whirlwind the obvious switch. Rocky Helmet over Leftovers for that nice side damage against U-Turn Spammers and the uncommon Fake-Out. If for whatever reason, Skarm isn't needed anymore and I'm feeling ballsy (or they only have Char-X/Talonflame left), it's always fun to go in as they set up and spam Roost as Flare Blitz plus Rocky Helmet racks up insane amounts of damage and the Roost insures that you're back at 51% for even more damage. (Fire Punch is a bitch though)

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HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]

Thundurus serves as one of the win conditions of this team. After a nasty plot, he is insanely strong. With a base 111 speed, he is able to out speed the majority of the unboosted meta. He serves as a primary revenge killer to special nukes such as Zard-Y, Keldeo, Landorus and checks Mega-Pinsir and Talonflame. SubToxic Gliscor is also extremely annoying and Thundurus handles him pretty well provided he isn't behind a Sub yet.

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Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake

My favorite rock user this gen, he is so versatile and checks/counters many of the top threats in the current meta. A standard set with rocks and a super strong STAB Earthquake. Stone Edge is used to kill of things like Volcarona, Char-Y (in the worst case scenario), Pinsir-Mega, and Talonflame. He also is one of my main switch ins to X-Zard who gives this team trouble despite the number of physically defensive mons. The EV spread is there for maximum physical bulk while maintaining a Stealth Rock number. 12 Speed to out speed 44 and 48 speed Defensive Rotom-W so I can U-Turn before their Volt-Switch.

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Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy

Leftovers. Munchies. Ha. Ya... Clefable plays a critical role on this team acting as the only special wall and cleric. Most of the time, Char-X suffers a toxic or a paralysis at the cost of the opposing mon, Clefable is here to cure that and generally acting as a nuisance. She's the best thing I've got to face Keldeo and Char-Y in order to stall out his sun (paired with the occasional switch in to Char-X on a Fire Blast scouting for a Dragon Pulse/Earthquake). Clefable also plays a key role in countering Greninja with Hydro Pump doing less than 50% which can be Wished right up. Clefable is generally my catch all to special attackers and people love switching in their Bisharps as Moonblast does a clean 50% if I catch them on the switch. 12 Speed is to out-speed uninvested Tyranitar.

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 244+ SpD Clefable: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery

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Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit

Ya boi Bisharp. Now that Dark has gotten a major buff this generation and the fact that my team was weak to bulky Fairies, I added Bisharp. Also as one of the best if not the best user of Knock Off, Bisharp serves a utility role on this team. As the only member with albeit unreliable priority, Bisharp can revenge stuff in a pinch. Pursuit over Swords Dance or Substitute because of how common it is for people to switch Latios/Latias in on my Charizard expecting a Y (yes I can go for the Dragon Claw if I predict right). But if not, a switch out to Clefable for the expected Draco/Dragon Pulse and then another switch to Bisharp expecting the Psyshock. This has helped me eliminate so many Lati@s and nets even some surprise kills.

Anyways, thank you all for bearing with me for this relatively lengthy RMT, would love to hear thoughts and opinions.
The Monster (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp

Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind

HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]

Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake

Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy

Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
 
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Just one small thing, have you tried substitute on Bisharp? I'd suggest using over pursuit as you can put up a sub when the opponent switches. In my opinion, having a sub up is better than having 3 dark type moves on one set.
 
Just one small thing, have you tried substitute on Bisharp? I'd suggest using over pursuit as you can put up a sub when the opponent switches. In my opinion, having a sub up is better than having 3 dark type moves on one set.
Thanks for the suggestion, I've definitely considered substitute but always felt the trap with Pursuit was more useful. I will give this a try as I've been on a mini losing streak
 
You also have a fairly sizable Scarfed Keldeo problem. Once an opposing team wears you down a bit, Keldeo comes in and sweeps your entire team with Hydro Pump. To prevent this, I would suggest using t-wave over Focus Miss on Tornadus. Landorus, Bisharp, and ZardX should be able to remove all things that you would need Focus Blast. The priority paralysis can put most would-be sweeps to a screeching halt, and helps to mitigate Bisharp's middling speed. Parahax is always nice too, and might let you set an extra NP.
 
You also have a fairly sizable Scarfed Keldeo problem. Once an opposing team wears you down a bit, Keldeo comes in and sweeps your entire team with Hydro Pump. To prevent this, I would suggest using t-wave over Focus Miss on Tornadus. Landorus, Bisharp, and ZardX should be able to remove all things that you would need Focus Blast. The priority paralysis can put most would-be sweeps to a screeching halt, and helps to mitigate Bisharp's middling speed. Parahax is always nice too, and might let you set an extra NP.
Ya, I have had that problem moreso with the specs version as it hits like a truck. I've considered T-wave over nasty plot but not so much over Focus Miss. The issue with that Mega Tyranitar becomes a problem if it switches in on my Thundy. Then if it proceeds to dragon dance, my whole team bar skarmory (2hko) is getting swept. The best I can do would be saccing Thundy to get off a paralysis. Ferrothorn and Heatran also become huge pains if I attempt to sweep.
Thanks for the suggestion, I will look for a way to fit it on!
 
Have you considered Sylveon over clefable?

The advantage of running sylveon is
1. More offensive pressure since her special attack is pretty high even when uninvested
2. better special defense. This makes it possible for her to either be a better special tank/invest more into physical defense while not losing anything against clefable
3. she be so cute doe...
4.hyper voice gets through substitutes (pretty small but still counts)

the bad sides are
1. slightly better defense
2. no unaware(im not sure how big this is to your cleffable)

you can run the exact same moves(healbell over aromatherapy) on sylveon and their base hp is the same. it doesnt change much but do consider it!

Sylveon Leftovers ability:pixilate
252hp 252spdf Calm
-hypervoice/moonblast
-protect
-wish
-heal bell

its basically the same with some traded cons and pros but still u should test which one does better to take the team to greater heights.
I know from personal experience that that base special attack with stab hypervoice does some serious work while trying to wear threats down.

peace

also do u mind if i take this team and take it for a ride?
 
Hey thanks, I haven't considered sylveon. Unaware is pretty situational yet important for me when things like nasty plot thundurus/dragon dance Dragonite boosts or the rare calm minders start calm minding. But sylveon seems like an interesting idea, I will try it out.

Edit: sure do what you want with it, I ask you to keep the nicknames although I can't enforce that and if asked about it, hopefully you will give credit
 
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Since I have yet to break my 1600s threshold, I don't think I can offer any suggestions.
But I wanna ask how you handle Nidoking. It can dent/OHKO anyone it chooses.
I would suggest a change in ur team, but I don't know what.

Here's the calc on one pokemon that can damage it first:
252 SpA Life Orb Thundurus Hidden Power (Ice) vs. 4 HP / 0 SpD Nidoking: 211-250 (69.4 - 82.2%)

If Thudurus is down, then u have only sucker punch to hit it first.

I would replace Skarm with Lati@s, but that would open up a pinsir weakness.
 
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Since I have yet to break my 1600s threshold, I don't think I can offer any suggestions.
But I wanna ask how you handle Nidoking. It can dent/OHKO anyone it chooses.
I would suggest a change in ur team, but I don't know what.

Here's the calc on one pokemon that can damage it first:
252 SpA Life Orb Thundurus Hidden Power (Ice) vs. 4 HP / 0 SpD Nidoking: 211-250 (69.4 - 82.2%)

If Thudurus is down, then u have only sucker punch to hit it first.

I would replace Skarm with Lati@s, but that would open up a pinsir weakness.
With Nidoking, I have to play extremely careful, it needs to be worn down and I have to switch properly. Clefable moonblasts for about 20% avoiding the OHKO. Since Nidoking lacks anything outside of offensive moves, a sucker punch from there will KO. Ya, definitely not the best way to do things and this team isn't perfect, thankfully Nidoking rarely is seen in top levels.
 
All changes I'm thinking of have already been suggested really. Honestly I think you should get a battle and then post the replay of it so we can see weak points/strong points.
 
Hey man, I had a rate typed out, but for some reason it didn't save :c As such I'm here to tell you that I can't find much wrong with the team structure, so most of my suggestions are simply that: subjective suggestions on stuff like movespread, EV spread, etc. As such I wouldn't expect a long rate, which is a good thing :] First off, I think that Charizard's EV spread is really lacking. What does the Adamant nature really accomplish without any sort of backing? As far as I can tell, it doesn't really score any KOes, but if it does simply tell me. As such, if you wanted to run an EV spread of 248 HP/ 112 Def/ 88 SpD/ 72 Spe Jolly it accomplishes the same thing, outspeeding Heatran, much more efficiently. The 112 Def really help against things like Azumarill. For example, Non Band variants fail to KO Charizard with a Waterfall+ Aqua Jet, with rocks up. Conkelldur does ~30% with Drain Punch, allowing you to easily stall it out. This can be an easy counter as well to random Knock Off users, so you can stay healthy throughout the match. I would also personally run Dragon Tail as it helps with disrupting momentum on switching into WoW on Rotom, helps spread the Stealth Rock damage (which can really be critical when common threats like Volcarona, Pinsir, Talonflame all exist only late game when the Stealth Rocker is gone). On Thunderus,Grass Knot is far superior to Focus Blast, as even with a boost you don't OHKO Blissey or Chansey, and Grass Knot serves to beat Quagsire, TTar, Hippowdon, etc. You also don't have to rely on the slightly subpar Accuracy of Focus Blast. I would however, if you aren't keen to that idea, consider Thunder Wave over Focus Blast, as the ability to soft check literally every non electric or ground sweeper is absolutely amazing. Also, going 0 Atk/ 30 Def still should give you HP Ice, but completely reduces the Atk stat. This is something minor that helps with Swagplay, the basest strategy ever. Lastly,, if you wanted, you could run Hidden Power Flying instead, as a secondary STAB and something to beat Mega Venusaur with, something that seems to hurt you. HP Flying at +2 still deal 80-90% to both Garchomp and Landorus-T, and if they willingly switch either in, you have awesome switchins, as they are most likely scarved and about to OHKO you anyway. Nice team, I really enjoyed reading it, especially your thought processes :)
 
Thanks for the rate, I really like that Charizard spread, I have lost a 1 on 1 with Conkeldurr with my current spread and several mons earthquakes still do near 50% even after the burn. I did a couple calcs, Adamant Zard has a 68.8% chance to OHKO 252 HP Lati@s who think I'm a Y while Jolly does a maximum of 99.4%, but I generally don't have issues with the Latis. I've considered dragon tail, although I wasn't too satisfied with the loss of base power and it's negative priority especially if I need Zard to get a KO. But I will test it as well as the Jolly spread plus Dragon Tail could hit the Latis on the switch in and force them out.
For some reason, focus blast is pretty nice on Thundy as I lack fighting coverage (same with grass), at +2, it guarantees an OHKO on AV Ttar in sand. Against chansey it has a 50% chance to 2HKO (guaranteed with rocks up) at +2, it really helps when I'm preparing to sweep. I will however test Grass Knot as KOing Quagsire is appealing (Ironically, just lost a match when Thundy had a clean sweep but Focus Missed an Excadrill) Since 2 people have suggested Thunder Wave, I will replace Focus Blast with it and see how it goes as well.
Will try HP flying as well, as Venasaur usually stops me cold anyways when I'm at +2. And thank you for the reminder on HP, fuck SwagPlay.

Glad you liked it, will test these changes after I ladder a bit more with the suggested Sylveon change!
 
Thanks for the rate, I really like that Charizard spread, I have lost a 1 on 1 with Conkeldurr with my current spread and several mons earthquakes still do near 50% even after the burn. I did a couple calcs, Adamant Zard has a 68.8% chance to OHKO 252 HP Lati@s who think I'm a Y while Jolly does a maximum of 99.4%, but I generally don't have issues with the Latis. I've considered dragon tail, although I wasn't too satisfied with the loss of base power and it's negative priority especially if I need Zard to get a KO. But I will test it as well as the Jolly spread plus Dragon Tail could hit the Latis on the switch in and force them out.
For some reason, focus blast is pretty nice on Thundy as I lack fighting coverage (same with grass), at +2, it guarantees an OHKO on AV Ttar in sand. Against chansey it has a 50% chance to 2HKO (guaranteed with rocks up) at +2, it really helps when I'm preparing to sweep. I will however test Grass Knot as KOing Quagsire is appealing (Ironically, just lost a match when Thundy had a clean sweep but Focus Missed an Excadrill) Since 2 people have suggested Thunder Wave, I will replace Focus Blast with it and see how it goes as well.
Will try HP flying as well, as Venasaur usually stops me cold anyways when I'm at +2. And thank you for the reminder on HP, fuck SwagPlay.

Glad you liked it, will test these changes after I ladder a bit more with the suggested Sylveon change!
I watched the battle and I must say it was very funny to see Sucker Punch fail on Charizard and you able to get the burn of on it. Nice method and way of outplaying your opponents. I like it!
 
Hey AlexDJi nice team. This team seems pretty good and solid and hopefully with this rate it may be able to help out your team even more. First off I see that you're running Bisharp as a option for Fairies which seem to be a good option. However, there are also some other Fairies check/counter that you might want to consider. Aegislash is steel/ghost type and can easily switch into Fairy types and scare them off with Iron Head. It also has Priority shadow sneak which ensures that you won't lose much momentum. If you want you can go mix with Aegislash to fit your needs.

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Aegislash @ Life Orb / Spooky Plate | ability:Stance Change
nature: Quiet
evs: 244 Atk / 252 SpA / 12 Spe
move 1: Shadow Ball
move 2: Iron Head / Sacred Sword
move 3: Shadow Sneak
move 4: Sacred Sword / King's Shield / Pursuit
 
I battled your team. A Random guy C+P it in Showdown. I'll link the replay so you can find mistakes in the team. http://replay.pokemonshowdown.com/ou-98183304
Thanks for the replay, although it doesn't seem like it's working for me? Just shows up blank. Found the guy though and watched a replay of his, he didn't even keep the nicknames :/.
Hey thanks super, I'm currently testing him out along with sylveon and the changes TCR mentioned, will keep updating on progress. I'm impressed with Aegislash's bulk as of now although shadow sneak is a little weak. KS mind games are fun to play as well
 
Got your request, I've been busy this week but now I'm free

You've got some nice balance going on with this team, except that having 0 Water resists is kind of asking for something like Keldeo and Azumarill to come in and spam Specs Hydro Pumps or Band Waterfalls. Clefable isn't taking Specs Hydro Pump from Keldeo very well, and although Clefable is nice in providing Wish supporrt and Status control for this team, I think changing it out for another Fairy could prove to be beneficial. Try out Assault Vest Azumarill, it is a great switch in to Keldeo and can also fake Choice Band when played correctly, letting you score a couple of easy kills when your opponent doesn't expect it. It also takes about 70-80% from Zard Y Solarbeams if it's Modest in which you can retaliate with Waterfall to kill it off--not the most reliable way to kill a Zard Y but still works better than Clefable in that regard. It's much harder to set up on an Azumarill than a Clefable, and this team is in dire need of a water resist.

If you're running Pursuit Bisharp, try some more bulk on it so you aren't taking craploads of damage from Draco Meteor -- Leftovers might also be a good option to consider to add to Bisharp's longevity in this case because Latias and Latios pester your team quite a bit. I'd personally just run enough to outspeed standard bulky Rotoms which I believe you need around 144 to do, then you can just throw the rest into HP. This helps Bisharp become a much more reliable Pursuit trapper.

If Mega Gyarados comes in on your Bisharp, that's not very good for your team :(. I don't want to change too much so consider just running Thunder Wave over Focus Blast on the Thundurus, Prankster Twave helps you check Mega Gyarados and Mega Tyranitar in those types of clutch situations where you need to sack something and revenge kill it later. I personally like Leftovers over Life Orb on that Thundurus set because you still beat the offensive threats you need to with Leftovers (Mega Pinsir, Keldeo, Zard Y) though you can keep Life Orb if you like the raw damage.

Azumarill@Assault Vest
Adamant 240 hp / 252 atk / 16 sdef
Waterfall / Knock Off / Play Rough / Aqua Jet

Bisharp@Leftovers
Adamant 112 hp / 252 atk / 144 spe

Twave>Fblast on Thundurus

gl with the team
 
Thanks for the rate, I was considering myself yesterday running some obscure bulky HP fighting Latias to deal with Char-Y, Keldeo and Special Attackers (and 2HKO TTar on switch while dealing with Bisharp), even considered sap sipper Azumarill as well. I do like the Assault Vest version better although without Clefable, Cube and Thundurus do become a problem. But I will continue play testing and see if I can work around those.
 
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